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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ResourcePreloader" inherits= "Node" category= "Core" version= "3.0.2" >
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<brief_description >
Resource Preloader Node.
</brief_description>
<description >
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "add_resource" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "resource" type= "Resource" >
</argument>
<description >
</description>
</method>
<method name= "get_resource" qualifiers= "const" >
<return type= "Resource" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Return the resource given a text-id.
</description>
</method>
<method name= "get_resource_list" qualifiers= "const" >
<return type= "PoolStringArray" >
</return>
<description >
Return the list of resources inside the preloader.
</description>
</method>
<method name= "has_resource" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Return true if the preloader has a given resource.
</description>
</method>
<method name= "remove_resource" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Remove a resource from the preloader by text id.
</description>
</method>
<method name= "rename_resource" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "newname" type= "String" >
</argument>
<description >
Rename a resource inside the preloader, from a text-id to a new text-id.
</description>
</method>
</methods>
<constants >
</constants>
</class>