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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SpriteFrames" inherits= "Resource" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.
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</brief_description>
<description >
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Sprite frame library for an [AnimatedSprite2D] or [AnimatedSprite3D] node. Contains frames and animation data for playback.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_animation" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
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<description >
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Adds a new [param anim] animation to the library.
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</description>
</method>
<method name= "add_frame" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
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<param index= "1" name= "texture" type= "Texture2D" />
<param index= "2" name= "duration" type= "float" default= "1.0" />
<param index= "3" name= "at_position" type= "int" default= "-1" />
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<description >
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Adds a frame to the [param anim] animation. If [param at_position] is [code]-1[/code], the frame will be added to the end of the animation. [param duration] specifies the relative duration, see [method get_frame_duration] for details.
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</description>
</method>
<method name= "clear" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
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<description >
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Removes all frames from the [param anim] animation.
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</description>
</method>
<method name= "clear_all" >
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<return type= "void" />
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<description >
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Removes all animations. An empty [code]default[/code] animation will be created.
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</description>
</method>
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<method name= "duplicate_animation" >
<return type= "void" />
<param index= "0" name= "anim_from" type= "StringName" />
<param index= "1" name= "anim_to" type= "StringName" />
<description >
Duplicates the animation [param anim_from] to a new animation named [param anim_to]. Fails if [param anim_to] already exists, or if [param anim_from] does not exist.
</description>
</method>
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<method name= "get_animation_loop" qualifiers= "const" >
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<return type= "bool" />
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<param index= "0" name= "anim" type= "StringName" />
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<description >
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Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
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</description>
</method>
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<method name= "get_animation_names" qualifiers= "const" >
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<return type= "PackedStringArray" />
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<description >
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
</description>
</method>
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<method name= "get_animation_speed" qualifiers= "const" >
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<return type= "float" />
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<param index= "0" name= "anim" type= "StringName" />
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<description >
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Returns the speed in frames per second for the [param anim] animation.
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</description>
</method>
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<method name= "get_frame_count" qualifiers= "const" >
<return type= "int" />
<param index= "0" name= "anim" type= "StringName" />
<description >
Returns the number of frames for the [param anim] animation.
</description>
</method>
<method name= "get_frame_duration" qualifiers= "const" >
<return type= "float" />
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<param index= "0" name= "anim" type= "StringName" />
<param index= "1" name= "idx" type= "int" />
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<description >
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Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
[codeblock]
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absolute_duration = relative_duration / (animation_fps * abs(playing_speed))
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[/codeblock]
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In this example, [code]playing_speed[/code] refers to either [method AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D.get_playing_speed].
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</description>
</method>
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<method name= "get_frame_texture" qualifiers= "const" >
<return type= "Texture2D" />
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<param index= "0" name= "anim" type= "StringName" />
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<param index= "1" name= "idx" type= "int" />
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<description >
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Returns the texture of the frame [param idx] in the [param anim] animation.
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</description>
</method>
<method name= "has_animation" qualifiers= "const" >
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<return type= "bool" />
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<param index= "0" name= "anim" type= "StringName" />
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<description >
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Returns [code]true[/code] if the [param anim] animation exists.
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</description>
</method>
<method name= "remove_animation" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
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<description >
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Removes the [param anim] animation.
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</description>
</method>
<method name= "remove_frame" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
<param index= "1" name= "idx" type= "int" />
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<description >
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Removes the [param anim] animation's frame [param idx].
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</description>
</method>
<method name= "rename_animation" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
<param index= "1" name= "newname" type= "StringName" />
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<description >
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Changes the [param anim] animation's name to [param newname].
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</description>
</method>
<method name= "set_animation_loop" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
<param index= "1" name= "loop" type= "bool" />
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<description >
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If [param loop] is [code]true[/code], the [param anim] animation will loop when it reaches the end, or the start if it is played in reverse.
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</description>
</method>
<method name= "set_animation_speed" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
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<param index= "1" name= "fps" type= "float" />
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<description >
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Sets the speed for the [param anim] animation in frames per second.
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</description>
</method>
<method name= "set_frame" >
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<return type= "void" />
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<param index= "0" name= "anim" type= "StringName" />
<param index= "1" name= "idx" type= "int" />
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<param index= "2" name= "texture" type= "Texture2D" />
<param index= "3" name= "duration" type= "float" default= "1.0" />
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<description >
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Sets the [param texture] and the [param duration] of the frame [param idx] in the [param anim] animation. [param duration] specifies the relative duration, see [method get_frame_duration] for details.
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</description>
</method>
</methods>
</class>