virtualx-engine/platform/android/java/build.gradle

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plugins {
id 'io.github.gradle-nexus.publish-plugin'
}
apply from: 'app/config.gradle'
apply from: 'scripts/publish-root.gradle'
ext {
PUBLISH_VERSION = getGodotPublishVersion()
}
group = ossrhGroupId
version = PUBLISH_VERSION
allprojects {
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
}
}
ext {
supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
supportedFlavors = ["editor", "template"]
supportedFlavorsBuildTypes = [
"editor": ["dev", "debug", "release"],
"template": ["dev", "debug", "release"]
]
// Used by gradle to specify which architecture to build for by default when running
// `./gradlew build` (this command is usually used by Android Studio).
// If building manually on the command line, it's recommended to use the
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
// The {selectedAbis} values must be from the {supportedAbis} values.
selectedAbis = ["arm64"]
rootDir = "../../.."
binDir = "$rootDir/bin/"
androidEditorBuildsDir = "$binDir/android_editor_builds/"
}
def getSconsTaskName(String flavor, String buildType, String abi) {
return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
}
/**
* Generate Godot gradle build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
*/
task zipGradleBuild(type: Zip) {
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onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
logger.lifecycle("Generating Godot gradle build template")
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
archiveFileName = 'android_source.zip'
destinationDirectory = file(binDir)
}
/**
* Returns true if the scons build tasks responsible for generating the Godot native shared
* libraries should be excluded.
*/
def excludeSconsBuildTasks() {
return !isAndroidStudio() && !project.hasProperty("generateNativeLibs")
}
/**
* Generates the list of build tasks that should be excluded from the build process.\
*/
def templateExcludedBuildTask() {
// We exclude these gradle tasks so we can run the scons command manually.
def excludedTasks = []
if (excludeSconsBuildTasks()) {
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logger.lifecycle("Excluding Android studio build tasks")
for (String flavor : supportedFlavors) {
String[] supportedBuildTypes = supportedFlavorsBuildTypes[flavor]
for (String buildType : supportedBuildTypes) {
for (String abi : selectedAbis) {
excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
}
}
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}
}
return excludedTasks
}
/**
* Generates the build tasks for the given flavor
* @param flavor Must be one of the supported flavors ('template' / 'editor')
*/
def generateBuildTasks(String flavor = "template") {
if (!supportedFlavors.contains(flavor)) {
throw new GradleException("Invalid build flavor: $flavor")
}
def buildTasks = []
// Only build the apks and aar files for which we have native shared libraries unless we intend
// to run the scons build tasks.
boolean excludeSconsBuildTasks = excludeSconsBuildTasks()
boolean isTemplate = flavor == "template"
String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/"
for (String target : supportedFlavorsBuildTypes[flavor]) {
File targetLibs = new File(libsDir + target)
String targetSuffix = target
if (target == "dev") {
targetSuffix = "debug.dev"
}
if (!excludeSconsBuildTasks || (targetLibs != null
&& targetLibs.isDirectory()
&& targetLibs.listFiles() != null
&& targetLibs.listFiles().length > 0)) {
String capitalizedTarget = target.capitalize()
if (isTemplate) {
// Copy the Godot android library archive file into the app module libs directory.
// Depends on the library build task to ensure the AAR file is generated prior to copying.
String copyAARTaskName = "copy${capitalizedTarget}AARToAppModule"
if (tasks.findByName(copyAARTaskName) != null) {
buildTasks += tasks.getByName(copyAARTaskName)
} else {
buildTasks += tasks.create(name: copyAARTaskName, type: Copy) {
dependsOn ":lib:assembleTemplate${capitalizedTarget}"
from('lib/build/outputs/aar')
include("godot-lib.template_${targetSuffix}.aar")
into("app/libs/${target}")
}
}
// Copy the Godot android library archive file into the root bin directory.
// Depends on the library build task to ensure the AAR file is generated prior to copying.
String copyAARToBinTaskName = "copy${capitalizedTarget}AARToBin"
if (tasks.findByName(copyAARToBinTaskName) != null) {
buildTasks += tasks.getByName(copyAARToBinTaskName)
} else {
buildTasks += tasks.create(name: copyAARToBinTaskName, type: Copy) {
dependsOn ":lib:assembleTemplate${capitalizedTarget}"
from('lib/build/outputs/aar')
include("godot-lib.template_${targetSuffix}.aar")
into(binDir)
}
}
// Copy the generated binary template into the Godot bin directory.
// Depends on the app build task to ensure the binary is generated prior to copying.
String copyBinaryTaskName = "copy${capitalizedTarget}BinaryToBin"
if (tasks.findByName(copyBinaryTaskName) != null) {
buildTasks += tasks.getByName(copyBinaryTaskName)
} else {
buildTasks += tasks.create(name: copyBinaryTaskName, type: Copy) {
dependsOn ":app:assemble${capitalizedTarget}"
from("app/build/outputs/apk/${target}")
into(binDir)
include("android_${target}.apk")
}
}
} else {
// Copy the generated editor apk to the bin directory.
String copyEditorApkTaskName = "copyEditor${capitalizedTarget}ApkToBin"
if (tasks.findByName(copyEditorApkTaskName) != null) {
buildTasks += tasks.getByName(copyEditorApkTaskName)
} else {
buildTasks += tasks.create(name: copyEditorApkTaskName, type: Copy) {
dependsOn ":editor:assemble${capitalizedTarget}"
from("editor/build/outputs/apk/${target}")
into(androidEditorBuildsDir)
include("android_editor-${target}*.apk")
}
}
// Copy the generated editor aab to the bin directory.
String copyEditorAabTaskName = "copyEditor${capitalizedTarget}AabToBin"
if (tasks.findByName(copyEditorAabTaskName) != null) {
buildTasks += tasks.getByName(copyEditorAabTaskName)
} else {
buildTasks += tasks.create(name: copyEditorAabTaskName, type: Copy) {
dependsOn ":editor:bundle${capitalizedTarget}"
from("editor/build/outputs/bundle/${target}")
into(androidEditorBuildsDir)
include("android_editor-${target}*.aab")
}
}
}
} else {
logger.lifecycle("No native shared libs for target $target. Skipping build.")
}
}
return buildTasks
}
/**
* Generate the Godot Editor Android apk.
*
* Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
* must have been generated (via scons) prior to running this gradle task.
* The task will only build the apk(s) for which the shared libraries is available.
*/
task generateGodotEditor {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("editor")
}
/**
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
*/
task generateGodotTemplates {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("template")
finalizedBy 'zipGradleBuild'
}
/**
* Generates the same output as generateGodotTemplates but with dev symbols
*/
task generateDevTemplate {
// add parameter to set symbols to true
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project.ext.doNotStrip = "true"
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("template")
finalizedBy 'zipGradleBuild'
}
task clean(type: Delete) {
dependsOn 'cleanGodotEditor'
dependsOn 'cleanGodotTemplates'
}
/**
* Clean the generated editor artifacts.
*/
task cleanGodotEditor(type: Delete) {
// Delete the generated native tools libs
delete("lib/libs/tools")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the generated binary apks
delete("editor/build/outputs/apk")
// Delete the generated aab binaries
delete("editor/build/outputs/bundle")
// Delete the Godot editor apks & aabs in the Godot bin directory
delete(androidEditorBuildsDir)
}
/**
* Clean the generated template artifacts.
*/
task cleanGodotTemplates(type: Delete) {
// Delete the generated native libs
delete("lib/libs")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the app libs directory contents
delete("app/libs")
// Delete the generated binary apks
delete("app/build/outputs/apk")
// Delete the Godot templates in the Godot bin directory
delete("$binDir/android_debug.apk")
delete("$binDir/android_dev.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.template_debug.aar")
delete("$binDir/godot-lib.template_debug.dev.aar")
delete("$binDir/godot-lib.template_release.aar")
// Cover deletion for the libs using the previous naming scheme
delete("$binDir/godot-lib.debug.aar")
delete("$binDir/godot-lib.dev.aar")
delete("$binDir/godot-lib.release.aar")
}