virtualx-engine/drivers/gles3/rasterizer_storage_common.h

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/*************************************************************************/
/* rasterizer_storage_common.h */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_STORAGE_COMMON_H
#define RASTERIZER_STORAGE_COMMON_H
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class RasterizerStorageCommon {
public:
enum FVF {
FVF_UNBATCHED,
FVF_REGULAR,
FVF_COLOR,
FVF_LIGHT_ANGLE,
FVF_MODULATED,
FVF_LARGE,
};
// these flags are specifically for batching
// some of the logic is thus in rasterizer_storage.cpp
// we could alternatively set bitflags for each 'uses' and test on the fly
enum BatchFlags {
PREVENT_COLOR_BAKING = 1 << 0,
PREVENT_VERTEX_BAKING = 1 << 1,
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// custom vertex shaders using BUILTINS that vary per item
PREVENT_ITEM_JOINING = 1 << 2,
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USE_MODULATE_FVF = 1 << 3,
USE_LARGE_FVF = 1 << 4,
};
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enum BatchType : uint16_t {
BT_DEFAULT = 0,
BT_RECT = 1,
BT_LINE = 2,
BT_LINE_AA = 3,
BT_POLY = 4,
BT_DUMMY = 5, // dummy batch is just used to keep the batch creation loop simple
};
enum BatchTypeFlags {
BTF_DEFAULT = 1 << BT_DEFAULT,
BTF_RECT = 1 << BT_RECT,
BTF_LINE = 1 << BT_LINE,
BTF_LINE_AA = 1 << BT_LINE_AA,
BTF_POLY = 1 << BT_POLY,
};
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};
#endif // RASTERIZER_STORAGE_COMMON_H