2021-04-07 15:12:51 +02:00
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/*************************************************************************/
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/* gdscript_test_runner.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 21:27:34 +01:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2021-04-07 15:12:51 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_TEST_H
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#define GDSCRIPT_TEST_H
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#include "../gdscript.h"
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#include "core/error/error_macros.h"
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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#include "core/templates/vector.h"
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namespace GDScriptTests {
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void init_autoloads();
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void init_language(const String &p_base_path);
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void finish_language();
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// Single test instance in a suite.
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class GDScriptTest {
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public:
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enum TestStatus {
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GDTEST_OK,
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GDTEST_LOAD_ERROR,
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GDTEST_PARSER_ERROR,
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GDTEST_ANALYZER_ERROR,
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GDTEST_COMPILER_ERROR,
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GDTEST_RUNTIME_ERROR,
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};
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struct TestResult {
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TestStatus status;
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String output;
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bool passed;
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};
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private:
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struct ErrorHandlerData {
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TestResult *result;
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GDScriptTest *self;
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ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) {
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result = p_result;
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self = p_this;
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}
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};
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String source_file;
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String output_file;
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String base_dir;
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PrintHandlerList _print_handler;
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ErrorHandlerList _error_handler;
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void enable_stdout();
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void disable_stdout();
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bool check_output(const String &p_output) const;
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String get_text_for_status(TestStatus p_status) const;
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TestResult execute_test_code(bool p_is_generating);
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public:
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static void print_handler(void *p_this, const String &p_message, bool p_error);
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2021-09-22 17:36:40 +02:00
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static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type);
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TestResult run_test();
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bool generate_output();
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const String &get_source_file() const { return source_file; }
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const String &get_output_file() const { return output_file; }
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GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
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GDScriptTest() :
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GDScriptTest(String(), String(), String()) {} // Needed to use in Vector.
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};
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class GDScriptTestRunner {
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String source_dir;
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Vector<GDScriptTest> tests;
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bool is_generating = false;
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bool do_init_languages = false;
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bool make_tests();
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bool make_tests_for_dir(const String &p_dir);
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bool generate_class_index();
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public:
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static StringName test_function_name;
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static void handle_cmdline();
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int run_tests();
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bool generate_outputs();
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GDScriptTestRunner(const String &p_source_dir, bool p_init_language);
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~GDScriptTestRunner();
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};
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} // namespace GDScriptTests
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#endif // GDSCRIPT_TEST_H
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