virtualx-engine/demos/2d/platformer/enemy.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
<ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource>
<ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource>
<ext_resource path="res://sound_explode.wav" type="Sample" index="3"></ext_resource>
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<ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource>
<ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource>
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<resource type="CircleShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<real name="radius"> 14 </real>
</resource>
<resource type="Animation" path="local://2">
<string name="resource/name"> "idle" </string>
<real name="length"> 6.75 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "times" </string>
<real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array>
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<string> "transitions" </string>
<real_array len="10"> 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
<array len="10" shared="false">
<int> 5 </int>
<int> 6 </int>
<int> 5 </int>
<int> 6 </int>
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<int> 6 </int>
<int> 7 </int>
<int> 6 </int>
<int> 7 </int>
<int> 5 </int>
</array>
</dictionary>
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</resource>
<resource type="Animation" path="local://3">
<string name="resource/name"> "explode" </string>
<real name="length"> 6 </real>
<bool name="loop"> False </bool>
<real name="step"> 0 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:visibility/self_opacity" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
<string> "times" </string>
<real_array len="2"> 3.58422, 4.33851 </real_array>
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<string> "transitions" </string>
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<string> "values" </string>
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</dictionary>
<string name="tracks/1/type"> "value" </string>
<node_path name="tracks/1/path"> "sprite:frame" </node_path>
<int name="tracks/1/interp"> 1 </int>
<dictionary name="tracks/1/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
<string> "times" </string>
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<string> "transitions" </string>
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<string> "values" </string>
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<int> 4 </int>
</array>
</dictionary>
<string name="tracks/2/type"> "value" </string>
<node_path name="tracks/2/path"> "Particles2D:config/emitting" </node_path>
<int name="tracks/2/interp"> 1 </int>
<dictionary name="tracks/2/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "times" </string>
<real_array len="1"> 3.47394 </real_array>
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<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
<bool> True </bool>
</array>
</dictionary>
<string name="tracks/3/type"> "method" </string>
<node_path name="tracks/3/path"> "." </node_path>
<int name="tracks/3/interp"> 1 </int>
<dictionary name="tracks/3/keys" shared="false">
<string> "times" </string>
<real_array len="2"> 3.20357, 5.07305 </real_array>
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<string> "transitions" </string>
<real_array len="2"> 1, 1 </real_array>
<string> "values" </string>
<array len="2" shared="false">
<dictionary shared="false">
<string> "args" </string>
<array len="0" shared="false">
</array>
<string> "method" </string>
<string> "_pre_explode" </string>
</dictionary>
<dictionary shared="false">
<string> "args" </string>
<array len="0" shared="false">
</array>
<string> "method" </string>
<string> "_die" </string>
</dictionary>
</array>
</dictionary>
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</resource>
<resource type="Animation" path="local://4">
<string name="resource/name"> "walk" </string>
<real name="length"> 1.25 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "times" </string>
<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
<string> "transitions" </string>
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<string> "values" </string>
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</resource>
<resource type="ColorRamp" path="local://6">
<real_array name="offsets" len="2"> 0, 1 </real_array>
<color_array name="colors" len="2"> 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 </color_array>
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</resource>
<resource type="SampleLibrary" path="local://5">
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<dictionary name="samples/hit" shared="false">
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<string> "db" </string>
<real> 0 </real>
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
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<resource external="4"> </resource>
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</dictionary>
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<dictionary name="samples/explode" shared="false">
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<string> "db" </string>
<real> 0 </real>
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
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<resource external="3"> </resource>
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</dictionary>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
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<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
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<string> "names" </string>
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<string_array len="108">
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<string> "enemy" </string>
<string> "input/pickable" </string>
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<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "shapes/1/shape" </string>
<string> "shapes/1/transform" </string>
<string> "shapes/1/trigger" </string>
<string> "shapes/2/shape" </string>
<string> "shapes/2/transform" </string>
<string> "shapes/2/trigger" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
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<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "gravity_scale" </string>
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<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "sleeping" </string>
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<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "damp_override/linear" </string>
<string> "damp_override/angular" </string>
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<string> "script/script" </string>
<string> "__meta__" </string>
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<string> "RigidBody2D" </string>
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<string> "enabler" </string>
<string> "transform/pos" </string>
<string> "transform/scale" </string>
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<string> "rect" </string>
<string> "enabler/pause_animations" </string>
<string> "enabler/freeze_bodies" </string>
<string> "enabler/pause_particles" </string>
<string> "enabler/process_parent" </string>
<string> "enabler/fixed_process_parent" </string>
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<string> "VisibilityEnabler2D" </string>
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<string> "anim" </string>
<string> "playback/process_mode" </string>
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "anims/idle" </string>
<string> "anims/explode" </string>
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<string> "anims/walk" </string>
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<string> "playback/active" </string>
<string> "playback/speed" </string>
<string> "blend_times" </string>
<string> "autoplay" </string>
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<string> "AnimationPlayer" </string>
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<string> "sprite" </string>
<string> "texture" </string>
<string> "hframes" </string>
<string> "frame" </string>
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<string> "Sprite" </string>
<string> "CollisionShape2D" </string>
<string> "shape" </string>
<string> "trigger" </string>
<string> "_update_shape_index" </string>
<string> "CollisionShape2D 2" </string>
<string> "CollisionShape2D 3" </string>
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<string> "raycast_left" </string>
<string> "enabled" </string>
<string> "cast_to" </string>
<string> "layer_mask" </string>
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<string> "type_mask" </string>
<string> "RayCast2D" </string>
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<string> "raycast_right" </string>
<string> "Particles2D" </string>
<string> "visibility/self_opacity" </string>
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<string> "visibility/blend_mode" </string>
<string> "config/amount" </string>
<string> "config/lifetime" </string>
<string> "config/emit_timeout" </string>
<string> "config/emitting" </string>
<string> "config/explosiveness" </string>
<string> "config/texture" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
<string> "params/linear_velocity" </string>
<string> "params/spin_velocity" </string>
<string> "params/orbit_velocity" </string>
<string> "params/gravity_direction" </string>
<string> "params/gravity_strength" </string>
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
<string> "params/initial_angle" </string>
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<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
<string> "params/anim_speed_scale" </string>
<string> "params/anim_initial_pos" </string>
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<string> "randomness/spin_velocity" </string>
<string> "color/color_ramp" </string>
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<string> "sound" </string>
<string> "params/volume_db" </string>
<string> "params/pitch_scale" </string>
<string> "params/attenuation/min_distance" </string>
<string> "params/attenuation/max_distance" </string>
<string> "params/attenuation/distance_exp" </string>
<string> "config/polyphony" </string>
<string> "config/samples" </string>
<string> "config/pitch_random" </string>
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<string> "SamplePlayer2D" </string>
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</string_array>
<string> "node_count" </string>
<int> 11 </int>
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<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
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<string> "variants" </string>
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<resource resource_type="Shape2D" path="local://1"> </resource>
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<string> "__editor_plugin_screen__" </string>
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<string> "__editor_plugin_states__" </string>
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<string> "zoom" </string>
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<string> "znear" </string>
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</dictionary>
<string> "__editor_run_settings__" </string>
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<int> 2 </int>
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