virtualx-engine/modules/dlscript/godot/godot_plane.cpp

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#include "godot_plane.h"
#include "math/plane.h"
#ifdef __cplusplus
extern "C" {
#endif
void _plane_api_anchor() {
}
void GDAPI godot_plane_new(godot_plane *p_pl) {
Plane *pl = (Plane *)p_pl;
*pl = Plane();
}
void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
Plane *pl = (Plane *)p_pl;
const Vector3 *normal = (const Vector3 *)p_normal;
*pl = Plane(*normal, p_d);
}
void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
Plane *pl = (Plane *)p_pl;
const Vector3 *normal = (const Vector3 *)p_normal;
pl->set_normal(*normal);
}
godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
const Plane *pl = (const Plane *)p_pl;
const Vector3 normal = pl->get_normal();
godot_vector3 *v3 = (godot_vector3 *)&normal;
return *v3;
}
void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
Plane *pl = (Plane *)p_pl;
pl->d = p_d;
}
godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
const Plane *pl = (const Plane *)p_pl;
return pl->d;
}
#ifdef __cplusplus
}
#endif