Virtualx Game Engine. Forked from Godot 3.6
Find a file
Juan Linietsky 75701f756f Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
2019-12-12 11:49:14 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Normalmapping and Specularmapping working in 2D engine 2019-12-12 11:49:14 +01:00
doc CharFXTransform: Drop unnecessary get_value_or() 2019-12-12 07:47:08 +01:00
drivers Normalmapping and Specularmapping working in 2D engine 2019-12-12 11:49:14 +01:00
editor Fix crash on import. 2019-12-12 11:44:08 +01:00
main Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00
misc Add a pre-commit hook to check the class reference syntax 2019-12-06 23:40:19 +01:00
modules A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
platform basic 2D engine is more or less working with Vulkan, including editor. 2019-12-12 11:06:23 +01:00
scene Normalmapping and Specularmapping working in 2D engine 2019-12-12 11:49:14 +01:00
servers Normalmapping and Specularmapping working in 2D engine 2019-12-12 11:49:14 +01:00
thirdparty Initial work on Vulkan: 2019-12-12 08:50:47 +01:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes
.gitignore Travis CI: Test project exporting/script running in the headless editor 2019-08-20 17:35:55 +02:00
.mailmap Update AUTHORS list 2019-11-12 15:44:25 +01:00
.travis.yml Travis CI: Run makerst.py to check for documentation errors 2019-12-04 08:51:32 +01:00
AUTHORS.md Update AUTHORS list 2019-11-12 15:44:25 +01:00
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
DONORS.md New contributors added to AUTHORS: 2019-11-07 10:22:04 +01:00
gles_builders.py A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py SCons: Add 'split_libmodules' option to workaround linker issue 2019-12-11 15:40:28 +01:00
platform_methods.py
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
version.py Bump version to 3.2-beta 2019-11-05 13:22:05 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate