39 lines
624 B
Text
39 lines
624 B
Text
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/* clang-format off */
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[vertex]
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/* clang-format on */
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#version 450
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layout(location = 0) in highp vec3 vertex;
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layout(push_constant, binding = 0, std430) uniform Constants {
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mat4 modelview;
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mat4 projection;
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} constants;
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layout(location = 0) out highp float depth;
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void main() {
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highp vec4 vtx = (constants.modelview * vec4(vertex, 1.0));
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depth = length(vtx.xy);
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gl_Position = constants.projection * vtx;
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}
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/* clang-format off */
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[fragment]
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/* clang-format on */
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#version 450
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layout(location = 0) in highp float depth;
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layout(location = 0) out highp float distance_buf;
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void main() {
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distance_buf=depth;
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}
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