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/**************************************************************************/
/* collision_shape_2d.cpp */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "collision_shape_2d.h"
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# include "scene/2d/physics/area_2d.h"
# include "scene/2d/physics/collision_object_2d.h"
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# include "scene/resources/2d/concave_polygon_shape_2d.h"
# include "scene/resources/2d/convex_polygon_shape_2d.h"
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void CollisionShape2D : : _shape_changed ( ) {
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queue_redraw ( ) ;
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}
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void CollisionShape2D : : _update_in_shape_owner ( bool p_xform_only ) {
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collision_object - > shape_owner_set_transform ( owner_id , get_transform ( ) ) ;
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if ( p_xform_only ) {
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return ;
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}
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collision_object - > shape_owner_set_disabled ( owner_id , disabled ) ;
collision_object - > shape_owner_set_one_way_collision ( owner_id , one_way_collision ) ;
collision_object - > shape_owner_set_one_way_collision_margin ( owner_id , one_way_collision_margin ) ;
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}
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Color CollisionShape2D : : _get_default_debug_color ( ) const {
SceneTree * st = SceneTree : : get_singleton ( ) ;
return st ? st - > get_debug_collisions_color ( ) : Color ( ) ;
}
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void CollisionShape2D : : _notification ( int p_what ) {
switch ( p_what ) {
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case NOTIFICATION_PARENTED : {
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collision_object = Object : : cast_to < CollisionObject2D > ( get_parent ( ) ) ;
if ( collision_object ) {
owner_id = collision_object - > create_shape_owner ( this ) ;
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if ( shape . is_valid ( ) ) {
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collision_object - > shape_owner_add_shape ( owner_id , shape ) ;
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}
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_update_in_shape_owner ( ) ;
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}
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} break ;
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case NOTIFICATION_ENTER_TREE : {
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if ( collision_object ) {
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_update_in_shape_owner ( ) ;
}
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} break ;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED : {
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if ( collision_object ) {
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_update_in_shape_owner ( true ) ;
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}
} break ;
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case NOTIFICATION_UNPARENTED : {
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if ( collision_object ) {
collision_object - > remove_shape_owner ( owner_id ) ;
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}
owner_id = 0 ;
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collision_object = nullptr ;
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} break ;
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case NOTIFICATION_DRAW : {
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ERR_FAIL_COND ( ! is_inside_tree ( ) ) ;
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if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) & & ! get_tree ( ) - > is_debugging_collisions_hint ( ) ) {
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break ;
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}
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if ( ! shape . is_valid ( ) ) {
break ;
}
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rect = Rect2 ( ) ;
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Color draw_col = debug_color ;
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if ( disabled ) {
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float g = draw_col . get_v ( ) ;
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draw_col . r = g ;
draw_col . g = g ;
draw_col . b = g ;
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draw_col . a * = 0.5 ;
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}
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shape - > draw ( get_canvas_item ( ) , draw_col ) ;
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rect = shape - > get_rect ( ) ;
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rect = rect . grow ( 3 ) ;
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if ( one_way_collision ) {
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// Draw an arrow indicating the one-way collision direction
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draw_col = debug_color . inverted ( ) ;
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if ( disabled ) {
draw_col = draw_col . darkened ( 0.25 ) ;
}
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Vector2 line_to ( 0 , 20 ) ;
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draw_line ( Vector2 ( ) , line_to , draw_col , 2 ) ;
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real_t tsize = 8 ;
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Vector < Vector2 > pts {
line_to + Vector2 ( 0 , tsize ) ,
line_to + Vector2 ( Math_SQRT12 * tsize , 0 ) ,
line_to + Vector2 ( - Math_SQRT12 * tsize , 0 )
} ;
Vector < Color > cols { draw_col , draw_col , draw_col } ;
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draw_primitive ( pts , cols , Vector < Vector2 > ( ) ) ;
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}
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} break ;
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}
}
void CollisionShape2D : : set_shape ( const Ref < Shape2D > & p_shape ) {
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if ( p_shape = = shape ) {
return ;
}
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if ( shape . is_valid ( ) ) {
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shape - > disconnect_changed ( callable_mp ( this , & CollisionShape2D : : _shape_changed ) ) ;
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}
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shape = p_shape ;
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queue_redraw ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_clear_shapes ( owner_id ) ;
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if ( shape . is_valid ( ) ) {
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collision_object - > shape_owner_add_shape ( owner_id , shape ) ;
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}
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_update_in_shape_owner ( ) ;
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}
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if ( shape . is_valid ( ) ) {
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shape - > connect_changed ( callable_mp ( this , & CollisionShape2D : : _shape_changed ) ) ;
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}
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update_configuration_warnings ( ) ;
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}
Ref < Shape2D > CollisionShape2D : : get_shape ( ) const {
return shape ;
}
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bool CollisionShape2D : : _edit_is_selected_on_click ( const Point2 & p_point , double p_tolerance ) const {
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if ( ! shape . is_valid ( ) ) {
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return false ;
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}
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return shape - > _edit_is_selected_on_click ( p_point , p_tolerance ) ;
}
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PackedStringArray CollisionShape2D : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Node : : get_configuration_warnings ( ) ;
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CollisionObject2D * col_object = Object : : cast_to < CollisionObject2D > ( get_parent ( ) ) ;
if ( col_object = = nullptr ) {
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warnings . push_back ( RTR ( " CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. \n Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. " ) ) ;
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}
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if ( ! shape . is_valid ( ) ) {
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warnings . push_back ( RTR ( " A shape must be provided for CollisionShape2D to function. Please create a shape resource for it! " ) ) ;
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}
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if ( one_way_collision & & Object : : cast_to < Area2D > ( col_object ) ) {
warnings . push_back ( RTR ( " The One Way Collision property will be ignored when the collision object is an Area2D. " ) ) ;
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}
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Ref < ConvexPolygonShape2D > convex = shape ;
Ref < ConcavePolygonShape2D > concave = shape ;
if ( convex . is_valid ( ) | | concave . is_valid ( ) ) {
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warnings . push_back ( RTR ( " Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead. " ) ) ;
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}
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return warnings ;
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}
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void CollisionShape2D : : set_disabled ( bool p_disabled ) {
disabled = p_disabled ;
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queue_redraw ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_set_disabled ( owner_id , p_disabled ) ;
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}
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}
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bool CollisionShape2D : : is_disabled ( ) const {
return disabled ;
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}
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void CollisionShape2D : : set_one_way_collision ( bool p_enable ) {
one_way_collision = p_enable ;
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queue_redraw ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_set_one_way_collision ( owner_id , p_enable ) ;
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}
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update_configuration_warnings ( ) ;
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}
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bool CollisionShape2D : : is_one_way_collision_enabled ( ) const {
return one_way_collision ;
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}
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void CollisionShape2D : : set_one_way_collision_margin ( real_t p_margin ) {
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one_way_collision_margin = p_margin ;
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if ( collision_object ) {
collision_object - > shape_owner_set_one_way_collision_margin ( owner_id , one_way_collision_margin ) ;
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}
}
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real_t CollisionShape2D : : get_one_way_collision_margin ( ) const {
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return one_way_collision_margin ;
}
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void CollisionShape2D : : set_debug_color ( const Color & p_color ) {
debug_color = p_color ;
queue_redraw ( ) ;
}
Color CollisionShape2D : : get_debug_color ( ) const {
return debug_color ;
}
bool CollisionShape2D : : _property_can_revert ( const StringName & p_name ) const {
if ( p_name = = " debug_color " ) {
return true ;
}
return false ;
}
bool CollisionShape2D : : _property_get_revert ( const StringName & p_name , Variant & r_property ) const {
if ( p_name = = " debug_color " ) {
r_property = _get_default_debug_color ( ) ;
return true ;
}
return false ;
}
void CollisionShape2D : : _validate_property ( PropertyInfo & p_property ) const {
if ( p_property . name = = " debug_color " ) {
if ( debug_color = = _get_default_debug_color ( ) ) {
p_property . usage = PROPERTY_USAGE_DEFAULT & ~ PROPERTY_USAGE_STORAGE ;
} else {
p_property . usage = PROPERTY_USAGE_DEFAULT ;
}
}
}
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void CollisionShape2D : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_shape " , " shape " ) , & CollisionShape2D : : set_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " get_shape " ) , & CollisionShape2D : : get_shape ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_disabled " , " disabled " ) , & CollisionShape2D : : set_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) , & CollisionShape2D : : is_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " set_one_way_collision " , " enabled " ) , & CollisionShape2D : : set_one_way_collision ) ;
ClassDB : : bind_method ( D_METHOD ( " is_one_way_collision_enabled " ) , & CollisionShape2D : : is_one_way_collision_enabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_one_way_collision_margin " , " margin " ) , & CollisionShape2D : : set_one_way_collision_margin ) ;
ClassDB : : bind_method ( D_METHOD ( " get_one_way_collision_margin " ) , & CollisionShape2D : : get_one_way_collision_margin ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_debug_color " , " color " ) , & CollisionShape2D : : set_debug_color ) ;
ClassDB : : bind_method ( D_METHOD ( " get_debug_color " ) , & CollisionShape2D : : get_debug_color ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " shape " , PROPERTY_HINT_RESOURCE_TYPE , " Shape2D " ) , " set_shape " , " get_shape " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " disabled " ) , " set_disabled " , " is_disabled " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " one_way_collision " ) , " set_one_way_collision " , " is_one_way_collision_enabled " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " one_way_collision_margin " , PROPERTY_HINT_RANGE , " 0,128,0.1,suffix:px " ) , " set_one_way_collision_margin " , " get_one_way_collision_margin " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : COLOR , " debug_color " ) , " set_debug_color " , " get_debug_color " ) ;
// Default value depends on a project setting, override for doc generation purposes.
ADD_PROPERTY_DEFAULT ( " debug_color " , Color ( ) ) ;
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}
CollisionShape2D : : CollisionShape2D ( ) {
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set_notify_local_transform ( true ) ;
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set_hide_clip_children ( true ) ;
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debug_color = _get_default_debug_color ( ) ;
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}