virtualx-engine/modules/dlscript/godot/godot_node_path.cpp

86 lines
2.2 KiB
C++
Raw Normal View History

#include "godot_node_path.h"
#include "path_db.h"
#ifdef __cplusplus
extern "C" {
#endif
void _node_path_api_anchor() {
}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// @Bug ?
// Do I need to memnew_placement when returning strings?
void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) {
NodePath *np = (NodePath *)p_np;
String *from = (String *)p_from;
memnew_placement_custom(np, NodePath, NodePath(*from));
}
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) {
const NodePath *np = (const NodePath *)p_np;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
*s = np->get_name(p_idx);
return str;
}
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) {
const NodePath *np = (const NodePath *)p_np;
return np->get_name_count();
}
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) {
const NodePath *np = (const NodePath *)p_np;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
*s = np->get_property();
return str;
}
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) {
const NodePath *np = (const NodePath *)p_np;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
*s = np->get_subname(p_idx);
return str;
}
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) {
const NodePath *np = (const NodePath *)p_np;
return np->get_subname_count();
}
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) {
const NodePath *np = (const NodePath *)p_np;
return np->is_absolute();
}
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) {
const NodePath *np = (const NodePath *)p_np;
return np->is_empty();
}
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) {
const NodePath *np = (const NodePath *)p_np;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
*s = *np;
return str;
}
void GDAPI godot_node_path_destroy(godot_node_path *p_np) {
((NodePath *)p_np)->~NodePath();
}
#ifdef __cplusplus
}
#endif