2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* variant_op.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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2022-01-03 21:27:34 +01:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 00:50:27 +01:00
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2021-06-03 21:05:57 +02:00
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#include "variant_op.h"
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2020-11-05 03:01:55 +01:00
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typedef void (*VariantEvaluatorFunction)(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid);
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static Variant::Type operator_return_type_table[Variant::OP_MAX][Variant::VARIANT_MAX][Variant::VARIANT_MAX];
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static VariantEvaluatorFunction operator_evaluator_table[Variant::OP_MAX][Variant::VARIANT_MAX][Variant::VARIANT_MAX];
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static Variant::ValidatedOperatorEvaluator validated_operator_evaluator_table[Variant::OP_MAX][Variant::VARIANT_MAX][Variant::VARIANT_MAX];
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static Variant::PTROperatorEvaluator ptr_operator_evaluator_table[Variant::OP_MAX][Variant::VARIANT_MAX][Variant::VARIANT_MAX];
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template <class T>
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void register_op(Variant::Operator p_op, Variant::Type p_type_a, Variant::Type p_type_b) {
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operator_return_type_table[p_op][p_type_a][p_type_b] = T::get_return_type();
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operator_evaluator_table[p_op][p_type_a][p_type_b] = T::evaluate;
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validated_operator_evaluator_table[p_op][p_type_a][p_type_b] = T::validated_evaluate;
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ptr_operator_evaluator_table[p_op][p_type_a][p_type_b] = T::ptr_evaluate;
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}
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2022-02-03 22:16:58 +01:00
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// Special cases that can't be done otherwise because of the forced casting to float.
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template <>
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class OperatorEvaluatorMul<Vector2, Vector2i, double> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_left);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
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*r_ret = Vector2(a.x, a.y) * b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(left)->x, VariantGetInternalPtr<Vector2i>::get_ptr(left)->y) * *VariantGetInternalPtr<double>::get_ptr(right);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(left).x, PtrToArg<Vector2i>::convert(left).y) * PtrToArg<double>::convert(right), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
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};
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template <>
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class OperatorEvaluatorMul<Vector2, double, Vector2i> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_right);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left);
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*r_ret = Vector2(a.x, a.y) * b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(right)->x, VariantGetInternalPtr<Vector2i>::get_ptr(right)->y) * *VariantGetInternalPtr<double>::get_ptr(left);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(right).x, PtrToArg<Vector2i>::convert(right).y) * PtrToArg<double>::convert(left), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
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};
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template <>
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class OperatorEvaluatorDivNZ<Vector2, Vector2i, double> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_left);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
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if (unlikely(b == 0)) {
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r_valid = false;
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*r_ret = "Division by zero error";
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return;
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}
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*r_ret = Vector2(a.x, a.y) / b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(left)->x, VariantGetInternalPtr<Vector2i>::get_ptr(left)->y) / *VariantGetInternalPtr<double>::get_ptr(right);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(left).x, PtrToArg<Vector2i>::convert(left).y) / PtrToArg<double>::convert(right), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
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};
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template <>
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class OperatorEvaluatorMul<Vector3, Vector3i, double> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_left);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
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*r_ret = Vector3(a.x, a.y, a.z) * b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(left)->x, VariantGetInternalPtr<Vector3i>::get_ptr(left)->y, VariantGetInternalPtr<Vector3i>::get_ptr(left)->z) * *VariantGetInternalPtr<double>::get_ptr(right);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(left).x, PtrToArg<Vector3i>::convert(left).y, PtrToArg<Vector3i>::convert(left).z) * PtrToArg<double>::convert(right), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
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};
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template <>
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class OperatorEvaluatorMul<Vector3, double, Vector3i> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_right);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left);
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*r_ret = Vector3(a.x, a.y, a.z) * b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(right)->x, VariantGetInternalPtr<Vector3i>::get_ptr(right)->y, VariantGetInternalPtr<Vector3i>::get_ptr(right)->z) * *VariantGetInternalPtr<double>::get_ptr(left);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(right).x, PtrToArg<Vector3i>::convert(right).y, PtrToArg<Vector3i>::convert(right).z) * PtrToArg<double>::convert(left), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
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};
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template <>
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class OperatorEvaluatorDivNZ<Vector3, Vector3i, double> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_left);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
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if (unlikely(b == 0)) {
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r_valid = false;
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*r_ret = "Division by zero error";
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return;
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}
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*r_ret = Vector3(a.x, a.y, a.z) / b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(left)->x, VariantGetInternalPtr<Vector3i>::get_ptr(left)->y, VariantGetInternalPtr<Vector3i>::get_ptr(left)->z) / *VariantGetInternalPtr<double>::get_ptr(right);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(left).x, PtrToArg<Vector3i>::convert(left).y, PtrToArg<Vector3i>::convert(left).z) / PtrToArg<double>::convert(right), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
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};
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Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
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//
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template <>
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class OperatorEvaluatorMul<Vector4, Vector4i, double> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector4i &a = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_left);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
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*r_ret = Vector4(a.x, a.y, a.z, a.w) * b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector4>::get_ptr(r_ret) = Vector4(VariantGetInternalPtr<Vector4i>::get_ptr(left)->x, VariantGetInternalPtr<Vector4i>::get_ptr(left)->y, VariantGetInternalPtr<Vector4i>::get_ptr(left)->z, VariantGetInternalPtr<Vector4i>::get_ptr(left)->w) * *VariantGetInternalPtr<double>::get_ptr(right);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector4>::encode(Vector4(PtrToArg<Vector4i>::convert(left).x, PtrToArg<Vector4i>::convert(left).y, PtrToArg<Vector4i>::convert(left).z, PtrToArg<Vector4i>::convert(left).w) * PtrToArg<double>::convert(right), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector4>::VARIANT_TYPE; }
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};
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template <>
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class OperatorEvaluatorMul<Vector4, double, Vector4i> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector4i &a = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_right);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left);
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*r_ret = Vector4(a.x, a.y, a.z, a.w) * b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector4>::get_ptr(r_ret) = Vector4(VariantGetInternalPtr<Vector4i>::get_ptr(right)->x, VariantGetInternalPtr<Vector4i>::get_ptr(right)->y, VariantGetInternalPtr<Vector4i>::get_ptr(right)->z, VariantGetInternalPtr<Vector4i>::get_ptr(right)->w) * *VariantGetInternalPtr<double>::get_ptr(left);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector4>::encode(Vector4(PtrToArg<Vector4i>::convert(right).x, PtrToArg<Vector4i>::convert(right).y, PtrToArg<Vector4i>::convert(right).z, PtrToArg<Vector4i>::convert(right).w) * PtrToArg<double>::convert(left), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector4>::VARIANT_TYPE; }
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};
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template <>
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class OperatorEvaluatorDivNZ<Vector4, Vector4i, double> {
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public:
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static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
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const Vector4i &a = *VariantGetInternalPtr<Vector4i>::get_ptr(&p_left);
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const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
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if (unlikely(b == 0)) {
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r_valid = false;
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*r_ret = "Division by zero error";
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return;
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}
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*r_ret = Vector4(a.x, a.y, a.z, a.w) / b;
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r_valid = true;
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}
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static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
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*VariantGetInternalPtr<Vector4>::get_ptr(r_ret) = Vector4(VariantGetInternalPtr<Vector4i>::get_ptr(left)->x, VariantGetInternalPtr<Vector4i>::get_ptr(left)->y, VariantGetInternalPtr<Vector4i>::get_ptr(left)->z, VariantGetInternalPtr<Vector4i>::get_ptr(left)->w) / *VariantGetInternalPtr<double>::get_ptr(right);
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}
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static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
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PtrToArg<Vector4>::encode(Vector4(PtrToArg<Vector4i>::convert(left).x, PtrToArg<Vector4i>::convert(left).y, PtrToArg<Vector4i>::convert(left).z, PtrToArg<Vector4i>::convert(left).w) / PtrToArg<double>::convert(right), r_ret);
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}
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static Variant::Type get_return_type() { return GetTypeInfo<Vector4>::VARIANT_TYPE; }
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};
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2020-11-09 04:19:09 +01:00
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void Variant::_register_variant_operators() {
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2021-04-27 16:19:21 +02:00
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memset(operator_return_type_table, 0, sizeof(operator_return_type_table));
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memset(operator_evaluator_table, 0, sizeof(operator_evaluator_table));
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memset(validated_operator_evaluator_table, 0, sizeof(validated_operator_evaluator_table));
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memset(ptr_operator_evaluator_table, 0, sizeof(ptr_operator_evaluator_table));
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2014-02-10 02:10:30 +01:00
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2020-11-05 03:01:55 +01:00
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register_op<OperatorEvaluatorAdd<int64_t, int64_t, int64_t>>(Variant::OP_ADD, Variant::INT, Variant::INT);
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register_op<OperatorEvaluatorAdd<double, int64_t, double>>(Variant::OP_ADD, Variant::INT, Variant::FLOAT);
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register_op<OperatorEvaluatorAdd<double, double, int64_t>>(Variant::OP_ADD, Variant::FLOAT, Variant::INT);
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register_op<OperatorEvaluatorAdd<double, double, double>>(Variant::OP_ADD, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorAdd<String, String, String>>(Variant::OP_ADD, Variant::STRING, Variant::STRING);
|
2022-02-08 08:49:14 +01:00
|
|
|
register_op<OperatorEvaluatorAdd<String, char32_t, String>>(Variant::OP_ADD, Variant::INT, Variant::STRING);
|
2022-02-13 13:41:29 +01:00
|
|
|
register_op<OperatorEvaluatorAdd<String, String, char32_t>>(Variant::OP_ADD, Variant::STRING, Variant::INT);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorAdd<Vector2, Vector2, Vector2>>(Variant::OP_ADD, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorAdd<Vector3i, Vector3i, Vector3i>>(Variant::OP_ADD, Variant::VECTOR3I, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorAdd<Vector4, Vector4, Vector4>>(Variant::OP_ADD, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorAdd<Vector4i, Vector4i, Vector4i>>(Variant::OP_ADD, Variant::VECTOR4I, Variant::VECTOR4I);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorAdd<Quaternion, Quaternion, Quaternion>>(Variant::OP_ADD, Variant::QUATERNION, Variant::QUATERNION);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorAdd<Color, Color, Color>>(Variant::OP_ADD, Variant::COLOR, Variant::COLOR);
|
|
|
|
register_op<OperatorEvaluatorAddArray>(Variant::OP_ADD, Variant::ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<uint8_t>>(Variant::OP_ADD, Variant::PACKED_BYTE_ARRAY, Variant::PACKED_BYTE_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<int32_t>>(Variant::OP_ADD, Variant::PACKED_INT32_ARRAY, Variant::PACKED_INT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<int64_t>>(Variant::OP_ADD, Variant::PACKED_INT64_ARRAY, Variant::PACKED_INT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<float>>(Variant::OP_ADD, Variant::PACKED_FLOAT32_ARRAY, Variant::PACKED_FLOAT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<double>>(Variant::OP_ADD, Variant::PACKED_FLOAT64_ARRAY, Variant::PACKED_FLOAT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<String>>(Variant::OP_ADD, Variant::PACKED_STRING_ARRAY, Variant::PACKED_STRING_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<Vector2>>(Variant::OP_ADD, Variant::PACKED_VECTOR2_ARRAY, Variant::PACKED_VECTOR2_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<Vector3>>(Variant::OP_ADD, Variant::PACKED_VECTOR3_ARRAY, Variant::PACKED_VECTOR3_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAppendArray<Color>>(Variant::OP_ADD, Variant::PACKED_COLOR_ARRAY, Variant::PACKED_COLOR_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorSub<int64_t, int64_t, int64_t>>(Variant::OP_SUBTRACT, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorSub<double, int64_t, double>>(Variant::OP_SUBTRACT, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorSub<double, double, int64_t>>(Variant::OP_SUBTRACT, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorSub<double, double, double>>(Variant::OP_SUBTRACT, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorSub<Vector2, Vector2, Vector2>>(Variant::OP_SUBTRACT, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorSub<Vector2i, Vector2i, Vector2i>>(Variant::OP_SUBTRACT, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorSub<Vector3, Vector3, Vector3>>(Variant::OP_SUBTRACT, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorSub<Vector3i, Vector3i, Vector3i>>(Variant::OP_SUBTRACT, Variant::VECTOR3I, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorSub<Vector4, Vector4, Vector4>>(Variant::OP_SUBTRACT, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorSub<Vector4i, Vector4i, Vector4i>>(Variant::OP_SUBTRACT, Variant::VECTOR4I, Variant::VECTOR4I);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorSub<Quaternion, Quaternion, Quaternion>>(Variant::OP_SUBTRACT, Variant::QUATERNION, Variant::QUATERNION);
|
2020-12-01 15:16:31 +01:00
|
|
|
register_op<OperatorEvaluatorSub<Color, Color, Color>>(Variant::OP_SUBTRACT, Variant::COLOR, Variant::COLOR);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<int64_t, int64_t, int64_t>>(Variant::OP_MULTIPLY, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<double, int64_t, double>>(Variant::OP_MULTIPLY, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector2, int64_t, Vector2>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector2i, int64_t, Vector2i>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector3, int64_t, Vector3>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector3i, int64_t, Vector3i>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorMul<Vector4, int64_t, Vector4>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector4i, int64_t, Vector4i>>(Variant::OP_MULTIPLY, Variant::INT, Variant::VECTOR4I);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<double, double, double>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorMul<double, double, int64_t>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector2, double, Vector2>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2);
|
2022-02-03 22:16:58 +01:00
|
|
|
register_op<OperatorEvaluatorMul<Vector2, double, Vector2i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2I);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorMul<Vector3, double, Vector3>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3);
|
2022-02-03 22:16:58 +01:00
|
|
|
register_op<OperatorEvaluatorMul<Vector3, double, Vector3i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorMul<Vector4, double, Vector4>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector4, double, Vector4i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR4I);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Vector2, Vector2, Vector2>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector2, Vector2, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector2, Vector2, double>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::FLOAT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Vector2i, Vector2i, Vector2i>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector2i, Vector2i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::INT);
|
2022-02-03 22:16:58 +01:00
|
|
|
register_op<OperatorEvaluatorMul<Vector2, Vector2i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::FLOAT);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Vector3, Vector3, Vector3>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector3, Vector3, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector3, Vector3, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::FLOAT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, Vector3i>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::VECTOR3I);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::INT);
|
2022-02-03 22:16:58 +01:00
|
|
|
register_op<OperatorEvaluatorMul<Vector3, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorMul<Vector4, Vector4, Vector4>>(Variant::OP_MULTIPLY, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector4, Vector4, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR4, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector4, Vector4, double>>(Variant::OP_MULTIPLY, Variant::VECTOR4, Variant::FLOAT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Vector4i, Vector4i, Vector4i>>(Variant::OP_MULTIPLY, Variant::VECTOR4I, Variant::VECTOR4I);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector4i, Vector4i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR4I, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Vector4, Vector4i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR4I, Variant::FLOAT);
|
|
|
|
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
|
|
|
|
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Color, Color, Color>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::COLOR);
|
|
|
|
register_op<OperatorEvaluatorMul<Color, Color, int64_t>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Color, Color, double>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::FLOAT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Transform2D, Transform2D, Transform2D>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
|
2021-06-16 03:15:38 +02:00
|
|
|
register_op<OperatorEvaluatorMul<Transform2D, Transform2D, int64_t>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Transform2D, Transform2D, double>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::FLOAT);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorXForm<Vector2, Transform2D, Vector2>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Vector2, Vector2, Transform2D>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::TRANSFORM2D);
|
|
|
|
register_op<OperatorEvaluatorXForm<Rect2, Transform2D, Rect2>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::RECT2);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Rect2, Rect2, Transform2D>>(Variant::OP_MULTIPLY, Variant::RECT2, Variant::TRANSFORM2D);
|
|
|
|
register_op<OperatorEvaluatorXForm<Vector<Vector2>, Transform2D, Vector<Vector2>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::PACKED_VECTOR2_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Vector<Vector2>, Vector<Vector2>, Transform2D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR2_ARRAY, Variant::TRANSFORM2D);
|
|
|
|
|
2021-04-28 09:36:08 +02:00
|
|
|
register_op<OperatorEvaluatorMul<Transform3D, Transform3D, Transform3D>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
|
2021-06-16 03:15:38 +02:00
|
|
|
register_op<OperatorEvaluatorMul<Transform3D, Transform3D, int64_t>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Transform3D, Transform3D, double>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::FLOAT);
|
2021-04-28 09:36:08 +02:00
|
|
|
register_op<OperatorEvaluatorXForm<Vector3, Transform3D, Vector3>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform3D>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM3D);
|
|
|
|
register_op<OperatorEvaluatorXForm<::AABB, Transform3D, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::AABB);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform3D>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM3D);
|
2022-07-31 00:32:03 +02:00
|
|
|
register_op<OperatorEvaluatorXForm<Plane, Transform3D, Plane>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PLANE);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Plane, Plane, Transform3D>>(Variant::OP_MULTIPLY, Variant::PLANE, Variant::TRANSFORM3D);
|
2021-04-28 09:36:08 +02:00
|
|
|
register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform3D, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PACKED_VECTOR3_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform3D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM3D);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorXForm<Vector4, Projection, Vector4>>(Variant::OP_MULTIPLY, Variant::PROJECTION, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Vector4, Vector4, Projection>>(Variant::OP_MULTIPLY, Variant::VECTOR4, Variant::PROJECTION);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Projection, Projection, Projection>>(Variant::OP_MULTIPLY, Variant::PROJECTION, Variant::PROJECTION);
|
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorMul<Basis, Basis, Basis>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::BASIS);
|
2021-06-16 03:15:38 +02:00
|
|
|
register_op<OperatorEvaluatorMul<Basis, Basis, int64_t>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Basis, Basis, double>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::FLOAT);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorXForm<Vector3, Basis, Vector3>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Basis>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::BASIS);
|
|
|
|
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
|
|
|
|
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Quaternion, int64_t, Quaternion>>(Variant::OP_MULTIPLY, Variant::INT, Variant::QUATERNION);
|
|
|
|
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorMul<Quaternion, double, Quaternion>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::QUATERNION);
|
|
|
|
register_op<OperatorEvaluatorXForm<Vector3, Quaternion, Vector3>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Quaternion>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::QUATERNION);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorMul<Color, Color, Color>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::COLOR);
|
|
|
|
register_op<OperatorEvaluatorMul<Color, Color, int64_t>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorMul<Color, int64_t, Color>>(Variant::OP_MULTIPLY, Variant::INT, Variant::COLOR);
|
|
|
|
register_op<OperatorEvaluatorMul<Color, Color, double>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorMul<Color, double, Color>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::COLOR);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorDivNZ<int64_t, int64_t, int64_t>>(Variant::OP_DIVIDE, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorDiv<double, double, int64_t>>(Variant::OP_DIVIDE, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorDiv<double, int64_t, double>>(Variant::OP_DIVIDE, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorDiv<double, double, double>>(Variant::OP_DIVIDE, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector2, Vector2, Vector2>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector2, Vector2, double>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector2, Vector2, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::INT);
|
|
|
|
|
2021-08-15 22:18:17 +02:00
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, Vector2i>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::VECTOR2I);
|
2022-02-03 22:16:58 +01:00
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector2, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::INT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector2, Vector2, Vector2>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector2, Vector2, double>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector2, Vector2, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::INT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector3, Vector3, Vector3>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector3, Vector3, double>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector3, Vector3, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::INT);
|
|
|
|
|
2021-08-15 22:18:17 +02:00
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, Vector3i>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::VECTOR3I);
|
2022-02-03 22:16:58 +01:00
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector3, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::INT);
|
|
|
|
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorDiv<Vector4, Vector4, Vector4>>(Variant::OP_DIVIDE, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector4, Vector4, double>>(Variant::OP_DIVIDE, Variant::VECTOR4, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorDiv<Vector4, Vector4, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR4, Variant::INT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector4i, Vector4i, Vector4i>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::VECTOR4I);
|
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector4, Vector4i, double>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorDivNZ<Vector4i, Vector4i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::INT);
|
|
|
|
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, int64_t>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::INT);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorDiv<Color, Color, Color>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::COLOR);
|
|
|
|
register_op<OperatorEvaluatorDiv<Color, Color, double>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorDiv<Color, Color, int64_t>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::INT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorModNZ<int64_t, int64_t, int64_t>>(Variant::OP_MODULE, Variant::INT, Variant::INT);
|
2021-08-15 22:18:17 +02:00
|
|
|
register_op<OperatorEvaluatorModNZ<Vector2i, Vector2i, Vector2i>>(Variant::OP_MODULE, Variant::VECTOR2I, Variant::VECTOR2I);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorModNZ<Vector2i, Vector2i, int64_t>>(Variant::OP_MODULE, Variant::VECTOR2I, Variant::INT);
|
|
|
|
|
2021-08-15 22:18:17 +02:00
|
|
|
register_op<OperatorEvaluatorModNZ<Vector3i, Vector3i, Vector3i>>(Variant::OP_MODULE, Variant::VECTOR3I, Variant::VECTOR3I);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorModNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_MODULE, Variant::VECTOR3I, Variant::INT);
|
|
|
|
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorModNZ<Vector4i, Vector4i, Vector4i>>(Variant::OP_MODULE, Variant::VECTOR4I, Variant::VECTOR4I);
|
|
|
|
register_op<OperatorEvaluatorModNZ<Vector4i, Vector4i, int64_t>>(Variant::OP_MODULE, Variant::VECTOR4I, Variant::INT);
|
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorStringModNil>(Variant::OP_MODULE, Variant::STRING, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorStringModT<bool>>(Variant::OP_MODULE, Variant::STRING, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorStringModT<int64_t>>(Variant::OP_MODULE, Variant::STRING, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorStringModT<double>>(Variant::OP_MODULE, Variant::STRING, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorStringModT<String>>(Variant::OP_MODULE, Variant::STRING, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Vector2>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Vector2i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Rect2>>(Variant::OP_MODULE, Variant::STRING, Variant::RECT2);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Rect2i>>(Variant::OP_MODULE, Variant::STRING, Variant::RECT2I);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Vector3>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Vector3i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorStringModT<Vector4>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Vector4i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR4I);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorStringModT<Transform2D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM2D);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Plane>>(Variant::OP_MODULE, Variant::STRING, Variant::PLANE);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorStringModT<Quaternion>>(Variant::OP_MODULE, Variant::STRING, Variant::QUATERNION);
|
2020-11-09 04:19:09 +01:00
|
|
|
register_op<OperatorEvaluatorStringModT<::AABB>>(Variant::OP_MODULE, Variant::STRING, Variant::AABB);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorStringModT<Basis>>(Variant::OP_MODULE, Variant::STRING, Variant::BASIS);
|
2021-04-28 09:36:08 +02:00
|
|
|
register_op<OperatorEvaluatorStringModT<Transform3D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM3D);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorStringModT<Projection>>(Variant::OP_MODULE, Variant::STRING, Variant::PROJECTION);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorStringModT<Color>>(Variant::OP_MODULE, Variant::STRING, Variant::COLOR);
|
|
|
|
register_op<OperatorEvaluatorStringModT<StringName>>(Variant::OP_MODULE, Variant::STRING, Variant::STRING_NAME);
|
|
|
|
register_op<OperatorEvaluatorStringModT<NodePath>>(Variant::OP_MODULE, Variant::STRING, Variant::NODE_PATH);
|
|
|
|
register_op<OperatorEvaluatorStringModObject>(Variant::OP_MODULE, Variant::STRING, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Callable>>(Variant::OP_MODULE, Variant::STRING, Variant::CALLABLE);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Signal>>(Variant::OP_MODULE, Variant::STRING, Variant::SIGNAL);
|
|
|
|
register_op<OperatorEvaluatorStringModT<Dictionary>>(Variant::OP_MODULE, Variant::STRING, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorStringModArray>(Variant::OP_MODULE, Variant::STRING, Variant::ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedByteArray>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_BYTE_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedInt32Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_INT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedInt64Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_INT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedFloat32Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_FLOAT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedFloat64Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_FLOAT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedStringArray>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_STRING_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedVector2Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_VECTOR2_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedVector3Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_VECTOR3_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorStringModT<PackedColorArray>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_COLOR_ARRAY);
|
|
|
|
|
2022-03-07 18:25:21 +01:00
|
|
|
register_op<OperatorEvaluatorPow<int64_t, int64_t, int64_t>>(Variant::OP_POWER, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorPow<double, int64_t, double>>(Variant::OP_POWER, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorPow<double, double, double>>(Variant::OP_POWER, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorPow<double, double, int64_t>>(Variant::OP_POWER, Variant::FLOAT, Variant::INT);
|
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorNeg<int64_t, int64_t>>(Variant::OP_NEGATE, Variant::INT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNeg<double, double>>(Variant::OP_NEGATE, Variant::FLOAT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNeg<Vector2, Vector2>>(Variant::OP_NEGATE, Variant::VECTOR2, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNeg<Vector2i, Vector2i>>(Variant::OP_NEGATE, Variant::VECTOR2I, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNeg<Vector3, Vector3>>(Variant::OP_NEGATE, Variant::VECTOR3, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNeg<Vector3i, Vector3i>>(Variant::OP_NEGATE, Variant::VECTOR3I, Variant::NIL);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorNeg<Vector4, Vector4>>(Variant::OP_NEGATE, Variant::VECTOR4, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNeg<Vector4i, Vector4i>>(Variant::OP_NEGATE, Variant::VECTOR4I, Variant::NIL);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorNeg<Quaternion, Quaternion>>(Variant::OP_NEGATE, Variant::QUATERNION, Variant::NIL);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorNeg<Plane, Plane>>(Variant::OP_NEGATE, Variant::PLANE, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNeg<Color, Color>>(Variant::OP_NEGATE, Variant::COLOR, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorPos<int64_t, int64_t>>(Variant::OP_POSITIVE, Variant::INT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorPos<double, double>>(Variant::OP_POSITIVE, Variant::FLOAT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorPos<Vector2, Vector2>>(Variant::OP_POSITIVE, Variant::VECTOR2, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorPos<Vector2i, Vector2i>>(Variant::OP_POSITIVE, Variant::VECTOR2I, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorPos<Vector3, Vector3>>(Variant::OP_POSITIVE, Variant::VECTOR3, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorPos<Vector3i, Vector3i>>(Variant::OP_POSITIVE, Variant::VECTOR3I, Variant::NIL);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorPos<Vector4, Vector4>>(Variant::OP_POSITIVE, Variant::VECTOR4, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorPos<Vector4i, Vector4i>>(Variant::OP_POSITIVE, Variant::VECTOR4I, Variant::NIL);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorPos<Quaternion, Quaternion>>(Variant::OP_POSITIVE, Variant::QUATERNION, Variant::NIL);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorPos<Plane, Plane>>(Variant::OP_POSITIVE, Variant::PLANE, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorPos<Color, Color>>(Variant::OP_POSITIVE, Variant::COLOR, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorShiftLeft<int64_t, int64_t, int64_t>>(Variant::OP_SHIFT_LEFT, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorShiftRight<int64_t, int64_t, int64_t>>(Variant::OP_SHIFT_RIGHT, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorBitOr<int64_t, int64_t, int64_t>>(Variant::OP_BIT_OR, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorBitAnd<int64_t, int64_t, int64_t>>(Variant::OP_BIT_AND, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorBitXor<int64_t, int64_t, int64_t>>(Variant::OP_BIT_XOR, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorBitNeg<int64_t, int64_t>>(Variant::OP_BIT_NEGATE, Variant::INT, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorBitNeg<int64_t, int64_t>>(Variant::OP_BIT_NEGATE, Variant::INT, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_EQUAL, Variant::NIL, Variant::NIL>>(Variant::OP_EQUAL, Variant::NIL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorEqual<bool, bool>>(Variant::OP_EQUAL, Variant::BOOL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorEqual<int64_t, int64_t>>(Variant::OP_EQUAL, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorEqual<int64_t, double>>(Variant::OP_EQUAL, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorEqual<double, int64_t>>(Variant::OP_EQUAL, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorEqual<double, double>>(Variant::OP_EQUAL, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorEqual<String, String>>(Variant::OP_EQUAL, Variant::STRING, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorEqual<Vector2, Vector2>>(Variant::OP_EQUAL, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorEqual<Vector2i, Vector2i>>(Variant::OP_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorEqual<Rect2, Rect2>>(Variant::OP_EQUAL, Variant::RECT2, Variant::RECT2);
|
|
|
|
register_op<OperatorEvaluatorEqual<Rect2i, Rect2i>>(Variant::OP_EQUAL, Variant::RECT2I, Variant::RECT2I);
|
|
|
|
register_op<OperatorEvaluatorEqual<Vector3, Vector3>>(Variant::OP_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorEqual<Vector3i, Vector3i>>(Variant::OP_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
|
|
|
|
register_op<OperatorEvaluatorEqual<Transform2D, Transform2D>>(Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorEqual<Vector4, Vector4>>(Variant::OP_EQUAL, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorEqual<Vector4i, Vector4i>>(Variant::OP_EQUAL, Variant::VECTOR4I, Variant::VECTOR4I);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorEqual<Plane, Plane>>(Variant::OP_EQUAL, Variant::PLANE, Variant::PLANE);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorEqual<Quaternion, Quaternion>>(Variant::OP_EQUAL, Variant::QUATERNION, Variant::QUATERNION);
|
2020-11-09 04:19:09 +01:00
|
|
|
register_op<OperatorEvaluatorEqual<::AABB, ::AABB>>(Variant::OP_EQUAL, Variant::AABB, Variant::AABB);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorEqual<Basis, Basis>>(Variant::OP_EQUAL, Variant::BASIS, Variant::BASIS);
|
2021-04-28 09:36:08 +02:00
|
|
|
register_op<OperatorEvaluatorEqual<Transform3D, Transform3D>>(Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorEqual<Projection, Projection>>(Variant::OP_EQUAL, Variant::PROJECTION, Variant::PROJECTION);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorEqual<Color, Color>>(Variant::OP_EQUAL, Variant::COLOR, Variant::COLOR);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorEqual<StringName, String>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorEqual<String, StringName>>(Variant::OP_EQUAL, Variant::STRING, Variant::STRING_NAME);
|
|
|
|
register_op<OperatorEvaluatorEqual<StringName, StringName>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorEqual<NodePath, NodePath>>(Variant::OP_EQUAL, Variant::NODE_PATH, Variant::NODE_PATH);
|
2020-11-09 14:53:05 +01:00
|
|
|
register_op<OperatorEvaluatorEqual<::RID, ::RID>>(Variant::OP_EQUAL, Variant::RID, Variant::RID);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorEqualObject>(Variant::OP_EQUAL, Variant::OBJECT, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorEqualObjectNil>(Variant::OP_EQUAL, Variant::OBJECT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorEqualNilObject>(Variant::OP_EQUAL, Variant::NIL, Variant::OBJECT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorEqual<Callable, Callable>>(Variant::OP_EQUAL, Variant::CALLABLE, Variant::CALLABLE);
|
|
|
|
register_op<OperatorEvaluatorEqual<Signal, Signal>>(Variant::OP_EQUAL, Variant::SIGNAL, Variant::SIGNAL);
|
|
|
|
register_op<OperatorEvaluatorEqual<Dictionary, Dictionary>>(Variant::OP_EQUAL, Variant::DICTIONARY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorEqual<Array, Array>>(Variant::OP_EQUAL, Variant::ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedByteArray, PackedByteArray>>(Variant::OP_EQUAL, Variant::PACKED_BYTE_ARRAY, Variant::PACKED_BYTE_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedInt32Array, PackedInt32Array>>(Variant::OP_EQUAL, Variant::PACKED_INT32_ARRAY, Variant::PACKED_INT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedInt64Array, PackedInt64Array>>(Variant::OP_EQUAL, Variant::PACKED_INT64_ARRAY, Variant::PACKED_INT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedFloat32Array, PackedFloat32Array>>(Variant::OP_EQUAL, Variant::PACKED_FLOAT32_ARRAY, Variant::PACKED_FLOAT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedFloat64Array, PackedFloat64Array>>(Variant::OP_EQUAL, Variant::PACKED_FLOAT64_ARRAY, Variant::PACKED_FLOAT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedStringArray, PackedStringArray>>(Variant::OP_EQUAL, Variant::PACKED_STRING_ARRAY, Variant::PACKED_STRING_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedVector2Array, PackedVector2Array>>(Variant::OP_EQUAL, Variant::PACKED_VECTOR2_ARRAY, Variant::PACKED_VECTOR2_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedVector3Array, PackedVector3Array>>(Variant::OP_EQUAL, Variant::PACKED_VECTOR3_ARRAY, Variant::PACKED_VECTOR3_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorEqual<PackedColorArray, PackedColorArray>>(Variant::OP_EQUAL, Variant::PACKED_COLOR_ARRAY, Variant::PACKED_COLOR_ARRAY);
|
|
|
|
|
2021-09-17 17:22:48 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::BOOL, Variant::NIL>>(Variant::OP_EQUAL, Variant::BOOL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::INT, Variant::NIL>>(Variant::OP_EQUAL, Variant::INT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::FLOAT, Variant::NIL>>(Variant::OP_EQUAL, Variant::FLOAT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::STRING, Variant::NIL>>(Variant::OP_EQUAL, Variant::STRING, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR2, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR2, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR2I, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR2I, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::RECT2, Variant::NIL>>(Variant::OP_EQUAL, Variant::RECT2, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::RECT2I, Variant::NIL>>(Variant::OP_EQUAL, Variant::RECT2I, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR3, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR3, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR3I, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR3I, Variant::NIL);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR4, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR4, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::VECTOR4I, Variant::NIL>>(Variant::OP_EQUAL, Variant::VECTOR4I, Variant::NIL);
|
2021-09-17 17:22:48 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::NIL>>(Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PLANE, Variant::NIL>>(Variant::OP_EQUAL, Variant::PLANE, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::QUATERNION, Variant::NIL>>(Variant::OP_EQUAL, Variant::QUATERNION, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::AABB, Variant::NIL>>(Variant::OP_EQUAL, Variant::AABB, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::BASIS, Variant::NIL>>(Variant::OP_EQUAL, Variant::BASIS, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::NIL>>(Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::COLOR, Variant::NIL>>(Variant::OP_EQUAL, Variant::COLOR, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::STRING_NAME, Variant::NIL>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NODE_PATH, Variant::NIL>>(Variant::OP_EQUAL, Variant::NODE_PATH, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::RID, Variant::NIL>>(Variant::OP_EQUAL, Variant::RID, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::CALLABLE, Variant::NIL>>(Variant::OP_EQUAL, Variant::CALLABLE, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::SIGNAL, Variant::NIL>>(Variant::OP_EQUAL, Variant::SIGNAL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::DICTIONARY, Variant::NIL>>(Variant::OP_EQUAL, Variant::DICTIONARY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_BYTE_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_BYTE_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_INT32_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_INT32_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_INT64_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_INT64_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_FLOAT32_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_FLOAT32_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_FLOAT64_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_FLOAT64_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_STRING_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_STRING_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_VECTOR2_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_VECTOR2_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_VECTOR3_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_VECTOR3_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PACKED_COLOR_ARRAY, Variant::NIL>>(Variant::OP_EQUAL, Variant::PACKED_COLOR_ARRAY, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::BOOL>>(Variant::OP_EQUAL, Variant::NIL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::INT>>(Variant::OP_EQUAL, Variant::NIL, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::FLOAT>>(Variant::OP_EQUAL, Variant::NIL, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::STRING>>(Variant::OP_EQUAL, Variant::NIL, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR2>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR2I>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::RECT2>>(Variant::OP_EQUAL, Variant::NIL, Variant::RECT2);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::RECT2I>>(Variant::OP_EQUAL, Variant::NIL, Variant::RECT2I);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR3>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR3I>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR4>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR4I>>(Variant::OP_EQUAL, Variant::NIL, Variant::VECTOR4I);
|
2021-09-17 17:22:48 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::TRANSFORM2D>>(Variant::OP_EQUAL, Variant::NIL, Variant::TRANSFORM2D);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PLANE>>(Variant::OP_EQUAL, Variant::NIL, Variant::PLANE);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::QUATERNION>>(Variant::OP_EQUAL, Variant::NIL, Variant::QUATERNION);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::AABB>>(Variant::OP_EQUAL, Variant::NIL, Variant::AABB);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::BASIS>>(Variant::OP_EQUAL, Variant::NIL, Variant::BASIS);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::TRANSFORM3D>>(Variant::OP_EQUAL, Variant::NIL, Variant::TRANSFORM3D);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::COLOR>>(Variant::OP_EQUAL, Variant::NIL, Variant::COLOR);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::STRING_NAME>>(Variant::OP_EQUAL, Variant::NIL, Variant::STRING_NAME);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::NODE_PATH>>(Variant::OP_EQUAL, Variant::NIL, Variant::NODE_PATH);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::RID>>(Variant::OP_EQUAL, Variant::NIL, Variant::RID);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::CALLABLE>>(Variant::OP_EQUAL, Variant::NIL, Variant::CALLABLE);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::SIGNAL>>(Variant::OP_EQUAL, Variant::NIL, Variant::SIGNAL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::DICTIONARY>>(Variant::OP_EQUAL, Variant::NIL, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_BYTE_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_BYTE_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_INT32_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_INT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_INT64_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_INT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_FLOAT32_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_FLOAT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_FLOAT64_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_FLOAT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_STRING_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_STRING_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_VECTOR2_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_VECTOR2_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_VECTOR3_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_VECTOR3_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_COLOR_ARRAY>>(Variant::OP_EQUAL, Variant::NIL, Variant::PACKED_COLOR_ARRAY);
|
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<bool, bool>>(Variant::OP_NOT_EQUAL, Variant::BOOL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<int64_t, int64_t>>(Variant::OP_NOT_EQUAL, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<int64_t, double>>(Variant::OP_NOT_EQUAL, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<double, int64_t>>(Variant::OP_NOT_EQUAL, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<double, double>>(Variant::OP_NOT_EQUAL, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<String, String>>(Variant::OP_NOT_EQUAL, Variant::STRING, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Vector2, Vector2>>(Variant::OP_NOT_EQUAL, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Vector2i, Vector2i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Rect2, Rect2>>(Variant::OP_NOT_EQUAL, Variant::RECT2, Variant::RECT2);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Rect2i, Rect2i>>(Variant::OP_NOT_EQUAL, Variant::RECT2I, Variant::RECT2I);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Vector3, Vector3>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Vector3i, Vector3i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorNotEqual<Vector4, Vector4>>(Variant::OP_NOT_EQUAL, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Vector4i, Vector4i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR4I, Variant::VECTOR4I);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorNotEqual<Transform2D, Transform2D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Plane, Plane>>(Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::PLANE);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorNotEqual<Quaternion, Quaternion>>(Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::QUATERNION);
|
2020-11-09 04:19:09 +01:00
|
|
|
register_op<OperatorEvaluatorNotEqual<::AABB, ::AABB>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::AABB);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorNotEqual<Basis, Basis>>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::BASIS);
|
2021-04-28 09:36:08 +02:00
|
|
|
register_op<OperatorEvaluatorNotEqual<Transform3D, Transform3D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorNotEqual<Projection, Projection>>(Variant::OP_NOT_EQUAL, Variant::PROJECTION, Variant::PROJECTION);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorNotEqual<Color, Color>>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::COLOR);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorNotEqual<StringName, String>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<String, StringName>>(Variant::OP_NOT_EQUAL, Variant::STRING, Variant::STRING_NAME);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<StringName, StringName>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorNotEqual<NodePath, NodePath>>(Variant::OP_NOT_EQUAL, Variant::NODE_PATH, Variant::NODE_PATH);
|
2020-11-09 14:53:05 +01:00
|
|
|
register_op<OperatorEvaluatorNotEqual<::RID, ::RID>>(Variant::OP_NOT_EQUAL, Variant::RID, Variant::RID);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorNotEqualObject>(Variant::OP_NOT_EQUAL, Variant::OBJECT, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorNotEqualObjectNil>(Variant::OP_NOT_EQUAL, Variant::OBJECT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNotEqualNilObject>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::OBJECT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Callable, Callable>>(Variant::OP_NOT_EQUAL, Variant::CALLABLE, Variant::CALLABLE);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Signal, Signal>>(Variant::OP_NOT_EQUAL, Variant::SIGNAL, Variant::SIGNAL);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Dictionary, Dictionary>>(Variant::OP_NOT_EQUAL, Variant::DICTIONARY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<Array, Array>>(Variant::OP_NOT_EQUAL, Variant::ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedByteArray, PackedByteArray>>(Variant::OP_NOT_EQUAL, Variant::PACKED_BYTE_ARRAY, Variant::PACKED_BYTE_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedInt32Array, PackedInt32Array>>(Variant::OP_NOT_EQUAL, Variant::PACKED_INT32_ARRAY, Variant::PACKED_INT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedInt64Array, PackedInt64Array>>(Variant::OP_NOT_EQUAL, Variant::PACKED_INT64_ARRAY, Variant::PACKED_INT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedFloat32Array, PackedFloat32Array>>(Variant::OP_NOT_EQUAL, Variant::PACKED_FLOAT32_ARRAY, Variant::PACKED_FLOAT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedFloat64Array, PackedFloat64Array>>(Variant::OP_NOT_EQUAL, Variant::PACKED_FLOAT64_ARRAY, Variant::PACKED_FLOAT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedStringArray, PackedStringArray>>(Variant::OP_NOT_EQUAL, Variant::PACKED_STRING_ARRAY, Variant::PACKED_STRING_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedVector2Array, PackedVector2Array>>(Variant::OP_NOT_EQUAL, Variant::PACKED_VECTOR2_ARRAY, Variant::PACKED_VECTOR2_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedVector3Array, PackedVector3Array>>(Variant::OP_NOT_EQUAL, Variant::PACKED_VECTOR3_ARRAY, Variant::PACKED_VECTOR3_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorNotEqual<PackedColorArray, PackedColorArray>>(Variant::OP_NOT_EQUAL, Variant::PACKED_COLOR_ARRAY, Variant::PACKED_COLOR_ARRAY);
|
|
|
|
|
2021-09-17 17:22:48 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::BOOL, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::BOOL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::INT, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::INT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::FLOAT, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::FLOAT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::STRING, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::STRING, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR2, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR2, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR2I, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR2I, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::RECT2, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::RECT2, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::RECT2I, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::RECT2I, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR3, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::NIL);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR4, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR4, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::VECTOR4I, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::VECTOR4I, Variant::NIL);
|
2021-09-17 17:22:48 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::AABB, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NODE_PATH, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::NODE_PATH, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::RID, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::RID, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::CALLABLE, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::CALLABLE, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::SIGNAL, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::SIGNAL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::DICTIONARY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::DICTIONARY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_BYTE_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_BYTE_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_INT32_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_INT32_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_INT64_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_INT64_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_FLOAT32_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_FLOAT32_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_FLOAT64_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_FLOAT64_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_STRING_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_STRING_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_VECTOR2_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_VECTOR2_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_VECTOR3_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_VECTOR3_ARRAY, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PACKED_COLOR_ARRAY, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PACKED_COLOR_ARRAY, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::BOOL>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::INT>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::FLOAT>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::STRING>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR2>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR2I>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::RECT2>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::RECT2);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::RECT2I>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::RECT2I);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR3>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR3I>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR4>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR4I>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::VECTOR4I);
|
2021-09-17 17:22:48 +02:00
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::TRANSFORM2D>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::TRANSFORM2D);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PLANE>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PLANE);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::QUATERNION>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::QUATERNION);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::AABB>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::AABB);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::BASIS>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::BASIS);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::TRANSFORM3D>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::TRANSFORM3D);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::COLOR>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::COLOR);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::STRING_NAME>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::STRING_NAME);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::NODE_PATH>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::NODE_PATH);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::RID>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::RID);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::CALLABLE>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::CALLABLE);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::SIGNAL>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::SIGNAL);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::DICTIONARY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_BYTE_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_BYTE_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_INT32_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_INT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_INT64_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_INT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_FLOAT32_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_FLOAT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_FLOAT64_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_FLOAT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_STRING_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_STRING_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_VECTOR2_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_VECTOR2_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_VECTOR3_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_VECTOR3_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_COLOR_ARRAY>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PACKED_COLOR_ARRAY);
|
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorLess<bool, bool>>(Variant::OP_LESS, Variant::BOOL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorLess<int64_t, int64_t>>(Variant::OP_LESS, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorLess<int64_t, double>>(Variant::OP_LESS, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorLess<double, int64_t>>(Variant::OP_LESS, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorLess<double, double>>(Variant::OP_LESS, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorLess<String, String>>(Variant::OP_LESS, Variant::STRING, Variant::STRING);
|
2022-02-08 08:49:14 +01:00
|
|
|
register_op<OperatorEvaluatorLess<StringName, StringName>>(Variant::OP_LESS, Variant::STRING_NAME, Variant::STRING_NAME);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorLess<Vector2, Vector2>>(Variant::OP_LESS, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorLess<Vector2i, Vector2i>>(Variant::OP_LESS, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorLess<Vector3, Vector3>>(Variant::OP_LESS, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorLess<Vector3i, Vector3i>>(Variant::OP_LESS, Variant::VECTOR3I, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorLess<Vector4, Vector4>>(Variant::OP_LESS, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorLess<Vector4i, Vector4i>>(Variant::OP_LESS, Variant::VECTOR4I, Variant::VECTOR4I);
|
2020-11-09 14:53:05 +01:00
|
|
|
register_op<OperatorEvaluatorLess<::RID, ::RID>>(Variant::OP_LESS, Variant::RID, Variant::RID);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorLess<Array, Array>>(Variant::OP_LESS, Variant::ARRAY, Variant::ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorLessEqual<int64_t, int64_t>>(Variant::OP_LESS_EQUAL, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorLessEqual<int64_t, double>>(Variant::OP_LESS_EQUAL, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorLessEqual<double, int64_t>>(Variant::OP_LESS_EQUAL, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorLessEqual<double, double>>(Variant::OP_LESS_EQUAL, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorLessEqual<String, String>>(Variant::OP_LESS_EQUAL, Variant::STRING, Variant::STRING);
|
2022-02-08 08:49:14 +01:00
|
|
|
register_op<OperatorEvaluatorLessEqual<StringName, StringName>>(Variant::OP_LESS_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorLessEqual<Vector2, Vector2>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorLessEqual<Vector2i, Vector2i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorLessEqual<Vector3, Vector3>>(Variant::OP_LESS_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorLessEqual<Vector3i, Vector3i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorLessEqual<Vector4, Vector4>>(Variant::OP_LESS_EQUAL, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorLessEqual<Vector4i, Vector4i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR4I, Variant::VECTOR4I);
|
2020-11-09 14:53:05 +01:00
|
|
|
register_op<OperatorEvaluatorLessEqual<::RID, ::RID>>(Variant::OP_LESS_EQUAL, Variant::RID, Variant::RID);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorLessEqual<Array, Array>>(Variant::OP_LESS_EQUAL, Variant::ARRAY, Variant::ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorGreater<bool, bool>>(Variant::OP_GREATER, Variant::BOOL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorGreater<int64_t, int64_t>>(Variant::OP_GREATER, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorGreater<int64_t, double>>(Variant::OP_GREATER, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorGreater<double, int64_t>>(Variant::OP_GREATER, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorGreater<double, double>>(Variant::OP_GREATER, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorGreater<String, String>>(Variant::OP_GREATER, Variant::STRING, Variant::STRING);
|
2022-02-08 08:49:14 +01:00
|
|
|
register_op<OperatorEvaluatorGreater<StringName, StringName>>(Variant::OP_GREATER, Variant::STRING_NAME, Variant::STRING_NAME);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorGreater<Vector2, Vector2>>(Variant::OP_GREATER, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorGreater<Vector2i, Vector2i>>(Variant::OP_GREATER, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorGreater<Vector3, Vector3>>(Variant::OP_GREATER, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorGreater<Vector3i, Vector3i>>(Variant::OP_GREATER, Variant::VECTOR3I, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorGreater<Vector4, Vector4>>(Variant::OP_GREATER, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorGreater<Vector4i, Vector4i>>(Variant::OP_GREATER, Variant::VECTOR4I, Variant::VECTOR4I);
|
2020-11-09 14:53:05 +01:00
|
|
|
register_op<OperatorEvaluatorGreater<::RID, ::RID>>(Variant::OP_GREATER, Variant::RID, Variant::RID);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorGreater<Array, Array>>(Variant::OP_GREATER, Variant::ARRAY, Variant::ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<int64_t, int64_t>>(Variant::OP_GREATER_EQUAL, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<int64_t, double>>(Variant::OP_GREATER_EQUAL, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<double, int64_t>>(Variant::OP_GREATER_EQUAL, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<double, double>>(Variant::OP_GREATER_EQUAL, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<String, String>>(Variant::OP_GREATER_EQUAL, Variant::STRING, Variant::STRING);
|
2022-02-08 08:49:14 +01:00
|
|
|
register_op<OperatorEvaluatorGreaterEqual<StringName, StringName>>(Variant::OP_GREATER_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorGreaterEqual<Vector2, Vector2>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2, Variant::VECTOR2);
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<Vector2i, Vector2i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<Vector3, Vector3>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<Vector3i, Vector3i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorGreaterEqual<Vector4, Vector4>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR4, Variant::VECTOR4);
|
|
|
|
register_op<OperatorEvaluatorGreaterEqual<Vector4i, Vector4i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR4I, Variant::VECTOR4I);
|
2020-11-09 14:53:05 +01:00
|
|
|
register_op<OperatorEvaluatorGreaterEqual<::RID, ::RID>>(Variant::OP_GREATER_EQUAL, Variant::RID, Variant::RID);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorGreaterEqual<Array, Array>>(Variant::OP_GREATER_EQUAL, Variant::ARRAY, Variant::ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_OR, Variant::NIL, Variant::NIL>>(Variant::OP_OR, Variant::NIL, Variant::NIL);
|
|
|
|
|
2020-11-25 14:08:17 +01:00
|
|
|
// OR
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorNilXBoolOr>(Variant::OP_OR, Variant::NIL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXNilOr>(Variant::OP_OR, Variant::BOOL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXIntOr>(Variant::OP_OR, Variant::NIL, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXNilOr>(Variant::OP_OR, Variant::INT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXFloatOr>(Variant::OP_OR, Variant::NIL, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXNilOr>(Variant::OP_OR, Variant::FLOAT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXObjectOr>(Variant::OP_OR, Variant::NIL, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXNilOr>(Variant::OP_OR, Variant::OBJECT, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorBoolXBoolOr>(Variant::OP_OR, Variant::BOOL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXIntOr>(Variant::OP_OR, Variant::BOOL, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXBoolOr>(Variant::OP_OR, Variant::INT, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXFloatOr>(Variant::OP_OR, Variant::BOOL, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXBoolOr>(Variant::OP_OR, Variant::FLOAT, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXObjectOr>(Variant::OP_OR, Variant::BOOL, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXBoolOr>(Variant::OP_OR, Variant::OBJECT, Variant::BOOL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorIntXIntOr>(Variant::OP_OR, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXFloatOr>(Variant::OP_OR, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXIntOr>(Variant::OP_OR, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXObjectOr>(Variant::OP_OR, Variant::INT, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXIntOr>(Variant::OP_OR, Variant::OBJECT, Variant::INT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorFloatXFloatOr>(Variant::OP_OR, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXObjectOr>(Variant::OP_OR, Variant::FLOAT, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXFloatOr>(Variant::OP_OR, Variant::OBJECT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorObjectXObjectOr>(Variant::OP_OR, Variant::OBJECT, Variant::OBJECT);
|
2020-11-25 14:08:17 +01:00
|
|
|
|
|
|
|
// AND
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorNilXBoolAnd>(Variant::OP_AND, Variant::NIL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXNilAnd>(Variant::OP_AND, Variant::BOOL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXIntAnd>(Variant::OP_AND, Variant::NIL, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXNilAnd>(Variant::OP_AND, Variant::INT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXFloatAnd>(Variant::OP_AND, Variant::NIL, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXNilAnd>(Variant::OP_AND, Variant::FLOAT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXObjectAnd>(Variant::OP_AND, Variant::NIL, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXNilAnd>(Variant::OP_AND, Variant::OBJECT, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorBoolXBoolAnd>(Variant::OP_AND, Variant::BOOL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXIntAnd>(Variant::OP_AND, Variant::BOOL, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXBoolAnd>(Variant::OP_AND, Variant::INT, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXFloatAnd>(Variant::OP_AND, Variant::BOOL, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXBoolAnd>(Variant::OP_AND, Variant::FLOAT, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXObjectAnd>(Variant::OP_AND, Variant::BOOL, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXBoolAnd>(Variant::OP_AND, Variant::OBJECT, Variant::BOOL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorIntXIntAnd>(Variant::OP_AND, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXFloatAnd>(Variant::OP_AND, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXIntAnd>(Variant::OP_AND, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXObjectAnd>(Variant::OP_AND, Variant::INT, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXIntAnd>(Variant::OP_AND, Variant::OBJECT, Variant::INT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorFloatXFloatAnd>(Variant::OP_AND, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXObjectAnd>(Variant::OP_AND, Variant::FLOAT, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXFloatAnd>(Variant::OP_AND, Variant::OBJECT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorObjectXObjectAnd>(Variant::OP_AND, Variant::OBJECT, Variant::OBJECT);
|
2020-11-25 14:08:17 +01:00
|
|
|
|
|
|
|
// XOR
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorNilXBoolXor>(Variant::OP_XOR, Variant::NIL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXNilXor>(Variant::OP_XOR, Variant::BOOL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXIntXor>(Variant::OP_XOR, Variant::NIL, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXNilXor>(Variant::OP_XOR, Variant::INT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXFloatXor>(Variant::OP_XOR, Variant::NIL, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXNilXor>(Variant::OP_XOR, Variant::FLOAT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNilXObjectXor>(Variant::OP_XOR, Variant::NIL, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXNilXor>(Variant::OP_XOR, Variant::OBJECT, Variant::NIL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorBoolXBoolXor>(Variant::OP_XOR, Variant::BOOL, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXIntXor>(Variant::OP_XOR, Variant::BOOL, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXBoolXor>(Variant::OP_XOR, Variant::INT, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXFloatXor>(Variant::OP_XOR, Variant::BOOL, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXBoolXor>(Variant::OP_XOR, Variant::FLOAT, Variant::BOOL);
|
|
|
|
register_op<OperatorEvaluatorBoolXObjectXor>(Variant::OP_XOR, Variant::BOOL, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXBoolXor>(Variant::OP_XOR, Variant::OBJECT, Variant::BOOL);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorIntXIntXor>(Variant::OP_XOR, Variant::INT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXFloatXor>(Variant::OP_XOR, Variant::INT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXIntXor>(Variant::OP_XOR, Variant::FLOAT, Variant::INT);
|
|
|
|
register_op<OperatorEvaluatorIntXObjectXor>(Variant::OP_XOR, Variant::INT, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXIntXor>(Variant::OP_XOR, Variant::OBJECT, Variant::INT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorFloatXFloatXor>(Variant::OP_XOR, Variant::FLOAT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorFloatXObjectXor>(Variant::OP_XOR, Variant::FLOAT, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectXFloatXor>(Variant::OP_XOR, Variant::OBJECT, Variant::FLOAT);
|
|
|
|
register_op<OperatorEvaluatorObjectXObjectXor>(Variant::OP_XOR, Variant::OBJECT, Variant::OBJECT);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT, Variant::NIL, Variant::NIL>>(Variant::OP_NOT, Variant::NIL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNotBool>(Variant::OP_NOT, Variant::BOOL, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNotInt>(Variant::OP_NOT, Variant::INT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNotFloat>(Variant::OP_NOT, Variant::FLOAT, Variant::NIL);
|
|
|
|
register_op<OperatorEvaluatorNotObject>(Variant::OP_NOT, Variant::OBJECT, Variant::NIL);
|
|
|
|
|
2021-10-07 03:05:13 +02:00
|
|
|
register_op<OperatorEvaluatorInStringFind<String>>(Variant::OP_IN, Variant::STRING, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorInStringFind<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::STRING);
|
|
|
|
register_op<OperatorEvaluatorInStringNameFind<String>>(Variant::OP_IN, Variant::STRING, Variant::STRING_NAME);
|
|
|
|
register_op<OperatorEvaluatorInStringNameFind<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::STRING_NAME);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHasNil>(Variant::OP_IN, Variant::NIL, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<bool>>(Variant::OP_IN, Variant::BOOL, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<int64_t>>(Variant::OP_IN, Variant::INT, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<double>>(Variant::OP_IN, Variant::FLOAT, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<String>>(Variant::OP_IN, Variant::STRING, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Vector2>>(Variant::OP_IN, Variant::VECTOR2, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Vector2i>>(Variant::OP_IN, Variant::VECTOR2I, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Rect2>>(Variant::OP_IN, Variant::RECT2, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Rect2i>>(Variant::OP_IN, Variant::RECT2I, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Vector3>>(Variant::OP_IN, Variant::VECTOR3, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Vector3i>>(Variant::OP_IN, Variant::VECTOR3I, Variant::DICTIONARY);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Vector4>>(Variant::OP_IN, Variant::VECTOR4, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Vector4i>>(Variant::OP_IN, Variant::VECTOR4I, Variant::DICTIONARY);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Transform2D>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Plane>>(Variant::OP_IN, Variant::PLANE, Variant::DICTIONARY);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Quaternion>>(Variant::OP_IN, Variant::QUATERNION, Variant::DICTIONARY);
|
2020-11-09 04:19:09 +01:00
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<::AABB>>(Variant::OP_IN, Variant::AABB, Variant::DICTIONARY);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Basis>>(Variant::OP_IN, Variant::BASIS, Variant::DICTIONARY);
|
2021-04-28 09:36:08 +02:00
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Transform3D>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::DICTIONARY);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Projection>>(Variant::OP_IN, Variant::PROJECTION, Variant::DICTIONARY);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Color>>(Variant::OP_IN, Variant::COLOR, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<NodePath>>(Variant::OP_IN, Variant::NODE_PATH, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHasObject>(Variant::OP_IN, Variant::OBJECT, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Callable>>(Variant::OP_IN, Variant::CALLABLE, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Signal>>(Variant::OP_IN, Variant::SIGNAL, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Dictionary>>(Variant::OP_IN, Variant::DICTIONARY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<Array>>(Variant::OP_IN, Variant::ARRAY, Variant::DICTIONARY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedByteArray>>(Variant::OP_IN, Variant::PACKED_BYTE_ARRAY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedInt32Array>>(Variant::OP_IN, Variant::PACKED_INT32_ARRAY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedInt64Array>>(Variant::OP_IN, Variant::PACKED_INT64_ARRAY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedFloat32Array>>(Variant::OP_IN, Variant::PACKED_FLOAT32_ARRAY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedFloat64Array>>(Variant::OP_IN, Variant::PACKED_FLOAT64_ARRAY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedStringArray>>(Variant::OP_IN, Variant::PACKED_STRING_ARRAY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedVector2Array>>(Variant::OP_IN, Variant::PACKED_VECTOR2_ARRAY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedVector3Array>>(Variant::OP_IN, Variant::PACKED_VECTOR3_ARRAY, Variant::DICTIONARY);
|
|
|
|
register_op<OperatorEvaluatorInDictionaryHas<PackedColorArray>>(Variant::OP_IN, Variant::PACKED_COLOR_ARRAY, Variant::DICTIONARY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFindNil>(Variant::OP_IN, Variant::NIL, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<bool, Array>>(Variant::OP_IN, Variant::BOOL, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<int64_t, Array>>(Variant::OP_IN, Variant::INT, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<double, Array>>(Variant::OP_IN, Variant::FLOAT, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<String, Array>>(Variant::OP_IN, Variant::STRING, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Vector2, Array>>(Variant::OP_IN, Variant::VECTOR2, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Vector2i, Array>>(Variant::OP_IN, Variant::VECTOR2I, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Rect2, Array>>(Variant::OP_IN, Variant::RECT2, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Rect2i, Array>>(Variant::OP_IN, Variant::RECT2I, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Vector3, Array>>(Variant::OP_IN, Variant::VECTOR3, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Vector3i, Array>>(Variant::OP_IN, Variant::VECTOR3I, Variant::ARRAY);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorInArrayFind<Vector4, Array>>(Variant::OP_IN, Variant::VECTOR4, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Vector4i, Array>>(Variant::OP_IN, Variant::VECTOR4I, Variant::ARRAY);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorInArrayFind<Transform2D, Array>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Plane, Array>>(Variant::OP_IN, Variant::PLANE, Variant::ARRAY);
|
2021-01-20 08:02:02 +01:00
|
|
|
register_op<OperatorEvaluatorInArrayFind<Quaternion, Array>>(Variant::OP_IN, Variant::QUATERNION, Variant::ARRAY);
|
2020-11-09 04:19:09 +01:00
|
|
|
register_op<OperatorEvaluatorInArrayFind<::AABB, Array>>(Variant::OP_IN, Variant::AABB, Variant::ARRAY);
|
2020-11-05 03:01:55 +01:00
|
|
|
register_op<OperatorEvaluatorInArrayFind<Basis, Array>>(Variant::OP_IN, Variant::BASIS, Variant::ARRAY);
|
2021-04-28 09:36:08 +02:00
|
|
|
register_op<OperatorEvaluatorInArrayFind<Transform3D, Array>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::ARRAY);
|
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-20 01:11:13 +02:00
|
|
|
register_op<OperatorEvaluatorInArrayFind<Projection, Array>>(Variant::OP_IN, Variant::PROJECTION, Variant::ARRAY);
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Color, Array>>(Variant::OP_IN, Variant::COLOR, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<StringName, Array>>(Variant::OP_IN, Variant::STRING_NAME, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<NodePath, Array>>(Variant::OP_IN, Variant::NODE_PATH, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFindObject>(Variant::OP_IN, Variant::OBJECT, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Callable, Array>>(Variant::OP_IN, Variant::CALLABLE, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Signal, Array>>(Variant::OP_IN, Variant::SIGNAL, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Dictionary, Array>>(Variant::OP_IN, Variant::DICTIONARY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Array, Array>>(Variant::OP_IN, Variant::ARRAY, Variant::ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedByteArray, Array>>(Variant::OP_IN, Variant::PACKED_BYTE_ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedInt32Array, Array>>(Variant::OP_IN, Variant::PACKED_INT32_ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedInt64Array, Array>>(Variant::OP_IN, Variant::PACKED_INT64_ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedFloat32Array, Array>>(Variant::OP_IN, Variant::PACKED_FLOAT32_ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedFloat64Array, Array>>(Variant::OP_IN, Variant::PACKED_FLOAT64_ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedStringArray, Array>>(Variant::OP_IN, Variant::PACKED_STRING_ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedVector2Array, Array>>(Variant::OP_IN, Variant::PACKED_VECTOR2_ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedVector3Array, Array>>(Variant::OP_IN, Variant::PACKED_VECTOR3_ARRAY, Variant::ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<PackedColorArray, Array>>(Variant::OP_IN, Variant::PACKED_COLOR_ARRAY, Variant::ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<int, PackedByteArray>>(Variant::OP_IN, Variant::INT, Variant::PACKED_BYTE_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<float, PackedByteArray>>(Variant::OP_IN, Variant::FLOAT, Variant::PACKED_BYTE_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<int, PackedInt32Array>>(Variant::OP_IN, Variant::INT, Variant::PACKED_INT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<float, PackedInt32Array>>(Variant::OP_IN, Variant::FLOAT, Variant::PACKED_INT32_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<int, PackedInt64Array>>(Variant::OP_IN, Variant::INT, Variant::PACKED_INT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<float, PackedInt64Array>>(Variant::OP_IN, Variant::FLOAT, Variant::PACKED_INT64_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<int, PackedFloat32Array>>(Variant::OP_IN, Variant::INT, Variant::PACKED_FLOAT32_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<float, PackedFloat32Array>>(Variant::OP_IN, Variant::FLOAT, Variant::PACKED_FLOAT32_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<int, PackedFloat64Array>>(Variant::OP_IN, Variant::INT, Variant::PACKED_FLOAT64_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<float, PackedFloat64Array>>(Variant::OP_IN, Variant::FLOAT, Variant::PACKED_FLOAT64_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<String, PackedStringArray>>(Variant::OP_IN, Variant::STRING, Variant::PACKED_STRING_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Vector2, PackedVector2Array>>(Variant::OP_IN, Variant::VECTOR2, Variant::PACKED_VECTOR2_ARRAY);
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Vector3, PackedVector3Array>>(Variant::OP_IN, Variant::VECTOR3, Variant::PACKED_VECTOR3_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorInArrayFind<Color, PackedColorArray>>(Variant::OP_IN, Variant::COLOR, Variant::PACKED_COLOR_ARRAY);
|
|
|
|
|
|
|
|
register_op<OperatorEvaluatorObjectHasPropertyString>(Variant::OP_IN, Variant::STRING, Variant::OBJECT);
|
|
|
|
register_op<OperatorEvaluatorObjectHasPropertyStringName>(Variant::OP_IN, Variant::STRING_NAME, Variant::OBJECT);
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2020-11-09 04:19:09 +01:00
|
|
|
void Variant::_unregister_variant_operators() {
|
2018-03-09 20:16:08 +01:00
|
|
|
}
|
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
void Variant::evaluate(const Operator &p_op, const Variant &p_a,
|
|
|
|
const Variant &p_b, Variant &r_ret, bool &r_valid) {
|
|
|
|
ERR_FAIL_INDEX(p_op, Variant::OP_MAX);
|
|
|
|
Variant::Type type_a = p_a.get_type();
|
|
|
|
Variant::Type type_b = p_b.get_type();
|
|
|
|
ERR_FAIL_INDEX(type_a, Variant::VARIANT_MAX);
|
|
|
|
ERR_FAIL_INDEX(type_b, Variant::VARIANT_MAX);
|
|
|
|
|
|
|
|
VariantEvaluatorFunction ev = operator_evaluator_table[p_op][type_a][type_b];
|
|
|
|
if (unlikely(!ev)) {
|
|
|
|
r_valid = false;
|
|
|
|
r_ret = Variant();
|
2016-02-18 04:34:49 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
ev(p_a, p_b, &r_ret, r_valid);
|
2016-02-18 04:34:49 +01:00
|
|
|
}
|
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
Variant::Type Variant::get_operator_return_type(Operator p_operator, Type p_type_a, Type p_type_b) {
|
|
|
|
ERR_FAIL_INDEX_V(p_operator, Variant::OP_MAX, Variant::NIL);
|
|
|
|
ERR_FAIL_INDEX_V(p_type_a, Variant::VARIANT_MAX, Variant::NIL);
|
|
|
|
ERR_FAIL_INDEX_V(p_type_b, Variant::VARIANT_MAX, Variant::NIL);
|
2020-02-22 04:26:41 +01:00
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
return operator_return_type_table[p_operator][p_type_a][p_type_b];
|
|
|
|
}
|
2020-02-22 04:26:41 +01:00
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
Variant::ValidatedOperatorEvaluator Variant::get_validated_operator_evaluator(Operator p_operator, Type p_type_a, Type p_type_b) {
|
|
|
|
ERR_FAIL_INDEX_V(p_operator, Variant::OP_MAX, nullptr);
|
|
|
|
ERR_FAIL_INDEX_V(p_type_a, Variant::VARIANT_MAX, nullptr);
|
|
|
|
ERR_FAIL_INDEX_V(p_type_b, Variant::VARIANT_MAX, nullptr);
|
|
|
|
return validated_operator_evaluator_table[p_operator][p_type_a][p_type_b];
|
|
|
|
}
|
2020-11-25 14:08:17 +01:00
|
|
|
|
2020-11-05 03:01:55 +01:00
|
|
|
Variant::PTROperatorEvaluator Variant::get_ptr_operator_evaluator(Operator p_operator, Type p_type_a, Type p_type_b) {
|
|
|
|
ERR_FAIL_INDEX_V(p_operator, Variant::OP_MAX, nullptr);
|
|
|
|
ERR_FAIL_INDEX_V(p_type_a, Variant::VARIANT_MAX, nullptr);
|
|
|
|
ERR_FAIL_INDEX_V(p_type_b, Variant::VARIANT_MAX, nullptr);
|
|
|
|
return ptr_operator_evaluator_table[p_operator][p_type_a][p_type_b];
|
2014-02-10 02:10:30 +01:00
|
|
|
}
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
static const char *_op_names[Variant::OP_MAX] = {
|
2014-02-10 02:10:30 +01:00
|
|
|
"==",
|
|
|
|
"!=",
|
|
|
|
"<",
|
|
|
|
"<=",
|
|
|
|
">",
|
|
|
|
">=",
|
|
|
|
"+",
|
|
|
|
"-",
|
|
|
|
"*",
|
|
|
|
"/",
|
2021-06-19 17:58:49 +02:00
|
|
|
"unary-",
|
|
|
|
"unary+",
|
2014-02-10 02:10:30 +01:00
|
|
|
"%",
|
2022-03-07 18:25:21 +01:00
|
|
|
"**",
|
2014-02-10 02:10:30 +01:00
|
|
|
"<<",
|
|
|
|
">>",
|
|
|
|
"&",
|
|
|
|
"|",
|
|
|
|
"^",
|
|
|
|
"~",
|
|
|
|
"and",
|
|
|
|
"or",
|
|
|
|
"xor",
|
|
|
|
"not",
|
|
|
|
"in"
|
|
|
|
};
|
|
|
|
|
|
|
|
String Variant::get_operator_name(Operator p_op) {
|
2017-03-05 16:44:50 +01:00
|
|
|
ERR_FAIL_INDEX_V(p_op, OP_MAX, "");
|
2014-02-10 02:10:30 +01:00
|
|
|
return _op_names[p_op];
|
|
|
|
}
|
2020-11-05 03:01:55 +01:00
|
|
|
|
|
|
|
Variant::operator bool() const {
|
|
|
|
return booleanize();
|
|
|
|
}
|
|
|
|
|
|
|
|
// We consider all uninitialized or empty types to be false based on the type's
|
|
|
|
// zeroiness.
|
|
|
|
bool Variant::booleanize() const {
|
|
|
|
return !is_zero();
|
|
|
|
}
|
2020-11-07 02:29:22 +01:00
|
|
|
|
|
|
|
bool Variant::in(const Variant &p_index, bool *r_valid) const {
|
|
|
|
bool valid;
|
|
|
|
Variant ret;
|
|
|
|
evaluate(OP_IN, p_index, *this, ret, valid);
|
|
|
|
if (r_valid) {
|
|
|
|
*r_valid = valid;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
ERR_FAIL_COND_V(ret.type != BOOL, false);
|
|
|
|
return *VariantGetInternalPtr<bool>::get_ptr(&ret);
|
|
|
|
}
|