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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MultiMeshInstance2D" inherits= "Node2D" version= "4.0" >
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<brief_description >
Node that instances a [MultiMesh] in 2D.
</brief_description>
<description >
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
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Usage is the same as [MultiMeshInstance3D].
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "multimesh" type= "MultiMesh" setter= "set_multimesh" getter= "get_multimesh" >
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The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
</member>
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<member name= "normal_map" type= "Texture2D" setter= "set_normal_map" getter= "get_normal_map" >
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The normal map that will be used if using the default [CanvasItemMaterial].
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[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
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</member>
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<member name= "texture" type= "Texture2D" setter= "set_texture" getter= "get_texture" >
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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</member>
</members>
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<signals >
<signal name= "texture_changed" >
<description >
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Emitted when the [member texture] is changed.
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</description>
</signal>
</signals>
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<constants >
</constants>
</class>