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/**************************************************************************/
/* class_db.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# include "class_db.h"
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# include "core/config/engine.h"
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# include "core/object/script_language.h"
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# include "core/os/mutex.h"
# include "core/version.h"
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# define OBJTYPE_RLOCK RWLockRead _rw_lockr_(lock);
# define OBJTYPE_WLOCK RWLockWrite _rw_lockw_(lock);
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# ifdef DEBUG_METHODS_ENABLED
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MethodDefinition D_METHODP ( const char * p_name , const char * const * * p_args , uint32_t p_argcount ) {
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MethodDefinition md ;
md . name = StaticCString : : create ( p_name ) ;
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md . args . resize ( p_argcount ) ;
for ( uint32_t i = 0 ; i < p_argcount ; i + + ) {
md . args . write [ i ] = StaticCString : : create ( * p_args [ i ] ) ;
}
Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
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return md ;
}
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# endif
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ClassDB : : APIType ClassDB : : current_api = API_CORE ;
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HashMap < ClassDB : : APIType , uint32_t > ClassDB : : api_hashes_cache ;
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void ClassDB : : set_current_api ( APIType p_api ) {
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DEV_ASSERT ( ! api_hashes_cache . has ( p_api ) ) ; // This API type may not be suitable for caching of hash if it can change later.
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current_api = p_api ;
}
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ClassDB : : APIType ClassDB : : get_current_api ( ) {
return current_api ;
}
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HashMap < StringName , ClassDB : : ClassInfo > ClassDB : : classes ;
HashMap < StringName , StringName > ClassDB : : resource_base_extensions ;
HashMap < StringName , StringName > ClassDB : : compat_classes ;
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bool ClassDB : : _is_parent_class ( const StringName & p_class , const StringName & p_inherits ) {
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if ( ! classes . has ( p_class ) ) {
return false ;
}
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StringName inherits = p_class ;
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while ( inherits . operator String ( ) . length ( ) ) {
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if ( inherits = = p_inherits ) {
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return true ;
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}
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inherits = _get_parent_class ( inherits ) ;
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}
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return false ;
}
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bool ClassDB : : is_parent_class ( const StringName & p_class , const StringName & p_inherits ) {
OBJTYPE_RLOCK ;
return _is_parent_class ( p_class , p_inherits ) ;
}
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void ClassDB : : get_class_list ( List < StringName > * p_classes ) {
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OBJTYPE_RLOCK ;
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for ( const KeyValue < StringName , ClassInfo > & E : classes ) {
p_classes - > push_back ( E . key ) ;
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}
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p_classes - > sort ( ) ;
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}
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void ClassDB : : get_inheriters_from_class ( const StringName & p_class , List < StringName > * p_classes ) {
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OBJTYPE_RLOCK ;
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for ( const KeyValue < StringName , ClassInfo > & E : classes ) {
if ( E . key ! = p_class & & _is_parent_class ( E . key , p_class ) ) {
p_classes - > push_back ( E . key ) ;
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}
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}
}
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void ClassDB : : get_direct_inheriters_from_class ( const StringName & p_class , List < StringName > * p_classes ) {
OBJTYPE_RLOCK ;
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for ( const KeyValue < StringName , ClassInfo > & E : classes ) {
if ( E . key ! = p_class & & _get_parent_class ( E . key ) = = p_class ) {
p_classes - > push_back ( E . key ) ;
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}
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}
}
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StringName ClassDB : : get_parent_class_nocheck ( const StringName & p_class ) {
OBJTYPE_RLOCK ;
ClassInfo * ti = classes . getptr ( p_class ) ;
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if ( ! ti ) {
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return StringName ( ) ;
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}
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return ti - > inherits ;
}
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StringName ClassDB : : get_compatibility_remapped_class ( const StringName & p_class ) {
if ( classes . has ( p_class ) ) {
return p_class ;
}
if ( compat_classes . has ( p_class ) ) {
return compat_classes [ p_class ] ;
}
return p_class ;
}
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StringName ClassDB : : _get_parent_class ( const StringName & p_class ) {
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ClassInfo * ti = classes . getptr ( p_class ) ;
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ERR_FAIL_COND_V_MSG ( ! ti , StringName ( ) , " Cannot get class ' " + String ( p_class ) + " '. " ) ;
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return ti - > inherits ;
}
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StringName ClassDB : : get_parent_class ( const StringName & p_class ) {
OBJTYPE_RLOCK ;
return _get_parent_class ( p_class ) ;
}
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ClassDB : : APIType ClassDB : : get_api_type ( const StringName & p_class ) {
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OBJTYPE_RLOCK ;
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ClassInfo * ti = classes . getptr ( p_class ) ;
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ERR_FAIL_COND_V_MSG ( ! ti , API_NONE , " Cannot get class ' " + String ( p_class ) + " '. " ) ;
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return ti - > api ;
}
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uint32_t ClassDB : : get_api_hash ( APIType p_api ) {
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OBJTYPE_RLOCK ;
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# ifdef DEBUG_METHODS_ENABLED
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if ( api_hashes_cache . has ( p_api ) ) {
return api_hashes_cache [ p_api ] ;
}
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uint64_t hash = hash_murmur3_one_64 ( HashMapHasherDefault : : hash ( VERSION_FULL_CONFIG ) ) ;
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List < StringName > class_list ;
ClassDB : : get_class_list ( & class_list ) ;
// Must be alphabetically sorted for hash to compute.
class_list . sort_custom < StringName : : AlphCompare > ( ) ;
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for ( const StringName & E : class_list ) {
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ClassInfo * t = classes . getptr ( E ) ;
ERR_FAIL_COND_V_MSG ( ! t , 0 , " Cannot get class ' " + String ( E ) + " '. " ) ;
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if ( t - > api ! = p_api | | ! t - > exposed ) {
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continue ;
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}
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hash = hash_murmur3_one_64 ( t - > name . hash ( ) , hash ) ;
hash = hash_murmur3_one_64 ( t - > inherits . hash ( ) , hash ) ;
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{ //methods
List < StringName > snames ;
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for ( const KeyValue < StringName , MethodBind * > & F : t - > method_map ) {
String name = F . key . operator String ( ) ;
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ERR_CONTINUE ( name . is_empty ( ) ) ;
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if ( name [ 0 ] = = ' _ ' ) {
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continue ; // Ignore non-virtual methods that start with an underscore
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}
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snames . push_back ( F . key ) ;
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}
snames . sort_custom < StringName : : AlphCompare > ( ) ;
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for ( const StringName & F : snames ) {
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MethodBind * mb = t - > method_map [ F ] ;
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hash = hash_murmur3_one_64 ( mb - > get_name ( ) . hash ( ) , hash ) ;
hash = hash_murmur3_one_64 ( mb - > get_argument_count ( ) , hash ) ;
hash = hash_murmur3_one_64 ( mb - > get_argument_type ( - 1 ) , hash ) ; //return
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for ( int i = 0 ; i < mb - > get_argument_count ( ) ; i + + ) {
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const PropertyInfo info = mb - > get_argument_info ( i ) ;
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hash = hash_murmur3_one_64 ( info . type , hash ) ;
hash = hash_murmur3_one_64 ( info . name . hash ( ) , hash ) ;
hash = hash_murmur3_one_64 ( info . hint , hash ) ;
hash = hash_murmur3_one_64 ( info . hint_string . hash ( ) , hash ) ;
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}
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hash = hash_murmur3_one_64 ( mb - > get_default_argument_count ( ) , hash ) ;
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for ( int i = 0 ; i < mb - > get_default_argument_count ( ) ; i + + ) {
//hash should not change, i hope for tis
Variant da = mb - > get_default_argument ( i ) ;
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hash = hash_murmur3_one_64 ( da . hash ( ) , hash ) ;
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}
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hash = hash_murmur3_one_64 ( mb - > get_hint_flags ( ) , hash ) ;
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}
}
{ //constants
List < StringName > snames ;
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for ( const KeyValue < StringName , int64_t > & F : t - > constant_map ) {
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snames . push_back ( F . key ) ;
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}
snames . sort_custom < StringName : : AlphCompare > ( ) ;
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for ( const StringName & F : snames ) {
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hash = hash_murmur3_one_64 ( F . hash ( ) , hash ) ;
hash = hash_murmur3_one_64 ( t - > constant_map [ F ] , hash ) ;
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}
}
{ //signals
List < StringName > snames ;
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for ( const KeyValue < StringName , MethodInfo > & F : t - > signal_map ) {
snames . push_back ( F . key ) ;
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}
snames . sort_custom < StringName : : AlphCompare > ( ) ;
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for ( const StringName & F : snames ) {
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MethodInfo & mi = t - > signal_map [ F ] ;
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hash = hash_murmur3_one_64 ( F . hash ( ) , hash ) ;
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for ( int i = 0 ; i < mi . arguments . size ( ) ; i + + ) {
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hash = hash_murmur3_one_64 ( mi . arguments [ i ] . type , hash ) ;
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}
}
}
{ //properties
List < StringName > snames ;
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for ( const KeyValue < StringName , PropertySetGet > & F : t - > property_setget ) {
snames . push_back ( F . key ) ;
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}
snames . sort_custom < StringName : : AlphCompare > ( ) ;
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for ( const StringName & F : snames ) {
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PropertySetGet * psg = t - > property_setget . getptr ( F ) ;
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ERR_FAIL_COND_V ( ! psg , 0 ) ;
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hash = hash_murmur3_one_64 ( F . hash ( ) , hash ) ;
hash = hash_murmur3_one_64 ( psg - > setter . hash ( ) , hash ) ;
hash = hash_murmur3_one_64 ( psg - > getter . hash ( ) , hash ) ;
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}
}
//property list
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for ( const PropertyInfo & F : t - > property_list ) {
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hash = hash_murmur3_one_64 ( F . name . hash ( ) , hash ) ;
hash = hash_murmur3_one_64 ( F . type , hash ) ;
hash = hash_murmur3_one_64 ( F . hint , hash ) ;
hash = hash_murmur3_one_64 ( F . hint_string . hash ( ) , hash ) ;
hash = hash_murmur3_one_64 ( F . usage , hash ) ;
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}
}
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hash = hash_fmix32 ( hash ) ;
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// Extension API changes at runtime; let's just not cache them by now.
if ( p_api ! = API_EXTENSION & & p_api ! = API_EDITOR_EXTENSION ) {
api_hashes_cache [ p_api ] = hash ;
}
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return hash ;
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# else
return 0 ;
# endif
}
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bool ClassDB : : class_exists ( const StringName & p_class ) {
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OBJTYPE_RLOCK ;
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return classes . has ( p_class ) ;
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}
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void ClassDB : : add_compatibility_class ( const StringName & p_class , const StringName & p_fallback ) {
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OBJTYPE_WLOCK ;
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compat_classes [ p_class ] = p_fallback ;
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}
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StringName ClassDB : : get_compatibility_class ( const StringName & p_class ) {
if ( compat_classes . has ( p_class ) ) {
return compat_classes [ p_class ] ;
}
return StringName ( ) ;
}
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Object * ClassDB : : instantiate ( const StringName & p_class ) {
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ClassInfo * ti ;
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{
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OBJTYPE_RLOCK ;
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ti = classes . getptr ( p_class ) ;
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if ( ! ti | | ti - > disabled | | ! ti - > creation_func | | ( ti - > gdextension & & ! ti - > gdextension - > create_instance ) ) {
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if ( compat_classes . has ( p_class ) ) {
ti = classes . getptr ( compat_classes [ p_class ] ) ;
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}
}
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ERR_FAIL_COND_V_MSG ( ! ti , nullptr , " Cannot get class ' " + String ( p_class ) + " '. " ) ;
ERR_FAIL_COND_V_MSG ( ti - > disabled , nullptr , " Class ' " + String ( p_class ) + " ' is disabled. " ) ;
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ERR_FAIL_COND_V_MSG ( ! ti - > creation_func , nullptr , " Class ' " + String ( p_class ) + " ' or its base class cannot be instantiated. " ) ;
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}
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# ifdef TOOLS_ENABLED
if ( ti - > api = = API_EDITOR & & ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
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ERR_PRINT ( " Class ' " + String ( p_class ) + " ' can only be instantiated by editor. " ) ;
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return nullptr ;
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}
# endif
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if ( ti - > gdextension & & ti - > gdextension - > create_instance ) {
return ( Object * ) ti - > gdextension - > create_instance ( ti - > gdextension - > class_userdata ) ;
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} else {
return ti - > creation_func ( ) ;
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}
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}
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void ClassDB : : set_object_extension_instance ( Object * p_object , const StringName & p_class , GDExtensionClassInstancePtr p_instance ) {
ERR_FAIL_COND ( ! p_object ) ;
ClassInfo * ti ;
{
OBJTYPE_RLOCK ;
ti = classes . getptr ( p_class ) ;
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if ( ! ti | | ti - > disabled | | ! ti - > creation_func | | ( ti - > gdextension & & ! ti - > gdextension - > create_instance ) ) {
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if ( compat_classes . has ( p_class ) ) {
ti = classes . getptr ( compat_classes [ p_class ] ) ;
}
}
ERR_FAIL_COND_MSG ( ! ti , " Cannot get class ' " + String ( p_class ) + " '. " ) ;
ERR_FAIL_COND_MSG ( ti - > disabled , " Class ' " + String ( p_class ) + " ' is disabled. " ) ;
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ERR_FAIL_COND_MSG ( ! ti - > gdextension , " Class ' " + String ( p_class ) + " ' has no native extension. " ) ;
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}
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p_object - > _extension = ti - > gdextension ;
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p_object - > _extension_instance = p_instance ;
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}
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bool ClassDB : : can_instantiate ( const StringName & p_class ) {
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OBJTYPE_RLOCK ;
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ClassInfo * ti = classes . getptr ( p_class ) ;
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ERR_FAIL_COND_V_MSG ( ! ti , false , " Cannot get class ' " + String ( p_class ) + " '. " ) ;
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# ifdef TOOLS_ENABLED
if ( ti - > api = = API_EDITOR & & ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return false ;
}
# endif
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return ( ! ti - > disabled & & ti - > creation_func ! = nullptr & & ! ( ti - > gdextension & & ! ti - > gdextension - > create_instance ) ) ;
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}
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bool ClassDB : : is_virtual ( const StringName & p_class ) {
OBJTYPE_RLOCK ;
ClassInfo * ti = classes . getptr ( p_class ) ;
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if ( ! ti ) {
if ( ! ScriptServer : : is_global_class ( p_class ) ) {
ERR_FAIL_V_MSG ( false , " Cannot get class ' " + String ( p_class ) + " '. " ) ;
}
return false ;
}
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# ifdef TOOLS_ENABLED
if ( ti - > api = = API_EDITOR & & ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return false ;
}
# endif
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return ( ! ti - > disabled & & ti - > creation_func ! = nullptr & & ! ( ti - > gdextension & & ! ti - > gdextension - > create_instance ) & & ti - > is_virtual ) ;
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}
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void ClassDB : : _add_class2 ( const StringName & p_class , const StringName & p_inherits ) {
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OBJTYPE_WLOCK ;
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const StringName & name = p_class ;
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ERR_FAIL_COND_MSG ( classes . has ( name ) , " Class ' " + String ( p_class ) + " ' already exists. " ) ;
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classes [ name ] = ClassInfo ( ) ;
ClassInfo & ti = classes [ name ] ;
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ti . name = name ;
ti . inherits = p_inherits ;
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ti . api = current_api ;
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if ( ti . inherits ) {
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ERR_FAIL_COND ( ! classes . has ( ti . inherits ) ) ; //it MUST be registered.
ti . inherits_ptr = & classes [ ti . inherits ] ;
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} else {
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ti . inherits_ptr = nullptr ;
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}
}
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static MethodInfo info_from_bind ( MethodBind * p_method ) {
MethodInfo minfo ;
minfo . name = p_method - > get_name ( ) ;
minfo . id = p_method - > get_method_id ( ) ;
for ( int i = 0 ; i < p_method - > get_argument_count ( ) ; i + + ) {
minfo . arguments . push_back ( p_method - > get_argument_info ( i ) ) ;
}
minfo . return_val = p_method - > get_return_info ( ) ;
minfo . flags = p_method - > get_hint_flags ( ) ;
for ( int i = 0 ; i < p_method - > get_argument_count ( ) ; i + + ) {
if ( p_method - > has_default_argument ( i ) ) {
minfo . default_arguments . push_back ( p_method - > get_default_argument ( i ) ) ;
}
}
return minfo ;
}
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void ClassDB : : get_method_list ( const StringName & p_class , List < MethodInfo > * p_methods , bool p_no_inheritance , bool p_exclude_from_properties ) {
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OBJTYPE_RLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
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while ( type ) {
if ( type - > disabled ) {
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if ( p_no_inheritance ) {
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break ;
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}
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type = type - > inherits_ptr ;
continue ;
}
# ifdef DEBUG_METHODS_ENABLED
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for ( const MethodInfo & E : type - > virtual_methods ) {
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p_methods - > push_back ( E ) ;
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}
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for ( const StringName & E : type - > method_order ) {
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if ( p_exclude_from_properties & & type - > methods_in_properties . has ( E ) ) {
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continue ;
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}
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MethodBind * method = type - > method_map . get ( E ) ;
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MethodInfo minfo = info_from_bind ( method ) ;
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p_methods - > push_back ( minfo ) ;
}
# else
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for ( KeyValue < StringName , MethodBind * > & E : type - > method_map ) {
MethodBind * m = E . value ;
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MethodInfo minfo = info_from_bind ( m ) ;
p_methods - > push_back ( minfo ) ;
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}
# endif
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if ( p_no_inheritance ) {
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break ;
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}
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type = type - > inherits_ptr ;
}
}
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bool ClassDB : : get_method_info ( const StringName & p_class , const StringName & p_method , MethodInfo * r_info , bool p_no_inheritance , bool p_exclude_from_properties ) {
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OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
if ( type - > disabled ) {
if ( p_no_inheritance ) {
break ;
}
type = type - > inherits_ptr ;
continue ;
}
# ifdef DEBUG_METHODS_ENABLED
MethodBind * * method = type - > method_map . getptr ( p_method ) ;
if ( method & & * method ) {
if ( r_info ! = nullptr ) {
MethodInfo minfo = info_from_bind ( * method ) ;
* r_info = minfo ;
}
return true ;
} else if ( type - > virtual_methods_map . has ( p_method ) ) {
if ( r_info ) {
* r_info = type - > virtual_methods_map [ p_method ] ;
}
return true ;
}
# else
if ( type - > method_map . has ( p_method ) ) {
if ( r_info ) {
MethodBind * m = type - > method_map [ p_method ] ;
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MethodInfo minfo = info_from_bind ( m ) ;
* r_info = minfo ;
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}
return true ;
}
# endif
if ( p_no_inheritance ) {
break ;
}
type = type - > inherits_ptr ;
}
return false ;
}
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MethodBind * ClassDB : : get_method ( const StringName & p_class , const StringName & p_name ) {
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OBJTYPE_RLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
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while ( type ) {
MethodBind * * method = type - > method_map . getptr ( p_name ) ;
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if ( method & & * method ) {
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return * method ;
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}
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type = type - > inherits_ptr ;
}
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return nullptr ;
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}
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
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Vector < uint32_t > ClassDB : : get_method_compatibility_hashes ( const StringName & p_class , const StringName & p_name ) {
OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
if ( type - > method_map_compatibility . has ( p_name ) ) {
LocalVector < MethodBind * > * c = type - > method_map_compatibility . getptr ( p_name ) ;
Vector < uint32_t > ret ;
for ( uint32_t i = 0 ; i < c - > size ( ) ; i + + ) {
ret . push_back ( ( * c ) [ i ] - > get_hash ( ) ) ;
}
return ret ;
}
type = type - > inherits_ptr ;
}
return Vector < uint32_t > ( ) ;
}
MethodBind * ClassDB : : get_method_with_compatibility ( const StringName & p_class , const StringName & p_name , uint64_t p_hash , bool * r_method_exists , bool * r_is_deprecated ) {
OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
MethodBind * * method = type - > method_map . getptr ( p_name ) ;
if ( method & & * method ) {
if ( r_method_exists ) {
* r_method_exists = true ;
}
if ( ( * method ) - > get_hash ( ) = = p_hash ) {
return * method ;
}
}
LocalVector < MethodBind * > * compat = type - > method_map_compatibility . getptr ( p_name ) ;
if ( compat ) {
if ( r_method_exists ) {
* r_method_exists = true ;
}
for ( uint32_t i = 0 ; i < compat - > size ( ) ; i + + ) {
if ( ( * compat ) [ i ] - > get_hash ( ) = = p_hash ) {
if ( r_is_deprecated ) {
* r_is_deprecated = true ;
}
return ( * compat ) [ i ] ;
}
}
}
type = type - > inherits_ptr ;
}
return nullptr ;
}
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void ClassDB : : bind_integer_constant ( const StringName & p_class , const StringName & p_enum , const StringName & p_name , int64_t p_constant , bool p_is_bitfield ) {
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OBJTYPE_WLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
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ERR_FAIL_COND ( ! type ) ;
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if ( type - > constant_map . has ( p_name ) ) {
ERR_FAIL ( ) ;
}
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type - > constant_map [ p_name ] = p_constant ;
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String enum_name = p_enum ;
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if ( ! enum_name . is_empty ( ) ) {
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if ( enum_name . contains ( " . " ) ) {
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enum_name = enum_name . get_slicec ( ' . ' , 1 ) ;
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}
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ClassInfo : : EnumInfo * constants_list = type - > enum_map . getptr ( enum_name ) ;
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if ( constants_list ) {
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constants_list - > constants . push_back ( p_name ) ;
constants_list - > is_bitfield = p_is_bitfield ;
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} else {
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ClassInfo : : EnumInfo new_list ;
new_list . is_bitfield = p_is_bitfield ;
new_list . constants . push_back ( p_name ) ;
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type - > enum_map [ enum_name ] = new_list ;
}
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}
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# ifdef DEBUG_METHODS_ENABLED
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type - > constant_order . push_back ( p_name ) ;
# endif
}
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void ClassDB : : get_integer_constant_list ( const StringName & p_class , List < String > * p_constants , bool p_no_inheritance ) {
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OBJTYPE_RLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
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while ( type ) {
# ifdef DEBUG_METHODS_ENABLED
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for ( const StringName & E : type - > constant_order ) {
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p_constants - > push_back ( E ) ;
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}
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# else
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for ( const KeyValue < StringName , int64_t > & E : type - > constant_map ) {
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p_constants - > push_back ( E . key ) ;
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}
# endif
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if ( p_no_inheritance ) {
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break ;
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}
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type = type - > inherits_ptr ;
}
}
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int64_t ClassDB : : get_integer_constant ( const StringName & p_class , const StringName & p_name , bool * p_success ) {
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OBJTYPE_RLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
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while ( type ) {
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int64_t * constant = type - > constant_map . getptr ( p_name ) ;
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if ( constant ) {
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if ( p_success ) {
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* p_success = true ;
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}
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return * constant ;
}
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type = type - > inherits_ptr ;
}
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if ( p_success ) {
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* p_success = false ;
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}
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return 0 ;
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}
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bool ClassDB : : has_integer_constant ( const StringName & p_class , const StringName & p_name , bool p_no_inheritance ) {
OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
if ( type - > constant_map . has ( p_name ) ) {
return true ;
}
if ( p_no_inheritance ) {
return false ;
}
type = type - > inherits_ptr ;
}
return false ;
}
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StringName ClassDB : : get_integer_constant_enum ( const StringName & p_class , const StringName & p_name , bool p_no_inheritance ) {
OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
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for ( KeyValue < StringName , ClassInfo : : EnumInfo > & E : type - > enum_map ) {
List < StringName > & constants_list = E . value . constants ;
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const List < StringName > : : Element * found = constants_list . find ( p_name ) ;
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if ( found ) {
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return E . key ;
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}
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}
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if ( p_no_inheritance ) {
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break ;
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}
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type = type - > inherits_ptr ;
}
return StringName ( ) ;
}
void ClassDB : : get_enum_list ( const StringName & p_class , List < StringName > * p_enums , bool p_no_inheritance ) {
OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
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for ( KeyValue < StringName , ClassInfo : : EnumInfo > & E : type - > enum_map ) {
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p_enums - > push_back ( E . key ) ;
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}
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if ( p_no_inheritance ) {
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break ;
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}
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type = type - > inherits_ptr ;
}
}
void ClassDB : : get_enum_constants ( const StringName & p_class , const StringName & p_enum , List < StringName > * p_constants , bool p_no_inheritance ) {
OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
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const ClassInfo : : EnumInfo * constants = type - > enum_map . getptr ( p_enum ) ;
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if ( constants ) {
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for ( const List < StringName > : : Element * E = constants - > constants . front ( ) ; E ; E = E - > next ( ) ) {
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p_constants - > push_back ( E - > get ( ) ) ;
}
}
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if ( p_no_inheritance ) {
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break ;
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}
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type = type - > inherits_ptr ;
}
}
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void ClassDB : : set_method_error_return_values ( const StringName & p_class , const StringName & p_method , const Vector < Error > & p_values ) {
OBJTYPE_RLOCK ;
# ifdef DEBUG_METHODS_ENABLED
ClassInfo * type = classes . getptr ( p_class ) ;
ERR_FAIL_COND ( ! type ) ;
type - > method_error_values [ p_method ] = p_values ;
# endif
}
Vector < Error > ClassDB : : get_method_error_return_values ( const StringName & p_class , const StringName & p_method ) {
# ifdef DEBUG_METHODS_ENABLED
ClassInfo * type = classes . getptr ( p_class ) ;
ERR_FAIL_COND_V ( ! type , Vector < Error > ( ) ) ;
if ( ! type - > method_error_values . has ( p_method ) ) {
return Vector < Error > ( ) ;
}
return type - > method_error_values [ p_method ] ;
# else
return Vector < Error > ( ) ;
# endif
}
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bool ClassDB : : has_enum ( const StringName & p_class , const StringName & p_name , bool p_no_inheritance ) {
OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
if ( type - > enum_map . has ( p_name ) ) {
return true ;
}
if ( p_no_inheritance ) {
return false ;
}
type = type - > inherits_ptr ;
}
return false ;
}
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bool ClassDB : : is_enum_bitfield ( const StringName & p_class , const StringName & p_name , bool p_no_inheritance ) {
OBJTYPE_RLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
while ( type ) {
if ( type - > enum_map . has ( p_name ) & & type - > enum_map [ p_name ] . is_bitfield ) {
return true ;
}
if ( p_no_inheritance ) {
return false ;
}
type = type - > inherits_ptr ;
}
return false ;
}
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void ClassDB : : add_signal ( const StringName & p_class , const MethodInfo & p_signal ) {
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OBJTYPE_WLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
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ERR_FAIL_COND ( ! type ) ;
StringName sname = p_signal . name ;
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# ifdef DEBUG_METHODS_ENABLED
ClassInfo * check = type ;
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while ( check ) {
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ERR_FAIL_COND_MSG ( check - > signal_map . has ( sname ) , " Class ' " + String ( p_class ) + " ' already has signal ' " + String ( sname ) + " '. " ) ;
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check = check - > inherits_ptr ;
}
# endif
type - > signal_map [ sname ] = p_signal ;
}
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void ClassDB : : get_signal_list ( const StringName & p_class , List < MethodInfo > * p_signals , bool p_no_inheritance ) {
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OBJTYPE_RLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
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ERR_FAIL_COND ( ! type ) ;
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ClassInfo * check = type ;
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while ( check ) {
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for ( KeyValue < StringName , MethodInfo > & E : check - > signal_map ) {
p_signals - > push_back ( E . value ) ;
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}
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if ( p_no_inheritance ) {
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return ;
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}
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check = check - > inherits_ptr ;
}
}
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bool ClassDB : : has_signal ( const StringName & p_class , const StringName & p_signal , bool p_no_inheritance ) {
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OBJTYPE_RLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
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while ( check ) {
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if ( check - > signal_map . has ( p_signal ) ) {
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return true ;
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}
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if ( p_no_inheritance ) {
return false ;
}
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check = check - > inherits_ptr ;
}
return false ;
}
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bool ClassDB : : get_signal ( const StringName & p_class , const StringName & p_signal , MethodInfo * r_signal ) {
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OBJTYPE_RLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
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while ( check ) {
if ( check - > signal_map . has ( p_signal ) ) {
if ( r_signal ) {
* r_signal = check - > signal_map [ p_signal ] ;
}
return true ;
}
check = check - > inherits_ptr ;
}
return false ;
}
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void ClassDB : : add_property_group ( const StringName & p_class , const String & p_name , const String & p_prefix , int p_indent_depth ) {
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OBJTYPE_WLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
ERR_FAIL_COND ( ! type ) ;
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String prefix = p_prefix ;
if ( p_indent_depth > 0 ) {
prefix = vformat ( " %s,%d " , p_prefix , p_indent_depth ) ;
}
type - > property_list . push_back ( PropertyInfo ( Variant : : NIL , p_name , PROPERTY_HINT_NONE , prefix , PROPERTY_USAGE_GROUP ) ) ;
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}
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void ClassDB : : add_property_subgroup ( const StringName & p_class , const String & p_name , const String & p_prefix , int p_indent_depth ) {
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OBJTYPE_WLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
ERR_FAIL_COND ( ! type ) ;
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String prefix = p_prefix ;
if ( p_indent_depth > 0 ) {
prefix = vformat ( " %s,%d " , p_prefix , p_indent_depth ) ;
}
type - > property_list . push_back ( PropertyInfo ( Variant : : NIL , p_name , PROPERTY_HINT_NONE , prefix , PROPERTY_USAGE_SUBGROUP ) ) ;
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}
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void ClassDB : : add_property_array_count ( const StringName & p_class , const String & p_label , const StringName & p_count_property , const StringName & p_count_setter , const StringName & p_count_getter , const String & p_array_element_prefix , uint32_t p_count_usage ) {
add_property ( p_class , PropertyInfo ( Variant : : INT , p_count_property , PROPERTY_HINT_NONE , " " , p_count_usage | PROPERTY_USAGE_ARRAY , vformat ( " %s,%s " , p_label , p_array_element_prefix ) ) , p_count_setter , p_count_getter ) ;
}
void ClassDB : : add_property_array ( const StringName & p_class , const StringName & p_path , const String & p_array_element_prefix ) {
OBJTYPE_WLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
ERR_FAIL_COND ( ! type ) ;
type - > property_list . push_back ( PropertyInfo ( Variant : : NIL , p_path , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY , p_array_element_prefix ) ) ;
}
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// NOTE: For implementation simplicity reasons, this method doesn't allow setters to have optional arguments at the end.
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void ClassDB : : add_property ( const StringName & p_class , const PropertyInfo & p_pinfo , const StringName & p_setter , const StringName & p_getter , int p_index ) {
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lock . read_lock ( ) ;
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ClassInfo * type = classes . getptr ( p_class ) ;
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lock . read_unlock ( ) ;
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ERR_FAIL_COND ( ! type ) ;
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MethodBind * mb_set = nullptr ;
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if ( p_setter ) {
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mb_set = get_method ( p_class , p_setter ) ;
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# ifdef DEBUG_METHODS_ENABLED
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ERR_FAIL_COND_MSG ( ! mb_set , " Invalid setter ' " + p_class + " :: " + p_setter + " ' for property ' " + p_pinfo . name + " '. " ) ;
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int exp_args = 1 + ( p_index > = 0 ? 1 : 0 ) ;
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ERR_FAIL_COND_MSG ( mb_set - > get_argument_count ( ) ! = exp_args , " Invalid function for setter ' " + p_class + " :: " + p_setter + " for property ' " + p_pinfo . name + " '. " ) ;
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# endif
}
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MethodBind * mb_get = nullptr ;
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if ( p_getter ) {
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mb_get = get_method ( p_class , p_getter ) ;
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# ifdef DEBUG_METHODS_ENABLED
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ERR_FAIL_COND_MSG ( ! mb_get , " Invalid getter ' " + p_class + " :: " + p_getter + " ' for property ' " + p_pinfo . name + " '. " ) ;
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int exp_args = 0 + ( p_index > = 0 ? 1 : 0 ) ;
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ERR_FAIL_COND_MSG ( mb_get - > get_argument_count ( ) ! = exp_args , " Invalid function for getter ' " + p_class + " :: " + p_getter + " ' for property: ' " + p_pinfo . name + " '. " ) ;
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# endif
}
# ifdef DEBUG_METHODS_ENABLED
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ERR_FAIL_COND_MSG ( type - > property_setget . has ( p_pinfo . name ) , " Object ' " + p_class + " ' already has property ' " + p_pinfo . name + " '. " ) ;
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# endif
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OBJTYPE_WLOCK
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type - > property_list . push_back ( p_pinfo ) ;
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type - > property_map [ p_pinfo . name ] = p_pinfo ;
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# ifdef DEBUG_METHODS_ENABLED
if ( mb_get ) {
type - > methods_in_properties . insert ( p_getter ) ;
}
if ( mb_set ) {
type - > methods_in_properties . insert ( p_setter ) ;
}
# endif
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PropertySetGet psg ;
psg . setter = p_setter ;
psg . getter = p_getter ;
psg . _setptr = mb_set ;
psg . _getptr = mb_get ;
psg . index = p_index ;
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psg . type = p_pinfo . type ;
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type - > property_setget [ p_pinfo . name ] = psg ;
}
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void ClassDB : : set_property_default_value ( const StringName & p_class , const StringName & p_name , const Variant & p_default ) {
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if ( ! default_values . has ( p_class ) ) {
default_values [ p_class ] = HashMap < StringName , Variant > ( ) ;
}
default_values [ p_class ] [ p_name ] = p_default ;
}
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void ClassDB : : add_linked_property ( const StringName & p_class , const String & p_property , const String & p_linked_property ) {
# ifdef TOOLS_ENABLED
OBJTYPE_WLOCK ;
ClassInfo * type = classes . getptr ( p_class ) ;
ERR_FAIL_COND ( ! type ) ;
ERR_FAIL_COND ( ! type - > property_map . has ( p_property ) ) ;
ERR_FAIL_COND ( ! type - > property_map . has ( p_linked_property ) ) ;
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if ( ! type - > linked_properties . has ( p_property ) ) {
type - > linked_properties . insert ( p_property , List < StringName > ( ) ) ;
}
type - > linked_properties [ p_property ] . push_back ( p_linked_property ) ;
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# endif
}
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void ClassDB : : get_property_list ( const StringName & p_class , List < PropertyInfo > * p_list , bool p_no_inheritance , const Object * p_validator ) {
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OBJTYPE_RLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
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while ( check ) {
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for ( const PropertyInfo & pi : check - > property_list ) {
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if ( p_validator ) {
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// Making a copy as we may modify it.
PropertyInfo pi_mut = pi ;
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p_validator - > validate_property ( pi_mut ) ;
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p_list - > push_back ( pi_mut ) ;
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} else {
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p_list - > push_back ( pi ) ;
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}
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}
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if ( p_no_inheritance ) {
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return ;
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}
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check = check - > inherits_ptr ;
}
}
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void ClassDB : : get_linked_properties_info ( const StringName & p_class , const StringName & p_property , List < StringName > * r_properties , bool p_no_inheritance ) {
# ifdef TOOLS_ENABLED
ClassInfo * check = classes . getptr ( p_class ) ;
while ( check ) {
if ( ! check - > linked_properties . has ( p_property ) ) {
return ;
}
for ( const StringName & E : check - > linked_properties [ p_property ] ) {
r_properties - > push_back ( E ) ;
}
if ( p_no_inheritance ) {
break ;
}
check = check - > inherits_ptr ;
}
# endif
}
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bool ClassDB : : get_property_info ( const StringName & p_class , const StringName & p_property , PropertyInfo * r_info , bool p_no_inheritance , const Object * p_validator ) {
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OBJTYPE_RLOCK ;
ClassInfo * check = classes . getptr ( p_class ) ;
while ( check ) {
if ( check - > property_map . has ( p_property ) ) {
PropertyInfo pinfo = check - > property_map [ p_property ] ;
if ( p_validator ) {
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p_validator - > validate_property ( pinfo ) ;
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}
if ( r_info ) {
* r_info = pinfo ;
}
return true ;
}
if ( p_no_inheritance ) {
break ;
}
check = check - > inherits_ptr ;
}
return false ;
}
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bool ClassDB : : set_property ( Object * p_object , const StringName & p_property , const Variant & p_value , bool * r_valid ) {
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ERR_FAIL_NULL_V ( p_object , false ) ;
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ClassInfo * type = classes . getptr ( p_object - > get_class_name ( ) ) ;
ClassInfo * check = type ;
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while ( check ) {
const PropertySetGet * psg = check - > property_setget . getptr ( p_property ) ;
if ( psg ) {
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if ( ! psg - > setter ) {
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if ( r_valid ) {
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* r_valid = false ;
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}
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return true ; //return true but do nothing
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}
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Callable : : CallError ce ;
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if ( psg - > index > = 0 ) {
Variant index = psg - > index ;
const Variant * arg [ 2 ] = { & index , & p_value } ;
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//p_object->call(psg->setter,arg,2,ce);
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if ( psg - > _setptr ) {
psg - > _setptr - > call ( p_object , arg , 2 , ce ) ;
} else {
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p_object - > callp ( psg - > setter , arg , 2 , ce ) ;
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}
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} else {
const Variant * arg [ 1 ] = { & p_value } ;
if ( psg - > _setptr ) {
psg - > _setptr - > call ( p_object , arg , 1 , ce ) ;
} else {
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p_object - > callp ( psg - > setter , arg , 1 , ce ) ;
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}
}
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if ( r_valid ) {
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* r_valid = ce . error = = Callable : : CallError : : CALL_OK ;
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}
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return true ;
}
check = check - > inherits_ptr ;
}
return false ;
}
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bool ClassDB : : get_property ( Object * p_object , const StringName & p_property , Variant & r_value ) {
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ERR_FAIL_NULL_V ( p_object , false ) ;
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ClassInfo * type = classes . getptr ( p_object - > get_class_name ( ) ) ;
ClassInfo * check = type ;
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while ( check ) {
const PropertySetGet * psg = check - > property_setget . getptr ( p_property ) ;
if ( psg ) {
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if ( ! psg - > getter ) {
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return true ; //return true but do nothing
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}
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if ( psg - > index > = 0 ) {
Variant index = psg - > index ;
const Variant * arg [ 1 ] = { & index } ;
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Callable : : CallError ce ;
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r_value = p_object - > callp ( psg - > getter , arg , 1 , ce ) ;
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} else {
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Callable : : CallError ce ;
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if ( psg - > _getptr ) {
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r_value = psg - > _getptr - > call ( p_object , nullptr , 0 , ce ) ;
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} else {
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r_value = p_object - > callp ( psg - > getter , nullptr , 0 , ce ) ;
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}
}
return true ;
}
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const int64_t * c = check - > constant_map . getptr ( p_property ) ; //constants count
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if ( c ) {
r_value = * c ;
return true ;
}
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if ( check - > method_map . has ( p_property ) ) { //methods count
r_value = Callable ( p_object , p_property ) ;
return true ;
}
if ( check - > signal_map . has ( p_property ) ) { //signals count
r_value = Signal ( p_object , p_property ) ;
return true ;
}
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check = check - > inherits_ptr ;
}
return false ;
}
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int ClassDB : : get_property_index ( const StringName & p_class , const StringName & p_property , bool * r_is_valid ) {
ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
while ( check ) {
const PropertySetGet * psg = check - > property_setget . getptr ( p_property ) ;
if ( psg ) {
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if ( r_is_valid ) {
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* r_is_valid = true ;
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}
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return psg - > index ;
}
check = check - > inherits_ptr ;
}
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if ( r_is_valid ) {
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* r_is_valid = false ;
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}
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return - 1 ;
}
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Variant : : Type ClassDB : : get_property_type ( const StringName & p_class , const StringName & p_property , bool * r_is_valid ) {
ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
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while ( check ) {
const PropertySetGet * psg = check - > property_setget . getptr ( p_property ) ;
if ( psg ) {
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if ( r_is_valid ) {
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* r_is_valid = true ;
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}
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return psg - > type ;
}
check = check - > inherits_ptr ;
}
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if ( r_is_valid ) {
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* r_is_valid = false ;
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}
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return Variant : : NIL ;
}
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StringName ClassDB : : get_property_setter ( const StringName & p_class , const StringName & p_property ) {
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ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
while ( check ) {
const PropertySetGet * psg = check - > property_setget . getptr ( p_property ) ;
if ( psg ) {
return psg - > setter ;
}
check = check - > inherits_ptr ;
}
return StringName ( ) ;
}
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StringName ClassDB : : get_property_getter ( const StringName & p_class , const StringName & p_property ) {
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ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
while ( check ) {
const PropertySetGet * psg = check - > property_setget . getptr ( p_property ) ;
if ( psg ) {
return psg - > getter ;
}
check = check - > inherits_ptr ;
}
return StringName ( ) ;
}
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bool ClassDB : : has_property ( const StringName & p_class , const StringName & p_property , bool p_no_inheritance ) {
ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
while ( check ) {
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if ( check - > property_setget . has ( p_property ) ) {
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return true ;
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}
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if ( p_no_inheritance ) {
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break ;
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}
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check = check - > inherits_ptr ;
}
return false ;
}
2014-02-10 02:10:30 +01:00
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void ClassDB : : set_method_flags ( const StringName & p_class , const StringName & p_method , int p_flags ) {
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OBJTYPE_WLOCK ;
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ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
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ERR_FAIL_COND ( ! check ) ;
ERR_FAIL_COND ( ! check - > method_map . has ( p_method ) ) ;
check - > method_map [ p_method ] - > set_hint_flags ( p_flags ) ;
}
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bool ClassDB : : has_method ( const StringName & p_class , const StringName & p_method , bool p_no_inheritance ) {
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ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
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while ( check ) {
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if ( check - > method_map . has ( p_method ) ) {
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return true ;
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}
if ( p_no_inheritance ) {
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return false ;
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}
2014-02-10 02:10:30 +01:00
check = check - > inherits_ptr ;
}
return false ;
}
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void ClassDB : : bind_method_custom ( const StringName & p_class , MethodBind * p_method ) {
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
_bind_method_custom ( p_class , p_method , false ) ;
}
void ClassDB : : bind_compatibility_method_custom ( const StringName & p_class , MethodBind * p_method ) {
_bind_method_custom ( p_class , p_method , true ) ;
}
void ClassDB : : _bind_compatibility ( ClassInfo * type , MethodBind * p_method ) {
if ( ! type - > method_map_compatibility . has ( p_method - > get_name ( ) ) ) {
type - > method_map_compatibility . insert ( p_method - > get_name ( ) , LocalVector < MethodBind * > ( ) ) ;
}
type - > method_map_compatibility [ p_method - > get_name ( ) ] . push_back ( p_method ) ;
}
void ClassDB : : _bind_method_custom ( const StringName & p_class , MethodBind * p_method , bool p_compatibility ) {
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ClassInfo * type = classes . getptr ( p_class ) ;
if ( ! type ) {
ERR_FAIL_MSG ( " Couldn't bind custom method ' " + p_method - > get_name ( ) + " ' for instance ' " + p_class + " '. " ) ;
}
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
if ( p_compatibility ) {
_bind_compatibility ( type , p_method ) ;
return ;
}
2021-06-04 19:33:48 +02:00
if ( type - > method_map . has ( p_method - > get_name ( ) ) ) {
// overloading not supported
ERR_FAIL_MSG ( " Method already bound ' " + p_class + " :: " + p_method - > get_name ( ) + " '. " ) ;
}
# ifdef DEBUG_METHODS_ENABLED
type - > method_order . push_back ( p_method - > get_name ( ) ) ;
# endif
type - > method_map [ p_method - > get_name ( ) ] = p_method ;
}
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
MethodBind * ClassDB : : _bind_vararg_method ( MethodBind * p_bind , const StringName & p_name , const Vector < Variant > & p_default_args , bool p_compatibility ) {
MethodBind * bind = p_bind ;
bind - > set_name ( p_name ) ;
bind - > set_default_arguments ( p_default_args ) ;
String instance_type = bind - > get_instance_class ( ) ;
ClassInfo * type = classes . getptr ( instance_type ) ;
if ( ! type ) {
memdelete ( bind ) ;
ERR_FAIL_COND_V ( ! type , nullptr ) ;
}
if ( p_compatibility ) {
_bind_compatibility ( type , bind ) ;
return bind ;
}
if ( type - > method_map . has ( p_name ) ) {
memdelete ( bind ) ;
// Overloading not supported
ERR_FAIL_V_MSG ( nullptr , " Method already bound: " + instance_type + " :: " + p_name + " . " ) ;
}
type - > method_map [ p_name ] = bind ;
# ifdef DEBUG_METHODS_ENABLED
// FIXME: <reduz> set_return_type is no longer in MethodBind, so I guess it should be moved to vararg method bind
//bind->set_return_type("Variant");
type - > method_order . push_back ( p_name ) ;
# endif
return bind ;
}
2022-04-06 01:40:07 +02:00
# ifdef DEBUG_METHODS_ENABLED
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
MethodBind * ClassDB : : bind_methodfi ( uint32_t p_flags , MethodBind * p_bind , bool p_compatibility , const MethodDefinition & method_name , const Variant * * p_defs , int p_defcount ) {
2014-02-10 02:10:30 +01:00
StringName mdname = method_name . name ;
2022-04-06 01:40:07 +02:00
# else
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
MethodBind * ClassDB : : bind_methodfi ( uint32_t p_flags , MethodBind * p_bind , bool p_compatibility , const char * method_name , const Variant * * p_defs , int p_defcount ) {
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StringName mdname = StaticCString : : create ( method_name ) ;
# endif
2014-02-10 02:10:30 +01:00
2017-01-07 22:25:37 +01:00
OBJTYPE_WLOCK ;
2020-04-02 01:20:12 +02:00
ERR_FAIL_COND_V ( ! p_bind , nullptr ) ;
2014-02-10 02:10:30 +01:00
p_bind - > set_name ( mdname ) ;
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String instance_type = p_bind - > get_instance_class ( ) ;
2014-02-10 02:10:30 +01:00
2017-01-14 15:07:57 +01:00
# ifdef DEBUG_ENABLED
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
ERR_FAIL_COND_V_MSG ( ! p_compatibility & & has_method ( instance_type , mdname ) , nullptr , " Class " + String ( instance_type ) + " already has a method " + String ( mdname ) + " . " ) ;
2017-01-14 15:07:57 +01:00
# endif
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ClassInfo * type = classes . getptr ( instance_type ) ;
2014-02-10 02:10:30 +01:00
if ( ! type ) {
memdelete ( p_bind ) ;
2020-04-02 01:20:12 +02:00
ERR_FAIL_V_MSG ( nullptr , " Couldn't bind method ' " + mdname + " ' for instance ' " + instance_type + " '. " ) ;
2014-02-10 02:10:30 +01:00
}
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
if ( ! p_compatibility & & type - > method_map . has ( mdname ) ) {
2014-02-10 02:10:30 +01:00
memdelete ( p_bind ) ;
// overloading not supported
2020-04-02 01:20:12 +02:00
ERR_FAIL_V_MSG ( nullptr , " Method already bound ' " + instance_type + " :: " + mdname + " '. " ) ;
2014-02-10 02:10:30 +01:00
}
2017-08-09 11:54:27 +02:00
2014-02-10 02:10:30 +01:00
# ifdef DEBUG_METHODS_ENABLED
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if ( method_name . args . size ( ) > p_bind - > get_argument_count ( ) ) {
memdelete ( p_bind ) ;
2020-04-02 01:20:12 +02:00
ERR_FAIL_V_MSG ( nullptr , " Method definition provides more arguments than the method actually has ' " + instance_type + " :: " + mdname + " '. " ) ;
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}
2014-02-10 02:10:30 +01:00
p_bind - > set_argument_names ( method_name . args ) ;
2017-08-09 11:54:27 +02:00
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
if ( ! p_compatibility ) {
type - > method_order . push_back ( mdname ) ;
}
2014-02-10 02:10:30 +01:00
# endif
2017-08-09 11:54:27 +02:00
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-04-25 20:53:07 +02:00
if ( p_compatibility ) {
_bind_compatibility ( type , p_bind ) ;
} else {
type - > method_map [ mdname ] = p_bind ;
}
2014-02-10 02:10:30 +01:00
Vector < Variant > defvals ;
defvals . resize ( p_defcount ) ;
for ( int i = 0 ; i < p_defcount ; i + + ) {
2020-10-15 17:29:59 +02:00
defvals . write [ i ] = * p_defs [ i ] ;
2014-02-10 02:10:30 +01:00
}
p_bind - > set_default_arguments ( defvals ) ;
p_bind - > set_hint_flags ( p_flags ) ;
return p_bind ;
}
2021-08-22 03:52:44 +02:00
void ClassDB : : add_virtual_method ( const StringName & p_class , const MethodInfo & p_method , bool p_virtual , const Vector < String > & p_arg_names , bool p_object_core ) {
2019-09-25 10:28:50 +02:00
ERR_FAIL_COND_MSG ( ! classes . has ( p_class ) , " Request for nonexistent class ' " + p_class + " '. " ) ;
2014-02-10 02:10:30 +01:00
2017-01-07 22:25:37 +01:00
OBJTYPE_WLOCK ;
2014-02-10 02:10:30 +01:00
# ifdef DEBUG_METHODS_ENABLED
MethodInfo mi = p_method ;
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if ( p_virtual ) {
2015-04-13 03:22:44 +02:00
mi . flags | = METHOD_FLAG_VIRTUAL ;
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}
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if ( p_object_core ) {
mi . flags | = METHOD_FLAG_OBJECT_CORE ;
}
2022-03-26 16:48:43 +01:00
if ( ! p_object_core ) {
2021-08-22 03:52:44 +02:00
if ( p_arg_names . size ( ) ! = mi . arguments . size ( ) ) {
2022-03-26 16:48:43 +01:00
WARN_PRINT ( " Mismatch argument name count for virtual method: " + String ( p_class ) + " :: " + p_method . name ) ;
2021-08-22 03:52:44 +02:00
} else {
for ( int i = 0 ; i < p_arg_names . size ( ) ; i + + ) {
mi . arguments [ i ] . name = p_arg_names [ i ] ;
}
}
}
2022-03-26 16:48:43 +01:00
if ( classes [ p_class ] . virtual_methods_map . has ( p_method . name ) ) {
// overloading not supported
ERR_FAIL_MSG ( " Virtual method already bound ' " + String ( p_class ) + " :: " + p_method . name + " '. " ) ;
}
2017-01-03 03:03:46 +01:00
classes [ p_class ] . virtual_methods . push_back ( mi ) ;
2020-06-10 23:13:25 +02:00
classes [ p_class ] . virtual_methods_map [ p_method . name ] = mi ;
2014-02-10 02:10:30 +01:00
# endif
}
2017-01-03 03:03:46 +01:00
void ClassDB : : get_virtual_methods ( const StringName & p_class , List < MethodInfo > * p_methods , bool p_no_inheritance ) {
2019-09-25 10:28:50 +02:00
ERR_FAIL_COND_MSG ( ! classes . has ( p_class ) , " Request for nonexistent class ' " + p_class + " '. " ) ;
2014-02-10 02:10:30 +01:00
# ifdef DEBUG_METHODS_ENABLED
2014-12-18 04:56:33 +01:00
2017-01-03 03:03:46 +01:00
ClassInfo * type = classes . getptr ( p_class ) ;
ClassInfo * check = type ;
2014-12-18 04:56:33 +01:00
while ( check ) {
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for ( const MethodInfo & E : check - > virtual_methods ) {
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p_methods - > push_back ( E ) ;
2014-12-18 04:56:33 +01:00
}
2020-05-14 16:41:43 +02:00
if ( p_no_inheritance ) {
2014-12-18 04:56:33 +01:00
return ;
2020-05-14 16:41:43 +02:00
}
2014-12-18 04:56:33 +01:00
check = check - > inherits_ptr ;
}
2014-02-10 02:10:30 +01:00
# endif
}
2021-07-19 19:25:15 +02:00
void ClassDB : : set_class_enabled ( const StringName & p_class , bool p_enable ) {
2017-01-07 22:25:37 +01:00
OBJTYPE_WLOCK ;
2019-09-25 10:28:50 +02:00
ERR_FAIL_COND_MSG ( ! classes . has ( p_class ) , " Request for nonexistent class ' " + p_class + " '. " ) ;
2017-01-03 03:03:46 +01:00
classes [ p_class ] . disabled = ! p_enable ;
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}
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bool ClassDB : : is_class_enabled ( const StringName & p_class ) {
2017-01-07 22:25:37 +01:00
OBJTYPE_RLOCK ;
2017-01-03 03:03:46 +01:00
ClassInfo * ti = classes . getptr ( p_class ) ;
2015-01-13 15:22:56 +01:00
if ( ! ti | | ! ti - > creation_func ) {
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if ( compat_classes . has ( p_class ) ) {
ti = classes . getptr ( compat_classes [ p_class ] ) ;
2015-01-13 15:22:56 +01:00
}
}
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ERR_FAIL_COND_V_MSG ( ! ti , false , " Cannot get class ' " + String ( p_class ) + " '. " ) ;
2015-01-13 15:22:56 +01:00
return ! ti - > disabled ;
2014-02-10 02:10:30 +01:00
}
2021-07-19 19:25:15 +02:00
bool ClassDB : : is_class_exposed ( const StringName & p_class ) {
2017-10-09 23:49:17 +02:00
OBJTYPE_RLOCK ;
ClassInfo * ti = classes . getptr ( p_class ) ;
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ERR_FAIL_COND_V_MSG ( ! ti , false , " Cannot get class ' " + String ( p_class ) + " '. " ) ;
2017-10-09 23:49:17 +02:00
return ti - > exposed ;
}
2017-01-03 03:03:46 +01:00
void ClassDB : : add_resource_base_extension ( const StringName & p_extension , const StringName & p_class ) {
2020-05-14 16:41:43 +02:00
if ( resource_base_extensions . has ( p_extension ) ) {
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return ;
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}
2014-02-10 02:10:30 +01:00
2017-01-03 03:03:46 +01:00
resource_base_extensions [ p_extension ] = p_class ;
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}
2017-01-03 03:03:46 +01:00
void ClassDB : : get_resource_base_extensions ( List < String > * p_extensions ) {
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for ( const KeyValue < StringName , StringName > & E : resource_base_extensions ) {
p_extensions - > push_back ( E . key ) ;
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}
}
2021-07-23 21:01:18 +02:00
bool ClassDB : : is_resource_extension ( const StringName & p_extension ) {
return resource_base_extensions . has ( p_extension ) ;
}
2017-01-03 03:03:46 +01:00
void ClassDB : : get_extensions_for_type ( const StringName & p_class , List < String > * p_extensions ) {
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for ( const KeyValue < StringName , StringName > & E : resource_base_extensions ) {
if ( is_parent_class ( p_class , E . value ) | | is_parent_class ( E . value , p_class ) ) {
p_extensions - > push_back ( E . key ) ;
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}
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}
}
2020-03-17 07:33:00 +01:00
HashMap < StringName , HashMap < StringName , Variant > > ClassDB : : default_values ;
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HashSet < StringName > ClassDB : : default_values_cached ;
2018-11-08 15:30:02 +01:00
2019-06-29 14:51:33 +02:00
Variant ClassDB : : class_get_default_property_value ( const StringName & p_class , const StringName & p_property , bool * r_valid ) {
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if ( ! default_values_cached . has ( p_class ) ) {
if ( ! default_values . has ( p_class ) ) {
default_values [ p_class ] = HashMap < StringName , Variant > ( ) ;
}
2018-11-08 15:30:02 +01:00
2020-04-02 01:20:12 +02:00
Object * c = nullptr ;
2019-06-01 15:42:22 +02:00
bool cleanup_c = false ;
if ( Engine : : get_singleton ( ) - > has_singleton ( p_class ) ) {
c = Engine : : get_singleton ( ) - > get_singleton_object ( p_class ) ;
cleanup_c = false ;
2022-11-09 08:59:49 +01:00
} else if ( ClassDB : : can_instantiate ( p_class ) & & ! ClassDB : : is_virtual ( p_class ) ) { // Keep this condition in sync with doc_tools.cpp get_documentation_default_value.
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c = ClassDB : : instantiate ( p_class ) ;
2020-02-19 13:14:39 +01:00
cleanup_c = true ;
2019-06-01 15:42:22 +02:00
}
if ( c ) {
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List < PropertyInfo > plist ;
c - > get_property_list ( & plist ) ;
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for ( const PropertyInfo & E : plist ) {
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if ( E . usage & ( PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR ) ) {
if ( ! default_values [ p_class ] . has ( E . name ) ) {
Variant v = c - > get ( E . name ) ;
default_values [ p_class ] [ E . name ] = v ;
2019-06-01 15:42:22 +02:00
}
2018-11-08 15:30:02 +01:00
}
}
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if ( cleanup_c ) {
memdelete ( c ) ;
}
2018-11-08 15:30:02 +01:00
}
2019-06-01 15:42:22 +02:00
default_values_cached . insert ( p_class ) ;
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}
if ( ! default_values . has ( p_class ) ) {
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if ( r_valid ! = nullptr ) {
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* r_valid = false ;
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}
2018-11-08 15:30:02 +01:00
return Variant ( ) ;
}
if ( ! default_values [ p_class ] . has ( p_property ) ) {
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if ( r_valid ! = nullptr ) {
2020-04-02 01:20:12 +02:00
* r_valid = false ;
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}
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return Variant ( ) ;
}
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if ( r_valid ! = nullptr ) {
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* r_valid = true ;
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}
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Variant var = default_values [ p_class ] [ p_property ] ;
# ifdef DEBUG_ENABLED
// Some properties may have an instantiated Object as default value,
// (like Path2D's `curve` used to have), but that's not a good practice.
// Instead, those properties should use PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT
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// to be auto-instantiated when created in the editor with the following method:
// EditorNode::get_editor_data().instantiate_object_properties(obj);
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if ( var . get_type ( ) = = Variant : : OBJECT ) {
Object * obj = var . get_validated_object ( ) ;
if ( obj ) {
WARN_PRINT ( vformat ( " Instantiated %s used as default value for %s's \" %s \" property. " , obj - > get_class ( ) , p_class , p_property ) ) ;
}
}
# endif
return var ;
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}
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void ClassDB : : register_extension_class ( ObjectGDExtension * p_extension ) {
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GLOBAL_LOCK_FUNCTION ;
ERR_FAIL_COND_MSG ( classes . has ( p_extension - > class_name ) , " Class already registered: " + String ( p_extension - > class_name ) ) ;
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ERR_FAIL_COND_MSG ( ! classes . has ( p_extension - > parent_class_name ) , " Parent class name for extension class not found: " + String ( p_extension - > parent_class_name ) ) ;
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ClassInfo * parent = classes . getptr ( p_extension - > parent_class_name ) ;
ClassInfo c ;
c . api = p_extension - > editor_class ? API_EDITOR_EXTENSION : API_EXTENSION ;
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c . gdextension = p_extension ;
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c . name = p_extension - > class_name ;
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c . is_virtual = p_extension - > is_virtual ;
if ( ! p_extension - > is_abstract ) {
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// Find the closest ancestor which is either non-abstract or native (or both).
ClassInfo * concrete_ancestor = parent ;
while ( concrete_ancestor - > creation_func = = nullptr & &
concrete_ancestor - > inherits_ptr ! = nullptr & &
concrete_ancestor - > gdextension ! = nullptr ) {
concrete_ancestor = concrete_ancestor - > inherits_ptr ;
}
ERR_FAIL_NULL_MSG ( concrete_ancestor - > creation_func , " Extension class " + String ( p_extension - > class_name ) + " cannot extend native abstract class " + String ( concrete_ancestor - > name ) ) ;
c . creation_func = concrete_ancestor - > creation_func ;
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}
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c . inherits = parent - > name ;
c . class_ptr = parent - > class_ptr ;
c . inherits_ptr = parent ;
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c . exposed = true ;
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classes [ p_extension - > class_name ] = c ;
}
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void ClassDB : : unregister_extension_class ( const StringName & p_class ) {
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ClassInfo * c = classes . getptr ( p_class ) ;
ERR_FAIL_COND_MSG ( ! c , " Class " + p_class + " does not exist " ) ;
for ( KeyValue < StringName , MethodBind * > & F : c - > method_map ) {
memdelete ( F . value ) ;
}
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classes . erase ( p_class ) ;
}
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HashMap < StringName , ClassDB : : NativeStruct > ClassDB : : native_structs ;
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void ClassDB : : register_native_struct ( const StringName & p_name , const String & p_code , uint64_t p_current_size ) {
NativeStruct ns ;
ns . ccode = p_code ;
ns . struct_size = p_current_size ;
native_structs [ p_name ] = ns ;
}
void ClassDB : : get_native_struct_list ( List < StringName > * r_names ) {
for ( const KeyValue < StringName , NativeStruct > & E : native_structs ) {
r_names - > push_back ( E . key ) ;
}
}
String ClassDB : : get_native_struct_code ( const StringName & p_name ) {
ERR_FAIL_COND_V ( ! native_structs . has ( p_name ) , String ( ) ) ;
return native_structs [ p_name ] . ccode ;
}
uint64_t ClassDB : : get_native_struct_size ( const StringName & p_name ) {
ERR_FAIL_COND_V ( ! native_structs . has ( p_name ) , 0 ) ;
return native_structs [ p_name ] . struct_size ;
}
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RWLock ClassDB : : lock ;
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void ClassDB : : cleanup_defaults ( ) {
default_values . clear ( ) ;
default_values_cached . clear ( ) ;
}
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void ClassDB : : cleanup ( ) {
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//OBJTYPE_LOCK; hah not here
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for ( KeyValue < StringName , ClassInfo > & E : classes ) {
ClassInfo & ti = E . value ;
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for ( KeyValue < StringName , MethodBind * > & F : ti . method_map ) {
memdelete ( F . value ) ;
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}
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
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for ( KeyValue < StringName , LocalVector < MethodBind * > > & F : ti . method_map_compatibility ) {
for ( uint32_t i = 0 ; i < F . value . size ( ) ; i + + ) {
memdelete ( F . value [ i ] ) ;
}
}
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}
Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
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classes . clear ( ) ;
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resource_base_extensions . clear ( ) ;
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compat_classes . clear ( ) ;
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native_structs . clear ( ) ;
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}
//