2017-04-09 21:07:53 +02:00
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/*************************************************************************/
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2017-07-14 01:44:14 +02:00
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/* variant.h */
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2017-04-09 21:07:53 +02:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2017-04-09 21:07:53 +02:00
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2017-04-03 16:11:38 +02:00
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#ifndef GODOT_VARIANT_H
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#define GODOT_VARIANT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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2017-07-14 01:44:14 +02:00
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#define GODOT_VARIANT_SIZE 24
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2017-04-03 16:11:38 +02:00
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#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
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} godot_variant;
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#endif
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typedef enum godot_variant_type {
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GODOT_VARIANT_TYPE_NIL,
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// atomic types
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GODOT_VARIANT_TYPE_BOOL,
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GODOT_VARIANT_TYPE_INT,
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GODOT_VARIANT_TYPE_REAL,
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GODOT_VARIANT_TYPE_STRING,
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// math types
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GODOT_VARIANT_TYPE_VECTOR2, // 5
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GODOT_VARIANT_TYPE_RECT2,
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GODOT_VARIANT_TYPE_VECTOR3,
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GODOT_VARIANT_TYPE_TRANSFORM2D,
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GODOT_VARIANT_TYPE_PLANE,
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GODOT_VARIANT_TYPE_QUAT, // 10
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GODOT_VARIANT_TYPE_RECT3,
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GODOT_VARIANT_TYPE_BASIS,
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GODOT_VARIANT_TYPE_TRANSFORM,
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// misc types
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GODOT_VARIANT_TYPE_COLOR,
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GODOT_VARIANT_TYPE_NODE_PATH, // 15
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GODOT_VARIANT_TYPE_RID,
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GODOT_VARIANT_TYPE_OBJECT,
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GODOT_VARIANT_TYPE_DICTIONARY,
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GODOT_VARIANT_TYPE_ARRAY, // 20
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// arrays
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GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
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GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
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GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
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GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
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GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
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GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
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GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
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} godot_variant_type;
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2017-05-11 23:06:11 +02:00
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typedef enum godot_variant_call_error_error {
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GODOT_CALL_ERROR_CALL_OK,
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GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
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GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
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GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
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GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
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GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
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} godot_variant_call_error_error;
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typedef struct godot_variant_call_error {
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godot_variant_call_error_error error;
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int argument;
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godot_variant_type expected;
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} godot_variant_call_error;
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2017-08-02 02:46:45 +02:00
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#include <godot/array.h>
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#include <godot/basis.h>
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#include <godot/color.h>
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#include <godot/dictionary.h>
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#include <godot/node_path.h>
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#include <godot/plane.h>
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#include <godot/pool_arrays.h>
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#include <godot/quat.h>
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#include <godot/rect2.h>
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#include <godot/rect3.h>
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#include <godot/rid.h>
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#include <godot/string.h>
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#include <godot/transform.h>
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#include <godot/transform2d.h>
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#include <godot/variant.h>
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#include <godot/vector2.h>
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#include <godot/vector3.h>
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#include <godot/gdnative.h>
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godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
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2017-05-20 15:52:56 +02:00
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void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
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void GDAPI godot_variant_new_nil(godot_variant *r_dest);
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void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
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void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
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void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
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void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
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void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
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void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
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void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
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void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
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void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
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void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
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void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
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void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
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void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
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void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
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void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
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void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
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void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
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void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
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void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
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void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
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void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
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void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
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void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
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void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
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void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
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void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
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godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
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uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
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int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
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double GDAPI godot_variant_as_real(const godot_variant *p_self);
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godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
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godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
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godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
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godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
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godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
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godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
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godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
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godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
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godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
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godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
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godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
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godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
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godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
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godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
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godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
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godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
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godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
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godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
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godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
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godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
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godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
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godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
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godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
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godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
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godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
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godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
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godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
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godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
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godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
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void GDAPI godot_variant_destroy(godot_variant *p_self);
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2017-04-03 16:11:38 +02:00
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#ifdef __cplusplus
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}
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#endif
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#endif
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