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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "KinematicCollision2D" inherits= "Reference" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Collision data for [KinematicBody2D] collisions.
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</brief_description>
<description >
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Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_angle" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "up_direction" type= "Vector2" default= "Vector2( 0, -1 )" />
<description >
The collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive.
</description>
</method>
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</methods>
<members >
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<member name= "collider" type= "Object" setter= "" getter= "get_collider" >
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The colliding body.
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</member>
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<member name= "collider_id" type= "int" setter= "" getter= "get_collider_id" default= "0" >
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The colliding body's unique instance ID. See [method Object.get_instance_id].
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</member>
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<member name= "collider_metadata" type= "Variant" setter= "" getter= "get_collider_metadata" >
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The colliding body's metadata. See [Object].
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</member>
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<member name= "collider_rid" type= "RID" setter= "" getter= "get_collider_rid" >
The colliding body's [RID] used by the [Physics2DServer].
</member>
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<member name= "collider_shape" type= "Object" setter= "" getter= "get_collider_shape" >
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The colliding body's shape.
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</member>
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<member name= "collider_shape_index" type= "int" setter= "" getter= "get_collider_shape_index" default= "0" >
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The colliding shape's index. See [CollisionObject2D].
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</member>
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<member name= "collider_velocity" type= "Vector2" setter= "" getter= "get_collider_velocity" default= "Vector2( 0, 0 )" >
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The colliding object's velocity.
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</member>
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<member name= "local_shape" type= "Object" setter= "" getter= "get_local_shape" >
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The moving object's colliding shape.
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</member>
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<member name= "normal" type= "Vector2" setter= "" getter= "get_normal" default= "Vector2( 0, 0 )" >
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The colliding body's shape's normal at the point of collision.
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</member>
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<member name= "position" type= "Vector2" setter= "" getter= "get_position" default= "Vector2( 0, 0 )" >
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The point of collision, in global coordinates.
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</member>
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<member name= "remainder" type= "Vector2" setter= "" getter= "get_remainder" default= "Vector2( 0, 0 )" >
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The moving object's remaining movement vector.
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</member>
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<member name= "travel" type= "Vector2" setter= "" getter= "get_travel" default= "Vector2( 0, 0 )" >
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The distance the moving object traveled before collision.
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</member>
</members>
<constants >
</constants>
</class>