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/*************************************************************************/
/* view_controller.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "view_controller.h"
#include "os_iphone.h"
extern "C" {
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int add_path(int, char**);
int add_cmdline(int, char**);
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int add_path(int p_argc, char** p_args) {
NSString* str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
if (!str)
return p_argc;
p_args[p_argc++] = "-path";
[str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
p_args[p_argc++] = (char*)[str cString];
p_args[p_argc] = NULL;
return p_argc;
};
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int add_cmdline(int p_argc, char** p_args) {
NSArray* arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
if (!arr)
return p_argc;
for (int i=0; i < [arr count]; i++) {
NSString* str = [arr objectAtIndex:i];
if (!str)
continue;
[str retain]; // @todo delete these at some point
p_args[p_argc++] = (char*)[str cString];
};
p_args[p_argc] = NULL;
return p_argc;
};
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};
@interface ViewController ()
@end
@implementation ViewController
- (void)didReceiveMemoryWarning {
printf("*********** did receive memory warning!\n");
};
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)p_orientation {
if (/*OSIPhone::get_singleton() == NULL*/TRUE) {
printf("checking on info.plist\n");
NSArray* arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"UISupportedInterfaceOrientations"];
switch(p_orientation) {
case UIInterfaceOrientationLandscapeLeft:
return [arr indexOfObject:@"UIInterfaceOrientationLandscapeLeft"] != NSNotFound ? YES : NO;
case UIInterfaceOrientationLandscapeRight:
return [arr indexOfObject:@"UIInterfaceOrientationLandscapeRight"] != NSNotFound ? YES : NO;
case UIInterfaceOrientationPortrait:
return [arr indexOfObject:@"UIInterfaceOrientationPortrait"] != NSNotFound ? YES : NO;
case UIInterfaceOrientationPortraitUpsideDown:
return [arr indexOfObject:@"UIInterfaceOrientationPortraitUpsideDown"] != NSNotFound ? YES : NO;
default:
return NO;
}
};
uint8_t supported = OSIPhone::get_singleton()->get_orientations();
switch(p_orientation) {
case UIInterfaceOrientationLandscapeLeft:
return supported & (1<<OSIPhone::LandscapeLeft) ? YES : NO;
case UIInterfaceOrientationLandscapeRight:
return supported & (1<<OSIPhone::LandscapeRight) ? YES : NO;
case UIInterfaceOrientationPortrait:
return supported & (1<<OSIPhone::PortraitDown) ? YES : NO;
case UIInterfaceOrientationPortraitUpsideDown:
return supported & (1<<OSIPhone::PortraitUp) ? YES : NO;
default:
return NO;
}
};
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- (BOOL)prefersStatusBarHidden
{
return YES;
}
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#ifdef GAME_CENTER_ENABLED
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- (void) gameCenterViewControllerDidFinish:(GKGameCenterViewController*) gameCenterViewController {
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//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
GameCenter::get_singleton()->game_center_closed();
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[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
}
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#endif
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@end