virtualx-engine/editor/plugins/gpu_particles_2d_editor_plugin.h

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/*************************************************************************/
/* gpu_particles_2d_editor_plugin.h */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/gpu_particles_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/spin_box.h"
class CheckBox;
class ConfirmationDialog;
class EditorFileDialog;
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class EditorUndoRedoManager;
class MenuButton;
class OptionButton;
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class GPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
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enum {
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MENU_GENERATE_VISIBILITY_RECT,
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MENU_LOAD_EMISSION_MASK,
MENU_CLEAR_EMISSION_MASK,
MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
MENU_RESTART
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};
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enum EmissionMode {
EMISSION_MODE_SOLID,
EMISSION_MODE_BORDER,
EMISSION_MODE_BORDER_DIRECTED
};
GPUParticles2D *particles = nullptr;
List<GPUParticles2D *> selected_particles;
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EditorFileDialog *file = nullptr;
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HBoxContainer *toolbar = nullptr;
MenuButton *menu = nullptr;
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SpinBox *epoints = nullptr;
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ConfirmationDialog *generate_visibility_rect = nullptr;
SpinBox *generate_seconds = nullptr;
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ConfirmationDialog *emission_mask = nullptr;
OptionButton *emission_mask_mode = nullptr;
CheckBox *emission_colors = nullptr;
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String source_emission_file;
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Ref<EditorUndoRedoManager> undo_redo;
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void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
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void _generate_visibility_rect();
void _generate_emission_mask();
void _selection_changed();
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protected:
void _notification(int p_what);
static void _bind_methods();
public:
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virtual String get_name() const override { return "GPUParticles2D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
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GPUParticles2DEditorPlugin();
~GPUParticles2DEditorPlugin();
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};
#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H