virtualx-engine/scene/2d/sprite.cpp

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/*************************************************************************/
/* sprite.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "sprite.h"
#include "core/core_string_names.h"
#include "os/os.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
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set_offset(p_pivot);
}
Point2 Sprite::_edit_get_pivot() const {
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return get_offset();
}
bool Sprite::_edit_use_pivot() const {
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return true;
}
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void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
Size2 s;
r_filter_clip = false;
if (region) {
s = region_rect.size;
r_src_rect = region_rect;
r_filter_clip = region_filter_clip;
} else {
s = Size2(texture->get_size());
s = s / Size2(hframes, vframes);
r_src_rect.size = s;
r_src_rect.position.x = float(frame % hframes) * s.x;
r_src_rect.position.y = float(frame / hframes) * s.y;
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}
Point2 ofs = offset;
if (centered)
ofs -= s / 2;
if (Engine::get_singleton()->get_use_pixel_snap()) {
ofs = ofs.floor();
}
r_dst_rect = Rect2(ofs, s);
if (hflip)
r_dst_rect.size.x = -r_dst_rect.size.x;
if (vflip)
r_dst_rect.size.y = -r_dst_rect.size.y;
}
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void Sprite::_notification(int p_what) {
switch (p_what) {
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case NOTIFICATION_DRAW: {
if (texture.is_null())
return;
RID ci = get_canvas_item();
/*
texture->draw(ci,Point2());
break;
*/
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Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, filter_clip);
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} break;
}
}
void Sprite::set_texture(const Ref<Texture> &p_texture) {
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if (p_texture == texture)
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return;
texture = p_texture;
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update();
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emit_signal("texture_changed");
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item_rect_changed();
_change_notify("texture");
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}
void Sprite::set_normal_map(const Ref<Texture> &p_texture) {
normal_map = p_texture;
update();
}
Ref<Texture> Sprite::get_normal_map() const {
return normal_map;
}
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Ref<Texture> Sprite::get_texture() const {
return texture;
}
void Sprite::set_centered(bool p_center) {
centered = p_center;
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update();
item_rect_changed();
}
bool Sprite::is_centered() const {
return centered;
}
void Sprite::set_offset(const Point2 &p_offset) {
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offset = p_offset;
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update();
item_rect_changed();
_change_notify("offset");
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}
Point2 Sprite::get_offset() const {
return offset;
}
void Sprite::set_flip_h(bool p_flip) {
hflip = p_flip;
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update();
}
bool Sprite::is_flipped_h() const {
return hflip;
}
void Sprite::set_flip_v(bool p_flip) {
vflip = p_flip;
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update();
}
bool Sprite::is_flipped_v() const {
return vflip;
}
void Sprite::set_region(bool p_region) {
if (p_region == region)
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return;
region = p_region;
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update();
}
bool Sprite::is_region() const {
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return region;
}
void Sprite::set_region_rect(const Rect2 &p_region_rect) {
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if (region_rect == p_region_rect)
return;
region_rect = p_region_rect;
if (region)
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item_rect_changed();
_change_notify("region_rect");
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}
Rect2 Sprite::get_region_rect() const {
return region_rect;
}
void Sprite::set_region_filter_clip(bool p_enable) {
region_filter_clip = p_enable;
update();
}
bool Sprite::is_region_filter_clip_enabled() const {
return region_filter_clip;
}
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void Sprite::set_frame(int p_frame) {
ERR_FAIL_INDEX(p_frame, vframes * hframes);
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if (frame != p_frame)
item_rect_changed();
frame = p_frame;
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
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}
int Sprite::get_frame() const {
return frame;
}
void Sprite::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
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update();
item_rect_changed();
_change_notify();
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}
int Sprite::get_vframes() const {
return vframes;
}
void Sprite::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
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update();
item_rect_changed();
_change_notify();
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}
int Sprite::get_hframes() const {
return hframes;
}
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bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (texture.is_null())
return false;
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
if (!dst_rect.has_point(p_point))
return false;
Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
Ref<Image> image;
Ref<AtlasTexture> atlasTexture = texture;
if (atlasTexture.is_null()) {
image = texture->get_data();
} else {
ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false);
image = atlasTexture->get_atlas()->get_data();
Rect2 region = atlasTexture->get_region();
Rect2 margin = atlasTexture->get_margin();
q -= margin.position;
if ((q.x > region.size.width) || (q.y > region.size.height)) {
return false;
}
q += region.position;
}
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ERR_FAIL_COND_V(image.is_null(), false);
image->lock();
const Color c = image->get_pixel((int)q.x, (int)q.y);
image->unlock();
return c.a > 0.01;
}
Rect2 Sprite::_edit_get_rect() const {
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if (texture.is_null())
return Rect2(0, 0, 1, 1);
/*
if (texture.is_null())
return CanvasItem::_edit_get_rect();
*/
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Size2i s;
if (region) {
s = region_rect.size;
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} else {
s = texture->get_size();
s = s / Point2(hframes, vframes);
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}
Point2 ofs = offset;
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if (centered)
ofs -= s / 2;
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if (s == Size2(0, 0))
s = Size2(1, 1);
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return Rect2(ofs, s);
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}
void Sprite::_validate_property(PropertyInfo &property) const {
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if (property.name == "frame") {
property.hint = PROPERTY_HINT_SPRITE_FRAME;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
}
}
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void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite::get_texture);
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ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite::set_normal_map);
ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite::get_normal_map);
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered);
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ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Sprite::get_offset);
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ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite::is_flipped_h);
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ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite::is_flipped_v);
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ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region);
ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region);
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ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect);
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ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite::set_region_filter_clip);
ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite::is_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
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ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes);
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes);
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ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes);
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ADD_SIGNAL(MethodInfo("frame_changed"));
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ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
ADD_GROUP("Offset", "");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_GROUP("Animation", "");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
ADD_GROUP("Region", "region_");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
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}
Sprite::Sprite() {
centered = true;
hflip = false;
vflip = false;
region = false;
region_filter_clip = false;
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frame = 0;
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vframes = 1;
hframes = 1;
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}