[b]Differences between packed arrays, typed arrays, and untyped arrays:[/b] Packed arrays are generally faster to iterate on and modify compared to a typed array of the same type (e.g. [PackedVector3Array] versus [code]Array[Vector3][/code]). Also, packed arrays consume less memory. As a downside, packed arrays are less flexible as they don't offer as many convenience methods such as [method Array.map]. Typed arrays are in turn faster to iterate on and modify than untyped arrays.
Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [param before] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array.
[b]Note:[/b] Vectors with [constant @GDScript.NAN] elements don't behave the same as other vectors. Therefore, the results from this method may not be accurate if NaNs are included.
[b]Note:[/b] Vectors with [constant @GDScript.NAN] elements don't behave the same as other vectors. Therefore, the results from this method may not be accurate if NaNs are included.
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
[b]Note:[/b] Vectors with [constant @GDScript.NAN] elements don't behave the same as other vectors. Therefore, the results from this method may not be accurate if NaNs are included.
[b]Note:[/b] Vectors with [constant @GDScript.NAN] elements don't behave the same as other vectors. Therefore, the results from this method may not be accurate if NaNs are included.
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling [method resize] once and assigning the new values is faster than adding new elements one by one.
Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
[b]Note:[/b] Vectors with [constant @GDScript.NAN] elements don't behave the same as other vectors. Therefore, the results from this method may not be accurate if NaNs are included.
Returns the slice of the [PackedVector3Array], from [param begin] (inclusive) to [param end] (exclusive), as a new [PackedVector3Array].
The absolute value of [param begin] and [param end] will be clamped to the array size, so the default value for [param end] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
If either [param begin] or [param end] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
[b]Note:[/b] Vectors with [constant @GDScript.NAN] elements don't behave the same as other vectors. Therefore, the results from this method may not be accurate if NaNs are included.
Returns a new [PackedVector3Array] with all vectors in this array inversely transformed (multiplied) by the given [Transform3D] transformation matrix, under the assumption that the transformation basis is orthonormal (i.e. rotation/reflection is fine, scaling/skew is not).
[code]array * transform[/code] is equivalent to [code]transform.inverse() * array[/code]. See [method Transform3D.inverse].
For transforming by inverse of an affine transformation (e.g. with scaling) [code]transform.affine_inverse() * array[/code] can be used instead. See [method Transform3D.affine_inverse].
Returns a new [PackedVector3Array] with contents of [param right] added at the end of this array. For better performance, consider using [method append_array] instead.
Returns the [Vector3] at index [param index]. Negative indices can be used to access the elements starting from the end. Using index out of array's bounds will result in an error.