2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
2020-03-26 22:49:16 +01:00
|
|
|
/* mesh_instance_3d.cpp */
|
2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 14:16:55 +02:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
2021-01-01 20:13:46 +01:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 02:10:30 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-05 00:50:27 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
#include "mesh_instance_3d.h"
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
#include "collision_shape_3d.h"
|
2018-09-11 18:13:45 +02:00
|
|
|
#include "core/core_string_names.h"
|
2020-03-26 22:49:16 +01:00
|
|
|
#include "physics_body_3d.h"
|
2017-07-03 15:44:45 +02:00
|
|
|
#include "scene/resources/material.h"
|
2020-03-26 22:49:16 +01:00
|
|
|
#include "skeleton_3d.h"
|
2017-11-21 01:36:32 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
|
2014-02-10 02:10:30 +01:00
|
|
|
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
|
|
|
|
//add to it that it's probably found on first call to _set anyway.
|
|
|
|
|
2020-05-14 16:41:43 +02:00
|
|
|
if (!get_instance().is_valid()) {
|
2014-02-10 02:10:30 +01:00
|
|
|
return false;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
|
2016-05-27 19:18:40 +02:00
|
|
|
if (E) {
|
2017-03-05 16:44:50 +01:00
|
|
|
E->get().value = p_value;
|
2020-03-27 19:21:27 +01:00
|
|
|
RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
|
2016-05-27 19:18:40 +02:00
|
|
|
return true;
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2016-05-27 19:18:40 +02:00
|
|
|
if (p_name.operator String().begins_with("material/")) {
|
2017-03-05 16:44:50 +01:00
|
|
|
int idx = p_name.operator String().get_slicec('/', 1).to_int();
|
2020-05-14 16:41:43 +02:00
|
|
|
if (idx >= materials.size() || idx < 0) {
|
2016-05-27 19:18:40 +02:00
|
|
|
return false;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
set_surface_material(idx, p_value);
|
2016-05-27 19:18:40 +02:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
|
2020-05-14 16:41:43 +02:00
|
|
|
if (!get_instance().is_valid()) {
|
2014-02-10 02:10:30 +01:00
|
|
|
return false;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
|
2016-05-27 19:18:40 +02:00
|
|
|
if (E) {
|
|
|
|
r_ret = E->get().value;
|
|
|
|
return true;
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2016-05-27 19:18:40 +02:00
|
|
|
if (p_name.operator String().begins_with("material/")) {
|
2017-03-05 16:44:50 +01:00
|
|
|
int idx = p_name.operator String().get_slicec('/', 1).to_int();
|
2020-05-14 16:41:43 +02:00
|
|
|
if (idx >= materials.size() || idx < 0) {
|
2016-05-27 19:18:40 +02:00
|
|
|
return false;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2017-03-05 16:44:50 +01:00
|
|
|
r_ret = materials[idx];
|
2016-05-27 19:18:40 +02:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
|
2014-02-10 02:10:30 +01:00
|
|
|
List<String> ls;
|
2017-03-05 16:44:50 +01:00
|
|
|
for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) {
|
2014-02-10 02:10:30 +01:00
|
|
|
ls.push_back(E->key());
|
|
|
|
}
|
|
|
|
|
2017-01-14 18:03:38 +01:00
|
|
|
ls.sort();
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
|
|
|
p_list->push_back(PropertyInfo(Variant::FLOAT, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
2016-05-27 19:18:40 +02:00
|
|
|
|
|
|
|
if (mesh.is_valid()) {
|
2017-03-05 16:44:50 +01:00
|
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
2020-02-28 12:27:04 +01:00
|
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
|
2016-05-27 19:18:40 +02:00
|
|
|
}
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
|
2020-05-14 16:41:43 +02:00
|
|
|
if (mesh == p_mesh) {
|
2016-05-27 19:18:40 +02:00
|
|
|
return;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2016-05-27 19:18:40 +02:00
|
|
|
|
|
|
|
if (mesh.is_valid()) {
|
2020-03-26 22:49:16 +01:00
|
|
|
mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
|
2016-05-27 19:18:40 +02:00
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
mesh = p_mesh;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-01-12 12:34:00 +01:00
|
|
|
blend_shape_tracks.clear();
|
2014-02-10 02:10:30 +01:00
|
|
|
if (mesh.is_valid()) {
|
2017-03-05 16:44:50 +01:00
|
|
|
for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
|
2017-01-12 12:34:00 +01:00
|
|
|
BlendShapeTrack mt;
|
2017-03-05 16:44:50 +01:00
|
|
|
mt.idx = i;
|
|
|
|
mt.value = 0;
|
|
|
|
blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
2016-05-27 19:18:40 +02:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
|
2016-05-27 19:18:40 +02:00
|
|
|
materials.resize(mesh->get_surface_count());
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
set_base(mesh->get_rid());
|
|
|
|
} else {
|
|
|
|
set_base(RID());
|
|
|
|
}
|
|
|
|
|
2018-10-29 11:30:28 +01:00
|
|
|
update_gizmo();
|
|
|
|
|
2016-05-27 19:18:40 +02:00
|
|
|
_change_notify();
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
2020-05-14 14:29:06 +02:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
Ref<Mesh> MeshInstance3D::get_mesh() const {
|
2014-02-10 02:10:30 +01:00
|
|
|
return mesh;
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::_resolve_skeleton_path() {
|
2019-09-19 00:46:32 +02:00
|
|
|
Ref<SkinReference> new_skin_reference;
|
|
|
|
|
|
|
|
if (!skeleton_path.is_empty()) {
|
2020-03-26 22:49:16 +01:00
|
|
|
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path));
|
2019-09-19 00:46:32 +02:00
|
|
|
if (skeleton) {
|
2019-12-16 17:00:30 +01:00
|
|
|
new_skin_reference = skeleton->register_skin(skin_internal);
|
|
|
|
if (skin_internal.is_null()) {
|
2019-09-19 00:46:32 +02:00
|
|
|
//a skin was created for us
|
2019-12-16 17:00:30 +01:00
|
|
|
skin_internal = new_skin_reference->get_skin();
|
2019-09-19 00:46:32 +02:00
|
|
|
_change_notify();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
skin_ref = new_skin_reference;
|
|
|
|
|
|
|
|
if (skin_ref.is_valid()) {
|
2020-03-27 19:21:27 +01:00
|
|
|
RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton());
|
2019-09-19 00:46:32 +02:00
|
|
|
} else {
|
2020-03-27 19:21:27 +01:00
|
|
|
RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), RID());
|
2019-09-19 00:46:32 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::set_skin(const Ref<Skin> &p_skin) {
|
2019-12-16 17:00:30 +01:00
|
|
|
skin_internal = p_skin;
|
2019-09-19 00:46:32 +02:00
|
|
|
skin = p_skin;
|
2020-05-14 16:41:43 +02:00
|
|
|
if (!is_inside_tree()) {
|
2014-05-13 07:24:26 +02:00
|
|
|
return;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2019-09-19 00:46:32 +02:00
|
|
|
_resolve_skeleton_path();
|
|
|
|
}
|
2014-05-13 07:24:26 +02:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
Ref<Skin> MeshInstance3D::get_skin() const {
|
2019-09-19 00:46:32 +02:00
|
|
|
return skin;
|
2014-05-13 07:24:26 +02:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) {
|
2014-05-13 07:24:26 +02:00
|
|
|
skeleton_path = p_skeleton;
|
2020-05-14 16:41:43 +02:00
|
|
|
if (!is_inside_tree()) {
|
2014-05-13 07:24:26 +02:00
|
|
|
return;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-05-13 07:24:26 +02:00
|
|
|
_resolve_skeleton_path();
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
NodePath MeshInstance3D::get_skeleton_path() {
|
2014-05-13 07:24:26 +02:00
|
|
|
return skeleton_path;
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
AABB MeshInstance3D::get_aabb() const {
|
2020-05-14 16:41:43 +02:00
|
|
|
if (!mesh.is_null()) {
|
2014-02-10 02:10:30 +01:00
|
|
|
return mesh->get_aabb();
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2017-11-17 03:09:00 +01:00
|
|
|
return AABB();
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
|
2020-05-14 16:41:43 +02:00
|
|
|
if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) {
|
2020-02-17 22:06:54 +01:00
|
|
|
return Vector<Face3>();
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-05-14 16:41:43 +02:00
|
|
|
if (mesh.is_null()) {
|
2020-02-17 22:06:54 +01:00
|
|
|
return Vector<Face3>();
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
return mesh->get_faces();
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
Node *MeshInstance3D::create_trimesh_collision_node() {
|
2020-05-14 16:41:43 +02:00
|
|
|
if (mesh.is_null()) {
|
2020-04-02 01:20:12 +02:00
|
|
|
return nullptr;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
Ref<Shape3D> shape = mesh->create_trimesh_shape();
|
2020-05-14 16:41:43 +02:00
|
|
|
if (shape.is_null()) {
|
2020-04-02 01:20:12 +02:00
|
|
|
return nullptr;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
StaticBody3D *static_body = memnew(StaticBody3D);
|
|
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
2017-07-15 06:23:10 +02:00
|
|
|
cshape->set_shape(shape);
|
|
|
|
static_body->add_child(cshape);
|
2014-02-10 02:10:30 +01:00
|
|
|
return static_body;
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::create_trimesh_collision() {
|
|
|
|
StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_trimesh_collision_node());
|
2014-02-10 02:10:30 +01:00
|
|
|
ERR_FAIL_COND(!static_body);
|
2017-03-05 16:44:50 +01:00
|
|
|
static_body->set_name(String(get_name()) + "_col");
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
add_child(static_body);
|
2017-07-15 06:23:10 +02:00
|
|
|
if (get_owner()) {
|
2020-03-26 22:49:16 +01:00
|
|
|
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
|
2017-03-05 16:44:50 +01:00
|
|
|
static_body->set_owner(get_owner());
|
|
|
|
cshape->set_owner(get_owner());
|
2017-07-15 06:23:10 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
Node *MeshInstance3D::create_convex_collision_node() {
|
2020-05-14 16:41:43 +02:00
|
|
|
if (mesh.is_null()) {
|
2020-04-02 01:20:12 +02:00
|
|
|
return nullptr;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
Ref<Shape3D> shape = mesh->create_convex_shape();
|
2020-05-14 16:41:43 +02:00
|
|
|
if (shape.is_null()) {
|
2020-04-02 01:20:12 +02:00
|
|
|
return nullptr;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
StaticBody3D *static_body = memnew(StaticBody3D);
|
|
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
2017-07-15 06:23:10 +02:00
|
|
|
cshape->set_shape(shape);
|
|
|
|
static_body->add_child(cshape);
|
2014-02-10 02:10:30 +01:00
|
|
|
return static_body;
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::create_convex_collision() {
|
|
|
|
StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node());
|
2014-02-10 02:10:30 +01:00
|
|
|
ERR_FAIL_COND(!static_body);
|
2017-03-05 16:44:50 +01:00
|
|
|
static_body->set_name(String(get_name()) + "_col");
|
2014-02-10 02:10:30 +01:00
|
|
|
|
|
|
|
add_child(static_body);
|
2017-07-15 06:23:10 +02:00
|
|
|
if (get_owner()) {
|
2020-03-26 22:49:16 +01:00
|
|
|
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
|
2017-03-05 16:44:50 +01:00
|
|
|
static_body->set_owner(get_owner());
|
|
|
|
cshape->set_owner(get_owner());
|
2017-07-15 06:23:10 +02:00
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::_notification(int p_what) {
|
2017-03-05 16:44:50 +01:00
|
|
|
if (p_what == NOTIFICATION_ENTER_TREE) {
|
2014-05-13 07:24:26 +02:00
|
|
|
_resolve_skeleton_path();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
int MeshInstance3D::get_surface_material_count() const {
|
2018-10-23 15:25:38 +02:00
|
|
|
return materials.size();
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_material) {
|
2017-03-05 16:44:50 +01:00
|
|
|
ERR_FAIL_INDEX(p_surface, materials.size());
|
2016-05-27 19:18:40 +02:00
|
|
|
|
2018-07-25 03:11:03 +02:00
|
|
|
materials.write[p_surface] = p_material;
|
2016-05-27 19:18:40 +02:00
|
|
|
|
2020-05-14 16:41:43 +02:00
|
|
|
if (materials[p_surface].is_valid()) {
|
2020-03-27 19:21:27 +01:00
|
|
|
RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
|
2020-05-14 16:41:43 +02:00
|
|
|
} else {
|
2020-03-27 19:21:27 +01:00
|
|
|
RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2016-05-27 19:18:40 +02:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
|
2017-03-05 16:44:50 +01:00
|
|
|
ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>());
|
2016-05-27 19:18:40 +02:00
|
|
|
|
|
|
|
return materials[p_surface];
|
|
|
|
}
|
|
|
|
|
2020-01-31 02:18:09 +01:00
|
|
|
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
|
2020-04-22 14:35:25 +02:00
|
|
|
Ref<Material> material_override = get_material_override();
|
|
|
|
if (material_override.is_valid()) {
|
|
|
|
return material_override;
|
|
|
|
}
|
2020-01-31 02:18:09 +01:00
|
|
|
|
2020-04-22 14:35:25 +02:00
|
|
|
Ref<Material> surface_material = get_surface_material(p_surface);
|
|
|
|
if (surface_material.is_valid()) {
|
|
|
|
return surface_material;
|
|
|
|
}
|
2020-01-31 02:18:09 +01:00
|
|
|
|
2020-04-22 14:35:25 +02:00
|
|
|
Ref<Mesh> mesh = get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
2020-01-31 02:18:09 +01:00
|
|
|
return mesh->surface_get_material(p_surface);
|
|
|
|
}
|
2020-04-22 14:35:25 +02:00
|
|
|
|
|
|
|
return Ref<Material>();
|
2020-01-31 02:18:09 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::_mesh_changed() {
|
2017-03-05 16:44:50 +01:00
|
|
|
materials.resize(mesh->get_surface_count());
|
2016-05-27 19:18:40 +02:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::create_debug_tangents() {
|
2017-07-03 15:44:45 +02:00
|
|
|
Vector<Vector3> lines;
|
|
|
|
Vector<Color> colors;
|
|
|
|
|
|
|
|
Ref<Mesh> mesh = get_mesh();
|
2020-05-14 16:41:43 +02:00
|
|
|
if (!mesh.is_valid()) {
|
2017-07-03 15:44:45 +02:00
|
|
|
return;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2017-07-03 15:44:45 +02:00
|
|
|
|
|
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
|
|
Array arrays = mesh->surface_get_arrays(i);
|
|
|
|
Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
|
|
|
|
Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
|
2020-05-14 16:41:43 +02:00
|
|
|
if (norms.size() == 0) {
|
2017-07-03 15:44:45 +02:00
|
|
|
continue;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2017-07-03 15:44:45 +02:00
|
|
|
Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT];
|
2020-05-14 16:41:43 +02:00
|
|
|
if (tangents.size() == 0) {
|
2017-07-03 15:44:45 +02:00
|
|
|
continue;
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2017-07-03 15:44:45 +02:00
|
|
|
|
|
|
|
for (int j = 0; j < verts.size(); j++) {
|
|
|
|
Vector3 v = verts[j];
|
|
|
|
Vector3 n = norms[j];
|
|
|
|
Vector3 t = Vector3(tangents[j * 4 + 0], tangents[j * 4 + 1], tangents[j * 4 + 2]);
|
|
|
|
Vector3 b = (n.cross(t)).normalized() * tangents[j * 4 + 3];
|
|
|
|
|
|
|
|
lines.push_back(v); //normal
|
|
|
|
colors.push_back(Color(0, 0, 1)); //color
|
|
|
|
lines.push_back(v + n * 0.04); //normal
|
|
|
|
colors.push_back(Color(0, 0, 1)); //color
|
|
|
|
|
|
|
|
lines.push_back(v); //tangent
|
|
|
|
colors.push_back(Color(1, 0, 0)); //color
|
|
|
|
lines.push_back(v + t * 0.04); //tangent
|
|
|
|
colors.push_back(Color(1, 0, 0)); //color
|
|
|
|
|
|
|
|
lines.push_back(v); //binormal
|
|
|
|
colors.push_back(Color(0, 1, 0)); //color
|
|
|
|
lines.push_back(v + b * 0.04); //binormal
|
|
|
|
colors.push_back(Color(0, 1, 0)); //color
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lines.size()) {
|
2019-09-15 06:01:52 +02:00
|
|
|
Ref<StandardMaterial3D> sm;
|
2017-07-03 15:44:45 +02:00
|
|
|
sm.instance();
|
|
|
|
|
2019-09-15 06:01:52 +02:00
|
|
|
sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
|
|
sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
|
|
sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
2017-07-03 15:44:45 +02:00
|
|
|
|
|
|
|
Ref<ArrayMesh> am;
|
|
|
|
am.instance();
|
|
|
|
Array a;
|
|
|
|
a.resize(Mesh::ARRAY_MAX);
|
|
|
|
a[Mesh::ARRAY_VERTEX] = lines;
|
|
|
|
a[Mesh::ARRAY_COLOR] = colors;
|
|
|
|
|
|
|
|
am->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
|
|
|
|
am->surface_set_material(0, sm);
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
MeshInstance3D *mi = memnew(MeshInstance3D);
|
2017-07-03 15:44:45 +02:00
|
|
|
mi->set_mesh(am);
|
|
|
|
mi->set_name("DebugTangents");
|
|
|
|
add_child(mi);
|
2017-07-05 04:52:23 +02:00
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
|
2020-05-14 16:41:43 +02:00
|
|
|
if (this == get_tree()->get_edited_scene_root()) {
|
2017-07-05 04:52:23 +02:00
|
|
|
mi->set_owner(this);
|
2020-05-14 16:41:43 +02:00
|
|
|
} else {
|
2017-07-05 04:52:23 +02:00
|
|
|
mi->set_owner(get_owner());
|
2020-05-14 16:41:43 +02:00
|
|
|
}
|
2017-07-05 04:52:23 +02:00
|
|
|
#endif
|
2017-07-03 15:44:45 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
void MeshInstance3D::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance3D::set_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance3D::get_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance3D::set_skeleton_path);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance3D::get_skeleton_path);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
|
2017-01-14 15:07:57 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance3D::get_surface_material_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance3D::set_surface_material);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance3D::get_surface_material);
|
2020-01-31 02:18:09 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material);
|
2017-07-01 02:30:17 +02:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
|
|
|
|
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
|
|
|
|
ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
|
|
|
|
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
|
2017-01-04 05:16:14 +01:00
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
|
|
|
|
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
2017-07-03 15:44:45 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
|
2019-10-31 23:54:21 +01:00
|
|
|
ADD_GROUP("Skeleton", "");
|
2019-09-19 00:46:32 +02:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
|
2020-03-26 22:49:16 +01:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_skeleton_path", "get_skeleton_path");
|
2019-11-01 04:35:26 +01:00
|
|
|
ADD_GROUP("", "");
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
MeshInstance3D::MeshInstance3D() {
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-03-26 22:49:16 +01:00
|
|
|
MeshInstance3D::~MeshInstance3D() {
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|