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/*************************************************************************/
/* particles_storage.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/*************************************************************************/
# ifndef PARTICLES_STORAGE_H
# define PARTICLES_STORAGE_H
# include "servers/rendering_server.h"
class RendererParticlesStorage {
public :
virtual ~ RendererParticlesStorage ( ) { }
/* PARTICLES */
virtual RID particles_allocate ( ) = 0 ;
virtual void particles_initialize ( RID p_rid ) = 0 ;
virtual void particles_free ( RID p_rid ) = 0 ;
virtual void particles_set_mode ( RID p_particles , RS : : ParticlesMode p_mode ) = 0 ;
virtual void particles_set_emitting ( RID p_particles , bool p_emitting ) = 0 ;
virtual bool particles_get_emitting ( RID p_particles ) = 0 ;
virtual void particles_set_amount ( RID p_particles , int p_amount ) = 0 ;
virtual void particles_set_lifetime ( RID p_particles , double p_lifetime ) = 0 ;
virtual void particles_set_one_shot ( RID p_particles , bool p_one_shot ) = 0 ;
virtual void particles_set_pre_process_time ( RID p_particles , double p_time ) = 0 ;
virtual void particles_set_explosiveness_ratio ( RID p_particles , real_t p_ratio ) = 0 ;
virtual void particles_set_randomness_ratio ( RID p_particles , real_t p_ratio ) = 0 ;
virtual void particles_set_custom_aabb ( RID p_particles , const AABB & p_aabb ) = 0 ;
virtual void particles_set_speed_scale ( RID p_particles , double p_scale ) = 0 ;
virtual void particles_set_use_local_coordinates ( RID p_particles , bool p_enable ) = 0 ;
virtual void particles_set_process_material ( RID p_particles , RID p_material ) = 0 ;
virtual RID particles_get_process_material ( RID p_particles ) const = 0 ;
virtual void particles_set_fixed_fps ( RID p_particles , int p_fps ) = 0 ;
virtual void particles_set_interpolate ( RID p_particles , bool p_enable ) = 0 ;
virtual void particles_set_fractional_delta ( RID p_particles , bool p_enable ) = 0 ;
virtual void particles_set_collision_base_size ( RID p_particles , real_t p_size ) = 0 ;
virtual void particles_set_transform_align ( RID p_particles , RS : : ParticlesTransformAlign p_transform_align ) = 0 ;
virtual void particles_set_trails ( RID p_particles , bool p_enable , double p_length ) = 0 ;
virtual void particles_set_trail_bind_poses ( RID p_particles , const Vector < Transform3D > & p_bind_poses ) = 0 ;
virtual void particles_restart ( RID p_particles ) = 0 ;
virtual void particles_emit ( RID p_particles , const Transform3D & p_transform , const Vector3 & p_velocity , const Color & p_color , const Color & p_custom , uint32_t p_emit_flags ) = 0 ;
virtual void particles_set_subemitter ( RID p_particles , RID p_subemitter_particles ) = 0 ;
virtual bool particles_is_inactive ( RID p_particles ) const = 0 ;
virtual void particles_set_draw_order ( RID p_particles , RS : : ParticlesDrawOrder p_order ) = 0 ;
virtual void particles_set_draw_passes ( RID p_particles , int p_count ) = 0 ;
virtual void particles_set_draw_pass_mesh ( RID p_particles , int p_pass , RID p_mesh ) = 0 ;
virtual void particles_request_process ( RID p_particles ) = 0 ;
virtual AABB particles_get_current_aabb ( RID p_particles ) = 0 ;
virtual AABB particles_get_aabb ( RID p_particles ) const = 0 ;
virtual void particles_set_emission_transform ( RID p_particles , const Transform3D & p_transform ) = 0 ;
virtual int particles_get_draw_passes ( RID p_particles ) const = 0 ;
virtual RID particles_get_draw_pass_mesh ( RID p_particles , int p_pass ) const = 0 ;
virtual void particles_set_view_axis ( RID p_particles , const Vector3 & p_axis , const Vector3 & p_up_axis ) = 0 ;
virtual void particles_add_collision ( RID p_particles , RID p_particles_collision_instance ) = 0 ;
virtual void particles_remove_collision ( RID p_particles , RID p_particles_collision_instance ) = 0 ;
virtual void update_particles ( ) = 0 ;
/* PARTICLES COLLISION */
virtual RID particles_collision_allocate ( ) = 0 ;
virtual void particles_collision_initialize ( RID p_rid ) = 0 ;
virtual void particles_collision_free ( RID p_rid ) = 0 ;
virtual void particles_collision_set_collision_type ( RID p_particles_collision , RS : : ParticlesCollisionType p_type ) = 0 ;
virtual void particles_collision_set_cull_mask ( RID p_particles_collision , uint32_t p_cull_mask ) = 0 ;
virtual void particles_collision_set_sphere_radius ( RID p_particles_collision , real_t p_radius ) = 0 ; //for spheres
virtual void particles_collision_set_box_extents ( RID p_particles_collision , const Vector3 & p_extents ) = 0 ; //for non-spheres
virtual void particles_collision_set_attractor_strength ( RID p_particles_collision , real_t p_strength ) = 0 ;
virtual void particles_collision_set_attractor_directionality ( RID p_particles_collision , real_t p_directionality ) = 0 ;
virtual void particles_collision_set_attractor_attenuation ( RID p_particles_collision , real_t p_curve ) = 0 ;
virtual void particles_collision_set_field_texture ( RID p_particles_collision , RID p_texture ) = 0 ; //for SDF and vector field, heightfield is dynamic
virtual void particles_collision_height_field_update ( RID p_particles_collision ) = 0 ; //for SDF and vector field
virtual void particles_collision_set_height_field_resolution ( RID p_particles_collision , RS : : ParticlesCollisionHeightfieldResolution p_resolution ) = 0 ; //for SDF and vector field
virtual AABB particles_collision_get_aabb ( RID p_particles_collision ) const = 0 ;
virtual bool particles_collision_is_heightfield ( RID p_particles_collision ) const = 0 ;
//used from 2D and 3D
virtual RID particles_collision_instance_create ( RID p_collision ) = 0 ;
virtual void particles_collision_instance_free ( RID p_rid ) = 0 ;
virtual void particles_collision_instance_set_transform ( RID p_collision_instance , const Transform3D & p_transform ) = 0 ;
virtual void particles_collision_instance_set_active ( RID p_collision_instance , bool p_active ) = 0 ;
} ;
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# endif // PARTICLES_STORAGE_H