virtualx-engine/doc/classes/KinematicCollision2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="KinematicCollision2D" inherits="Reference" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Collision data for [KinematicBody2D] collisions.
</brief_description>
<description>
Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_angle" qualifiers="const">
<return type="float" />
<argument index="0" name="up_direction" type="Vector2" default="Vector2( 0, -1 )" />
<description>
The collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive.
</description>
</method>
</methods>
<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
The colliding body's unique instance ID. See [method Object.get_instance_id].
</member>
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
The colliding body's [RID] used by the [Physics2DServer].
</member>
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<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
The colliding shape's index. See [CollisionObject2D].
</member>
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
The colliding object's velocity.
</member>
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<member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
The colliding body's shape's normal at the point of collision.
</member>
<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
The point of collision, in global coordinates.
</member>
<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
The moving object's remaining movement vector.
</member>
<member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )">
The distance the moving object traveled before collision.
</member>
</members>
<constants>
</constants>
</class>