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/*************************************************************************/
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/* websocket_multiplayer_peer.cpp */
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/*************************************************************************/
/* This file is part of: */
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/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
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# include "websocket_multiplayer_peer.h"
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# include "core/os/os.h"
WebSocketMultiplayerPeer : : WebSocketMultiplayerPeer ( ) {
_is_multiplayer = false ;
_peer_id = 0 ;
_target_peer = 0 ;
_refusing = false ;
_current_packet . source = 0 ;
_current_packet . destination = 0 ;
_current_packet . size = 0 ;
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_current_packet . data = nullptr ;
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}
WebSocketMultiplayerPeer : : ~ WebSocketMultiplayerPeer ( ) {
_clear ( ) ;
}
int WebSocketMultiplayerPeer : : _gen_unique_id ( ) const {
uint32_t hash = 0 ;
while ( hash = = 0 | | hash = = 1 ) {
hash = hash_djb2_one_32 (
( uint32_t ) OS : : get_singleton ( ) - > get_ticks_usec ( ) ) ;
hash = hash_djb2_one_32 (
( uint32_t ) OS : : get_singleton ( ) - > get_unix_time ( ) , hash ) ;
hash = hash_djb2_one_32 (
( uint32_t ) OS : : get_singleton ( ) - > get_data_path ( ) . hash64 ( ) , hash ) ;
hash = hash_djb2_one_32 (
( uint32_t ) ( ( uint64_t ) this ) , hash ) ; //rely on aslr heap
hash = hash_djb2_one_32 (
( uint32_t ) ( ( uint64_t ) & hash ) , hash ) ; //rely on aslr stack
hash = hash & 0x7FFFFFFF ; // make it compatible with unsigned, since negatie id is used for exclusion
}
return hash ;
}
void WebSocketMultiplayerPeer : : _clear ( ) {
_peer_map . clear ( ) ;
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if ( _current_packet . data ! = nullptr ) {
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memfree ( _current_packet . data ) ;
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}
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for ( List < Packet > : : Element * E = _incoming_packets . front ( ) ; E ; E = E - > next ( ) ) {
memfree ( E - > get ( ) . data ) ;
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E - > get ( ) . data = nullptr ;
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}
_incoming_packets . clear ( ) ;
}
void WebSocketMultiplayerPeer : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_buffers " , " input_buffer_size_kb " , " input_max_packets " , " output_buffer_size_kb " , " output_max_packets " ) , & WebSocketMultiplayerPeer : : set_buffers ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_peer " , " peer_id " ) , & WebSocketMultiplayerPeer : : get_peer ) ;
ADD_SIGNAL ( MethodInfo ( " peer_packet " , PropertyInfo ( Variant : : INT , " peer_source " ) ) ) ;
}
//
// PacketPeer
//
int WebSocketMultiplayerPeer : : get_available_packet_count ( ) const {
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ERR_FAIL_COND_V_MSG ( ! _is_multiplayer , 0 , " Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI. " ) ;
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return _incoming_packets . size ( ) ;
}
Error WebSocketMultiplayerPeer : : get_packet ( const uint8_t * * r_buffer , int & r_buffer_size ) {
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ERR_FAIL_COND_V_MSG ( ! _is_multiplayer , ERR_UNCONFIGURED , " Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI. " ) ;
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r_buffer_size = 0 ;
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if ( _current_packet . data ! = nullptr ) {
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memfree ( _current_packet . data ) ;
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_current_packet . data = nullptr ;
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}
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ERR_FAIL_COND_V ( _incoming_packets . size ( ) = = 0 , ERR_UNAVAILABLE ) ;
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_current_packet = _incoming_packets . front ( ) - > get ( ) ;
_incoming_packets . pop_front ( ) ;
* r_buffer = _current_packet . data ;
r_buffer_size = _current_packet . size ;
return OK ;
}
Error WebSocketMultiplayerPeer : : put_packet ( const uint8_t * p_buffer , int p_buffer_size ) {
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ERR_FAIL_COND_V_MSG ( ! _is_multiplayer , ERR_UNCONFIGURED , " Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI. " ) ;
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PoolVector < uint8_t > buffer = _make_pkt ( SYS_NONE , get_unique_id ( ) , _target_peer , p_buffer , p_buffer_size ) ;
if ( is_server ( ) ) {
return _server_relay ( 1 , _target_peer , & ( buffer . read ( ) [ 0 ] ) , buffer . size ( ) ) ;
} else {
return get_peer ( 1 ) - > put_packet ( & ( buffer . read ( ) [ 0 ] ) , buffer . size ( ) ) ;
}
}
//
// NetworkedMultiplayerPeer
//
void WebSocketMultiplayerPeer : : set_transfer_mode ( TransferMode p_mode ) {
// Websocket uses TCP, reliable
}
NetworkedMultiplayerPeer : : TransferMode WebSocketMultiplayerPeer : : get_transfer_mode ( ) const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE ;
}
void WebSocketMultiplayerPeer : : set_target_peer ( int p_target_peer ) {
_target_peer = p_target_peer ;
}
int WebSocketMultiplayerPeer : : get_packet_peer ( ) const {
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ERR_FAIL_COND_V_MSG ( ! _is_multiplayer , 1 , " This function is not available when not using the MultiplayerAPI. " ) ;
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ERR_FAIL_COND_V ( _incoming_packets . size ( ) = = 0 , 1 ) ;
return _incoming_packets . front ( ) - > get ( ) . source ;
}
int WebSocketMultiplayerPeer : : get_unique_id ( ) const {
return _peer_id ;
}
void WebSocketMultiplayerPeer : : set_refuse_new_connections ( bool p_enable ) {
_refusing = p_enable ;
}
bool WebSocketMultiplayerPeer : : is_refusing_new_connections ( ) const {
return _refusing ;
}
void WebSocketMultiplayerPeer : : _send_sys ( Ref < WebSocketPeer > p_peer , uint8_t p_type , int32_t p_peer_id ) {
ERR_FAIL_COND ( ! p_peer . is_valid ( ) ) ;
ERR_FAIL_COND ( ! p_peer - > is_connected_to_host ( ) ) ;
PoolVector < uint8_t > message = _make_pkt ( p_type , 1 , 0 , ( uint8_t * ) & p_peer_id , 4 ) ;
p_peer - > put_packet ( & ( message . read ( ) [ 0 ] ) , message . size ( ) ) ;
}
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PoolVector < uint8_t > WebSocketMultiplayerPeer : : _make_pkt ( uint8_t p_type , int32_t p_from , int32_t p_to , const uint8_t * p_data , uint32_t p_data_size ) {
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PoolVector < uint8_t > out ;
out . resize ( PROTO_SIZE + p_data_size ) ;
PoolVector < uint8_t > : : Write w = out . write ( ) ;
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memcpy ( & w [ 0 ] , & p_type , 1 ) ;
memcpy ( & w [ 1 ] , & p_from , 4 ) ;
memcpy ( & w [ 5 ] , & p_to , 4 ) ;
memcpy ( & w [ PROTO_SIZE ] , p_data , p_data_size ) ;
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return out ;
}
void WebSocketMultiplayerPeer : : _send_add ( int32_t p_peer_id ) {
// First of all, confirm the ID!
_send_sys ( get_peer ( p_peer_id ) , SYS_ID , p_peer_id ) ;
// Then send the server peer (which will trigger connection_succeded in client)
_send_sys ( get_peer ( p_peer_id ) , SYS_ADD , 1 ) ;
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for ( Map < int , Ref < WebSocketPeer > > : : Element * E = _peer_map . front ( ) ; E ; E = E - > next ( ) ) {
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int32_t id = E - > key ( ) ;
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if ( p_peer_id = = id ) {
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continue ; // Skip the newwly added peer (already confirmed)
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}
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// Send new peer to others
_send_sys ( get_peer ( id ) , SYS_ADD , p_peer_id ) ;
// Send others to new peer
_send_sys ( get_peer ( p_peer_id ) , SYS_ADD , id ) ;
}
}
void WebSocketMultiplayerPeer : : _send_del ( int32_t p_peer_id ) {
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for ( Map < int , Ref < WebSocketPeer > > : : Element * E = _peer_map . front ( ) ; E ; E = E - > next ( ) ) {
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int32_t id = E - > key ( ) ;
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if ( p_peer_id ! = id ) {
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_send_sys ( get_peer ( id ) , SYS_DEL , p_peer_id ) ;
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}
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}
}
void WebSocketMultiplayerPeer : : _store_pkt ( int32_t p_source , int32_t p_dest , const uint8_t * p_data , uint32_t p_data_size ) {
Packet packet ;
packet . data = ( uint8_t * ) memalloc ( p_data_size ) ;
packet . size = p_data_size ;
packet . source = p_source ;
packet . destination = p_dest ;
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memcpy ( packet . data , & p_data [ PROTO_SIZE ] , p_data_size ) ;
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_incoming_packets . push_back ( packet ) ;
emit_signal ( " peer_packet " , p_source ) ;
}
Error WebSocketMultiplayerPeer : : _server_relay ( int32_t p_from , int32_t p_to , const uint8_t * p_buffer , uint32_t p_buffer_size ) {
if ( p_to = = 1 ) {
return OK ; // Will not send to self
} else if ( p_to = = 0 ) {
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for ( Map < int , Ref < WebSocketPeer > > : : Element * E = _peer_map . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > key ( ) ! = p_from ) {
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E - > get ( ) - > put_packet ( p_buffer , p_buffer_size ) ;
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}
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}
return OK ; // Sent to all but sender
} else if ( p_to < 0 ) {
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for ( Map < int , Ref < WebSocketPeer > > : : Element * E = _peer_map . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > key ( ) ! = p_from & & E - > key ( ) ! = - p_to ) {
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E - > get ( ) - > put_packet ( p_buffer , p_buffer_size ) ;
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}
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}
return OK ; // Sent to all but sender and excluded
} else {
ERR_FAIL_COND_V ( p_to = = p_from , FAILED ) ;
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Ref < WebSocketPeer > peer_to = get_peer ( p_to ) ;
ERR_FAIL_COND_V ( peer_to . is_null ( ) , FAILED ) ;
return peer_to - > put_packet ( p_buffer , p_buffer_size ) ; // Sending to specific peer
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}
}
void WebSocketMultiplayerPeer : : _process_multiplayer ( Ref < WebSocketPeer > p_peer , uint32_t p_peer_id ) {
ERR_FAIL_COND ( ! p_peer . is_valid ( ) ) ;
const uint8_t * in_buffer ;
int size = 0 ;
int data_size = 0 ;
Error err = p_peer - > get_packet ( & in_buffer , size ) ;
ERR_FAIL_COND ( err ! = OK ) ;
ERR_FAIL_COND ( size < PROTO_SIZE ) ;
data_size = size - PROTO_SIZE ;
uint8_t type = 0 ;
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uint32_t from = 0 ;
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int32_t to = 0 ;
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memcpy ( & type , in_buffer , 1 ) ;
memcpy ( & from , & in_buffer [ 1 ] , 4 ) ;
memcpy ( & to , & in_buffer [ 5 ] , 4 ) ;
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if ( is_server ( ) ) { // Server can resend
ERR_FAIL_COND ( type ! = SYS_NONE ) ; // Only server sends sys messages
ERR_FAIL_COND ( from ! = p_peer_id ) ; // Someone is cheating
if ( to = = 1 ) { // This is for the server
_store_pkt ( from , to , in_buffer , data_size ) ;
} else if ( to = = 0 ) {
// Broadcast, for us too
_store_pkt ( from , to , in_buffer , data_size ) ;
} else if ( to < 0 ) {
// All but one, for us if not excluded
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if ( _peer_id ! = - ( int32_t ) p_peer_id ) {
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_store_pkt ( from , to , in_buffer , data_size ) ;
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}
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}
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// Relay if needed (i.e. "to" includes a peer that is not the server)
_server_relay ( from , to , in_buffer , size ) ;
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} else {
if ( type = = SYS_NONE ) { // Payload message
_store_pkt ( from , to , in_buffer , data_size ) ;
return ;
}
// System message
ERR_FAIL_COND ( data_size < 4 ) ;
int id = 0 ;
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memcpy ( & id , & in_buffer [ PROTO_SIZE ] , 4 ) ;
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switch ( type ) {
case SYS_ADD : // Add peer
_peer_map [ id ] = Ref < WebSocketPeer > ( ) ;
emit_signal ( " peer_connected " , id ) ;
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if ( id = = 1 ) { // We just connected to the server
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emit_signal ( " connection_succeeded " ) ;
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}
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break ;
case SYS_DEL : // Remove peer
_peer_map . erase ( id ) ;
emit_signal ( " peer_disconnected " , id ) ;
break ;
case SYS_ID : // Helo, server assigned ID
_peer_id = id ;
break ;
default :
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ERR_FAIL_MSG ( " Invalid multiplayer message. " ) ;
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break ;
}
}
}