virtualx-engine/scene/gui/code_edit.h

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/*************************************************************************/
/* code_edit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CODEEDIT_H
#define CODEEDIT_H
#include "scene/gui/text_edit.h"
class CodeEdit : public TextEdit {
GDCLASS(CodeEdit, TextEdit)
private:
/* Main Gutter */
enum MainGutterType {
MAIN_GUTTER_BREAKPOINT = 0x01,
MAIN_GUTTER_BOOKMARK = 0x02,
MAIN_GUTTER_EXECUTING = 0x04
};
int main_gutter = -1;
void _update_draw_main_gutter();
void _main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region);
// breakpoints
HashMap<int, bool> breakpointed_lines;
bool draw_breakpoints = false;
Color breakpoint_color = Color(1, 1, 1);
Ref<Texture2D> breakpoint_icon = Ref<Texture2D>();
// bookmarks
bool draw_bookmarks = false;
Color bookmark_color = Color(1, 1, 1);
Ref<Texture2D> bookmark_icon = Ref<Texture2D>();
// executing lines
bool draw_executing_lines = false;
Color executing_line_color = Color(1, 1, 1);
Ref<Texture2D> executing_line_icon = Ref<Texture2D>();
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/* Line numbers */
int line_number_gutter = -1;
int line_number_digits = 0;
String line_number_padding = " ";
Color line_number_color = Color(1, 1, 1);
void _line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region);
void _gutter_clicked(int p_line, int p_gutter);
void _lines_edited_from(int p_from_line, int p_to_line);
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void _update_gutter_indexes();
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protected:
void _notification(int p_what);
static void _bind_methods();
public:
/* Main Gutter */
void set_draw_breakpoints_gutter(bool p_draw);
bool is_drawing_breakpoints_gutter() const;
void set_draw_bookmarks_gutter(bool p_draw);
bool is_drawing_bookmarks_gutter() const;
void set_draw_executing_lines_gutter(bool p_draw);
bool is_drawing_executing_lines_gutter() const;
// breakpoints
void set_line_as_breakpoint(int p_line, bool p_breakpointed);
bool is_line_breakpointed(int p_line) const;
void clear_breakpointed_lines();
Array get_breakpointed_lines() const;
// bookmarks
void set_line_as_bookmarked(int p_line, bool p_bookmarked);
bool is_line_bookmarked(int p_line) const;
void clear_bookmarked_lines();
Array get_bookmarked_lines() const;
// executing lines
void set_line_as_executing(int p_line, bool p_executing);
bool is_line_executing(int p_line) const;
void clear_executing_lines();
Array get_executing_lines() const;
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/* Line numbers */
void set_draw_line_numbers(bool p_draw);
bool is_draw_line_numbers_enabled() const;
void set_line_numbers_zero_padded(bool p_zero_padded);
bool is_line_numbers_zero_padded() const;
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CodeEdit();
~CodeEdit();
};
#endif // CODEEDIT_H