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/*************************************************************************/
/* variant.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "variant.h"
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# include "core/core_string_names.h"
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# include "core/debugger/engine_debugger.h"
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# include "core/io/marshalls.h"
# include "core/math/math_funcs.h"
# include "core/print_string.h"
# include "core/resource.h"
# include "core/variant_parser.h"
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# include "scene/gui/control.h"
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# include "scene/main/node.h"
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String Variant : : get_type_name ( Variant : : Type p_type ) {
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switch ( p_type ) {
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case NIL : {
return " Nil " ;
} break ;
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// atomic types
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case BOOL : {
return " bool " ;
} break ;
case INT : {
return " int " ;
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case FLOAT : {
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return " float " ;
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} break ;
case STRING : {
return " String " ;
} break ;
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// math types
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case VECTOR2 : {
return " Vector2 " ;
} break ;
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case VECTOR2I : {
return " Vector2i " ;
} break ;
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case RECT2 : {
return " Rect2 " ;
} break ;
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case RECT2I : {
return " Rect2i " ;
} break ;
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case TRANSFORM2D : {
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return " Transform2D " ;
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} break ;
case VECTOR3 : {
return " Vector3 " ;
} break ;
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case VECTOR3I : {
return " Vector3i " ;
} break ;
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case PLANE : {
return " Plane " ;
} break ;
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/*
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case QUAT : {
} break ; */
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case AABB : {
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return " AABB " ;
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} break ;
case QUAT : {
return " Quat " ;
} break ;
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case BASIS : {
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return " Basis " ;
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} break ;
case TRANSFORM : {
return " Transform " ;
} break ;
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// misc types
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case COLOR : {
return " Color " ;
} break ;
case _RID : {
return " RID " ;
} break ;
case OBJECT : {
return " Object " ;
} break ;
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case CALLABLE : {
return " Callable " ;
} break ;
case SIGNAL : {
return " Signal " ;
} break ;
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case STRING_NAME : {
return " StringName " ;
} break ;
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case NODE_PATH : {
return " NodePath " ;
} break ;
case DICTIONARY : {
return " Dictionary " ;
} break ;
case ARRAY : {
return " Array " ;
} break ;
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// arrays
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case PACKED_BYTE_ARRAY : {
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return " PackedByteArray " ;
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} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case PACKED_INT32_ARRAY : {
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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return " PackedInt32Array " ;
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} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case PACKED_INT64_ARRAY : {
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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return " PackedInt64Array " ;
} break ;
case PACKED_FLOAT32_ARRAY : {
return " PackedFloat32Array " ;
} break ;
case PACKED_FLOAT64_ARRAY : {
return " PackedFloat64Array " ;
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} break ;
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case PACKED_STRING_ARRAY : {
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return " PackedStringArray " ;
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} break ;
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case PACKED_VECTOR2_ARRAY : {
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return " PackedVector2Array " ;
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} break ;
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case PACKED_VECTOR3_ARRAY : {
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return " PackedVector3Array " ;
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} break ;
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case PACKED_COLOR_ARRAY : {
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return " PackedColorArray " ;
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} break ;
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default : {
}
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}
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return " " ;
}
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bool Variant : : can_convert ( Variant : : Type p_type_from , Variant : : Type p_type_to ) {
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if ( p_type_from = = p_type_to )
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return true ;
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if ( p_type_to = = NIL & & p_type_from ! = NIL ) //nil can convert to anything
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return true ;
if ( p_type_from = = NIL ) {
return ( p_type_to = = OBJECT ) ;
} ;
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const Type * valid_types = NULL ;
const Type * invalid_types = NULL ;
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switch ( p_type_to ) {
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case BOOL : {
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static const Type valid [ ] = {
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INT ,
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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FLOAT ,
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STRING ,
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NIL ,
} ;
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valid_types = valid ;
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} break ;
case INT : {
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static const Type valid [ ] = {
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BOOL ,
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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FLOAT ,
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STRING ,
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NIL ,
} ;
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valid_types = valid ;
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} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case FLOAT : {
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static const Type valid [ ] = {
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BOOL ,
INT ,
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STRING ,
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NIL ,
} ;
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valid_types = valid ;
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} break ;
case STRING : {
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static const Type invalid [ ] = {
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OBJECT ,
NIL
} ;
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invalid_types = invalid ;
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} break ;
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case VECTOR2 : {
static const Type valid [ ] = {
VECTOR2I ,
NIL ,
} ;
valid_types = valid ;
} break ;
case VECTOR2I : {
static const Type valid [ ] = {
VECTOR2 ,
NIL ,
} ;
valid_types = valid ;
} break ;
case RECT2 : {
static const Type valid [ ] = {
RECT2I ,
NIL ,
} ;
valid_types = valid ;
} break ;
case RECT2I : {
static const Type valid [ ] = {
RECT2 ,
NIL ,
} ;
valid_types = valid ;
} break ;
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case TRANSFORM2D : {
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static const Type valid [ ] = {
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TRANSFORM ,
NIL
} ;
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valid_types = valid ;
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} break ;
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case VECTOR3 : {
static const Type valid [ ] = {
VECTOR3I ,
NIL ,
} ;
valid_types = valid ;
} break ;
case VECTOR3I : {
static const Type valid [ ] = {
VECTOR3 ,
NIL ,
} ;
valid_types = valid ;
} break ;
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case QUAT : {
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static const Type valid [ ] = {
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BASIS ,
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NIL
} ;
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valid_types = valid ;
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} break ;
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case BASIS : {
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static const Type valid [ ] = {
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QUAT ,
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VECTOR3 ,
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NIL
} ;
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valid_types = valid ;
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} break ;
case TRANSFORM : {
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static const Type valid [ ] = {
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TRANSFORM2D ,
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QUAT ,
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BASIS ,
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NIL
} ;
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valid_types = valid ;
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} break ;
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case COLOR : {
static const Type valid [ ] = {
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STRING ,
INT ,
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NIL ,
} ;
valid_types = valid ;
} break ;
case _RID : {
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static const Type valid [ ] = {
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OBJECT ,
NIL
} ;
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valid_types = valid ;
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} break ;
case OBJECT : {
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static const Type valid [ ] = {
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NIL
} ;
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valid_types = valid ;
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} break ;
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case STRING_NAME : {
static const Type valid [ ] = {
STRING ,
NIL
} ;
valid_types = valid ;
} break ;
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case NODE_PATH : {
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static const Type valid [ ] = {
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STRING ,
NIL
} ;
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valid_types = valid ;
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} break ;
case ARRAY : {
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static const Type valid [ ] = {
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PACKED_BYTE_ARRAY ,
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
PACKED_INT32_ARRAY ,
PACKED_INT64_ARRAY ,
PACKED_FLOAT32_ARRAY ,
PACKED_FLOAT64_ARRAY ,
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PACKED_STRING_ARRAY ,
PACKED_COLOR_ARRAY ,
PACKED_VECTOR2_ARRAY ,
PACKED_VECTOR3_ARRAY ,
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NIL
} ;
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valid_types = valid ;
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} break ;
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// arrays
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case PACKED_BYTE_ARRAY : {
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static const Type valid [ ] = {
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ARRAY ,
NIL
} ;
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valid_types = valid ;
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} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT32_ARRAY : {
static const Type valid [ ] = {
ARRAY ,
NIL
} ;
valid_types = valid ;
} break ;
case PACKED_INT64_ARRAY : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_FLOAT32_ARRAY : {
static const Type valid [ ] = {
ARRAY ,
NIL
} ;
valid_types = valid ;
} break ;
case PACKED_FLOAT64_ARRAY : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_STRING_ARRAY : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR2_ARRAY : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR3_ARRAY : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_COLOR_ARRAY : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2019-04-09 17:08:36 +02:00
default : {
}
2015-05-04 23:30:57 +02:00
}
if ( valid_types ) {
2017-03-05 16:44:50 +01:00
int i = 0 ;
while ( valid_types [ i ] ! = NIL ) {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
if ( p_type_from = = valid_types [ i ] )
2015-05-04 23:30:57 +02:00
return true ;
i + + ;
}
2016-10-04 12:36:31 +02:00
2015-05-04 23:30:57 +02:00
} else if ( invalid_types ) {
2017-03-05 16:44:50 +01:00
int i = 0 ;
while ( invalid_types [ i ] ! = NIL ) {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
if ( p_type_from = = invalid_types [ i ] )
2015-05-04 23:30:57 +02:00
return false ;
i + + ;
}
2016-10-04 12:36:31 +02:00
return true ;
2015-05-04 23:30:57 +02:00
}
return false ;
}
2017-03-05 16:44:50 +01:00
bool Variant : : can_convert_strict ( Variant : : Type p_type_from , Variant : : Type p_type_to ) {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
if ( p_type_from = = p_type_to )
2015-05-04 23:30:57 +02:00
return true ;
2017-03-05 16:44:50 +01:00
if ( p_type_to = = NIL & & p_type_from ! = NIL ) //nil can convert to anything
2015-05-04 23:30:57 +02:00
return true ;
if ( p_type_from = = NIL ) {
return ( p_type_to = = OBJECT ) ;
} ;
2017-03-05 16:44:50 +01:00
const Type * valid_types = NULL ;
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
switch ( p_type_to ) {
2015-05-04 23:30:57 +02:00
case BOOL : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-05 14:53:37 +02:00
INT ,
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
FLOAT ,
2015-05-04 23:30:57 +02:00
//STRING,
NIL ,
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
case INT : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-05 14:53:37 +02:00
BOOL ,
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
FLOAT ,
2015-05-04 23:30:57 +02:00
//STRING,
NIL ,
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-05 14:53:37 +02:00
BOOL ,
2015-05-04 23:30:57 +02:00
INT ,
//STRING,
NIL ,
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
case STRING : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
NODE_PATH ,
2020-02-20 22:58:05 +01:00
STRING_NAME ,
2015-05-04 23:30:57 +02:00
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2020-02-22 04:26:41 +01:00
case VECTOR2 : {
static const Type valid [ ] = {
VECTOR2I ,
NIL ,
} ;
valid_types = valid ;
} break ;
case VECTOR2I : {
static const Type valid [ ] = {
VECTOR2 ,
NIL ,
} ;
valid_types = valid ;
} break ;
case RECT2 : {
static const Type valid [ ] = {
RECT2I ,
NIL ,
} ;
valid_types = valid ;
} break ;
case RECT2I : {
static const Type valid [ ] = {
RECT2 ,
NIL ,
} ;
valid_types = valid ;
} break ;
2017-01-11 04:52:51 +01:00
case TRANSFORM2D : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
TRANSFORM ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2020-02-22 04:26:41 +01:00
case VECTOR3 : {
static const Type valid [ ] = {
VECTOR3I ,
NIL ,
} ;
valid_types = valid ;
} break ;
case VECTOR3I : {
static const Type valid [ ] = {
VECTOR3 ,
NIL ,
} ;
valid_types = valid ;
} break ;
2015-05-04 23:30:57 +02:00
case QUAT : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2017-01-11 04:52:51 +01:00
BASIS ,
2015-05-04 23:30:57 +02:00
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2017-01-11 04:52:51 +01:00
case BASIS : {
2015-05-04 23:30:57 +02:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2015-05-04 23:30:57 +02:00
QUAT ,
2017-11-20 22:41:22 +01:00
VECTOR3 ,
2015-05-04 23:30:57 +02:00
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
case TRANSFORM : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2017-01-11 04:52:51 +01:00
TRANSFORM2D ,
2015-05-04 23:30:57 +02:00
QUAT ,
2017-01-11 04:52:51 +01:00
BASIS ,
2015-05-04 23:30:57 +02:00
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2015-05-04 23:30:57 +02:00
} break ;
2014-04-10 05:18:27 +02:00
case COLOR : {
static const Type valid [ ] = {
STRING ,
INT ,
NIL ,
} ;
valid_types = valid ;
} break ;
2014-02-10 02:10:30 +01:00
case _RID : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
OBJECT ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
case OBJECT : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-20 22:58:05 +01:00
case STRING_NAME : {
static const Type valid [ ] = {
STRING ,
NIL
} ;
valid_types = valid ;
} break ;
2014-02-10 02:10:30 +01:00
case NODE_PATH : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
STRING ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
case ARRAY : {
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2020-02-17 22:06:54 +01:00
PACKED_BYTE_ARRAY ,
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
PACKED_INT32_ARRAY ,
PACKED_INT64_ARRAY ,
PACKED_FLOAT32_ARRAY ,
PACKED_FLOAT64_ARRAY ,
2020-02-17 22:06:54 +01:00
PACKED_STRING_ARRAY ,
PACKED_COLOR_ARRAY ,
PACKED_VECTOR2_ARRAY ,
PACKED_VECTOR3_ARRAY ,
2014-02-10 02:10:30 +01:00
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
2017-03-05 16:44:50 +01:00
// arrays
2020-02-17 22:06:54 +01:00
case PACKED_BYTE_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT32_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT64_ARRAY : {
static const Type valid [ ] = {
ARRAY ,
NIL
} ;
valid_types = valid ;
} break ;
case PACKED_FLOAT32_ARRAY : {
static const Type valid [ ] = {
ARRAY ,
NIL
} ;
valid_types = valid ;
} break ;
case PACKED_FLOAT64_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_STRING_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR2_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR3_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_COLOR_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
static const Type valid [ ] = {
2014-02-10 02:10:30 +01:00
ARRAY ,
NIL
} ;
2017-03-05 16:44:50 +01:00
valid_types = valid ;
2014-02-10 02:10:30 +01:00
} break ;
2019-04-09 17:08:36 +02:00
default : {
}
2014-02-10 02:10:30 +01:00
}
if ( valid_types ) {
2017-03-05 16:44:50 +01:00
int i = 0 ;
while ( valid_types [ i ] ! = NIL ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( p_type_from = = valid_types [ i ] )
2014-02-10 02:10:30 +01:00
return true ;
i + + ;
}
}
return false ;
}
2017-03-05 16:44:50 +01:00
bool Variant : : operator = = ( const Variant & p_variant ) const {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( type ! = p_variant . type ) //evaluation of operator== needs to be more strict
2014-02-10 02:10:30 +01:00
return false ;
bool v ;
Variant r ;
2017-03-05 16:44:50 +01:00
evaluate ( OP_EQUAL , * this , p_variant , r , v ) ;
2014-02-10 02:10:30 +01:00
return r ;
}
2017-03-05 16:44:50 +01:00
bool Variant : : operator ! = ( const Variant & p_variant ) const {
2016-01-03 00:17:31 +01:00
2017-03-05 16:44:50 +01:00
if ( type ! = p_variant . type ) //evaluation of operator== needs to be more strict
2016-01-03 00:17:31 +01:00
return true ;
bool v ;
Variant r ;
2017-03-05 16:44:50 +01:00
evaluate ( OP_NOT_EQUAL , * this , p_variant , r , v ) ;
2016-01-03 00:17:31 +01:00
return r ;
}
2017-03-05 16:44:50 +01:00
bool Variant : : operator < ( const Variant & p_variant ) const {
if ( type ! = p_variant . type ) //if types differ, then order by type first
return type < p_variant . type ;
2015-05-01 02:53:41 +02:00
bool v ;
Variant r ;
2017-03-05 16:44:50 +01:00
evaluate ( OP_LESS , * this , p_variant , r , v ) ;
2015-05-01 02:53:41 +02:00
return r ;
}
2014-02-10 02:10:30 +01:00
bool Variant : : is_zero ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2014-02-10 02:10:30 +01:00
case NIL : {
return true ;
} break ;
// atomic types
case BOOL : {
2019-06-26 15:08:25 +02:00
return ! ( _data . _bool ) ;
2014-02-10 02:10:30 +01:00
} break ;
case INT : {
2017-03-05 16:44:50 +01:00
return _data . _int = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : {
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
return _data . _float = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
case STRING : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const String * > ( _data . _mem ) = = String ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2017-11-20 22:41:22 +01:00
// math types
2014-02-10 02:10:30 +01:00
case VECTOR2 : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Vector2 * > ( _data . _mem ) = = Vector2 ( ) ;
2014-02-10 02:10:30 +01:00
2020-02-22 04:26:41 +01:00
} break ;
case VECTOR2I : {
return * reinterpret_cast < const Vector2i * > ( _data . _mem ) = = Vector2i ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case RECT2 : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Rect2 * > ( _data . _mem ) = = Rect2 ( ) ;
2014-02-10 02:10:30 +01:00
2020-02-22 04:26:41 +01:00
} break ;
case RECT2I : {
return * reinterpret_cast < const Rect2i * > ( _data . _mem ) = = Rect2i ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2017-01-11 04:52:51 +01:00
case TRANSFORM2D : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
return * _data . _transform2d = = Transform2D ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case VECTOR3 : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Vector3 * > ( _data . _mem ) = = Vector3 ( ) ;
2014-02-10 02:10:30 +01:00
2020-02-22 04:26:41 +01:00
} break ;
case VECTOR3I : {
return * reinterpret_cast < const Vector3i * > ( _data . _mem ) = = Vector3i ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case PLANE : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Plane * > ( _data . _mem ) = = Plane ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2017-03-05 16:44:50 +01:00
/*
2014-02-10 02:10:30 +01:00
case QUAT : {
} break ; */
2017-11-17 03:09:00 +01:00
case AABB : {
2014-02-10 02:10:30 +01:00
2017-11-17 03:09:00 +01:00
return * _data . _aabb = = : : AABB ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case QUAT : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Quat * > ( _data . _mem ) = = Quat ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2017-01-11 04:52:51 +01:00
case BASIS : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
return * _data . _basis = = Basis ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case TRANSFORM : {
return * _data . _transform = = Transform ( ) ;
} break ;
// misc types
case COLOR : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Color * > ( _data . _mem ) = = Color ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case _RID : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const RID * > ( _data . _mem ) = = RID ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case OBJECT : {
2017-03-05 16:44:50 +01:00
return _get_obj ( ) . obj = = NULL ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-19 20:27:19 +01:00
case CALLABLE : {
return reinterpret_cast < const Callable * > ( _data . _mem ) - > is_null ( ) ;
} break ;
case SIGNAL : {
return reinterpret_cast < const Signal * > ( _data . _mem ) - > is_null ( ) ;
} break ;
2020-02-20 22:58:05 +01:00
case STRING_NAME : {
return * reinterpret_cast < const StringName * > ( _data . _mem ) ! = StringName ( ) ;
} break ;
2014-02-10 02:10:30 +01:00
case NODE_PATH : {
2017-03-05 16:44:50 +01:00
return reinterpret_cast < const NodePath * > ( _data . _mem ) - > is_empty ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case DICTIONARY : {
2017-03-05 16:44:50 +01:00
return reinterpret_cast < const Dictionary * > ( _data . _mem ) - > empty ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case ARRAY : {
2017-03-05 16:44:50 +01:00
return reinterpret_cast < const Array * > ( _data . _mem ) - > empty ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
// arrays
2020-02-17 22:06:54 +01:00
case PACKED_BYTE_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
return PackedArrayRef < uint8_t > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT32_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
return PackedArrayRef < int32_t > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT64_ARRAY : {
return PackedArrayRef < int64_t > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
} break ;
case PACKED_FLOAT32_ARRAY : {
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
return PackedArrayRef < float > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
} break ;
case PACKED_FLOAT64_ARRAY : {
return PackedArrayRef < double > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_STRING_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
return PackedArrayRef < String > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR2_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
return PackedArrayRef < Vector2 > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR3_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
return PackedArrayRef < Vector3 > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_COLOR_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
return PackedArrayRef < Color > : : get_array ( _data . packed_array ) . size ( ) = = 0 ;
2014-02-10 02:10:30 +01:00
} break ;
2019-04-09 17:08:36 +02:00
default : {
}
2014-02-10 02:10:30 +01:00
}
return false ;
}
2015-06-29 05:29:49 +02:00
bool Variant : : is_one ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2015-06-29 05:29:49 +02:00
case NIL : {
return true ;
} break ;
// atomic types
case BOOL : {
2018-10-03 19:40:37 +02:00
return _data . _bool ;
2015-06-29 05:29:49 +02:00
} break ;
case INT : {
2017-03-05 16:44:50 +01:00
return _data . _int = = 1 ;
2015-06-29 05:29:49 +02:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : {
2015-06-29 05:29:49 +02:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
return _data . _float = = 1 ;
2015-06-29 05:29:49 +02:00
} break ;
case VECTOR2 : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Vector2 * > ( _data . _mem ) = = Vector2 ( 1 , 1 ) ;
2015-06-29 05:29:49 +02:00
2020-02-22 04:26:41 +01:00
} break ;
case VECTOR2I : {
return * reinterpret_cast < const Vector2i * > ( _data . _mem ) = = Vector2i ( 1 , 1 ) ;
2015-06-29 05:29:49 +02:00
} break ;
case RECT2 : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Rect2 * > ( _data . _mem ) = = Rect2 ( 1 , 1 , 1 , 1 ) ;
2015-06-29 05:29:49 +02:00
2020-02-22 04:26:41 +01:00
} break ;
case RECT2I : {
return * reinterpret_cast < const Rect2i * > ( _data . _mem ) = = Rect2i ( 1 , 1 , 1 , 1 ) ;
2015-06-29 05:29:49 +02:00
} break ;
case VECTOR3 : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Vector3 * > ( _data . _mem ) = = Vector3 ( 1 , 1 , 1 ) ;
2015-06-29 05:29:49 +02:00
2020-02-22 04:26:41 +01:00
} break ;
case VECTOR3I : {
return * reinterpret_cast < const Vector3i * > ( _data . _mem ) = = Vector3i ( 1 , 1 , 1 ) ;
2015-06-29 05:29:49 +02:00
} break ;
case PLANE : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Plane * > ( _data . _mem ) = = Plane ( 1 , 1 , 1 , 1 ) ;
2015-06-29 05:29:49 +02:00
} break ;
case COLOR : {
2017-03-05 16:44:50 +01:00
return * reinterpret_cast < const Color * > ( _data . _mem ) = = Color ( 1 , 1 , 1 , 1 ) ;
2015-06-29 05:29:49 +02:00
} break ;
2019-04-09 17:08:36 +02:00
default : {
return ! is_zero ( ) ;
}
2015-06-29 05:29:49 +02:00
}
return false ;
}
2020-02-13 20:03:10 +01:00
bool Variant : : is_null ( ) const {
if ( type = = OBJECT & & _get_obj ( ) . obj ) {
return false ;
} else {
return true ;
}
}
2017-03-05 16:44:50 +01:00
void Variant : : reference ( const Variant & p_variant ) {
2016-03-09 00:00:52 +01:00
2019-09-09 11:39:40 +02:00
switch ( type ) {
case NIL :
case BOOL :
case INT :
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT :
2019-09-09 11:39:40 +02:00
break ;
default :
clear ( ) ;
}
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
type = p_variant . type ;
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
switch ( p_variant . type ) {
2014-02-10 02:10:30 +01:00
case NIL : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
// none
} break ;
2016-03-09 00:00:52 +01:00
// atomic types
2014-02-10 02:10:30 +01:00
case BOOL : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
_data . _bool = p_variant . _data . _bool ;
2014-02-10 02:10:30 +01:00
} break ;
case INT : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
_data . _int = p_variant . _data . _int ;
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : {
2016-03-09 00:00:52 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_data . _float = p_variant . _data . _float ;
2014-02-10 02:10:30 +01:00
} break ;
case STRING : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , String ( * reinterpret_cast < const String * > ( p_variant . _data . _mem ) ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
2016-03-09 00:00:52 +01:00
2017-11-20 22:41:22 +01:00
// math types
2014-02-10 02:10:30 +01:00
case VECTOR2 : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , Vector2 ( * reinterpret_cast < const Vector2 * > ( p_variant . _data . _mem ) ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-22 04:26:41 +01:00
case VECTOR2I : {
memnew_placement ( _data . _mem , Vector2i ( * reinterpret_cast < const Vector2i * > ( p_variant . _data . _mem ) ) ) ;
} break ;
2014-02-10 02:10:30 +01:00
case RECT2 : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , Rect2 ( * reinterpret_cast < const Rect2 * > ( p_variant . _data . _mem ) ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-22 04:26:41 +01:00
case RECT2I : {
memnew_placement ( _data . _mem , Rect2i ( * reinterpret_cast < const Rect2i * > ( p_variant . _data . _mem ) ) ) ;
} break ;
2017-01-11 04:52:51 +01:00
case TRANSFORM2D : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
_data . _transform2d = memnew ( Transform2D ( * p_variant . _data . _transform2d ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
case VECTOR3 : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , Vector3 ( * reinterpret_cast < const Vector3 * > ( p_variant . _data . _mem ) ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-22 04:26:41 +01:00
case VECTOR3I : {
memnew_placement ( _data . _mem , Vector3i ( * reinterpret_cast < const Vector3i * > ( p_variant . _data . _mem ) ) ) ;
} break ;
2014-02-10 02:10:30 +01:00
case PLANE : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , Plane ( * reinterpret_cast < const Plane * > ( p_variant . _data . _mem ) ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
2016-03-09 00:00:52 +01:00
2017-11-17 03:09:00 +01:00
case AABB : {
2016-03-09 00:00:52 +01:00
2017-11-17 03:09:00 +01:00
_data . _aabb = memnew ( : : AABB ( * p_variant . _data . _aabb ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
case QUAT : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , Quat ( * reinterpret_cast < const Quat * > ( p_variant . _data . _mem ) ) ) ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
2017-01-11 04:52:51 +01:00
case BASIS : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
_data . _basis = memnew ( Basis ( * p_variant . _data . _basis ) ) ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
case TRANSFORM : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
_data . _transform = memnew ( Transform ( * p_variant . _data . _transform ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
2016-03-09 00:00:52 +01:00
// misc types
2014-02-10 02:10:30 +01:00
case COLOR : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , Color ( * reinterpret_cast < const Color * > ( p_variant . _data . _mem ) ) ) ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
case _RID : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , RID ( * reinterpret_cast < const RID * > ( p_variant . _data . _mem ) ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
case OBJECT : {
2016-03-09 00:00:52 +01:00
2020-02-13 20:03:10 +01:00
memnew_placement ( _data . _mem , ObjData ) ;
if ( p_variant . _get_obj ( ) . obj & & p_variant . _get_obj ( ) . id . is_reference ( ) ) {
Reference * reference = static_cast < Reference * > ( p_variant . _get_obj ( ) . obj ) ;
if ( ! reference - > reference ( ) ) {
_get_obj ( ) . obj = nullptr ;
_get_obj ( ) . id = ObjectID ( ) ;
break ;
}
}
_get_obj ( ) . obj = const_cast < Object * > ( p_variant . _get_obj ( ) . obj ) ;
_get_obj ( ) . id = p_variant . _get_obj ( ) . id ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-19 20:27:19 +01:00
case CALLABLE : {
memnew_placement ( _data . _mem , Callable ( * reinterpret_cast < const Callable * > ( p_variant . _data . _mem ) ) ) ;
} break ;
case SIGNAL : {
memnew_placement ( _data . _mem , Signal ( * reinterpret_cast < const Signal * > ( p_variant . _data . _mem ) ) ) ;
} break ;
2020-02-20 22:58:05 +01:00
case STRING_NAME : {
memnew_placement ( _data . _mem , StringName ( * reinterpret_cast < const StringName * > ( p_variant . _data . _mem ) ) ) ;
} break ;
2014-02-10 02:10:30 +01:00
case NODE_PATH : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , NodePath ( * reinterpret_cast < const NodePath * > ( p_variant . _data . _mem ) ) ) ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
case DICTIONARY : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , Dictionary ( * reinterpret_cast < const Dictionary * > ( p_variant . _data . _mem ) ) ) ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
case ARRAY : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memnew_placement ( _data . _mem , Array ( * reinterpret_cast < const Array * > ( p_variant . _data . _mem ) ) ) ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
// arrays
2020-02-17 22:06:54 +01:00
case PACKED_BYTE_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
_data . packed_array = static_cast < PackedArrayRef < uint8_t > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
if ( ! _data . packed_array ) {
_data . packed_array = PackedArrayRef < uint8_t > : : create ( ) ;
}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT32_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
_data . packed_array = static_cast < PackedArrayRef < int32_t > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
if ( ! _data . packed_array ) {
_data . packed_array = PackedArrayRef < int32_t > : : create ( ) ;
}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT64_ARRAY : {
_data . packed_array = static_cast < PackedArrayRef < int64_t > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
if ( ! _data . packed_array ) {
_data . packed_array = PackedArrayRef < int64_t > : : create ( ) ;
}
} break ;
case PACKED_FLOAT32_ARRAY : {
_data . packed_array = static_cast < PackedArrayRef < float > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
if ( ! _data . packed_array ) {
_data . packed_array = PackedArrayRef < float > : : create ( ) ;
}
} break ;
case PACKED_FLOAT64_ARRAY : {
2016-03-09 00:00:52 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_data . packed_array = static_cast < PackedArrayRef < double > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
2020-02-23 22:01:26 +01:00
if ( ! _data . packed_array ) {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_data . packed_array = PackedArrayRef < double > : : create ( ) ;
2020-02-23 22:01:26 +01:00
}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_STRING_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
_data . packed_array = static_cast < PackedArrayRef < String > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
if ( ! _data . packed_array ) {
_data . packed_array = PackedArrayRef < String > : : create ( ) ;
}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR2_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
_data . packed_array = static_cast < PackedArrayRef < Vector2 > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
if ( ! _data . packed_array ) {
_data . packed_array = PackedArrayRef < Vector2 > : : create ( ) ;
}
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR3_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
_data . packed_array = static_cast < PackedArrayRef < Vector3 > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
if ( ! _data . packed_array ) {
_data . packed_array = PackedArrayRef < Vector3 > : : create ( ) ;
}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_COLOR_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
_data . packed_array = static_cast < PackedArrayRef < Color > * > ( p_variant . _data . packed_array ) - > reference ( ) ;
if ( ! _data . packed_array ) {
_data . packed_array = PackedArrayRef < Color > : : create ( ) ;
}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
} break ;
2019-04-09 17:08:36 +02:00
default : {
}
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
2017-09-19 01:46:48 +02:00
2016-02-18 04:34:49 +01:00
void Variant : : zero ( ) {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-02-18 04:34:49 +01:00
case NIL : break ;
case BOOL : this - > _data . _bool = false ; break ;
case INT : this - > _data . _int = 0 ; break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : this - > _data . _float = 0 ; break ;
2017-03-05 16:44:50 +01:00
case VECTOR2 : * reinterpret_cast < Vector2 * > ( this - > _data . _mem ) = Vector2 ( ) ; break ;
2020-02-22 04:26:41 +01:00
case VECTOR2I : * reinterpret_cast < Vector2i * > ( this - > _data . _mem ) = Vector2i ( ) ; break ;
2017-03-05 16:44:50 +01:00
case RECT2 : * reinterpret_cast < Rect2 * > ( this - > _data . _mem ) = Rect2 ( ) ; break ;
2020-02-22 04:26:41 +01:00
case RECT2I : * reinterpret_cast < Rect2i * > ( this - > _data . _mem ) = Rect2i ( ) ; break ;
2017-03-05 16:44:50 +01:00
case VECTOR3 : * reinterpret_cast < Vector3 * > ( this - > _data . _mem ) = Vector3 ( ) ; break ;
2020-02-22 04:26:41 +01:00
case VECTOR3I : * reinterpret_cast < Vector3i * > ( this - > _data . _mem ) = Vector3i ( ) ; break ;
2017-03-05 16:44:50 +01:00
case PLANE : * reinterpret_cast < Plane * > ( this - > _data . _mem ) = Plane ( ) ; break ;
case QUAT : * reinterpret_cast < Quat * > ( this - > _data . _mem ) = Quat ( ) ; break ;
case COLOR : * reinterpret_cast < Color * > ( this - > _data . _mem ) = Color ( ) ; break ;
2016-02-18 04:34:49 +01:00
default : this - > clear ( ) ; break ;
}
}
2017-09-19 01:46:48 +02:00
2014-02-10 02:10:30 +01:00
void Variant : : clear ( ) {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2014-02-10 02:10:30 +01:00
case STRING : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
reinterpret_cast < String * > ( _data . _mem ) - > ~ String ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2017-03-05 16:44:50 +01:00
/*
2014-02-10 02:10:30 +01:00
// no point, they don't allocate memory
VECTOR3 ,
PLANE ,
QUAT ,
COLOR ,
VECTOR2 ,
RECT2
*/
2017-01-11 04:52:51 +01:00
case TRANSFORM2D : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
memdelete ( _data . _transform2d ) ;
2014-02-10 02:10:30 +01:00
} break ;
2017-11-17 03:09:00 +01:00
case AABB : {
2016-03-09 00:00:52 +01:00
2017-11-17 03:09:00 +01:00
memdelete ( _data . _aabb ) ;
2014-02-10 02:10:30 +01:00
} break ;
2017-01-11 04:52:51 +01:00
case BASIS : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memdelete ( _data . _basis ) ;
2014-02-10 02:10:30 +01:00
} break ;
case TRANSFORM : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
memdelete ( _data . _transform ) ;
2014-02-10 02:10:30 +01:00
} break ;
2016-03-09 00:00:52 +01:00
2020-02-20 22:58:05 +01:00
// misc types
case STRING_NAME : {
reinterpret_cast < StringName * > ( _data . _mem ) - > ~ StringName ( ) ;
} break ;
2014-02-10 02:10:30 +01:00
case NODE_PATH : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
reinterpret_cast < NodePath * > ( _data . _mem ) - > ~ NodePath ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case OBJECT : {
2016-03-09 00:00:52 +01:00
2020-02-13 20:03:10 +01:00
if ( _get_obj ( ) . id . is_reference ( ) ) {
//we are safe that there is a reference here
Reference * reference = static_cast < Reference * > ( _get_obj ( ) . obj ) ;
if ( reference - > unreference ( ) ) {
memdelete ( reference ) ;
}
}
2017-03-05 16:44:50 +01:00
_get_obj ( ) . obj = NULL ;
2020-02-13 20:03:10 +01:00
_get_obj ( ) . id = ObjectID ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case _RID : {
// not much need probably
2017-03-05 16:44:50 +01:00
reinterpret_cast < RID * > ( _data . _mem ) - > ~ RID ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-19 20:27:19 +01:00
case CALLABLE : {
reinterpret_cast < Callable * > ( _data . _mem ) - > ~ Callable ( ) ;
} break ;
case SIGNAL : {
reinterpret_cast < Signal * > ( _data . _mem ) - > ~ Signal ( ) ;
} break ;
2014-02-10 02:10:30 +01:00
case DICTIONARY : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
reinterpret_cast < Dictionary * > ( _data . _mem ) - > ~ Dictionary ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case ARRAY : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
reinterpret_cast < Array * > ( _data . _mem ) - > ~ Array ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
// arrays
2020-02-17 22:06:54 +01:00
case PACKED_BYTE_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT32_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT64_ARRAY : {
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
} break ;
case PACKED_FLOAT32_ARRAY : {
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
} break ;
case PACKED_FLOAT64_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_STRING_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR2_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR3_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_COLOR_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-23 22:01:26 +01:00
PackedArrayRefBase : : destroy ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
} break ;
2019-04-09 17:08:36 +02:00
default : {
} /* not needed */
2014-02-10 02:10:30 +01:00
}
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
type = NIL ;
2014-02-10 02:10:30 +01:00
}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
Variant : : operator signed int ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
case NIL : return 0 ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return 0 ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
}
Variant : : operator unsigned int ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
case NIL : return 0 ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return 0 ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
}
Variant : : operator int64_t ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2014-02-10 02:10:30 +01:00
case NIL : return 0 ;
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2018-08-14 09:56:10 +02:00
case STRING : return operator String ( ) . to_int64 ( ) ;
2014-02-10 02:10:30 +01:00
default : {
return 0 ;
}
}
}
/*
Variant : : operator long unsigned int ( ) const {
switch ( type ) {
case NIL : return 0 ;
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _real ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
return 0 ;
}
}
return 0 ;
} ;
*/
Variant : : operator uint64_t ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2014-02-10 02:10:30 +01:00
case NIL : return 0 ;
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
return 0 ;
}
}
}
2020-02-12 18:24:06 +01:00
Variant : : operator ObjectID ( ) const {
if ( type = = INT ) {
return ObjectID ( _data . _int ) ;
2020-02-23 10:06:13 +01:00
} else if ( type = = OBJECT ) {
return _get_obj ( ) . id ;
2020-02-12 18:24:06 +01:00
} else {
return ObjectID ( ) ;
}
}
2014-02-10 02:10:30 +01:00
# ifdef NEED_LONG_INT
Variant : : operator signed long ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2014-02-10 02:10:30 +01:00
case NIL : return 0 ;
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _real ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
return 0 ;
}
}
return 0 ;
} ;
Variant : : operator unsigned long ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2014-02-10 02:10:30 +01:00
case NIL : return 0 ;
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _real ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
return 0 ;
}
}
return 0 ;
} ;
# endif
Variant : : operator signed short ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
case NIL : return 0 ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return 0 ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
}
Variant : : operator unsigned short ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
case NIL : return 0 ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return 0 ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
}
Variant : : operator signed char ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
case NIL : return 0 ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return 0 ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
}
Variant : : operator unsigned char ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
case NIL : return 0 ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? 1 : 0 ;
case INT : return _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_int ( ) ;
default : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return 0 ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
}
2016-06-19 00:05:23 +02:00
2014-02-10 02:10:30 +01:00
Variant : : operator CharType ( ) const {
return operator unsigned int ( ) ;
}
2016-06-19 00:05:23 +02:00
2014-02-10 02:10:30 +01:00
Variant : : operator float ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
case NIL : return 0 ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? 1.0 : 0.0 ;
case INT : return ( float ) _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_double ( ) ;
default : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return 0 ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
}
Variant : : operator double ( ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
case NIL : return 0 ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? 1.0 : 0.0 ;
2017-01-09 00:58:39 +01:00
case INT : return ( double ) _data . _int ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return _data . _float ;
2014-02-10 02:10:30 +01:00
case STRING : return operator String ( ) . to_double ( ) ;
default : {
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return 0 ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
}
Variant : : operator StringName ( ) const {
2016-03-09 00:00:52 +01:00
2020-02-20 22:58:05 +01:00
if ( type = = STRING_NAME ) {
return * reinterpret_cast < const StringName * > ( _data . _mem ) ;
} else if ( type = = STRING ) {
return * reinterpret_cast < const String * > ( _data . _mem ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-20 22:58:05 +01:00
return StringName ( ) ;
2014-02-10 02:10:30 +01:00
}
struct _VariantStrPair {
String key ;
String value ;
2017-03-05 16:44:50 +01:00
bool operator < ( const _VariantStrPair & p ) const {
2014-02-10 02:10:30 +01:00
return key < p . key ;
}
} ;
Variant : : operator String ( ) const {
2019-04-20 01:57:29 +02:00
List < const void * > stack ;
2014-02-10 02:10:30 +01:00
2019-04-20 01:57:29 +02:00
return stringify ( stack ) ;
}
String Variant : : stringify ( List < const void * > & stack ) const {
2017-03-05 16:44:50 +01:00
switch ( type ) {
2016-03-09 00:00:52 +01:00
2017-01-08 21:23:04 +01:00
case NIL : return " Null " ;
2014-02-10 02:10:30 +01:00
case BOOL : return _data . _bool ? " True " : " False " ;
2017-01-09 00:58:39 +01:00
case INT : return itos ( _data . _int ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : return rtos ( _data . _float ) ;
2017-03-05 16:44:50 +01:00
case STRING : return * reinterpret_cast < const String * > ( _data . _mem ) ;
case VECTOR2 : return " ( " + operator Vector2 ( ) + " ) " ;
2020-02-22 04:26:41 +01:00
case VECTOR2I : return " ( " + operator Vector2i ( ) + " ) " ;
2017-03-05 16:44:50 +01:00
case RECT2 : return " ( " + operator Rect2 ( ) + " ) " ;
2020-02-22 04:26:41 +01:00
case RECT2I : return " ( " + operator Rect2i ( ) + " ) " ;
2017-01-11 04:52:51 +01:00
case TRANSFORM2D : {
2016-07-28 14:41:15 +02:00
2017-01-11 04:52:51 +01:00
Transform2D mat32 = operator Transform2D ( ) ;
2017-03-05 16:44:50 +01:00
return " ( " + Variant ( mat32 . elements [ 0 ] ) . operator String ( ) + " , " + Variant ( mat32 . elements [ 1 ] ) . operator String ( ) + " , " + Variant ( mat32 . elements [ 2 ] ) . operator String ( ) + " ) " ;
2016-07-28 14:41:15 +02:00
} break ;
2017-03-05 16:44:50 +01:00
case VECTOR3 : return " ( " + operator Vector3 ( ) + " ) " ;
2020-02-22 04:26:41 +01:00
case VECTOR3I : return " ( " + operator Vector3i ( ) + " ) " ;
2017-03-05 16:44:50 +01:00
case PLANE :
return operator Plane ( ) ;
2016-03-09 00:00:52 +01:00
//case QUAT:
2017-11-17 03:09:00 +01:00
case AABB : return operator : : AABB ( ) ;
2017-03-05 16:44:50 +01:00
case QUAT : return " ( " + operator Quat ( ) + " ) " ;
2017-01-11 04:52:51 +01:00
case BASIS : {
2016-07-28 14:41:15 +02:00
2017-01-11 04:52:51 +01:00
Basis mat3 = operator Basis ( ) ;
2016-07-28 14:41:15 +02:00
String mtx ( " ( " ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < 3 ; i + + ) {
2016-07-28 14:41:15 +02:00
2017-03-05 16:44:50 +01:00
if ( i ! = 0 )
mtx + = " , " ;
2016-07-28 14:41:15 +02:00
2017-03-05 16:44:50 +01:00
mtx + = " ( " ;
2016-07-28 14:41:15 +02:00
2017-03-05 16:44:50 +01:00
for ( int j = 0 ; j < 3 ; j + + ) {
2016-07-28 14:41:15 +02:00
2017-03-05 16:44:50 +01:00
if ( j ! = 0 )
mtx + = " , " ;
2016-07-28 14:41:15 +02:00
2017-03-05 16:44:50 +01:00
mtx + = Variant ( mat3 . elements [ i ] [ j ] ) . operator String ( ) ;
2016-07-28 14:41:15 +02:00
}
2017-03-05 16:44:50 +01:00
mtx + = " ) " ;
2016-07-28 14:41:15 +02:00
}
2017-03-05 16:44:50 +01:00
return mtx + " ) " ;
2016-07-28 14:41:15 +02:00
} break ;
2014-02-10 02:10:30 +01:00
case TRANSFORM : return operator Transform ( ) ;
2020-02-20 22:58:05 +01:00
case STRING_NAME : return operator StringName ( ) ;
2014-02-10 02:10:30 +01:00
case NODE_PATH : return operator NodePath ( ) ;
2017-03-05 16:44:50 +01:00
case COLOR : return String : : num ( operator Color ( ) . r ) + " , " + String : : num ( operator Color ( ) . g ) + " , " + String : : num ( operator Color ( ) . b ) + " , " + String : : num ( operator Color ( ) . a ) ;
2014-02-10 02:10:30 +01:00
case DICTIONARY : {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
const Dictionary & d = * reinterpret_cast < const Dictionary * > ( _data . _mem ) ;
2019-04-20 01:57:29 +02:00
if ( stack . find ( d . id ( ) ) ) {
return " {...} " ;
}
stack . push_back ( d . id ( ) ) ;
2014-02-10 02:10:30 +01:00
//const String *K=NULL;
2018-08-09 21:44:41 +02:00
String str ( " { " ) ;
2014-02-10 02:10:30 +01:00
List < Variant > keys ;
d . get_key_list ( & keys ) ;
Vector < _VariantStrPair > pairs ;
2017-03-05 16:44:50 +01:00
for ( List < Variant > : : Element * E = keys . front ( ) ; E ; E = E - > next ( ) ) {
2014-02-10 02:10:30 +01:00
_VariantStrPair sp ;
2019-04-20 01:57:29 +02:00
sp . key = E - > get ( ) . stringify ( stack ) ;
sp . value = d [ E - > get ( ) ] . stringify ( stack ) ;
2014-02-10 02:10:30 +01:00
pairs . push_back ( sp ) ;
}
pairs . sort ( ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < pairs . size ( ) ; i + + ) {
if ( i > 0 )
str + = " , " ;
2018-08-09 21:44:41 +02:00
str + = pairs [ i ] . key + " : " + pairs [ i ] . value ;
2014-02-10 02:10:30 +01:00
}
2018-08-09 21:44:41 +02:00
str + = " } " ;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return str ;
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR2_ARRAY : {
2016-05-04 15:04:12 +02:00
2020-02-17 22:06:54 +01:00
Vector < Vector2 > vec = operator Vector < Vector2 > ( ) ;
2016-07-02 15:54:37 +02:00
String str ( " [ " ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < vec . size ( ) ; i + + ) {
2016-05-04 15:04:12 +02:00
2017-03-05 16:44:50 +01:00
if ( i > 0 )
str + = " , " ;
str = str + Variant ( vec [ i ] ) ;
2016-05-04 15:04:12 +02:00
}
2016-07-02 15:54:37 +02:00
str + = " ] " ;
2016-05-04 15:04:12 +02:00
return str ;
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR3_ARRAY : {
2016-03-09 00:00:52 +01:00
2020-02-17 22:06:54 +01:00
Vector < Vector3 > vec = operator Vector < Vector3 > ( ) ;
2016-07-02 15:54:37 +02:00
String str ( " [ " ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < vec . size ( ) ; i + + ) {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
if ( i > 0 )
str + = " , " ;
str = str + Variant ( vec [ i ] ) ;
2014-02-10 02:10:30 +01:00
}
2016-07-02 15:54:37 +02:00
str + = " ] " ;
2014-02-10 02:10:30 +01:00
return str ;
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_STRING_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
Vector < String > vec = operator Vector < String > ( ) ;
2016-07-02 15:54:37 +02:00
String str ( " [ " ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < vec . size ( ) ; i + + ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( i > 0 )
str + = " , " ;
str = str + vec [ i ] ;
2014-02-10 02:10:30 +01:00
}
2016-07-02 15:54:37 +02:00
str + = " ] " ;
2014-02-10 02:10:30 +01:00
return str ;
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT32_ARRAY : {
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
Vector < int32_t > vec = operator Vector < int32_t > ( ) ;
2016-07-02 15:54:37 +02:00
String str ( " [ " ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < vec . size ( ) ; i + + ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( i > 0 )
str + = " , " ;
str = str + itos ( vec [ i ] ) ;
2014-02-10 02:10:30 +01:00
}
2016-07-02 15:54:37 +02:00
str + = " ] " ;
2014-02-10 02:10:30 +01:00
return str ;
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT64_ARRAY : {
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
Vector < int64_t > vec = operator Vector < int64_t > ( ) ;
String str ( " [ " ) ;
for ( int i = 0 ; i < vec . size ( ) ; i + + ) {
if ( i > 0 )
str + = " , " ;
str = str + itos ( vec [ i ] ) ;
}
str + = " ] " ;
return str ;
} break ;
case PACKED_FLOAT32_ARRAY : {
Vector < float > vec = operator Vector < float > ( ) ;
String str ( " [ " ) ;
for ( int i = 0 ; i < vec . size ( ) ; i + + ) {
if ( i > 0 )
str + = " , " ;
str = str + rtos ( vec [ i ] ) ;
}
str + = " ] " ;
return str ;
} break ;
case PACKED_FLOAT64_ARRAY : {
Vector < double > vec = operator Vector < double > ( ) ;
2016-07-02 15:54:37 +02:00
String str ( " [ " ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < vec . size ( ) ; i + + ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( i > 0 )
str + = " , " ;
str = str + rtos ( vec [ i ] ) ;
2014-02-10 02:10:30 +01:00
}
2016-07-02 15:54:37 +02:00
str + = " ] " ;
2014-02-10 02:10:30 +01:00
return str ;
} break ;
case ARRAY : {
Array arr = operator Array ( ) ;
2019-04-20 01:57:29 +02:00
if ( stack . find ( arr . id ( ) ) ) {
return " [...] " ;
}
stack . push_back ( arr . id ( ) ) ;
2016-07-02 15:54:37 +02:00
String str ( " [ " ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < arr . size ( ) ; i + + ) {
2014-02-10 02:10:30 +01:00
if ( i )
2017-03-05 16:44:50 +01:00
str + = " , " ;
2019-04-20 01:57:29 +02:00
str + = arr [ i ] . stringify ( stack ) ;
}
2016-07-02 15:54:37 +02:00
str + = " ] " ;
2014-02-10 02:10:30 +01:00
return str ;
} break ;
case OBJECT : {
2015-09-04 04:24:55 +02:00
if ( _get_obj ( ) . obj ) {
2020-02-13 20:03:10 +01:00
if ( ! _get_obj ( ) . id . is_reference ( ) & & ObjectDB : : get_instance ( _get_obj ( ) . id ) = = nullptr ) {
return " [Freed Object] " ;
2017-03-05 16:44:50 +01:00
} ;
2020-02-13 20:03:10 +01:00
2019-04-10 07:07:40 +02:00
return _get_obj ( ) . obj - > to_string ( ) ;
2015-09-04 04:24:55 +02:00
} else
2014-02-10 02:10:30 +01:00
return " [Object:null] " ;
} break ;
2020-02-19 20:27:19 +01:00
case CALLABLE : {
const Callable & c = * reinterpret_cast < const Callable * > ( _data . _mem ) ;
return c ;
} break ;
case SIGNAL : {
const Signal & s = * reinterpret_cast < const Signal * > ( _data . _mem ) ;
return s ;
} break ;
case _RID : {
const RID & s = * reinterpret_cast < const RID * > ( _data . _mem ) ;
return " RID( " + itos ( s . get_id ( ) ) + " ) " ;
} break ;
2014-02-10 02:10:30 +01:00
default : {
2017-03-05 16:44:50 +01:00
return " [ " + get_type_name ( type ) + " ] " ;
2016-03-09 00:00:52 +01:00
}
2014-02-10 02:10:30 +01:00
}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
return " " ;
}
Variant : : operator Vector2 ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = VECTOR2 )
return * reinterpret_cast < const Vector2 * > ( _data . _mem ) ;
2020-02-22 04:26:41 +01:00
else if ( type = = VECTOR2I )
return * reinterpret_cast < const Vector2i * > ( _data . _mem ) ;
2017-03-05 16:44:50 +01:00
else if ( type = = VECTOR3 )
return Vector2 ( reinterpret_cast < const Vector3 * > ( _data . _mem ) - > x , reinterpret_cast < const Vector3 * > ( _data . _mem ) - > y ) ;
2020-02-22 04:26:41 +01:00
else if ( type = = VECTOR3I )
return Vector2 ( reinterpret_cast < const Vector3i * > ( _data . _mem ) - > x , reinterpret_cast < const Vector3i * > ( _data . _mem ) - > y ) ;
2014-02-10 02:10:30 +01:00
else
return Vector2 ( ) ;
}
2020-02-22 04:26:41 +01:00
Variant : : operator Vector2i ( ) const {
if ( type = = VECTOR2I )
return * reinterpret_cast < const Vector2i * > ( _data . _mem ) ;
else if ( type = = VECTOR2 )
return * reinterpret_cast < const Vector2 * > ( _data . _mem ) ;
else if ( type = = VECTOR3 )
return Vector2 ( reinterpret_cast < const Vector3 * > ( _data . _mem ) - > x , reinterpret_cast < const Vector3 * > ( _data . _mem ) - > y ) ;
else if ( type = = VECTOR3I )
return Vector2 ( reinterpret_cast < const Vector3i * > ( _data . _mem ) - > x , reinterpret_cast < const Vector3i * > ( _data . _mem ) - > y ) ;
else
return Vector2i ( ) ;
}
2014-02-10 02:10:30 +01:00
Variant : : operator Rect2 ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = RECT2 )
return * reinterpret_cast < const Rect2 * > ( _data . _mem ) ;
2020-02-22 04:26:41 +01:00
else if ( type = = RECT2I )
return * reinterpret_cast < const Rect2i * > ( _data . _mem ) ;
2014-02-10 02:10:30 +01:00
else
return Rect2 ( ) ;
}
2020-02-22 04:26:41 +01:00
Variant : : operator Rect2i ( ) const {
if ( type = = RECT2I )
return * reinterpret_cast < const Rect2i * > ( _data . _mem ) ;
else if ( type = = RECT2 )
return * reinterpret_cast < const Rect2 * > ( _data . _mem ) ;
else
return Rect2i ( ) ;
}
2014-02-10 02:10:30 +01:00
Variant : : operator Vector3 ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = VECTOR3 )
return * reinterpret_cast < const Vector3 * > ( _data . _mem ) ;
2020-02-22 04:26:41 +01:00
else if ( type = = VECTOR3I )
return * reinterpret_cast < const Vector3i * > ( _data . _mem ) ;
2018-02-21 13:38:21 +01:00
else if ( type = = VECTOR2 )
return Vector3 ( reinterpret_cast < const Vector2 * > ( _data . _mem ) - > x , reinterpret_cast < const Vector2 * > ( _data . _mem ) - > y , 0.0 ) ;
2020-02-22 04:26:41 +01:00
else if ( type = = VECTOR2I )
return Vector3 ( reinterpret_cast < const Vector2i * > ( _data . _mem ) - > x , reinterpret_cast < const Vector2i * > ( _data . _mem ) - > y , 0.0 ) ;
2014-02-10 02:10:30 +01:00
else
return Vector3 ( ) ;
}
2020-02-22 04:26:41 +01:00
Variant : : operator Vector3i ( ) const {
if ( type = = VECTOR3I )
return * reinterpret_cast < const Vector3i * > ( _data . _mem ) ;
else if ( type = = VECTOR3 )
return * reinterpret_cast < const Vector3 * > ( _data . _mem ) ;
else if ( type = = VECTOR2 )
return Vector3i ( reinterpret_cast < const Vector2 * > ( _data . _mem ) - > x , reinterpret_cast < const Vector2 * > ( _data . _mem ) - > y , 0.0 ) ;
else if ( type = = VECTOR2I )
return Vector3i ( reinterpret_cast < const Vector2i * > ( _data . _mem ) - > x , reinterpret_cast < const Vector2i * > ( _data . _mem ) - > y , 0.0 ) ;
else
return Vector3i ( ) ;
}
2014-02-10 02:10:30 +01:00
Variant : : operator Plane ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = PLANE )
return * reinterpret_cast < const Plane * > ( _data . _mem ) ;
2014-02-10 02:10:30 +01:00
else
return Plane ( ) ;
}
2017-11-17 03:09:00 +01:00
Variant : : operator : : AABB ( ) const {
2014-02-10 02:10:30 +01:00
2017-11-17 03:09:00 +01:00
if ( type = = AABB )
return * _data . _aabb ;
2014-02-10 02:10:30 +01:00
else
2017-11-17 03:09:00 +01:00
return : : AABB ( ) ;
2014-02-10 02:10:30 +01:00
}
2017-01-11 04:52:51 +01:00
Variant : : operator Basis ( ) const {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( type = = BASIS )
2017-01-11 04:52:51 +01:00
return * _data . _basis ;
2017-03-05 16:44:50 +01:00
else if ( type = = QUAT )
return * reinterpret_cast < const Quat * > ( _data . _mem ) ;
2017-11-20 22:41:22 +01:00
else if ( type = = VECTOR3 ) {
return Basis ( * reinterpret_cast < const Vector3 * > ( _data . _mem ) ) ;
} else if ( type = = TRANSFORM ) // unexposed in Variant::can_convert?
2014-05-14 06:22:15 +02:00
return _data . _transform - > basis ;
2014-02-10 02:10:30 +01:00
else
2017-01-11 04:52:51 +01:00
return Basis ( ) ;
2014-02-10 02:10:30 +01:00
}
Variant : : operator Quat ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = QUAT )
return * reinterpret_cast < const Quat * > ( _data . _mem ) ;
else if ( type = = BASIS )
return * _data . _basis ;
else if ( type = = TRANSFORM )
return _data . _transform - > basis ;
2014-02-10 02:10:30 +01:00
else
return Quat ( ) ;
}
Variant : : operator Transform ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = TRANSFORM )
2014-02-10 02:10:30 +01:00
return * _data . _transform ;
2017-03-05 16:44:50 +01:00
else if ( type = = BASIS )
return Transform ( * _data . _basis , Vector3 ( ) ) ;
else if ( type = = QUAT )
return Transform ( Basis ( * reinterpret_cast < const Quat * > ( _data . _mem ) ) , Vector3 ( ) ) ;
2018-11-26 05:57:40 +01:00
else if ( type = = TRANSFORM2D ) {
const Transform2D & t = * _data . _transform2d ;
Transform m ;
m . basis . elements [ 0 ] [ 0 ] = t . elements [ 0 ] [ 0 ] ;
m . basis . elements [ 1 ] [ 0 ] = t . elements [ 0 ] [ 1 ] ;
m . basis . elements [ 0 ] [ 1 ] = t . elements [ 1 ] [ 0 ] ;
m . basis . elements [ 1 ] [ 1 ] = t . elements [ 1 ] [ 1 ] ;
m . origin [ 0 ] = t . elements [ 2 ] [ 0 ] ;
m . origin [ 1 ] = t . elements [ 2 ] [ 1 ] ;
return m ;
} else
2014-02-10 02:10:30 +01:00
return Transform ( ) ;
}
2017-03-05 16:44:50 +01:00
Variant : : operator Transform2D ( ) const {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( type = = TRANSFORM2D ) {
return * _data . _transform2d ;
} else if ( type = = TRANSFORM ) {
const Transform & t = * _data . _transform ;
Transform2D m ;
m . elements [ 0 ] [ 0 ] = t . basis . elements [ 0 ] [ 0 ] ;
m . elements [ 0 ] [ 1 ] = t . basis . elements [ 1 ] [ 0 ] ;
m . elements [ 1 ] [ 0 ] = t . basis . elements [ 0 ] [ 1 ] ;
m . elements [ 1 ] [ 1 ] = t . basis . elements [ 1 ] [ 1 ] ;
m . elements [ 2 ] [ 0 ] = t . origin [ 0 ] ;
m . elements [ 2 ] [ 1 ] = t . origin [ 1 ] ;
return m ;
} else
return Transform2D ( ) ;
2014-02-10 02:10:30 +01:00
}
Variant : : operator Color ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = COLOR )
return * reinterpret_cast < const Color * > ( _data . _mem ) ;
else if ( type = = STRING )
return Color : : html ( operator String ( ) ) ;
else if ( type = = INT )
return Color : : hex ( operator int ( ) ) ;
2014-02-10 02:10:30 +01:00
else
return Color ( ) ;
}
Variant : : operator NodePath ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = NODE_PATH )
return * reinterpret_cast < const NodePath * > ( _data . _mem ) ;
else if ( type = = STRING )
2014-02-10 02:10:30 +01:00
return NodePath ( operator String ( ) ) ;
else
return NodePath ( ) ;
}
Variant : : operator RID ( ) const {
2017-03-05 16:44:50 +01:00
if ( type = = _RID )
return * reinterpret_cast < const RID * > ( _data . _mem ) ;
2020-02-13 20:03:10 +01:00
else if ( type = = OBJECT & & _get_obj ( ) . obj = = nullptr ) {
return RID ( ) ;
2017-03-05 16:44:50 +01:00
} else if ( type = = OBJECT & & _get_obj ( ) . obj ) {
2019-01-26 19:41:26 +01:00
# ifdef DEBUG_ENABLED
2020-02-27 03:30:20 +01:00
if ( EngineDebugger : : is_active ( ) ) {
2020-02-13 20:03:10 +01:00
ERR_FAIL_COND_V_MSG ( ObjectDB : : get_instance ( _get_obj ( ) . id ) = = nullptr , RID ( ) , " Invalid pointer (object was freed). " ) ;
2019-01-26 19:41:26 +01:00
} ;
# endif
2020-02-19 20:27:19 +01:00
Callable : : CallError ce ;
2017-03-05 16:44:50 +01:00
Variant ret = _get_obj ( ) . obj - > call ( CoreStringNames : : get_singleton ( ) - > get_rid , NULL , 0 , ce ) ;
2020-02-19 20:27:19 +01:00
if ( ce . error = = Callable : : CallError : : CALL_OK & & ret . get_type ( ) = = Variant : : _RID ) {
2015-04-25 01:45:07 +02:00
return ret ;
}
2014-02-10 02:10:30 +01:00
return RID ( ) ;
2015-04-25 01:45:07 +02:00
} else {
return RID ( ) ;
}
2014-02-10 02:10:30 +01:00
}
2017-03-05 16:44:50 +01:00
Variant : : operator Object * ( ) const {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( type = = OBJECT )
2014-02-10 02:10:30 +01:00
return _get_obj ( ) . obj ;
else
return NULL ;
}
2020-02-13 20:03:10 +01:00
Object * Variant : : get_validated_object_with_check ( bool & r_previously_freed ) const {
if ( type = = OBJECT ) {
Object * instance = ObjectDB : : get_instance ( _get_obj ( ) . id ) ;
r_previously_freed = ! instance & & _get_obj ( ) . id ! = ObjectID ( ) ;
return instance ;
} else {
r_previously_freed = false ;
return NULL ;
}
}
Object * Variant : : get_validated_object ( ) const {
if ( type = = OBJECT )
return ObjectDB : : get_instance ( _get_obj ( ) . id ) ;
else
return NULL ;
}
2017-03-05 16:44:50 +01:00
Variant : : operator Node * ( ) const {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( type = = OBJECT )
2017-08-24 22:58:51 +02:00
return Object : : cast_to < Node > ( _get_obj ( ) . obj ) ;
2014-02-10 02:10:30 +01:00
else
return NULL ;
}
2017-03-05 16:44:50 +01:00
Variant : : operator Control * ( ) const {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
if ( type = = OBJECT )
2017-08-24 22:58:51 +02:00
return Object : : cast_to < Control > ( _get_obj ( ) . obj ) ;
2014-02-10 02:10:30 +01:00
else
return NULL ;
}
Variant : : operator Dictionary ( ) const {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
if ( type = = DICTIONARY )
return * reinterpret_cast < const Dictionary * > ( _data . _mem ) ;
2014-02-10 02:10:30 +01:00
else
return Dictionary ( ) ;
}
2020-02-19 20:27:19 +01:00
Variant : : operator Callable ( ) const {
if ( type = = CALLABLE )
return * reinterpret_cast < const Callable * > ( _data . _mem ) ;
else
return Callable ( ) ;
}
Variant : : operator Signal ( ) const {
if ( type = = SIGNAL )
return * reinterpret_cast < const Signal * > ( _data . _mem ) ;
else
return Signal ( ) ;
}
2017-03-05 16:44:50 +01:00
template < class DA , class SA >
inline DA _convert_array ( const SA & p_array ) {
2014-02-10 02:10:30 +01:00
DA da ;
da . resize ( p_array . size ( ) ) ;
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for ( int i = 0 ; i < p_array . size ( ) ; i + + ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
da . set ( i , Variant ( p_array . get ( i ) ) ) ;
2014-02-10 02:10:30 +01:00
}
return da ;
}
2017-03-05 16:44:50 +01:00
template < class DA >
inline DA _convert_array_from_variant ( const Variant & p_variant ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
switch ( p_variant . get_type ( ) ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
case Variant : : ARRAY : {
return _convert_array < DA , Array > ( p_variant . operator Array ( ) ) ;
}
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_BYTE_ARRAY : {
2020-03-17 07:33:00 +01:00
return _convert_array < DA , Vector < uint8_t > > ( p_variant . operator Vector < uint8_t > ( ) ) ;
2017-03-05 16:44:50 +01:00
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case Variant : : PACKED_INT32_ARRAY : {
2020-03-17 07:33:00 +01:00
return _convert_array < DA , Vector < int32_t > > ( p_variant . operator Vector < int32_t > ( ) ) ;
2017-03-05 16:44:50 +01:00
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case Variant : : PACKED_INT64_ARRAY : {
2020-03-17 07:33:00 +01:00
return _convert_array < DA , Vector < int64_t > > ( p_variant . operator Vector < int64_t > ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
}
case Variant : : PACKED_FLOAT32_ARRAY : {
2020-03-17 07:33:00 +01:00
return _convert_array < DA , Vector < float > > ( p_variant . operator Vector < float > ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
}
case Variant : : PACKED_FLOAT64_ARRAY : {
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return _convert_array < DA , Vector < double > > ( p_variant . operator Vector < double > ( ) ) ;
2017-03-05 16:44:50 +01:00
}
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_STRING_ARRAY : {
2020-03-17 07:33:00 +01:00
return _convert_array < DA , Vector < String > > ( p_variant . operator Vector < String > ( ) ) ;
2017-03-05 16:44:50 +01:00
}
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_VECTOR2_ARRAY : {
2020-03-17 07:33:00 +01:00
return _convert_array < DA , Vector < Vector2 > > ( p_variant . operator Vector < Vector2 > ( ) ) ;
2017-03-05 16:44:50 +01:00
}
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_VECTOR3_ARRAY : {
2020-03-17 07:33:00 +01:00
return _convert_array < DA , Vector < Vector3 > > ( p_variant . operator Vector < Vector3 > ( ) ) ;
2017-03-05 16:44:50 +01:00
}
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_COLOR_ARRAY : {
2020-03-17 07:33:00 +01:00
return _convert_array < DA , Vector < Color > > ( p_variant . operator Vector < Color > ( ) ) ;
2017-03-05 16:44:50 +01:00
}
2019-04-09 17:08:36 +02:00
default : {
return DA ( ) ;
}
2014-02-10 02:10:30 +01:00
}
}
Variant : : operator Array ( ) const {
2016-03-09 00:00:52 +01:00
2017-03-05 16:44:50 +01:00
if ( type = = ARRAY )
return * reinterpret_cast < const Array * > ( _data . _mem ) ;
2016-03-09 00:00:52 +01:00
else
2017-03-05 16:44:50 +01:00
return _convert_array_from_variant < Array > ( * this ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-17 22:06:54 +01:00
Variant : : operator Vector < uint8_t > ( ) const {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
if ( type = = PACKED_BYTE_ARRAY )
2020-02-23 22:01:26 +01:00
return static_cast < PackedArrayRef < uint8_t > * > ( _data . packed_array ) - > array ;
2014-02-10 02:10:30 +01:00
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < uint8_t > > ( * this ) ;
2014-02-10 02:10:30 +01:00
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
Variant : : operator Vector < int32_t > ( ) const {
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
if ( type = = PACKED_INT32_ARRAY )
2020-02-23 22:01:26 +01:00
return static_cast < PackedArrayRef < int32_t > * > ( _data . packed_array ) - > array ;
2014-02-10 02:10:30 +01:00
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < int > > ( * this ) ;
2014-02-10 02:10:30 +01:00
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
Variant : : operator Vector < int64_t > ( ) const {
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
if ( type = = PACKED_INT64_ARRAY )
return static_cast < PackedArrayRef < int64_t > * > ( _data . packed_array ) - > array ;
2014-02-10 02:10:30 +01:00
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < int64_t > > ( * this ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
}
Variant : : operator Vector < float > ( ) const {
if ( type = = PACKED_FLOAT32_ARRAY )
return static_cast < PackedArrayRef < float > * > ( _data . packed_array ) - > array ;
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < float > > ( * this ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
}
Variant : : operator Vector < double > ( ) const {
if ( type = = PACKED_FLOAT64_ARRAY )
return static_cast < PackedArrayRef < double > * > ( _data . packed_array ) - > array ;
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < double > > ( * this ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-17 22:06:54 +01:00
Variant : : operator Vector < String > ( ) const {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
if ( type = = PACKED_STRING_ARRAY )
2020-02-23 22:01:26 +01:00
return static_cast < PackedArrayRef < String > * > ( _data . packed_array ) - > array ;
2014-02-10 02:10:30 +01:00
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < String > > ( * this ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-17 22:06:54 +01:00
Variant : : operator Vector < Vector3 > ( ) const {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
if ( type = = PACKED_VECTOR3_ARRAY )
2020-02-23 22:01:26 +01:00
return static_cast < PackedArrayRef < Vector3 > * > ( _data . packed_array ) - > array ;
2014-02-10 02:10:30 +01:00
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < Vector3 > > ( * this ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-17 22:06:54 +01:00
Variant : : operator Vector < Vector2 > ( ) const {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
if ( type = = PACKED_VECTOR2_ARRAY )
2020-02-23 22:01:26 +01:00
return static_cast < PackedArrayRef < Vector2 > * > ( _data . packed_array ) - > array ;
2014-02-10 02:10:30 +01:00
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < Vector2 > > ( * this ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-17 22:06:54 +01:00
Variant : : operator Vector < Color > ( ) const {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
if ( type = = PACKED_COLOR_ARRAY )
2020-02-23 22:01:26 +01:00
return static_cast < PackedArrayRef < Color > * > ( _data . packed_array ) - > array ;
2014-02-10 02:10:30 +01:00
else
2020-03-17 07:33:00 +01:00
return _convert_array_from_variant < Vector < Color > > ( * this ) ;
2014-02-10 02:10:30 +01:00
}
/* helpers */
Variant : : operator Vector < RID > ( ) const {
2017-03-05 16:44:50 +01:00
Array va = operator Array ( ) ;
2014-02-10 02:10:30 +01:00
Vector < RID > rids ;
rids . resize ( va . size ( ) ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < rids . size ( ) ; i + + )
2018-07-25 03:11:03 +02:00
rids . write [ i ] = va [ i ] ;
2014-02-10 02:10:30 +01:00
return rids ;
}
2020-02-17 22:06:54 +01:00
Variant : : operator Vector < Plane > ( ) const {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
Array va = operator Array ( ) ;
2020-02-17 22:06:54 +01:00
Vector < Plane > planes ;
2017-03-05 16:44:50 +01:00
int va_size = va . size ( ) ;
if ( va_size = = 0 )
2014-02-10 02:10:30 +01:00
return planes ;
planes . resize ( va_size ) ;
2020-02-17 22:06:54 +01:00
Plane * w = planes . ptrw ( ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < va_size ; i + + )
w [ i ] = va [ i ] ;
2014-02-10 02:10:30 +01:00
return planes ;
}
2020-02-17 22:06:54 +01:00
Variant : : operator Vector < Face3 > ( ) const {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
Vector < Vector3 > va = operator Vector < Vector3 > ( ) ;
Vector < Face3 > faces ;
2017-03-05 16:44:50 +01:00
int va_size = va . size ( ) ;
if ( va_size = = 0 )
2014-02-10 02:10:30 +01:00
return faces ;
2017-03-05 16:44:50 +01:00
faces . resize ( va_size / 3 ) ;
2020-02-17 22:06:54 +01:00
Face3 * w = faces . ptrw ( ) ;
const Vector3 * r = va . ptr ( ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < va_size ; i + + )
w [ i / 3 ] . vertex [ i % 3 ] = r [ i ] ;
2014-02-10 02:10:30 +01:00
return faces ;
}
2020-02-17 22:06:54 +01:00
Variant : : operator Vector < Variant > ( ) const {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
Array va = operator Array ( ) ;
2020-02-17 22:06:54 +01:00
Vector < Variant > variants ;
2017-03-05 16:44:50 +01:00
int va_size = va . size ( ) ;
if ( va_size = = 0 )
2020-02-17 22:06:54 +01:00
return variants ;
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
variants . resize ( va_size ) ;
Variant * w = variants . ptrw ( ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < va_size ; i + + )
2020-02-21 00:35:28 +01:00
w [ i ] = va [ i ] ;
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
return variants ;
2014-02-10 02:10:30 +01:00
}
2018-06-25 21:21:57 +02:00
Variant : : operator Vector < StringName > ( ) const {
2020-02-17 22:06:54 +01:00
Vector < String > from = operator Vector < String > ( ) ;
2018-06-25 21:21:57 +02:00
Vector < StringName > to ;
int len = from . size ( ) ;
to . resize ( len ) ;
for ( int i = 0 ; i < len ; i + + ) {
2018-07-25 03:11:03 +02:00
to . write [ i ] = from [ i ] ;
2018-06-25 21:21:57 +02:00
}
return to ;
}
2014-02-10 02:10:30 +01:00
Variant : : operator Margin ( ) const {
2017-03-05 16:44:50 +01:00
return ( Margin ) operator int ( ) ;
2014-02-10 02:10:30 +01:00
}
Variant : : operator Orientation ( ) const {
2017-03-05 16:44:50 +01:00
return ( Orientation ) operator int ( ) ;
2014-02-10 02:10:30 +01:00
}
Variant : : operator IP_Address ( ) const {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
if ( type = = PACKED_FLOAT32_ARRAY | | type = = PACKED_INT32_ARRAY | | type = = PACKED_FLOAT64_ARRAY | | type = = PACKED_INT64_ARRAY | | type = = PACKED_BYTE_ARRAY ) {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
Vector < int > addr = operator Vector < int > ( ) ;
2017-03-05 16:44:50 +01:00
if ( addr . size ( ) = = 4 ) {
return IP_Address ( addr . get ( 0 ) , addr . get ( 1 ) , addr . get ( 2 ) , addr . get ( 3 ) ) ;
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}
}
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return IP_Address ( operator String ( ) ) ;
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}
Variant : : Variant ( bool p_bool ) {
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type = BOOL ;
_data . _bool = p_bool ;
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}
/*
Variant : : Variant ( long unsigned int p_long ) {
type = INT ;
_data . _int = p_long ;
} ;
*/
Variant : : Variant ( signed int p_int ) {
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type = INT ;
_data . _int = p_int ;
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}
Variant : : Variant ( unsigned int p_int ) {
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type = INT ;
_data . _int = p_int ;
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}
# ifdef NEED_LONG_INT
Variant : : Variant ( signed long p_int ) {
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type = INT ;
_data . _int = p_int ;
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}
Variant : : Variant ( unsigned long p_int ) {
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type = INT ;
_data . _int = p_int ;
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}
# endif
Variant : : Variant ( int64_t p_int ) {
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type = INT ;
_data . _int = p_int ;
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}
Variant : : Variant ( uint64_t p_int ) {
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type = INT ;
_data . _int = p_int ;
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}
Variant : : Variant ( signed short p_short ) {
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type = INT ;
_data . _int = p_short ;
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}
Variant : : Variant ( unsigned short p_short ) {
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type = INT ;
_data . _int = p_short ;
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}
Variant : : Variant ( signed char p_char ) {
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type = INT ;
_data . _int = p_char ;
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}
Variant : : Variant ( unsigned char p_char ) {
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type = INT ;
_data . _int = p_char ;
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}
Variant : : Variant ( float p_float ) {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
type = FLOAT ;
_data . _float = p_float ;
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}
Variant : : Variant ( double p_double ) {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
type = FLOAT ;
_data . _float = p_double ;
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}
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Variant : : Variant ( const ObjectID & p_id ) {
type = INT ;
_data . _int = p_id ;
}
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Variant : : Variant ( const StringName & p_string ) {
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type = STRING_NAME ;
memnew_placement ( _data . _mem , StringName ( p_string ) ) ;
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}
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Variant : : Variant ( const String & p_string ) {
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type = STRING ;
memnew_placement ( _data . _mem , String ( p_string ) ) ;
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}
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Variant : : Variant ( const char * const p_cstring ) {
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type = STRING ;
memnew_placement ( _data . _mem , String ( ( const char * ) p_cstring ) ) ;
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}
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Variant : : Variant ( const CharType * p_wstring ) {
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type = STRING ;
memnew_placement ( _data . _mem , String ( p_wstring ) ) ;
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}
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Variant : : Variant ( const Vector3 & p_vector3 ) {
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type = VECTOR3 ;
memnew_placement ( _data . _mem , Vector3 ( p_vector3 ) ) ;
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}
2020-02-22 04:26:41 +01:00
Variant : : Variant ( const Vector3i & p_vector3i ) {
type = VECTOR3I ;
memnew_placement ( _data . _mem , Vector3i ( p_vector3i ) ) ;
}
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Variant : : Variant ( const Vector2 & p_vector2 ) {
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type = VECTOR2 ;
memnew_placement ( _data . _mem , Vector2 ( p_vector2 ) ) ;
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}
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Variant : : Variant ( const Vector2i & p_vector2i ) {
type = VECTOR2I ;
memnew_placement ( _data . _mem , Vector2i ( p_vector2i ) ) ;
}
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Variant : : Variant ( const Rect2 & p_rect2 ) {
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type = RECT2 ;
memnew_placement ( _data . _mem , Rect2 ( p_rect2 ) ) ;
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}
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Variant : : Variant ( const Rect2i & p_rect2i ) {
type = RECT2I ;
memnew_placement ( _data . _mem , Rect2i ( p_rect2i ) ) ;
}
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Variant : : Variant ( const Plane & p_plane ) {
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type = PLANE ;
memnew_placement ( _data . _mem , Plane ( p_plane ) ) ;
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}
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Variant : : Variant ( const : : AABB & p_aabb ) {
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type = AABB ;
_data . _aabb = memnew ( : : AABB ( p_aabb ) ) ;
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}
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Variant : : Variant ( const Basis & p_matrix ) {
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type = BASIS ;
_data . _basis = memnew ( Basis ( p_matrix ) ) ;
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}
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Variant : : Variant ( const Quat & p_quat ) {
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type = QUAT ;
memnew_placement ( _data . _mem , Quat ( p_quat ) ) ;
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}
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Variant : : Variant ( const Transform & p_transform ) {
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type = TRANSFORM ;
_data . _transform = memnew ( Transform ( p_transform ) ) ;
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}
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Variant : : Variant ( const Transform2D & p_transform ) {
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type = TRANSFORM2D ;
_data . _transform2d = memnew ( Transform2D ( p_transform ) ) ;
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}
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Variant : : Variant ( const Color & p_color ) {
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type = COLOR ;
memnew_placement ( _data . _mem , Color ( p_color ) ) ;
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}
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Variant : : Variant ( const NodePath & p_node_path ) {
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type = NODE_PATH ;
memnew_placement ( _data . _mem , NodePath ( p_node_path ) ) ;
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}
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Variant : : Variant ( const RID & p_rid ) {
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type = _RID ;
memnew_placement ( _data . _mem , RID ( p_rid ) ) ;
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}
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Variant : : Variant ( const Object * p_object ) {
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type = OBJECT ;
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memnew_placement ( _data . _mem , ObjData ) ;
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if ( p_object ) {
if ( p_object - > is_reference ( ) ) {
Reference * reference = const_cast < Reference * > ( static_cast < const Reference * > ( p_object ) ) ;
if ( ! reference - > init_ref ( ) ) {
_get_obj ( ) . obj = nullptr ;
_get_obj ( ) . id = ObjectID ( ) ;
return ;
}
}
_get_obj ( ) . obj = const_cast < Object * > ( p_object ) ;
_get_obj ( ) . id = p_object - > get_instance_id ( ) ;
} else {
_get_obj ( ) . obj = nullptr ;
_get_obj ( ) . id = ObjectID ( ) ;
}
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}
2020-02-19 20:27:19 +01:00
Variant : : Variant ( const Callable & p_callable ) {
type = CALLABLE ;
memnew_placement ( _data . _mem , Callable ( p_callable ) ) ;
}
Variant : : Variant ( const Signal & p_callable ) {
type = SIGNAL ;
memnew_placement ( _data . _mem , Signal ( p_callable ) ) ;
}
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Variant : : Variant ( const Dictionary & p_dictionary ) {
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type = DICTIONARY ;
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memnew_placement ( _data . _mem , Dictionary ( p_dictionary ) ) ;
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}
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Variant : : Variant ( const Array & p_array ) {
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type = ARRAY ;
memnew_placement ( _data . _mem , Array ( p_array ) ) ;
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}
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Variant : : Variant ( const Vector < Plane > & p_array ) {
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type = ARRAY ;
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Array * plane_array = memnew_placement ( _data . _mem , Array ) ;
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plane_array - > resize ( p_array . size ( ) ) ;
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for ( int i = 0 ; i < p_array . size ( ) ; i + + ) {
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plane_array - > operator [ ] ( i ) = Variant ( p_array [ i ] ) ;
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}
}
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Variant : : Variant ( const Vector < RID > & p_array ) {
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type = ARRAY ;
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Array * rid_array = memnew_placement ( _data . _mem , Array ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
rid_array - > resize ( p_array . size ( ) ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < p_array . size ( ) ; i + + ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
rid_array - > set ( i , Variant ( p_array [ i ] ) ) ;
2014-02-10 02:10:30 +01:00
}
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
Variant : : Variant ( const Vector < uint8_t > & p_byte_array ) {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
type = PACKED_BYTE_ARRAY ;
2020-02-23 22:01:26 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_data . packed_array = PackedArrayRef < uint8_t > : : create ( p_byte_array ) ;
}
Variant : : Variant ( const Vector < int32_t > & p_int32_array ) {
type = PACKED_INT32_ARRAY ;
_data . packed_array = PackedArrayRef < int32_t > : : create ( p_int32_array ) ;
}
Variant : : Variant ( const Vector < int64_t > & p_int64_array ) {
type = PACKED_INT64_ARRAY ;
_data . packed_array = PackedArrayRef < int64_t > : : create ( p_int64_array ) ;
2014-02-10 02:10:30 +01:00
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
Variant : : Variant ( const Vector < float > & p_float32_array ) {
type = PACKED_FLOAT32_ARRAY ;
_data . packed_array = PackedArrayRef < float > : : create ( p_float32_array ) ;
2014-02-10 02:10:30 +01:00
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
Variant : : Variant ( const Vector < double > & p_float64_array ) {
type = PACKED_FLOAT64_ARRAY ;
_data . packed_array = PackedArrayRef < double > : : create ( p_float64_array ) ;
2014-02-10 02:10:30 +01:00
}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
2020-02-17 22:06:54 +01:00
Variant : : Variant ( const Vector < String > & p_string_array ) {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
type = PACKED_STRING_ARRAY ;
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_data . packed_array = PackedArrayRef < String > : : create ( p_string_array ) ;
2014-02-10 02:10:30 +01:00
}
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Variant : : Variant ( const Vector < Vector3 > & p_vector3_array ) {
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type = PACKED_VECTOR3_ARRAY ;
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_data . packed_array = PackedArrayRef < Vector3 > : : create ( p_vector3_array ) ;
2014-02-10 02:10:30 +01:00
}
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Variant : : Variant ( const Vector < Vector2 > & p_vector2_array ) {
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2020-02-17 22:06:54 +01:00
type = PACKED_VECTOR2_ARRAY ;
2020-02-23 22:01:26 +01:00
_data . packed_array = PackedArrayRef < Vector2 > : : create ( p_vector2_array ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-17 22:06:54 +01:00
Variant : : Variant ( const Vector < Color > & p_color_array ) {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
type = PACKED_COLOR_ARRAY ;
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_data . packed_array = PackedArrayRef < Color > : : create ( p_color_array ) ;
2014-02-10 02:10:30 +01:00
}
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Variant : : Variant ( const Vector < Face3 > & p_face_array ) {
2014-02-10 02:10:30 +01:00
2020-02-17 22:06:54 +01:00
Vector < Vector3 > vertices ;
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int face_count = p_face_array . size ( ) ;
vertices . resize ( face_count * 3 ) ;
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if ( face_count ) {
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const Face3 * r = p_face_array . ptr ( ) ;
Vector3 * w = vertices . ptrw ( ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < face_count ; i + + ) {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
for ( int j = 0 ; j < 3 ; j + + )
w [ i * 3 + j ] = r [ i ] . vertex [ j ] ;
2014-02-10 02:10:30 +01:00
}
}
type = NIL ;
* this = vertices ;
}
/* helpers */
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Variant : : Variant ( const Vector < Variant > & p_array ) {
type = NIL ;
2020-02-17 22:06:54 +01:00
Array arr ;
arr . resize ( p_array . size ( ) ) ;
for ( int i = 0 ; i < p_array . size ( ) ; i + + ) {
arr [ i ] = p_array [ i ] ;
2014-02-10 02:10:30 +01:00
}
2020-02-17 22:06:54 +01:00
* this = arr ;
2014-02-10 02:10:30 +01:00
}
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Variant : : Variant ( const Vector < StringName > & p_array ) {
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type = NIL ;
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Vector < String > v ;
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int len = p_array . size ( ) ;
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v . resize ( len ) ;
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for ( int i = 0 ; i < len ; i + + )
v . set ( i , p_array [ i ] ) ;
* this = v ;
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}
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void Variant : : operator = ( const Variant & p_variant ) {
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if ( unlikely ( this = = & p_variant ) )
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return ;
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if ( unlikely ( type ! = p_variant . type ) ) {
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reference ( p_variant ) ;
return ;
}
switch ( p_variant . type ) {
case NIL : {
// none
} break ;
// atomic types
case BOOL : {
_data . _bool = p_variant . _data . _bool ;
} break ;
case INT : {
_data . _int = p_variant . _data . _int ;
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case FLOAT : {
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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_data . _float = p_variant . _data . _float ;
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} break ;
case STRING : {
* reinterpret_cast < String * > ( _data . _mem ) = * reinterpret_cast < const String * > ( p_variant . _data . _mem ) ;
} break ;
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// math types
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case VECTOR2 : {
* reinterpret_cast < Vector2 * > ( _data . _mem ) = * reinterpret_cast < const Vector2 * > ( p_variant . _data . _mem ) ;
} break ;
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case VECTOR2I : {
* reinterpret_cast < Vector2i * > ( _data . _mem ) = * reinterpret_cast < const Vector2i * > ( p_variant . _data . _mem ) ;
} break ;
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case RECT2 : {
* reinterpret_cast < Rect2 * > ( _data . _mem ) = * reinterpret_cast < const Rect2 * > ( p_variant . _data . _mem ) ;
} break ;
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case RECT2I : {
* reinterpret_cast < Rect2i * > ( _data . _mem ) = * reinterpret_cast < const Rect2i * > ( p_variant . _data . _mem ) ;
} break ;
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case TRANSFORM2D : {
* _data . _transform2d = * ( p_variant . _data . _transform2d ) ;
} break ;
case VECTOR3 : {
* reinterpret_cast < Vector3 * > ( _data . _mem ) = * reinterpret_cast < const Vector3 * > ( p_variant . _data . _mem ) ;
} break ;
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case VECTOR3I : {
* reinterpret_cast < Vector3i * > ( _data . _mem ) = * reinterpret_cast < const Vector3i * > ( p_variant . _data . _mem ) ;
} break ;
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case PLANE : {
* reinterpret_cast < Plane * > ( _data . _mem ) = * reinterpret_cast < const Plane * > ( p_variant . _data . _mem ) ;
} break ;
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case AABB : {
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* _data . _aabb = * ( p_variant . _data . _aabb ) ;
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} break ;
case QUAT : {
* reinterpret_cast < Quat * > ( _data . _mem ) = * reinterpret_cast < const Quat * > ( p_variant . _data . _mem ) ;
} break ;
case BASIS : {
* _data . _basis = * ( p_variant . _data . _basis ) ;
} break ;
case TRANSFORM : {
* _data . _transform = * ( p_variant . _data . _transform ) ;
} break ;
// misc types
case COLOR : {
* reinterpret_cast < Color * > ( _data . _mem ) = * reinterpret_cast < const Color * > ( p_variant . _data . _mem ) ;
} break ;
case _RID : {
* reinterpret_cast < RID * > ( _data . _mem ) = * reinterpret_cast < const RID * > ( p_variant . _data . _mem ) ;
} break ;
case OBJECT : {
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if ( _get_obj ( ) . id . is_reference ( ) ) {
//we are safe that there is a reference here
Reference * reference = static_cast < Reference * > ( _get_obj ( ) . obj ) ;
if ( reference - > unreference ( ) ) {
memdelete ( reference ) ;
}
}
if ( p_variant . _get_obj ( ) . obj & & p_variant . _get_obj ( ) . id . is_reference ( ) ) {
Reference * reference = static_cast < Reference * > ( p_variant . _get_obj ( ) . obj ) ;
if ( ! reference - > reference ( ) ) {
_get_obj ( ) . obj = nullptr ;
_get_obj ( ) . id = ObjectID ( ) ;
break ;
}
}
_get_obj ( ) . obj = const_cast < Object * > ( p_variant . _get_obj ( ) . obj ) ;
_get_obj ( ) . id = p_variant . _get_obj ( ) . id ;
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} break ;
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case CALLABLE : {
* reinterpret_cast < Callable * > ( _data . _mem ) = * reinterpret_cast < const Callable * > ( p_variant . _data . _mem ) ;
} break ;
case SIGNAL : {
* reinterpret_cast < Signal * > ( _data . _mem ) = * reinterpret_cast < const Signal * > ( p_variant . _data . _mem ) ;
} break ;
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case STRING_NAME : {
* reinterpret_cast < StringName * > ( _data . _mem ) = * reinterpret_cast < const StringName * > ( p_variant . _data . _mem ) ;
} break ;
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case NODE_PATH : {
* reinterpret_cast < NodePath * > ( _data . _mem ) = * reinterpret_cast < const NodePath * > ( p_variant . _data . _mem ) ;
} break ;
case DICTIONARY : {
* reinterpret_cast < Dictionary * > ( _data . _mem ) = * reinterpret_cast < const Dictionary * > ( p_variant . _data . _mem ) ;
} break ;
case ARRAY : {
* reinterpret_cast < Array * > ( _data . _mem ) = * reinterpret_cast < const Array * > ( p_variant . _data . _mem ) ;
} break ;
// arrays
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case PACKED_BYTE_ARRAY : {
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_data . packed_array = PackedArrayRef < uint8_t > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
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} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case PACKED_INT32_ARRAY : {
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_data . packed_array = PackedArrayRef < int32_t > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
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} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case PACKED_INT64_ARRAY : {
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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_data . packed_array = PackedArrayRef < int64_t > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
} break ;
case PACKED_FLOAT32_ARRAY : {
_data . packed_array = PackedArrayRef < float > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
} break ;
case PACKED_FLOAT64_ARRAY : {
_data . packed_array = PackedArrayRef < double > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
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} break ;
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case PACKED_STRING_ARRAY : {
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_data . packed_array = PackedArrayRef < String > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
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} break ;
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case PACKED_VECTOR2_ARRAY : {
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_data . packed_array = PackedArrayRef < Vector2 > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
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} break ;
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case PACKED_VECTOR3_ARRAY : {
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_data . packed_array = PackedArrayRef < Vector3 > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
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} break ;
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case PACKED_COLOR_ARRAY : {
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_data . packed_array = PackedArrayRef < Color > : : reference_from ( _data . packed_array , p_variant . _data . packed_array ) ;
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} break ;
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default : {
}
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}
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}
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Variant : : Variant ( const IP_Address & p_address ) {
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type = STRING ;
memnew_placement ( _data . _mem , String ( p_address ) ) ;
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}
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Variant : : Variant ( const Variant & p_variant ) {
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type = NIL ;
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reference ( p_variant ) ;
}
/*
Variant : : ~ Variant ( ) {
clear ( ) ;
} */
uint32_t Variant : : hash ( ) const {
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switch ( type ) {
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case NIL : {
return 0 ;
} break ;
case BOOL : {
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return _data . _bool ? 1 : 0 ;
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} break ;
case INT : {
return _data . _int ;
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case FLOAT : {
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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return hash_djb2_one_float ( _data . _float ) ;
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} break ;
case STRING : {
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return reinterpret_cast < const String * > ( _data . _mem ) - > hash ( ) ;
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} break ;
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// math types
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case VECTOR2 : {
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uint32_t hash = hash_djb2_one_float ( reinterpret_cast < const Vector2 * > ( _data . _mem ) - > x ) ;
return hash_djb2_one_float ( reinterpret_cast < const Vector2 * > ( _data . _mem ) - > y , hash ) ;
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} break ;
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case VECTOR2I : {
uint32_t hash = hash_djb2_one_32 ( reinterpret_cast < const Vector2i * > ( _data . _mem ) - > x ) ;
return hash_djb2_one_32 ( reinterpret_cast < const Vector2i * > ( _data . _mem ) - > y , hash ) ;
} break ;
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case RECT2 : {
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uint32_t hash = hash_djb2_one_float ( reinterpret_cast < const Rect2 * > ( _data . _mem ) - > position . x ) ;
hash = hash_djb2_one_float ( reinterpret_cast < const Rect2 * > ( _data . _mem ) - > position . y , hash ) ;
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hash = hash_djb2_one_float ( reinterpret_cast < const Rect2 * > ( _data . _mem ) - > size . x , hash ) ;
return hash_djb2_one_float ( reinterpret_cast < const Rect2 * > ( _data . _mem ) - > size . y , hash ) ;
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} break ;
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case RECT2I : {
uint32_t hash = hash_djb2_one_32 ( reinterpret_cast < const Rect2i * > ( _data . _mem ) - > position . x ) ;
hash = hash_djb2_one_32 ( reinterpret_cast < const Rect2i * > ( _data . _mem ) - > position . y , hash ) ;
hash = hash_djb2_one_32 ( reinterpret_cast < const Rect2i * > ( _data . _mem ) - > size . x , hash ) ;
return hash_djb2_one_32 ( reinterpret_cast < const Rect2i * > ( _data . _mem ) - > size . y , hash ) ;
} break ;
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case TRANSFORM2D : {
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uint32_t hash = 5831 ;
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for ( int i = 0 ; i < 3 ; i + + ) {
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for ( int j = 0 ; j < 2 ; j + + ) {
hash = hash_djb2_one_float ( _data . _transform2d - > elements [ i ] [ j ] , hash ) ;
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}
}
return hash ;
} break ;
case VECTOR3 : {
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uint32_t hash = hash_djb2_one_float ( reinterpret_cast < const Vector3 * > ( _data . _mem ) - > x ) ;
hash = hash_djb2_one_float ( reinterpret_cast < const Vector3 * > ( _data . _mem ) - > y , hash ) ;
return hash_djb2_one_float ( reinterpret_cast < const Vector3 * > ( _data . _mem ) - > z , hash ) ;
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} break ;
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case VECTOR3I : {
uint32_t hash = hash_djb2_one_32 ( reinterpret_cast < const Vector3i * > ( _data . _mem ) - > x ) ;
hash = hash_djb2_one_32 ( reinterpret_cast < const Vector3i * > ( _data . _mem ) - > y , hash ) ;
return hash_djb2_one_32 ( reinterpret_cast < const Vector3i * > ( _data . _mem ) - > z , hash ) ;
} break ;
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case PLANE : {
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uint32_t hash = hash_djb2_one_float ( reinterpret_cast < const Plane * > ( _data . _mem ) - > normal . x ) ;
hash = hash_djb2_one_float ( reinterpret_cast < const Plane * > ( _data . _mem ) - > normal . y , hash ) ;
hash = hash_djb2_one_float ( reinterpret_cast < const Plane * > ( _data . _mem ) - > normal . z , hash ) ;
return hash_djb2_one_float ( reinterpret_cast < const Plane * > ( _data . _mem ) - > d , hash ) ;
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} break ;
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/*
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case QUAT : {
} break ; */
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case AABB : {
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uint32_t hash = 5831 ;
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for ( int i = 0 ; i < 3 ; i + + ) {
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hash = hash_djb2_one_float ( _data . _aabb - > position [ i ] , hash ) ;
hash = hash_djb2_one_float ( _data . _aabb - > size [ i ] , hash ) ;
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}
return hash ;
} break ;
case QUAT : {
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uint32_t hash = hash_djb2_one_float ( reinterpret_cast < const Quat * > ( _data . _mem ) - > x ) ;
hash = hash_djb2_one_float ( reinterpret_cast < const Quat * > ( _data . _mem ) - > y , hash ) ;
hash = hash_djb2_one_float ( reinterpret_cast < const Quat * > ( _data . _mem ) - > z , hash ) ;
return hash_djb2_one_float ( reinterpret_cast < const Quat * > ( _data . _mem ) - > w , hash ) ;
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} break ;
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case BASIS : {
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uint32_t hash = 5831 ;
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for ( int i = 0 ; i < 3 ; i + + ) {
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for ( int j = 0 ; j < 3 ; j + + ) {
hash = hash_djb2_one_float ( _data . _basis - > elements [ i ] [ j ] , hash ) ;
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}
}
return hash ;
} break ;
case TRANSFORM : {
uint32_t hash = 5831 ;
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for ( int i = 0 ; i < 3 ; i + + ) {
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for ( int j = 0 ; j < 3 ; j + + ) {
hash = hash_djb2_one_float ( _data . _transform - > basis . elements [ i ] [ j ] , hash ) ;
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}
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hash = hash_djb2_one_float ( _data . _transform - > origin [ i ] , hash ) ;
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}
return hash ;
} break ;
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// misc types
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case COLOR : {
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uint32_t hash = hash_djb2_one_float ( reinterpret_cast < const Color * > ( _data . _mem ) - > r ) ;
hash = hash_djb2_one_float ( reinterpret_cast < const Color * > ( _data . _mem ) - > g , hash ) ;
hash = hash_djb2_one_float ( reinterpret_cast < const Color * > ( _data . _mem ) - > b , hash ) ;
return hash_djb2_one_float ( reinterpret_cast < const Color * > ( _data . _mem ) - > a , hash ) ;
2014-02-10 02:10:30 +01:00
} break ;
case _RID : {
2017-03-05 16:44:50 +01:00
return hash_djb2_one_64 ( reinterpret_cast < const RID * > ( _data . _mem ) - > get_id ( ) ) ;
2014-02-10 02:10:30 +01:00
} break ;
case OBJECT : {
return hash_djb2_one_64 ( make_uint64_t ( _get_obj ( ) . obj ) ) ;
} break ;
2020-02-20 22:58:05 +01:00
case STRING_NAME : {
return reinterpret_cast < const StringName * > ( _data . _mem ) - > hash ( ) ;
} break ;
2014-02-10 02:10:30 +01:00
case NODE_PATH : {
2017-03-05 16:44:50 +01:00
return reinterpret_cast < const NodePath * > ( _data . _mem ) - > hash ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case DICTIONARY : {
2017-03-05 16:44:50 +01:00
return reinterpret_cast < const Dictionary * > ( _data . _mem ) - > hash ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-02-19 20:27:19 +01:00
case CALLABLE : {
return reinterpret_cast < const Callable * > ( _data . _mem ) - > hash ( ) ;
} break ;
case SIGNAL : {
const Signal & s = * reinterpret_cast < const Signal * > ( _data . _mem ) ;
uint32_t hash = s . get_name ( ) . hash ( ) ;
return hash_djb2_one_64 ( s . get_object_id ( ) , hash ) ;
} break ;
2014-02-10 02:10:30 +01:00
case ARRAY : {
2017-03-05 16:44:50 +01:00
const Array & arr = * reinterpret_cast < const Array * > ( _data . _mem ) ;
2014-02-10 02:10:30 +01:00
return arr . hash ( ) ;
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_BYTE_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
const Vector < uint8_t > & arr = PackedArrayRef < uint8_t > : : get_array ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
int len = arr . size ( ) ;
2019-01-30 02:12:41 +01:00
if ( likely ( len ) ) {
2020-02-17 22:06:54 +01:00
const uint8_t * r = arr . ptr ( ) ;
2019-01-30 02:12:41 +01:00
return hash_djb2_buffer ( ( uint8_t * ) & r [ 0 ] , len ) ;
} else {
return hash_djb2_one_64 ( 0 ) ;
}
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_INT32_ARRAY : {
2014-02-10 02:10:30 +01:00
2020-02-23 22:01:26 +01:00
const Vector < int32_t > & arr = PackedArrayRef < int32_t > : : get_array ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
int len = arr . size ( ) ;
2019-01-30 02:12:41 +01:00
if ( likely ( len ) ) {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
const int32_t * r = arr . ptr ( ) ;
return hash_djb2_buffer ( ( uint8_t * ) & r [ 0 ] , len * sizeof ( int32_t ) ) ;
} else {
return hash_djb2_one_64 ( 0 ) ;
}
} break ;
case PACKED_INT64_ARRAY : {
const Vector < int64_t > & arr = PackedArrayRef < int64_t > : : get_array ( _data . packed_array ) ;
int len = arr . size ( ) ;
if ( likely ( len ) ) {
const int64_t * r = arr . ptr ( ) ;
return hash_djb2_buffer ( ( uint8_t * ) & r [ 0 ] , len * sizeof ( int64_t ) ) ;
2019-01-30 02:12:41 +01:00
} else {
return hash_djb2_one_64 ( 0 ) ;
}
2014-02-10 02:10:30 +01:00
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case PACKED_FLOAT32_ARRAY : {
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
const Vector < float > & arr = PackedArrayRef < float > : : get_array ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
int len = arr . size ( ) ;
2019-01-30 02:12:41 +01:00
if ( likely ( len ) ) {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
const float * r = arr . ptr ( ) ;
return hash_djb2_buffer ( ( uint8_t * ) & r [ 0 ] , len * sizeof ( float ) ) ;
} else {
return hash_djb2_one_float ( 0.0 ) ;
}
} break ;
case PACKED_FLOAT64_ARRAY : {
const Vector < double > & arr = PackedArrayRef < double > : : get_array ( _data . packed_array ) ;
int len = arr . size ( ) ;
if ( likely ( len ) ) {
const double * r = arr . ptr ( ) ;
return hash_djb2_buffer ( ( uint8_t * ) & r [ 0 ] , len * sizeof ( double ) ) ;
2019-01-30 02:12:41 +01:00
} else {
return hash_djb2_one_float ( 0.0 ) ;
}
2014-02-10 02:10:30 +01:00
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_STRING_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
uint32_t hash = 5831 ;
2020-02-23 22:01:26 +01:00
const Vector < String > & arr = PackedArrayRef < String > : : get_array ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
int len = arr . size ( ) ;
2019-01-30 02:12:41 +01:00
if ( likely ( len ) ) {
2020-02-17 22:06:54 +01:00
const String * r = arr . ptr ( ) ;
2019-01-30 02:12:41 +01:00
for ( int i = 0 ; i < len ; i + + ) {
hash = hash_djb2_one_32 ( r [ i ] . hash ( ) , hash ) ;
}
2014-02-10 02:10:30 +01:00
}
return hash ;
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR2_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
uint32_t hash = 5831 ;
2020-02-23 22:01:26 +01:00
const Vector < Vector2 > & arr = PackedArrayRef < Vector2 > : : get_array ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
int len = arr . size ( ) ;
2019-01-30 02:12:41 +01:00
if ( likely ( len ) ) {
2020-02-17 22:06:54 +01:00
const Vector2 * r = arr . ptr ( ) ;
2019-01-30 02:12:41 +01:00
for ( int i = 0 ; i < len ; i + + ) {
hash = hash_djb2_one_float ( r [ i ] . x , hash ) ;
hash = hash_djb2_one_float ( r [ i ] . y , hash ) ;
}
2014-02-10 02:10:30 +01:00
}
return hash ;
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR3_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
uint32_t hash = 5831 ;
2020-02-23 22:01:26 +01:00
const Vector < Vector3 > & arr = PackedArrayRef < Vector3 > : : get_array ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
int len = arr . size ( ) ;
2019-01-30 02:12:41 +01:00
if ( likely ( len ) ) {
2020-02-17 22:06:54 +01:00
const Vector3 * r = arr . ptr ( ) ;
2019-01-30 02:12:41 +01:00
for ( int i = 0 ; i < len ; i + + ) {
hash = hash_djb2_one_float ( r [ i ] . x , hash ) ;
hash = hash_djb2_one_float ( r [ i ] . y , hash ) ;
hash = hash_djb2_one_float ( r [ i ] . z , hash ) ;
}
2014-02-10 02:10:30 +01:00
}
return hash ;
} break ;
2020-02-17 22:06:54 +01:00
case PACKED_COLOR_ARRAY : {
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
uint32_t hash = 5831 ;
2020-02-23 22:01:26 +01:00
const Vector < Color > & arr = PackedArrayRef < Color > : : get_array ( _data . packed_array ) ;
2014-02-10 02:10:30 +01:00
int len = arr . size ( ) ;
2019-01-30 02:12:41 +01:00
if ( likely ( len ) ) {
2020-02-17 22:06:54 +01:00
const Color * r = arr . ptr ( ) ;
2019-01-30 02:12:41 +01:00
for ( int i = 0 ; i < len ; i + + ) {
hash = hash_djb2_one_float ( r [ i ] . r , hash ) ;
hash = hash_djb2_one_float ( r [ i ] . g , hash ) ;
hash = hash_djb2_one_float ( r [ i ] . b , hash ) ;
hash = hash_djb2_one_float ( r [ i ] . a , hash ) ;
}
2014-02-10 02:10:30 +01:00
}
return hash ;
} break ;
2019-04-09 17:08:36 +02:00
default : {
}
2017-03-05 16:44:50 +01:00
}
2014-02-10 02:10:30 +01:00
return 0 ;
}
2017-03-05 16:44:50 +01:00
# define hash_compare_scalar(p_lhs, p_rhs) \
2017-04-14 11:28:51 +02:00
( ( p_lhs ) = = ( p_rhs ) ) | | ( Math : : is_nan ( p_lhs ) & & Math : : is_nan ( p_rhs ) )
2017-02-15 14:41:16 +01:00
2017-03-05 16:44:50 +01:00
# define hash_compare_vector2(p_lhs, p_rhs) \
2017-02-15 14:41:16 +01:00
( hash_compare_scalar ( ( p_lhs ) . x , ( p_rhs ) . x ) ) & & \
2017-03-05 16:44:50 +01:00
( hash_compare_scalar ( ( p_lhs ) . y , ( p_rhs ) . y ) )
# define hash_compare_vector3(p_lhs, p_rhs) \
( hash_compare_scalar ( ( p_lhs ) . x , ( p_rhs ) . x ) ) & & \
( hash_compare_scalar ( ( p_lhs ) . y , ( p_rhs ) . y ) ) & & \
( hash_compare_scalar ( ( p_lhs ) . z , ( p_rhs ) . z ) )
# define hash_compare_quat(p_lhs, p_rhs) \
( hash_compare_scalar ( ( p_lhs ) . x , ( p_rhs ) . x ) ) & & \
( hash_compare_scalar ( ( p_lhs ) . y , ( p_rhs ) . y ) ) & & \
( hash_compare_scalar ( ( p_lhs ) . z , ( p_rhs ) . z ) ) & & \
( hash_compare_scalar ( ( p_lhs ) . w , ( p_rhs ) . w ) )
# define hash_compare_color(p_lhs, p_rhs) \
( hash_compare_scalar ( ( p_lhs ) . r , ( p_rhs ) . r ) ) & & \
( hash_compare_scalar ( ( p_lhs ) . g , ( p_rhs ) . g ) ) & & \
( hash_compare_scalar ( ( p_lhs ) . b , ( p_rhs ) . b ) ) & & \
( hash_compare_scalar ( ( p_lhs ) . a , ( p_rhs ) . a ) )
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
# define hash_compare_packed_array(p_lhs, p_rhs, p_type, p_compare_func) \
const Vector < p_type > & l = PackedArrayRef < p_type > : : get_array ( p_lhs ) ; \
const Vector < p_type > & r = PackedArrayRef < p_type > : : get_array ( p_rhs ) ; \
\
if ( l . size ( ) ! = r . size ( ) ) \
return false ; \
\
const p_type * lr = l . ptr ( ) ; \
const p_type * rr = r . ptr ( ) ; \
\
for ( int i = 0 ; i < l . size ( ) ; + + i ) { \
if ( ! p_compare_func ( ( lr [ i ] ) , ( rr [ i ] ) ) ) \
return false ; \
} \
\
2017-03-05 16:44:50 +01:00
return true
bool Variant : : hash_compare ( const Variant & p_variant ) const {
2017-02-15 14:41:16 +01:00
if ( type ! = p_variant . type )
return false ;
2017-03-05 16:44:50 +01:00
switch ( type ) {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case FLOAT : {
return hash_compare_scalar ( _data . _float , p_variant . _data . _float ) ;
2017-02-15 14:41:16 +01:00
} break ;
case VECTOR2 : {
2017-03-05 16:44:50 +01:00
const Vector2 * l = reinterpret_cast < const Vector2 * > ( _data . _mem ) ;
const Vector2 * r = reinterpret_cast < const Vector2 * > ( p_variant . _data . _mem ) ;
2017-02-15 14:41:16 +01:00
return hash_compare_vector2 ( * l , * r ) ;
} break ;
2020-02-22 04:26:41 +01:00
case VECTOR2I : {
const Vector2i * l = reinterpret_cast < const Vector2i * > ( _data . _mem ) ;
const Vector2i * r = reinterpret_cast < const Vector2i * > ( p_variant . _data . _mem ) ;
return * l = = * r ;
} break ;
2017-02-15 14:41:16 +01:00
case RECT2 : {
2017-03-05 16:44:50 +01:00
const Rect2 * l = reinterpret_cast < const Rect2 * > ( _data . _mem ) ;
const Rect2 * r = reinterpret_cast < const Rect2 * > ( p_variant . _data . _mem ) ;
2017-02-15 14:41:16 +01:00
2017-06-04 00:25:13 +02:00
return ( hash_compare_vector2 ( l - > position , r - > position ) ) & &
2017-03-05 16:44:50 +01:00
( hash_compare_vector2 ( l - > size , r - > size ) ) ;
2017-02-15 14:41:16 +01:00
} break ;
2020-02-22 04:26:41 +01:00
case RECT2I : {
const Rect2i * l = reinterpret_cast < const Rect2i * > ( _data . _mem ) ;
const Rect2i * r = reinterpret_cast < const Rect2i * > ( p_variant . _data . _mem ) ;
return * l = = * r ;
} break ;
2017-02-15 14:41:16 +01:00
case TRANSFORM2D : {
2017-03-05 16:44:50 +01:00
Transform2D * l = _data . _transform2d ;
Transform2D * r = p_variant . _data . _transform2d ;
2017-02-15 14:41:16 +01:00
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < 3 ; i + + ) {
if ( ! ( hash_compare_vector2 ( l - > elements [ i ] , r - > elements [ i ] ) ) )
2017-02-15 14:41:16 +01:00
return false ;
}
return true ;
} break ;
case VECTOR3 : {
2017-03-05 16:44:50 +01:00
const Vector3 * l = reinterpret_cast < const Vector3 * > ( _data . _mem ) ;
const Vector3 * r = reinterpret_cast < const Vector3 * > ( p_variant . _data . _mem ) ;
2017-02-15 14:41:16 +01:00
return hash_compare_vector3 ( * l , * r ) ;
} break ;
2020-02-22 04:26:41 +01:00
case VECTOR3I : {
const Vector3i * l = reinterpret_cast < const Vector3i * > ( _data . _mem ) ;
const Vector3i * r = reinterpret_cast < const Vector3i * > ( p_variant . _data . _mem ) ;
return * l = = * r ;
} break ;
2017-02-15 14:41:16 +01:00
case PLANE : {
2017-03-05 16:44:50 +01:00
const Plane * l = reinterpret_cast < const Plane * > ( _data . _mem ) ;
const Plane * r = reinterpret_cast < const Plane * > ( p_variant . _data . _mem ) ;
2017-02-15 14:41:16 +01:00
return ( hash_compare_vector3 ( l - > normal , r - > normal ) ) & &
2017-03-05 16:44:50 +01:00
( hash_compare_scalar ( l - > d , r - > d ) ) ;
2017-02-15 14:41:16 +01:00
} break ;
2017-11-17 03:09:00 +01:00
case AABB : {
const : : AABB * l = _data . _aabb ;
const : : AABB * r = p_variant . _data . _aabb ;
2017-02-15 14:41:16 +01:00
2017-06-06 20:33:51 +02:00
return ( hash_compare_vector3 ( l - > position , r - > position ) & &
2017-02-15 14:41:16 +01:00
( hash_compare_vector3 ( l - > size , r - > size ) ) ) ;
} break ;
case QUAT : {
2017-03-05 16:44:50 +01:00
const Quat * l = reinterpret_cast < const Quat * > ( _data . _mem ) ;
const Quat * r = reinterpret_cast < const Quat * > ( p_variant . _data . _mem ) ;
2017-02-15 14:41:16 +01:00
return hash_compare_quat ( * l , * r ) ;
} break ;
case BASIS : {
2017-03-05 16:44:50 +01:00
const Basis * l = _data . _basis ;
const Basis * r = p_variant . _data . _basis ;
2017-02-15 14:41:16 +01:00
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < 3 ; i + + ) {
if ( ! ( hash_compare_vector3 ( l - > elements [ i ] , r - > elements [ i ] ) ) )
2017-02-15 14:41:16 +01:00
return false ;
}
return true ;
} break ;
case TRANSFORM : {
2017-03-05 16:44:50 +01:00
const Transform * l = _data . _transform ;
const Transform * r = p_variant . _data . _transform ;
2017-02-15 14:41:16 +01:00
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < 3 ; i + + ) {
if ( ! ( hash_compare_vector3 ( l - > basis . elements [ i ] , r - > basis . elements [ i ] ) ) )
2017-02-15 14:41:16 +01:00
return false ;
}
return hash_compare_vector3 ( l - > origin , r - > origin ) ;
} break ;
case COLOR : {
2017-03-05 16:44:50 +01:00
const Color * l = reinterpret_cast < const Color * > ( _data . _mem ) ;
const Color * r = reinterpret_cast < const Color * > ( p_variant . _data . _mem ) ;
2017-02-15 14:41:16 +01:00
return hash_compare_color ( * l , * r ) ;
} break ;
case ARRAY : {
2017-03-05 16:44:50 +01:00
const Array & l = * ( reinterpret_cast < const Array * > ( _data . _mem ) ) ;
const Array & r = * ( reinterpret_cast < const Array * > ( p_variant . _data . _mem ) ) ;
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if ( l . size ( ) ! = r . size ( ) )
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return false ;
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for ( int i = 0 ; i < l . size ( ) ; + + i ) {
if ( ! l [ i ] . hash_compare ( r [ i ] ) )
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return false ;
}
return true ;
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
// This is for floating point comparisons only.
case PACKED_FLOAT32_ARRAY : {
hash_compare_packed_array ( _data . packed_array , p_variant . _data . packed_array , float , hash_compare_scalar ) ;
} break ;
case PACKED_FLOAT64_ARRAY : {
hash_compare_packed_array ( _data . packed_array , p_variant . _data . packed_array , double , hash_compare_scalar ) ;
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} break ;
2020-02-17 22:06:54 +01:00
case PACKED_VECTOR2_ARRAY : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
hash_compare_packed_array ( _data . packed_array , p_variant . _data . packed_array , Vector2 , hash_compare_vector2 ) ;
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} break ;
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case PACKED_VECTOR3_ARRAY : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
hash_compare_packed_array ( _data . packed_array , p_variant . _data . packed_array , Vector3 , hash_compare_vector3 ) ;
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} break ;
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case PACKED_COLOR_ARRAY : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
hash_compare_packed_array ( _data . packed_array , p_variant . _data . packed_array , Color , hash_compare_color ) ;
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} break ;
default :
bool v ;
Variant r ;
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evaluate ( OP_EQUAL , * this , p_variant , r , v ) ;
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return r ;
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}
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return false ;
}
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bool Variant : : is_ref ( ) const {
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return type = = OBJECT & & _get_obj ( ) . id . is_reference ( ) ;
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}
Vector < Variant > varray ( ) {
return Vector < Variant > ( ) ;
}
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Vector < Variant > varray ( const Variant & p_arg1 ) {
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Vector < Variant > v ;
v . push_back ( p_arg1 ) ;
return v ;
}
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Vector < Variant > varray ( const Variant & p_arg1 , const Variant & p_arg2 ) {
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Vector < Variant > v ;
v . push_back ( p_arg1 ) ;
v . push_back ( p_arg2 ) ;
return v ;
}
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Vector < Variant > varray ( const Variant & p_arg1 , const Variant & p_arg2 , const Variant & p_arg3 ) {
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Vector < Variant > v ;
v . push_back ( p_arg1 ) ;
v . push_back ( p_arg2 ) ;
v . push_back ( p_arg3 ) ;
return v ;
}
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Vector < Variant > varray ( const Variant & p_arg1 , const Variant & p_arg2 , const Variant & p_arg3 , const Variant & p_arg4 ) {
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Vector < Variant > v ;
v . push_back ( p_arg1 ) ;
v . push_back ( p_arg2 ) ;
v . push_back ( p_arg3 ) ;
v . push_back ( p_arg4 ) ;
return v ;
}
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Vector < Variant > varray ( const Variant & p_arg1 , const Variant & p_arg2 , const Variant & p_arg3 , const Variant & p_arg4 , const Variant & p_arg5 ) {
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Vector < Variant > v ;
v . push_back ( p_arg1 ) ;
v . push_back ( p_arg2 ) ;
v . push_back ( p_arg3 ) ;
v . push_back ( p_arg4 ) ;
v . push_back ( p_arg5 ) ;
return v ;
}
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void Variant : : static_assign ( const Variant & p_variant ) {
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}
bool Variant : : is_shared ( ) const {
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switch ( type ) {
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case OBJECT : return true ;
case ARRAY : return true ;
case DICTIONARY : return true ;
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default : {
}
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}
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return false ;
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}
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Variant Variant : : call ( const StringName & p_method , VARIANT_ARG_DECLARE ) {
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VARIANT_ARGPTRS ;
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int argc = 0 ;
for ( int i = 0 ; i < VARIANT_ARG_MAX ; i + + ) {
if ( argptr [ i ] - > get_type ( ) = = Variant : : NIL )
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break ;
argc + + ;
}
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Callable : : CallError error ;
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Variant ret = call ( p_method , argptr , argc , error ) ;
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switch ( error . error ) {
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case Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT : {
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String err = " Invalid type for argument # " + itos ( error . argument ) + " , expected ' " + Variant : : get_type_name ( Variant : : Type ( error . expected ) ) + " '. " ;
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ERR_PRINT ( err . utf8 ( ) . get_data ( ) ) ;
} break ;
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case Callable : : CallError : : CALL_ERROR_INVALID_METHOD : {
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String err = " Invalid method ' " + p_method + " ' for type ' " + Variant : : get_type_name ( type ) + " '. " ;
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ERR_PRINT ( err . utf8 ( ) . get_data ( ) ) ;
} break ;
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case Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS : {
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String err = " Too many arguments for method ' " + p_method + " ' " ;
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ERR_PRINT ( err . utf8 ( ) . get_data ( ) ) ;
} break ;
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default : {
}
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}
return ret ;
}
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void Variant : : construct_from_string ( const String & p_string , Variant & r_value , ObjectConstruct p_obj_construct , void * p_construct_ud ) {
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r_value = Variant ( ) ;
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}
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2015-12-31 04:54:00 +01:00
String Variant : : get_construct_string ( ) const {
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2015-12-31 04:54:00 +01:00
String vars ;
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VariantWriter : : write_to_string ( * this , vars ) ;
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return vars ;
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}
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String Variant : : get_call_error_text ( Object * p_base , const StringName & p_method , const Variant * * p_argptrs , int p_argcount , const Callable : : CallError & ce ) {
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String err_text ;
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if ( ce . error = = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ) {
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int errorarg = ce . argument ;
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if ( p_argptrs ) {
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err_text = " Cannot convert argument " + itos ( errorarg + 1 ) + " from " + Variant : : get_type_name ( p_argptrs [ errorarg ] - > get_type ( ) ) + " to " + Variant : : get_type_name ( Variant : : Type ( ce . expected ) ) + " . " ;
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} else {
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err_text = " Cannot convert argument " + itos ( errorarg + 1 ) + " from [missing argptr, type unknown] to " + Variant : : get_type_name ( Variant : : Type ( ce . expected ) ) + " . " ;
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}
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} else if ( ce . error = = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ) {
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err_text = " Method expected " + itos ( ce . argument ) + " arguments, but called with " + itos ( p_argcount ) + " . " ;
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} else if ( ce . error = = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ) {
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err_text = " Method expected " + itos ( ce . argument ) + " arguments, but called with " + itos ( p_argcount ) + " . " ;
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} else if ( ce . error = = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ) {
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err_text = " Method not found. " ;
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} else if ( ce . error = = Callable : : CallError : : CALL_ERROR_INSTANCE_IS_NULL ) {
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err_text = " Instance is null " ;
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} else if ( ce . error = = Callable : : CallError : : CALL_OK ) {
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return " Call OK " ;
}
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String class_name = p_base - > get_class ( ) ;
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Ref < Script > script = p_base - > get_script ( ) ;
if ( script . is_valid ( ) & & script - > get_path ( ) . is_resource_file ( ) ) {
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class_name + = " ( " + script - > get_path ( ) . get_file ( ) + " ) " ;
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}
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return " ' " + class_name + " :: " + String ( p_method ) + " ': " + err_text ;
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}
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2020-02-19 20:27:19 +01:00
String Variant : : get_callable_error_text ( const Callable & p_callable , const Variant * * p_argptrs , int p_argcount , const Callable : : CallError & ce ) {
String err_text ;
if ( ce . error = = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ) {
int errorarg = ce . argument ;
if ( p_argptrs ) {
err_text = " Cannot convert argument " + itos ( errorarg + 1 ) + " from " + Variant : : get_type_name ( p_argptrs [ errorarg ] - > get_type ( ) ) + " to " + Variant : : get_type_name ( Variant : : Type ( ce . expected ) ) + " . " ;
} else {
err_text = " Cannot convert argument " + itos ( errorarg + 1 ) + " from [missing argptr, type unknown] to " + Variant : : get_type_name ( Variant : : Type ( ce . expected ) ) + " . " ;
}
} else if ( ce . error = = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ) {
err_text = " Method expected " + itos ( ce . argument ) + " arguments, but called with " + itos ( p_argcount ) + " . " ;
} else if ( ce . error = = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ) {
err_text = " Method expected " + itos ( ce . argument ) + " arguments, but called with " + itos ( p_argcount ) + " . " ;
} else if ( ce . error = = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ) {
err_text = " Method not found. " ;
} else if ( ce . error = = Callable : : CallError : : CALL_ERROR_INSTANCE_IS_NULL ) {
err_text = " Instance is null " ;
} else if ( ce . error = = Callable : : CallError : : CALL_OK ) {
return " Call OK " ;
}
return String ( p_callable ) + " : " + err_text ;
}
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String vformat ( const String & p_text , const Variant & p1 , const Variant & p2 , const Variant & p3 , const Variant & p4 , const Variant & p5 ) {
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Array args ;
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if ( p1 . get_type ( ) ! = Variant : : NIL ) {
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args . push_back ( p1 ) ;
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if ( p2 . get_type ( ) ! = Variant : : NIL ) {
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args . push_back ( p2 ) ;
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if ( p3 . get_type ( ) ! = Variant : : NIL ) {
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args . push_back ( p3 ) ;
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if ( p4 . get_type ( ) ! = Variant : : NIL ) {
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args . push_back ( p4 ) ;
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if ( p5 . get_type ( ) ! = Variant : : NIL ) {
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args . push_back ( p5 ) ;
}
}
}
}
}
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bool error = false ;
String fmt = p_text . sprintf ( args , & error ) ;
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ERR_FAIL_COND_V_MSG ( error , String ( ) , fmt ) ;
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return fmt ;
}