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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeBlendSpace2D" inherits= "AnimationRootNode" version= "3.5" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Blends linearly between three [AnimationNode] of any type placed in a 2D space.
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</brief_description>
<description >
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A resource to add to an [AnimationNodeBlendTree].
This node allows you to blend linearly between three animations using a [Vector2] weight.
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
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</description>
<tutorials >
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<link title= "AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
<methods >
<method name= "add_blend_point" >
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<return type= "void" />
<argument index= "0" name= "node" type= "AnimationRootNode" />
<argument index= "1" name= "pos" type= "Vector2" />
<argument index= "2" name= "at_index" type= "int" default= "-1" />
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<description >
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Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
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</description>
</method>
<method name= "add_triangle" >
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<return type= "void" />
<argument index= "0" name= "x" type= "int" />
<argument index= "1" name= "y" type= "int" />
<argument index= "2" name= "z" type= "int" />
<argument index= "3" name= "at_index" type= "int" default= "-1" />
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<description >
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Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
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</description>
</method>
<method name= "get_blend_point_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of points in the blend space.
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</description>
</method>
<method name= "get_blend_point_node" qualifiers= "const" >
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<return type= "AnimationRootNode" />
<argument index= "0" name= "point" type= "int" />
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<description >
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Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
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</description>
</method>
<method name= "get_blend_point_position" qualifiers= "const" >
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<return type= "Vector2" />
<argument index= "0" name= "point" type= "int" />
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<description >
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Returns the position of the point at index [code]point[/code].
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</description>
</method>
<method name= "get_triangle_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of triangles in the blend space.
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</description>
</method>
<method name= "get_triangle_point" >
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<return type= "int" />
<argument index= "0" name= "triangle" type= "int" />
<argument index= "1" name= "point" type= "int" />
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<description >
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Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code].
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</description>
</method>
<method name= "remove_blend_point" >
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<return type= "void" />
<argument index= "0" name= "point" type= "int" />
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<description >
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Removes the point at index [code]point[/code] from the blend space.
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</description>
</method>
<method name= "remove_triangle" >
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<return type= "void" />
<argument index= "0" name= "triangle" type= "int" />
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<description >
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Removes the triangle at index [code]triangle[/code] from the blend space.
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</description>
</method>
<method name= "set_blend_point_node" >
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<return type= "void" />
<argument index= "0" name= "point" type= "int" />
<argument index= "1" name= "node" type= "AnimationRootNode" />
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<description >
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Changes the [AnimationNode] referenced by the point at index [code]point[/code].
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</description>
</method>
<method name= "set_blend_point_position" >
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<return type= "void" />
<argument index= "0" name= "point" type= "int" />
<argument index= "1" name= "pos" type= "Vector2" />
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<description >
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Updates the position of the point at index [code]point[/code] on the blend axis.
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</description>
</method>
</methods>
<members >
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<member name= "auto_triangles" type= "bool" setter= "set_auto_triangles" getter= "get_auto_triangles" default= "true" >
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If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
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</member>
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<member name= "blend_mode" type= "int" setter= "set_blend_mode" getter= "get_blend_mode" enum= "AnimationNodeBlendSpace2D.BlendMode" default= "0" >
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Controls the interpolation between animations. See [enum BlendMode] constants.
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</member>
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<member name= "max_space" type= "Vector2" setter= "set_max_space" getter= "get_max_space" default= "Vector2( 1, 1 )" >
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The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
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</member>
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<member name= "min_space" type= "Vector2" setter= "set_min_space" getter= "get_min_space" default= "Vector2( -1, -1 )" >
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The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
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</member>
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<member name= "snap" type= "Vector2" setter= "set_snap" getter= "get_snap" default= "Vector2( 0.1, 0.1 )" >
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Position increment to snap to when moving a point.
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</member>
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<member name= "x_label" type= "String" setter= "set_x_label" getter= "get_x_label" default= ""x"" >
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Name of the blend space's X axis.
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</member>
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<member name= "y_label" type= "String" setter= "set_y_label" getter= "get_y_label" default= ""y"" >
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Name of the blend space's Y axis.
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</member>
</members>
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<signals >
<signal name= "triangles_updated" >
<description >
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Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
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</description>
</signal>
</signals>
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<constants >
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<constant name= "BLEND_MODE_INTERPOLATED" value= "0" enum= "BlendMode" >
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The interpolation between animations is linear.
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</constant>
<constant name= "BLEND_MODE_DISCRETE" value= "1" enum= "BlendMode" >
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The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
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</constant>
<constant name= "BLEND_MODE_DISCRETE_CARRY" value= "2" enum= "BlendMode" >
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Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
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</constant>
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</constants>
</class>