2022-07-28 17:41:47 +02:00
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using System.Collections.Generic;
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2021-12-28 23:25:16 +01:00
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Text;
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namespace Godot.SourceGenerators
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{
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[Generator]
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2022-07-28 17:41:48 +02:00
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public class ScriptMethodsGenerator : ISourceGenerator
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2021-12-28 23:25:16 +01:00
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{
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2022-07-28 17:41:48 +02:00
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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2021-12-28 23:25:16 +01:00
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public void Execute(GeneratorExecutionContext context)
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{
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if (context.AreGodotSourceGeneratorsDisabled())
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return;
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INamedTypeSymbol[] godotClasses = context
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.Compilation.SyntaxTrees
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.SelectMany(tree =>
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tree.GetRoot().DescendantNodes()
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.OfType<ClassDeclarationSyntax>()
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.SelectGodotScriptClasses(context.Compilation)
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// Report and skip non-partial classes
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.Where(x =>
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{
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if (x.cds.IsPartial())
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2021-12-28 23:25:16 +01:00
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{
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if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
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{
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Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
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return false;
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}
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return true;
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2021-12-28 23:25:16 +01:00
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}
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2021-12-28 23:25:16 +01:00
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Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
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return false;
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})
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.Select(x => x.symbol)
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)
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.Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
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.ToArray();
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if (godotClasses.Length > 0)
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{
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2022-08-15 05:57:52 +02:00
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var typeCache = new MarshalUtils.TypeCache(context.Compilation);
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2021-12-28 23:25:16 +01:00
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foreach (var godotClass in godotClasses)
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{
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VisitGodotScriptClass(context, typeCache, godotClass);
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}
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}
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}
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2022-07-28 17:41:48 +02:00
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private class MethodOverloadEqualityComparer : IEqualityComparer<GodotMethodData>
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{
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public bool Equals(GodotMethodData x, GodotMethodData y)
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=> x.ParamTypes.Length == y.ParamTypes.Length && x.Method.Name == y.Method.Name;
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public int GetHashCode(GodotMethodData obj)
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{
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unchecked
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{
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return (obj.ParamTypes.Length.GetHashCode() * 397) ^ obj.Method.Name.GetHashCode();
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}
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}
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}
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private static void VisitGodotScriptClass(
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GeneratorExecutionContext context,
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MarshalUtils.TypeCache typeCache,
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INamedTypeSymbol symbol
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)
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{
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INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
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string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
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namespaceSymbol.FullQualifiedName() :
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string.Empty;
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bool hasNamespace = classNs.Length != 0;
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bool isInnerClass = symbol.ContainingType != null;
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2022-02-27 21:57:30 +01:00
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string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
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2022-10-22 23:13:52 +02:00
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+ "_ScriptMethods.generated";
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2021-12-28 23:25:16 +01:00
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var source = new StringBuilder();
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source.Append("using Godot;\n");
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source.Append("using Godot.NativeInterop;\n");
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source.Append("\n");
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if (hasNamespace)
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{
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source.Append("namespace ");
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source.Append(classNs);
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source.Append(" {\n\n");
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}
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2021-12-28 23:25:16 +01:00
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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while (containingType != null)
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{
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source.Append("partial ");
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source.Append(containingType.GetDeclarationKeyword());
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source.Append(" ");
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source.Append(containingType.NameWithTypeParameters());
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2021-12-28 23:25:16 +01:00
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source.Append("\n{\n");
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containingType = containingType.ContainingType;
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}
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}
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source.Append("partial class ");
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2022-02-27 21:57:30 +01:00
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source.Append(symbol.NameWithTypeParameters());
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source.Append("\n{\n");
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var members = symbol.GetMembers();
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var methodSymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Method && !s.IsImplicitlyDeclared)
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.Cast<IMethodSymbol>()
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.Where(m => m.MethodKind == MethodKind.Ordinary);
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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var godotClassMethods = methodSymbols.WhereHasGodotCompatibleSignature(typeCache)
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.Distinct(new MethodOverloadEqualityComparer())
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.ToArray();
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2022-07-28 17:41:47 +02:00
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2022-09-06 14:43:40 +02:00
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source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
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source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedName()}.MethodName {{\n");
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2021-12-28 23:25:16 +01:00
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// Generate cached StringNames for methods and properties, for fast lookup
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2022-07-28 17:41:48 +02:00
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var distinctMethodNames = godotClassMethods
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.Select(m => m.Method.Name)
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.Distinct()
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.ToArray();
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2022-02-27 21:57:30 +01:00
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2022-07-28 17:41:48 +02:00
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foreach (string methodName in distinctMethodNames)
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{
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source.Append(" public new static readonly StringName ");
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source.Append(methodName);
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source.Append(" = \"");
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source.Append(methodName);
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source.Append("\";\n");
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}
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2021-12-28 23:25:16 +01:00
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source.Append(" }\n"); // class GodotInternal
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2022-07-28 17:41:48 +02:00
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// Generate GetGodotMethodList
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if (godotClassMethods.Length > 0)
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{
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const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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source.Append(" internal new static ")
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.Append(listType)
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.Append(" GetGodotMethodList()\n {\n");
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source.Append(" var methods = new ")
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.Append(listType)
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.Append("(")
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.Append(godotClassMethods.Length)
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.Append(");\n");
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foreach (var method in godotClassMethods)
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{
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var methodInfo = DetermineMethodInfo(method);
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AppendMethodInfo(source, methodInfo);
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}
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source.Append(" return methods;\n");
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source.Append(" }\n");
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}
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2022-09-06 14:43:40 +02:00
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source.Append("#pragma warning restore CS0109\n");
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2021-12-28 23:25:16 +01:00
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// Generate InvokeGodotClassMethod
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2021-12-28 23:25:16 +01:00
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2021-12-28 23:25:16 +01:00
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if (godotClassMethods.Length > 0)
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2021-12-28 23:25:16 +01:00
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{
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source.Append(" protected override bool InvokeGodotClassMethod(in godot_string_name method, ");
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C#: Remove need for reflection to invoking callable delegates
We aim to make the C# API reflection-free, mainly for concerns about
performance, and to be able to target NativeAOT in refletion-free mode,
which reduces the binary size.
One of the main usages of reflection still left was the dynamic
invokation of callable delegates, and for some time I wasn't sure
I would find an alternative solution that I'd be happy with.
The new solution uses trampoline functions to invoke the delegates:
```
static void Trampoline(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)
{
if (args.Count != 1)
throw new ArgumentException($"Callable expected 1 arguments but received {args.Count}.");
string res = ((Func<int, string>)delegateObj)(
VariantConversionCallbacks.GetToManagedCallback<int>()(args[0])
);
ret = VariantConversionCallbacks.GetToVariantCallback<string>()(res);
}
Callable.CreateWithUnsafeTrampoline((int num) => "Foo" + num, &Trampoline);
```
Of course, this is too much boilerplate for user code. To improve this,
the `Callable.From` methods were added. These are overloads that take
`Action` and `Func` delegates, which covers the most common use cases:
lambdas and method groups:
```
// Lambda
Callable.From((int num) => "Foo" + num);
// Method group
string AppendNum(int num) => "Foo" + num;
Callable.From(AppendNum);
```
Unfortunately, due to limitations in the C# language, implicit
conversions from delegates to `Callable` are not supported.
`Callable.From` does not support custom delegates. These should be
uncommon, but the Godot C# API actually uses them for event signals.
As such, the bindings generator was updated to generate trampoline
functions for event signals. It was also optimized to use `Action`
instead of a custom delegate for parameterless signals, which removes
the need for the trampoline functions for those signals.
The change to reflection-free invokation removes one of the last needs
for `ConvertVariantToManagedObjectOfType`. The only remaining usage is
from calling script constructors with parameters from the engine
(`CreateManagedForGodotObjectScriptInstance`). Once that one is made
reflection-free, `ConvertVariantToManagedObjectOfType` can be removed.
2022-10-28 22:59:13 +02:00
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source.Append("NativeVariantPtrArgs args, out godot_variant ret)\n {\n");
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2021-12-28 23:25:16 +01:00
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2021-12-28 23:25:16 +01:00
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foreach (var method in godotClassMethods)
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2021-12-28 23:25:16 +01:00
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{
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GenerateMethodInvoker(method, source);
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}
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C#: Remove need for reflection to invoking callable delegates
We aim to make the C# API reflection-free, mainly for concerns about
performance, and to be able to target NativeAOT in refletion-free mode,
which reduces the binary size.
One of the main usages of reflection still left was the dynamic
invokation of callable delegates, and for some time I wasn't sure
I would find an alternative solution that I'd be happy with.
The new solution uses trampoline functions to invoke the delegates:
```
static void Trampoline(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)
{
if (args.Count != 1)
throw new ArgumentException($"Callable expected 1 arguments but received {args.Count}.");
string res = ((Func<int, string>)delegateObj)(
VariantConversionCallbacks.GetToManagedCallback<int>()(args[0])
);
ret = VariantConversionCallbacks.GetToVariantCallback<string>()(res);
}
Callable.CreateWithUnsafeTrampoline((int num) => "Foo" + num, &Trampoline);
```
Of course, this is too much boilerplate for user code. To improve this,
the `Callable.From` methods were added. These are overloads that take
`Action` and `Func` delegates, which covers the most common use cases:
lambdas and method groups:
```
// Lambda
Callable.From((int num) => "Foo" + num);
// Method group
string AppendNum(int num) => "Foo" + num;
Callable.From(AppendNum);
```
Unfortunately, due to limitations in the C# language, implicit
conversions from delegates to `Callable` are not supported.
`Callable.From` does not support custom delegates. These should be
uncommon, but the Godot C# API actually uses them for event signals.
As such, the bindings generator was updated to generate trampoline
functions for event signals. It was also optimized to use `Action`
instead of a custom delegate for parameterless signals, which removes
the need for the trampoline functions for those signals.
The change to reflection-free invokation removes one of the last needs
for `ConvertVariantToManagedObjectOfType`. The only remaining usage is
from calling script constructors with parameters from the engine
(`CreateManagedForGodotObjectScriptInstance`). Once that one is made
reflection-free, `ConvertVariantToManagedObjectOfType` can be removed.
2022-10-28 22:59:13 +02:00
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source.Append(" return base.InvokeGodotClassMethod(method, args, out ret);\n");
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2021-12-28 23:25:16 +01:00
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source.Append(" }\n");
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}
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2022-07-28 17:41:47 +02:00
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// Generate HasGodotClassMethod
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2022-07-28 17:41:48 +02:00
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if (distinctMethodNames.Length > 0)
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2022-07-28 17:41:47 +02:00
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{
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source.Append(" protected override bool HasGodotClassMethod(in godot_string_name method)\n {\n");
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bool isFirstEntry = true;
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2022-07-28 17:41:48 +02:00
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foreach (string methodName in distinctMethodNames)
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2022-07-28 17:41:47 +02:00
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{
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2022-07-28 17:41:48 +02:00
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GenerateHasMethodEntry(methodName, source, isFirstEntry);
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2022-07-28 17:41:47 +02:00
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isFirstEntry = false;
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}
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source.Append(" return base.HasGodotClassMethod(method);\n");
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source.Append(" }\n");
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}
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2022-07-28 17:41:48 +02:00
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source.Append("}\n"); // partial class
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2022-07-28 17:41:47 +02:00
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2022-07-28 17:41:48 +02:00
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if (isInnerClass)
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2022-07-28 17:41:47 +02:00
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{
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2022-07-28 17:41:48 +02:00
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var containingType = symbol.ContainingType;
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2022-07-28 17:41:47 +02:00
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2022-07-28 17:41:48 +02:00
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while (containingType != null)
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2022-07-28 17:41:47 +02:00
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{
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2022-07-28 17:41:48 +02:00
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source.Append("}\n"); // outer class
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2022-07-28 17:41:47 +02:00
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2022-07-28 17:41:48 +02:00
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containingType = containingType.ContainingType;
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}
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2022-07-28 17:41:47 +02:00
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}
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2022-07-28 17:41:48 +02:00
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if (hasNamespace)
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2021-12-28 23:25:16 +01:00
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{
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2022-07-28 17:41:48 +02:00
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source.Append("\n}\n");
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}
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
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}
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
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{
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2022-09-06 14:43:40 +02:00
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source.Append(" methods.Add(new(name: MethodName.")
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2022-07-28 17:41:48 +02:00
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.Append(methodInfo.Name)
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.Append(", returnVal: ");
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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AppendPropertyInfo(source, methodInfo.ReturnVal);
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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source.Append(", flags: (Godot.MethodFlags)")
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.Append((int)methodInfo.Flags)
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.Append(", arguments: ");
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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if (methodInfo.Arguments is { Count: > 0 })
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{
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source.Append("new() { ");
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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foreach (var param in methodInfo.Arguments)
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{
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AppendPropertyInfo(source, param);
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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// C# allows colon after the last element
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source.Append(", ");
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2021-12-28 23:25:16 +01:00
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}
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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source.Append(" }");
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}
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else
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{
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source.Append("null");
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}
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2021-12-28 23:25:16 +01:00
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2022-07-28 17:41:48 +02:00
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|
|
source.Append(", defaultArguments: null));\n");
|
|
|
|
}
|
2021-12-28 23:25:16 +01:00
|
|
|
|
2022-07-28 17:41:48 +02:00
|
|
|
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
|
|
|
|
{
|
|
|
|
source.Append("new(type: (Godot.Variant.Type)")
|
|
|
|
.Append((int)propertyInfo.Type)
|
|
|
|
.Append(", name: \"")
|
|
|
|
.Append(propertyInfo.Name)
|
|
|
|
.Append("\", hint: (Godot.PropertyHint)")
|
|
|
|
.Append((int)propertyInfo.Hint)
|
|
|
|
.Append(", hintString: \"")
|
|
|
|
.Append(propertyInfo.HintString)
|
|
|
|
.Append("\", usage: (Godot.PropertyUsageFlags)")
|
|
|
|
.Append((int)propertyInfo.Usage)
|
|
|
|
.Append(", exported: ")
|
|
|
|
.Append(propertyInfo.Exported ? "true" : "false")
|
|
|
|
.Append(")");
|
|
|
|
}
|
2021-12-28 23:25:16 +01:00
|
|
|
|
2022-07-28 17:41:48 +02:00
|
|
|
private static MethodInfo DetermineMethodInfo(GodotMethodData method)
|
|
|
|
{
|
|
|
|
PropertyInfo returnVal;
|
2021-12-28 23:25:16 +01:00
|
|
|
|
2022-07-28 17:41:48 +02:00
|
|
|
if (method.RetType != null)
|
|
|
|
{
|
|
|
|
returnVal = DeterminePropertyInfo(method.RetType.Value, name: string.Empty);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
|
|
|
|
hintString: null, PropertyUsageFlags.Default, exported: false);
|
2021-12-28 23:25:16 +01:00
|
|
|
}
|
|
|
|
|
2022-07-28 17:41:48 +02:00
|
|
|
int paramCount = method.ParamTypes.Length;
|
2021-12-28 23:25:16 +01:00
|
|
|
|
2022-07-28 17:41:48 +02:00
|
|
|
List<PropertyInfo>? arguments;
|
|
|
|
|
|
|
|
if (paramCount > 0)
|
2021-12-28 23:25:16 +01:00
|
|
|
{
|
2022-07-28 17:41:48 +02:00
|
|
|
arguments = new(capacity: paramCount);
|
2021-12-28 23:25:16 +01:00
|
|
|
|
2022-07-28 17:41:48 +02:00
|
|
|
for (int i = 0; i < paramCount; i++)
|
2021-12-28 23:25:16 +01:00
|
|
|
{
|
2022-07-28 17:41:48 +02:00
|
|
|
arguments.Add(DeterminePropertyInfo(method.ParamTypes[i],
|
|
|
|
name: method.Method.Parameters[i].Name));
|
2021-12-28 23:25:16 +01:00
|
|
|
}
|
|
|
|
}
|
2022-07-28 17:41:48 +02:00
|
|
|
else
|
2021-12-28 23:25:16 +01:00
|
|
|
{
|
2022-07-28 17:41:48 +02:00
|
|
|
arguments = null;
|
2021-12-28 23:25:16 +01:00
|
|
|
}
|
|
|
|
|
2022-07-28 17:41:48 +02:00
|
|
|
return new MethodInfo(method.Method.Name, returnVal, MethodFlags.Default, arguments,
|
|
|
|
defaultArguments: null);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
|
|
|
|
{
|
|
|
|
var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
|
|
|
|
|
|
|
|
var propUsage = PropertyUsageFlags.Default;
|
|
|
|
|
|
|
|
if (memberVariantType == VariantType.Nil)
|
|
|
|
propUsage |= PropertyUsageFlags.NilIsVariant;
|
|
|
|
|
|
|
|
return new PropertyInfo(memberVariantType, name,
|
|
|
|
PropertyHint.None, string.Empty, propUsage, exported: false);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void GenerateHasMethodEntry(
|
|
|
|
string methodName,
|
|
|
|
StringBuilder source,
|
|
|
|
bool isFirstEntry
|
|
|
|
)
|
|
|
|
{
|
|
|
|
source.Append(" ");
|
|
|
|
if (!isFirstEntry)
|
|
|
|
source.Append("else ");
|
2022-09-06 14:43:40 +02:00
|
|
|
source.Append("if (method == MethodName.");
|
2022-07-28 17:41:48 +02:00
|
|
|
source.Append(methodName);
|
|
|
|
source.Append(") {\n return true;\n }\n");
|
2021-12-28 23:25:16 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
private static void GenerateMethodInvoker(
|
2022-02-27 21:57:30 +01:00
|
|
|
GodotMethodData method,
|
2021-12-28 23:25:16 +01:00
|
|
|
StringBuilder source
|
|
|
|
)
|
|
|
|
{
|
|
|
|
string methodName = method.Method.Name;
|
|
|
|
|
2022-09-06 14:43:40 +02:00
|
|
|
source.Append(" if (method == MethodName.");
|
2021-12-28 23:25:16 +01:00
|
|
|
source.Append(methodName);
|
C#: Remove need for reflection to invoking callable delegates
We aim to make the C# API reflection-free, mainly for concerns about
performance, and to be able to target NativeAOT in refletion-free mode,
which reduces the binary size.
One of the main usages of reflection still left was the dynamic
invokation of callable delegates, and for some time I wasn't sure
I would find an alternative solution that I'd be happy with.
The new solution uses trampoline functions to invoke the delegates:
```
static void Trampoline(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)
{
if (args.Count != 1)
throw new ArgumentException($"Callable expected 1 arguments but received {args.Count}.");
string res = ((Func<int, string>)delegateObj)(
VariantConversionCallbacks.GetToManagedCallback<int>()(args[0])
);
ret = VariantConversionCallbacks.GetToVariantCallback<string>()(res);
}
Callable.CreateWithUnsafeTrampoline((int num) => "Foo" + num, &Trampoline);
```
Of course, this is too much boilerplate for user code. To improve this,
the `Callable.From` methods were added. These are overloads that take
`Action` and `Func` delegates, which covers the most common use cases:
lambdas and method groups:
```
// Lambda
Callable.From((int num) => "Foo" + num);
// Method group
string AppendNum(int num) => "Foo" + num;
Callable.From(AppendNum);
```
Unfortunately, due to limitations in the C# language, implicit
conversions from delegates to `Callable` are not supported.
`Callable.From` does not support custom delegates. These should be
uncommon, but the Godot C# API actually uses them for event signals.
As such, the bindings generator was updated to generate trampoline
functions for event signals. It was also optimized to use `Action`
instead of a custom delegate for parameterless signals, which removes
the need for the trampoline functions for those signals.
The change to reflection-free invokation removes one of the last needs
for `ConvertVariantToManagedObjectOfType`. The only remaining usage is
from calling script constructors with parameters from the engine
(`CreateManagedForGodotObjectScriptInstance`). Once that one is made
reflection-free, `ConvertVariantToManagedObjectOfType` can be removed.
2022-10-28 22:59:13 +02:00
|
|
|
source.Append(" && args.Count == ");
|
2021-12-28 23:25:16 +01:00
|
|
|
source.Append(method.ParamTypes.Length);
|
|
|
|
source.Append(") {\n");
|
|
|
|
|
|
|
|
if (method.RetType != null)
|
2022-02-27 21:57:46 +01:00
|
|
|
source.Append(" var callRet = ");
|
2021-12-28 23:25:16 +01:00
|
|
|
else
|
|
|
|
source.Append(" ");
|
|
|
|
|
|
|
|
source.Append(methodName);
|
|
|
|
source.Append("(");
|
|
|
|
|
|
|
|
for (int i = 0; i < method.ParamTypes.Length; i++)
|
|
|
|
{
|
|
|
|
if (i != 0)
|
|
|
|
source.Append(", ");
|
|
|
|
|
2022-07-28 17:41:50 +02:00
|
|
|
source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
|
2022-02-27 21:57:46 +01:00
|
|
|
method.ParamTypeSymbols[i], method.ParamTypes[i]);
|
2021-12-28 23:25:16 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
source.Append(");\n");
|
|
|
|
|
|
|
|
if (method.RetType != null)
|
|
|
|
{
|
2022-02-27 21:57:46 +01:00
|
|
|
source.Append(" ret = ");
|
|
|
|
|
2022-07-28 17:41:50 +02:00
|
|
|
source.AppendManagedToNativeVariantExpr("callRet", method.RetType.Value);
|
2022-02-27 21:57:46 +01:00
|
|
|
source.Append(";\n");
|
|
|
|
|
2021-12-28 23:25:16 +01:00
|
|
|
source.Append(" return true;\n");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
source.Append(" ret = default;\n");
|
|
|
|
source.Append(" return true;\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
source.Append(" }\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|