2017-12-21 03:13:23 +01:00
|
|
|
/*************************************************************************/
|
2019-02-12 22:28:47 +01:00
|
|
|
/* websocket_multiplayer_peer.cpp */
|
2017-12-21 03:13:23 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
2017-12-21 03:47:16 +01:00
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
2017-12-21 03:13:23 +01:00
|
|
|
/*************************************************************************/
|
2019-01-01 12:53:14 +01:00
|
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
2017-12-21 03:13:23 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2019-01-01 12:46:36 +01:00
|
|
|
|
2019-02-12 22:28:47 +01:00
|
|
|
#include "websocket_multiplayer_peer.h"
|
|
|
|
|
2017-12-21 03:13:23 +01:00
|
|
|
#include "core/os/os.h"
|
|
|
|
|
|
|
|
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
|
|
|
|
|
|
|
|
_is_multiplayer = false;
|
|
|
|
_peer_id = 0;
|
|
|
|
_target_peer = 0;
|
|
|
|
_refusing = false;
|
|
|
|
|
|
|
|
_current_packet.source = 0;
|
|
|
|
_current_packet.destination = 0;
|
|
|
|
_current_packet.size = 0;
|
|
|
|
_current_packet.data = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
|
|
|
|
|
|
|
|
_clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
int WebSocketMultiplayerPeer::_gen_unique_id() const {
|
|
|
|
|
|
|
|
uint32_t hash = 0;
|
|
|
|
|
|
|
|
while (hash == 0 || hash == 1) {
|
|
|
|
|
|
|
|
hash = hash_djb2_one_32(
|
|
|
|
(uint32_t)OS::get_singleton()->get_ticks_usec());
|
|
|
|
hash = hash_djb2_one_32(
|
|
|
|
(uint32_t)OS::get_singleton()->get_unix_time(), hash);
|
|
|
|
hash = hash_djb2_one_32(
|
|
|
|
(uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
|
|
|
|
hash = hash_djb2_one_32(
|
|
|
|
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
|
|
|
|
hash = hash_djb2_one_32(
|
|
|
|
(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
|
|
|
|
hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
|
|
|
|
}
|
|
|
|
|
|
|
|
return hash;
|
|
|
|
}
|
|
|
|
void WebSocketMultiplayerPeer::_clear() {
|
|
|
|
|
|
|
|
_peer_map.clear();
|
|
|
|
if (_current_packet.data != NULL)
|
|
|
|
memfree(_current_packet.data);
|
|
|
|
|
|
|
|
for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
|
|
|
|
memfree(E->get().data);
|
|
|
|
E->get().data = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
_incoming_packets.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebSocketMultiplayerPeer::_bind_methods() {
|
|
|
|
|
2019-06-15 17:13:26 +02:00
|
|
|
ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
|
2017-12-21 03:13:23 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
|
|
|
|
|
|
|
|
ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// PacketPeer
|
|
|
|
//
|
|
|
|
int WebSocketMultiplayerPeer::get_available_packet_count() const {
|
|
|
|
|
2019-01-27 14:59:25 +01:00
|
|
|
ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
|
2017-12-21 03:13:23 +01:00
|
|
|
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
|
|
|
|
|
|
|
|
return _incoming_packets.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
|
|
|
|
|
2019-01-27 14:59:25 +01:00
|
|
|
ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
|
2017-12-21 03:13:23 +01:00
|
|
|
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
|
|
|
|
|
2019-01-27 14:59:25 +01:00
|
|
|
r_buffer_size = 0;
|
|
|
|
|
2017-12-21 03:13:23 +01:00
|
|
|
if (_current_packet.data != NULL) {
|
|
|
|
memfree(_current_packet.data);
|
|
|
|
_current_packet.data = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
_current_packet = _incoming_packets.front()->get();
|
|
|
|
_incoming_packets.pop_front();
|
|
|
|
|
|
|
|
*r_buffer = _current_packet.data;
|
|
|
|
r_buffer_size = _current_packet.size;
|
|
|
|
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
|
|
|
|
|
2019-01-27 14:59:25 +01:00
|
|
|
ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
|
2017-12-21 03:13:23 +01:00
|
|
|
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
|
|
|
|
|
|
|
|
PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
|
|
|
|
|
|
|
|
if (is_server()) {
|
|
|
|
return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
|
|
|
|
} else {
|
|
|
|
return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// NetworkedMultiplayerPeer
|
|
|
|
//
|
|
|
|
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
|
|
|
|
|
|
|
|
// Websocket uses TCP, reliable
|
|
|
|
}
|
|
|
|
|
|
|
|
NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
|
|
|
|
|
|
|
|
// Websocket uses TCP, reliable
|
|
|
|
return TRANSFER_MODE_RELIABLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
|
|
|
|
|
|
|
|
_target_peer = p_target_peer;
|
|
|
|
}
|
|
|
|
|
|
|
|
int WebSocketMultiplayerPeer::get_packet_peer() const {
|
|
|
|
|
2019-01-27 14:59:25 +01:00
|
|
|
ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI.");
|
2017-12-21 03:13:23 +01:00
|
|
|
ERR_FAIL_COND_V(!_is_multiplayer, 1);
|
|
|
|
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
|
|
|
|
|
|
|
|
return _incoming_packets.front()->get().source;
|
|
|
|
}
|
|
|
|
|
|
|
|
int WebSocketMultiplayerPeer::get_unique_id() const {
|
|
|
|
|
|
|
|
return _peer_id;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
|
|
|
|
|
|
|
|
_refusing = p_enable;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
|
|
|
|
|
|
|
|
return _refusing;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
|
|
|
|
|
|
|
|
ERR_FAIL_COND(!p_peer.is_valid());
|
|
|
|
ERR_FAIL_COND(!p_peer->is_connected_to_host());
|
|
|
|
|
|
|
|
PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
|
|
|
|
p_peer->put_packet(&(message.read()[0]), message.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
|
|
|
|
|
|
|
|
PoolVector<uint8_t> out;
|
|
|
|
out.resize(PROTO_SIZE + p_data_size);
|
|
|
|
|
|
|
|
PoolVector<uint8_t>::Write w = out.write();
|
|
|
|
copymem(&w[0], &p_type, 1);
|
|
|
|
copymem(&w[1], &p_from, 4);
|
|
|
|
copymem(&w[5], &p_to, 4);
|
|
|
|
copymem(&w[PROTO_SIZE], p_data, p_data_size);
|
|
|
|
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
|
|
|
|
|
|
|
|
// First of all, confirm the ID!
|
|
|
|
_send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
|
|
|
|
|
|
|
|
// Then send the server peer (which will trigger connection_succeded in client)
|
|
|
|
_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
|
|
|
|
|
|
|
|
for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
|
2019-02-21 20:57:39 +01:00
|
|
|
int32_t id = E->key();
|
2017-12-21 03:13:23 +01:00
|
|
|
if (p_peer_id == id)
|
|
|
|
continue; // Skip the newwly added peer (already confirmed)
|
|
|
|
|
|
|
|
// Send new peer to others
|
|
|
|
_send_sys(get_peer(id), SYS_ADD, p_peer_id);
|
|
|
|
// Send others to new peer
|
|
|
|
_send_sys(get_peer(p_peer_id), SYS_ADD, id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
|
|
|
|
for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
|
2019-02-21 20:57:39 +01:00
|
|
|
int32_t id = E->key();
|
2017-12-21 03:13:23 +01:00
|
|
|
if (p_peer_id != id)
|
|
|
|
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
|
|
|
|
Packet packet;
|
|
|
|
packet.data = (uint8_t *)memalloc(p_data_size);
|
|
|
|
packet.size = p_data_size;
|
|
|
|
packet.source = p_source;
|
|
|
|
packet.destination = p_dest;
|
|
|
|
copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
|
|
|
|
_incoming_packets.push_back(packet);
|
|
|
|
emit_signal("peer_packet", p_source);
|
|
|
|
}
|
|
|
|
|
|
|
|
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
|
|
|
|
if (p_to == 1) {
|
|
|
|
|
|
|
|
return OK; // Will not send to self
|
|
|
|
|
|
|
|
} else if (p_to == 0) {
|
|
|
|
|
|
|
|
for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
|
|
|
|
if (E->key() != p_from)
|
|
|
|
E->get()->put_packet(p_buffer, p_buffer_size);
|
|
|
|
}
|
|
|
|
return OK; // Sent to all but sender
|
|
|
|
|
|
|
|
} else if (p_to < 0) {
|
|
|
|
|
|
|
|
for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
|
|
|
|
if (E->key() != p_from && E->key() != -p_to)
|
|
|
|
E->get()->put_packet(p_buffer, p_buffer_size);
|
|
|
|
}
|
|
|
|
return OK; // Sent to all but sender and excluded
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
ERR_FAIL_COND_V(p_to == p_from, FAILED);
|
|
|
|
|
|
|
|
return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
|
|
|
|
|
|
|
|
ERR_FAIL_COND(!p_peer.is_valid());
|
|
|
|
|
|
|
|
const uint8_t *in_buffer;
|
|
|
|
int size = 0;
|
|
|
|
int data_size = 0;
|
|
|
|
|
|
|
|
Error err = p_peer->get_packet(&in_buffer, size);
|
|
|
|
|
|
|
|
ERR_FAIL_COND(err != OK);
|
|
|
|
ERR_FAIL_COND(size < PROTO_SIZE);
|
|
|
|
|
|
|
|
data_size = size - PROTO_SIZE;
|
|
|
|
|
|
|
|
uint8_t type = 0;
|
2019-02-21 20:57:39 +01:00
|
|
|
uint32_t from = 0;
|
2017-12-21 03:13:23 +01:00
|
|
|
int32_t to = 0;
|
|
|
|
copymem(&type, in_buffer, 1);
|
|
|
|
copymem(&from, &in_buffer[1], 4);
|
|
|
|
copymem(&to, &in_buffer[5], 4);
|
|
|
|
|
|
|
|
if (is_server()) { // Server can resend
|
|
|
|
|
|
|
|
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
|
|
|
|
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
|
|
|
|
|
|
|
|
_server_relay(from, to, in_buffer, size); // Relay if needed
|
|
|
|
|
|
|
|
if (to == 1) { // This is for the server
|
|
|
|
|
|
|
|
_store_pkt(from, to, in_buffer, data_size);
|
|
|
|
|
|
|
|
} else if (to == 0) {
|
|
|
|
|
|
|
|
// Broadcast, for us too
|
|
|
|
_store_pkt(from, to, in_buffer, data_size);
|
|
|
|
|
|
|
|
} else if (to < 0) {
|
|
|
|
|
|
|
|
// All but one, for us if not excluded
|
2018-10-04 15:38:52 +02:00
|
|
|
if (_peer_id != -(int32_t)p_peer_id)
|
2017-12-21 03:13:23 +01:00
|
|
|
_store_pkt(from, to, in_buffer, data_size);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// Send to specific peer
|
|
|
|
ERR_FAIL_COND(!_peer_map.has(to));
|
|
|
|
get_peer(to)->put_packet(in_buffer, size);
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
if (type == SYS_NONE) { // Payload message
|
|
|
|
|
|
|
|
_store_pkt(from, to, in_buffer, data_size);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// System message
|
|
|
|
ERR_FAIL_COND(data_size < 4);
|
|
|
|
int id = 0;
|
|
|
|
copymem(&id, &in_buffer[PROTO_SIZE], 4);
|
|
|
|
|
|
|
|
switch (type) {
|
|
|
|
|
|
|
|
case SYS_ADD: // Add peer
|
|
|
|
_peer_map[id] = Ref<WebSocketPeer>();
|
|
|
|
emit_signal("peer_connected", id);
|
|
|
|
if (id == 1) // We just connected to the server
|
|
|
|
emit_signal("connection_succeeded");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SYS_DEL: // Remove peer
|
|
|
|
_peer_map.erase(id);
|
|
|
|
emit_signal("peer_disconnected", id);
|
|
|
|
break;
|
|
|
|
case SYS_ID: // Helo, server assigned ID
|
|
|
|
_peer_id = id;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
ERR_EXPLAIN("Invalid multiplayer message");
|
|
|
|
ERR_FAIL();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|