2021-03-03 05:20:20 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* gltf_skeleton.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef GLTF_SKELETON_H
|
|
|
|
#define GLTF_SKELETON_H
|
|
|
|
|
|
|
|
#include "core/resource.h"
|
2021-12-12 12:03:40 +01:00
|
|
|
|
2021-03-03 05:20:20 +01:00
|
|
|
#include "gltf_document.h"
|
|
|
|
|
|
|
|
class GLTFSkeleton : public Resource {
|
|
|
|
GDCLASS(GLTFSkeleton, Resource);
|
|
|
|
friend class GLTFDocument;
|
|
|
|
|
|
|
|
private:
|
|
|
|
// The *synthesized* skeletons joints
|
|
|
|
PoolVector<GLTFNodeIndex> joints;
|
|
|
|
|
|
|
|
// The roots of the skeleton. If there are multiple, each root must have the
|
|
|
|
// same parent (ie roots are siblings)
|
|
|
|
PoolVector<GLTFNodeIndex> roots;
|
|
|
|
|
|
|
|
// The created Skeleton for the scene
|
|
|
|
Skeleton *godot_skeleton = nullptr;
|
|
|
|
|
|
|
|
// Set of unique bone names for the skeleton
|
|
|
|
Set<String> unique_names;
|
|
|
|
|
|
|
|
Map<int32_t, GLTFNodeIndex> godot_bone_node;
|
|
|
|
|
|
|
|
PoolVector<BoneAttachment *> bone_attachments;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
PoolVector<GLTFNodeIndex> get_joints();
|
|
|
|
void set_joints(PoolVector<GLTFNodeIndex> p_joints);
|
|
|
|
|
|
|
|
PoolVector<GLTFNodeIndex> get_roots();
|
|
|
|
void set_roots(PoolVector<GLTFNodeIndex> p_roots);
|
|
|
|
|
|
|
|
Skeleton *get_godot_skeleton();
|
|
|
|
|
|
|
|
Array get_unique_names();
|
|
|
|
void set_unique_names(Array p_unique_names);
|
|
|
|
|
|
|
|
Dictionary get_godot_bone_node();
|
|
|
|
void set_godot_bone_node(Dictionary p_indict);
|
|
|
|
|
|
|
|
BoneAttachment *get_bone_attachment(int idx);
|
|
|
|
|
|
|
|
int32_t get_bone_attachment_count();
|
|
|
|
};
|
2021-12-12 12:03:40 +01:00
|
|
|
|
2021-03-03 05:20:20 +01:00
|
|
|
#endif // GLTF_SKELETON_H
|