virtualx-engine/platform/iphone/app_delegate.mm

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/*************************************************************************/
/* app_delegate.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "app_delegate.h"
#include "core/global_config.h"
#import "gl_view.h"
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#include "main/main.h"
#include "os_iphone.h"
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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#include "modules/FacebookScorer_ios/FacebookScorer.h"
#endif
#ifdef MODULE_GAME_ANALYTICS_ENABLED
#import "modules/game_analytics/ios/MobileAppTracker.framework/Headers/MobileAppTracker.h"
//#import "modules/game_analytics/ios/MobileAppTracker.h"
#import <AdSupport/AdSupport.h>
#endif
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#ifdef MODULE_PARSE_ENABLED
#import "FBSDKCoreKit/FBSDKCoreKit.h"
#import <Parse/Parse.h>
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#endif
#define kFilteringFactor 0.1
#define kRenderingFrequency 60
#define kAccelerometerFrequency 100.0 // Hz
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Error _shell_open(String);
void _set_keep_screen_on(bool p_enabled);
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Error _shell_open(String p_uri) {
NSString *url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
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if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
return ERR_CANT_OPEN;
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printf("opening url %ls\n", p_uri.c_str());
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
[url release];
return OK;
};
void _set_keep_screen_on(bool p_enabled) {
[[UIApplication sharedApplication] setIdleTimerDisabled:(BOOL)p_enabled];
};
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@implementation AppDelegate
@synthesize window;
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extern int gargc;
extern char **gargv;
extern int iphone_main(int, int, int, char **);
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extern void iphone_finish();
CMMotionManager *motionManager;
bool motionInitialised;
static ViewController *mainViewController = nil;
+ (ViewController *)getViewController {
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return mainViewController;
}
static int frame_count = 0;
- (void)drawView:(GLView *)view;
{
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switch (frame_count) {
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case 0: {
int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
OS::VideoMode vm;
vm.fullscreen = true;
vm.width = backingWidth;
vm.height = backingHeight;
vm.resizable = false;
OS::get_singleton()->set_video_mode(vm);
if (!OS::get_singleton()) {
exit(0);
};
++frame_count;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
NSString *uuid;
if ([[UIDevice currentDevice] respondsToSelector:@selector(identifierForVendor)]) {
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uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
} else {
// before iOS 6, so just generate an identifier and store it
uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"];
if (!uuid) {
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CFUUIDRef cfuuid = CFUUIDCreate(NULL);
uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid);
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CFRelease(cfuuid);
[[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"];
}
}
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OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
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}; break;
/*
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case 1: {
++frame_count;
}; break;
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*/
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case 1: {
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Main::setup2();
++frame_count;
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// this might be necessary before here
NSDictionary *dict = [[NSBundle mainBundle] infoDictionary];
for (NSString *key in dict) {
NSObject *value = [dict objectForKey:key];
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String ukey = String::utf8([key UTF8String]);
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// we need a NSObject to Variant conversor
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if ([value isKindOfClass:[NSString class]]) {
NSString *str = (NSString *)value;
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String uval = String::utf8([str UTF8String]);
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GlobalConfig::get_singleton()->set("Info.plist/" + ukey, uval);
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} else if ([value isKindOfClass:[NSNumber class]]) {
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NSNumber *n = (NSNumber *)value;
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double dval = [n doubleValue];
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GlobalConfig::get_singleton()->set("Info.plist/" + ukey, dval);
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};
// do stuff
}
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}; break;
/*
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case 3: {
++frame_count;
}; break;
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*/
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case 2: {
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Main::start();
++frame_count;
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}; break; // no fallthrough
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default: {
if (OSIPhone::get_singleton()) {
//OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]);
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if (motionInitialised) {
// Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better.
// See Apple reference pages for more details:
// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
// Apple splits our accelerometer date into a gravity and user movement component. We add them back together
CMAcceleration gravity = motionManager.deviceMotion.gravity;
CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration;
///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect?
CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field;
///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best
CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
// Adjust for screen orientation.
// [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not
// a good thing when you're trying to get your user to move the screen in all directions and want consistent output
///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we
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// can use that instead? (note that left and right seem swapped)
switch ([[UIApplication sharedApplication] statusBarOrientation]) {
case UIDeviceOrientationLandscapeLeft: {
OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
}; break;
case UIDeviceOrientationLandscapeRight: {
OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
}; break;
case UIDeviceOrientationPortraitUpsideDown: {
OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
}; break;
default: { // assume portrait
OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
}; break;
};
}
bool quit_request = OSIPhone::get_singleton()->iterate();
};
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}; break;
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};
};
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
printf("****************** did receive memory warning!\n");
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
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};
- (void)applicationDidFinishLaunching:(UIApplication *)application {
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printf("**************** app delegate init\n");
CGRect rect = [[UIScreen mainScreen] bounds];
[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
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// disable idle timer
//application.idleTimerDisabled = YES;
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//Create a full-screen window
window = [[UIWindow alloc] initWithFrame:rect];
//window.autoresizesSubviews = YES;
//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
//Create the OpenGL ES view and add it to the window
GLView *glView = [[GLView alloc] initWithFrame:rect];
printf("glview is %p\n", glView);
//[window addSubview:glView];
glView.delegate = self;
//glView.autoresizesSubviews = YES;
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
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int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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iphone_main(backingWidth, backingHeight, gargc, gargv);
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view_controller = [[ViewController alloc] init];
view_controller.view = glView;
window.rootViewController = view_controller;
_set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on", true)) ? YES : NO);
glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
printf("cadisaplylink: %d", glView.useCADisplayLink);
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glView.animationInterval = 1.0 / kRenderingFrequency;
[glView startAnimation];
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//Show the window
[window makeKeyAndVisible];
//Configure and start accelerometer
if (!motionInitialised) {
motionManager = [[CMMotionManager alloc] init];
if (motionManager.deviceMotionAvailable) {
motionManager.deviceMotionUpdateInterval = 1.0 / 70.0;
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[motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical];
motionInitialised = YES;
};
};
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//OSIPhone::screen_width = rect.size.width - rect.origin.x;
//OSIPhone::screen_height = rect.size.height - rect.origin.y;
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mainViewController = view_controller;
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#ifdef MODULE_GAME_ANALYTICS_ENABLED
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printf("********************* didFinishLaunchingWithOptions\n");
if (!GlobalConfig::get_singleton()->has("mobileapptracker/advertiser_id")) {
return;
}
if (!GlobalConfig::get_singleton()->has("mobileapptracker/conversion_key")) {
return;
}
String adid = GLOBAL_DEF("mobileapptracker/advertiser_id", "");
String convkey = GLOBAL_DEF("mobileapptracker/conversion_key", "");
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NSString *advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
NSString *conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
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// Account Configuration info - must be set
[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id MATConversionKey:conversion_key];
// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
// Required for many advertising networks.
[MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
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#endif
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};
- (void)applicationWillTerminate:(UIApplication *)application {
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printf("********************* will terminate\n");
if (motionInitialised) {
///@TODO is this the right place to clean this up?
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[motionManager stopDeviceMotionUpdates];
[motionManager release];
motionManager = nil;
motionInitialised = NO;
};
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iphone_finish();
};
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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printf("********************* did enter background\n");
///@TODO maybe add pause motionManager? and where would we unpause it?
if (OS::get_singleton()->get_main_loop())
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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[view_controller.view stopAnimation];
if (OS::get_singleton()->native_video_is_playing()) {
OSIPhone::get_singleton()->native_video_focus_out();
};
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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printf("********************* did enter foreground\n");
//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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[view_controller.view startAnimation];
}
- (void)applicationWillResignActive:(UIApplication *)application {
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printf("********************* will resign active\n");
//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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[view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
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printf("********************* did become active\n");
#ifdef MODULE_GAME_ANALYTICS_ENABLED
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printf("********************* mobile app tracker found\n");
[MobileAppTracker measureSession];
#endif
if (OS::get_singleton()->get_main_loop())
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
if (OSIPhone::get_singleton()->native_video_is_playing()) {
OSIPhone::get_singleton()->native_video_unpause();
};
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}
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
#else
return false;
#endif
}
// For 4.2+ support
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
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#ifdef MODULE_PARSE_ENABLED
NSLog(@"Handling application openURL");
return [[FBSDKApplicationDelegate sharedInstance]
application:application
openURL:url
sourceApplication:sourceApplication
annotation:annotation];
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#endif
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
#else
return false;
#endif
}
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- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
#ifdef MODULE_PARSE_ENABLED
// Store the deviceToken in the current installation and save it to Parse.
PFInstallation *currentInstallation = [PFInstallation currentInstallation];
//NSString* token = [[NSString alloc] initWithData:deviceToken encoding:NSUTF8StringEncoding];
NSLog(@"Device Token : %@ ", deviceToken);
[currentInstallation setDeviceTokenFromData:deviceToken];
[currentInstallation saveInBackground];
#endif
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
#ifdef MODULE_PARSE_ENABLED
[PFPush handlePush:userInfo];
NSDictionary *aps = [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSLog(@"Push Notification Payload (app active) %@", aps);
[defaults setObject:aps forKey:@"notificationInfo"];
[defaults synchronize];
if (application.applicationState == UIApplicationStateInactive) {
[PFAnalytics trackAppOpenedWithRemoteNotificationPayload:userInfo];
}
#endif
}
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- (void)dealloc {
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[window release];
[super dealloc];
}
@end