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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BakedLightmap" inherits= "VisualInstance" category= "Core" version= "3.1" >
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<brief_description >
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Prerendered indirect light map for a scene.
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</brief_description>
<description >
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Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time.
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</description>
<tutorials >
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<link > http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html</link>
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</tutorials>
<demos >
</demos>
<methods >
<method name= "bake" >
<return type= "int" enum= "BakedLightmap.BakeError" >
</return>
<argument index= "0" name= "from_node" type= "Node" default= "null" >
</argument>
<argument index= "1" name= "create_visual_debug" type= "bool" default= "false" >
</argument>
<description >
</description>
</method>
<method name= "debug_bake" >
<return type= "void" >
</return>
<description >
</description>
</method>
</methods>
<members >
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<member name= "bake_cell_size" type= "float" setter= "set_bake_cell_size" getter= "get_bake_cell_size" >
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Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large.
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</member>
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<member name= "bake_energy" type= "float" setter= "set_energy" getter= "get_energy" >
</member>
<member name= "bake_extents" type= "Vector3" setter= "set_extents" getter= "get_extents" >
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Size of affected area.
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</member>
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<member name= "bake_hdr" type= "bool" setter= "set_hdr" getter= "is_hdr" >
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If [code]true[/code] lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code].
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</member>
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<member name= "bake_mode" type= "int" setter= "set_bake_mode" getter= "get_bake_mode" enum= "BakedLightmap.BakeMode" >
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Lightmapping mode. See [enum BakeMode].
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</member>
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<member name= "bake_propagation" type= "float" setter= "set_propagation" getter= "get_propagation" >
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</member>
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<member name= "bake_quality" type= "int" setter= "set_bake_quality" getter= "get_bake_quality" enum= "BakedLightmap.BakeQuality" >
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Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].
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</member>
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<member name= "capture_cell_size" type= "float" setter= "set_capture_cell_size" getter= "get_capture_cell_size" >
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Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size].
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</member>
<member name= "image_path" type= "String" setter= "set_image_path" getter= "get_image_path" >
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Location where lightmaps will be saved.
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</member>
<member name= "light_data" type= "BakedLightmapData" setter= "set_light_data" getter= "get_light_data" >
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The calculated light data.
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</member>
</members>
<constants >
<constant name= "BAKE_QUALITY_LOW" value= "0" enum= "BakeQuality" >
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Lowest bake quality mode. Fastest to calculate.
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</constant>
<constant name= "BAKE_QUALITY_MEDIUM" value= "1" enum= "BakeQuality" >
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Default bake quality mode.
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</constant>
<constant name= "BAKE_QUALITY_HIGH" value= "2" enum= "BakeQuality" >
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Highest bake quality mode. Takes longer to calculate.
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</constant>
<constant name= "BAKE_MODE_CONE_TRACE" value= "0" enum= "BakeMode" >
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Less precise but faster bake mode.
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</constant>
<constant name= "BAKE_MODE_RAY_TRACE" value= "1" enum= "BakeMode" >
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More precise bake mode but can take considerably longer to bake.
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</constant>
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<constant name= "BAKE_ERROR_OK" value= "0" enum= "BakeError" >
</constant>
<constant name= "BAKE_ERROR_NO_SAVE_PATH" value= "1" enum= "BakeError" >
</constant>
<constant name= "BAKE_ERROR_NO_MESHES" value= "2" enum= "BakeError" >
</constant>
<constant name= "BAKE_ERROR_CANT_CREATE_IMAGE" value= "3" enum= "BakeError" >
</constant>
<constant name= "BAKE_ERROR_USER_ABORTED" value= "4" enum= "BakeError" >
</constant>
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</constants>
</class>