virtualx-engine/scene
Juan Linietsky 75701f756f Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
2019-12-12 11:49:14 +01:00
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2d Normalmapping and Specularmapping working in 2D engine 2019-12-12 11:49:14 +01:00
3d A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
animation Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
audio
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00
main Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00
resources Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00
register_scene_types.cpp Basic 2D engine is more or less working, needs more work for editor to be usable. 2019-12-12 10:57:32 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00