virtualx-engine/thirdparty/README.md

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# Third party libraries
Please keep categories (`##` level) listed alphabetically and matching their
respective folder names. Use two empty lines to separate categories for
readability.
## amd-fsr
2022-04-01 09:24:56 +02:00
- Upstream: https://github.com/GPUOpen-Effects/FidelityFX-FSR
- Version: 1.0.2 (a21ffb8f6c13233ba336352bdff293894c706575, 2021)
- License: MIT
Files extracted from upstream source:
- `ffx_a.h` and `ffx_fsr1.h` from `ffx-fsr`
- `license.txt`
## astcenc
- Upstream: https://github.com/ARM-software/astc-encoder
- Version: 4.4.0 (5a5b5a1ef60dd47c27c28c66c118d22c40e3197e, 2023)
- License: Apache 2.0
Files extracted from upstream source:
- `astcenc_*` and `astcenc.h` files from `Source`
- `LICENSE.txt`
## basis_universal
- Upstream: https://github.com/BinomialLLC/basis_universal
- Version: 1.16.4 (900e40fb5d2502927360fe2f31762bdbb624455f, 2023)
- License: Apache 2.0
Files extracted from upstream source:
- `encoder/` and `transcoder/` folders
- `LICENSE`
Applied upstream PR https://github.com/BinomialLLC/basis_universal/pull/344 to
fix build with our own copy of zstd (patch in `patches`).
2022-03-16 14:58:35 +01:00
## brotli
- Upstream: https://github.com/google/brotli
- Version: git (ed1995b6bda19244070ab5d331111f16f67c8054, 2023)
2022-03-16 14:58:35 +01:00
- License: MIT
Files extracted from upstream source:
- `common/`, `dec/` and `include/` folders from `c/`,
minus the `dictionary.bin*` files
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- `LICENSE`
## certs
- Upstream: Mozilla, via https://github.com/bagder/ca-bundle
2023-06-07 01:29:01 +02:00
- Version: git (3aaca635bad074a0ce5c15fa8aa0dff47f5c639a, 2023)
- License: MPL 2.0
2018-08-22 04:56:04 +02:00
## cvtt
- Upstream: https://github.com/elasota/ConvectionKernels
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- Version: git (350416daa4e98f1c17ffc273b134d0120a2ef230, 2022)
2018-08-22 04:56:04 +02:00
- License: MIT
Files extracted from upstream source:
- all .cpp, .h, and .txt files except the folders MakeTables and etc2packer.
2018-08-22 04:56:04 +02:00
Changes related to BC6H packing and unpacking made upstream in
https://github.com/elasota/cvtt/commit/2e4b6b2747aec11f4cc6dd09ef43fa8ce769f6e2
have been removed as they caused massive quality regressions. Apply the patches
in the `patches/` folder when syncing on newer upstream commits.
2018-08-22 04:56:04 +02:00
## doctest
- Upstream: https://github.com/onqtam/doctest
2023-05-11 14:22:41 +02:00
- Version: 2.4.11 (ae7a13539fb71f270b87eb2e874fbac80bc8dda2, 2023)
- License: MIT
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Files extracted from upstream source:
- `doctest/doctest.h` as `doctest.h`
- `LICENSE.txt`
## embree
2021-04-20 18:38:09 +02:00
- Upstream: https://github.com/embree/embree
2022-11-24 15:45:59 +01:00
- Version: 3.13.5 (698442324ccddd11725fb8875275dc1384f7fb40, 2022)
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- License: Apache 2.0
Files extracted from upstream:
- All cpp files listed in `modules/raycast/godot_update_embree.py`
- All header files in the directories listed in `modules/raycast/godot_update_embree.py`
The `modules/raycast/godot_update_embree.py` script can be used to pull the
relevant files from the latest Embree release and apply some automatic changes.
2021-04-20 18:38:09 +02:00
Some changes have been made in order to remove exceptions and fix minor build errors.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments. Apply the patches in the `patches/` folder when syncing on newer upstream
commits.
## enet
- Upstream: http://enet.bespin.org
2021-01-08 12:01:40 +01:00
- Version: 1.3.17 (e0e7045b7e056b454b5093cb34df49dc4cee0bee, 2020)
- License: MIT
Files extracted from upstream source:
- all .c files in the main directory (except unix.c win32.c)
- the include/enet/ folder as enet/ (except unix.h win32.h)
- LICENSE file
Important: enet.h, host.c, protocol.c have been slightly modified
2021-01-08 12:01:40 +01:00
to be usable by Godot's socket implementation and allow IPv6 and DTLS.
Apply the patches in the `patches/` folder when syncing on newer upstream
commits.
2021-01-08 12:01:40 +01:00
Three files (godot.cpp, enet/godot.h, enet/godot_ext.h) have been added to provide
enet socket implementation using Godot classes.
It is still possible to build against a system wide ENet but doing so
will limit its functionality to IPv4 only.
## etcpak
- Upstream: https://github.com/wolfpld/etcpak
- Version: 1.0 (153f0e04a18b93c277684b577365210adcf8e11c, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- Only the files relevant for compression (i.e. `Process*.cpp` and their deps):
```
Dither.{cpp,hpp} ForceInline.hpp Math.hpp ProcessCommon.hpp ProcessRGB.{cpp,hpp}
ProcessDxtc.{cpp,hpp} Tables.{cpp,hpp} Vector.hpp
```
- `AUTHORS.txt` and `LICENSE.txt`
## fonts
- `NotoSans*.woff2`, `NotoNaskhArabicUI_*.woff2`:
* Upstream: https://github.com/googlefonts/noto-fonts
* Version: v2017-10-24-phase3-second-cleanup
* License: OFL-1.1
* Comment: Use UI font variant if available, because it has tight vertical metrics and
good for UI.
- `JetBrainsMono_Regular.woff2`:
* Upstream: https://github.com/JetBrains/JetBrainsMono
* Version: 2.242
* License: OFL-1.1
- `DroidSans*.woff2`:
* Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/
* Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted)
* License: Apache 2.0
- `OpenSans_SemiBold.woff2`:
* Upstream: https://fonts.google.com/specimen/Open+Sans
* Version: 1.10 (downloaded from Google Fonts in February 2021)
* License: Apache 2.0
- All fonts are converted from the `.ttf` sources using `https://github.com/google/woff2` tool.
## freetype
- Upstream: https://www.freetype.org
- Version: 2.13.0 (de8b92dd7ec634e9e2b25ef534c54a3537555c11, 2023)
- License: FreeType License (BSD-like)
Files extracted from upstream source:
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- `src/` folder, minus the `dlg` and `tools` subfolders
* These files can be removed: `.dat`, `.diff`, `.mk`, `.rc`, `README*`
* In `src/gzip/`, remove zlib files (everything but `ftgzip.c` and `ftzconf.h`)
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- `include/` folder, minus the `dlg` subfolder
- `LICENSE.TXT` and `docs/FTL.TXT`
## glad
- Upstream: https://github.com/Dav1dde/glad
- Version: 2.0.4 (d08b1aa01f8fe57498f04d47b5fa8c48725be877, 2023)
- License: CC0 1.0 and Apache 2.0
Files extracted from upstream source:
- `LICENSE`
Files generated from [upstream web instance](https://gen.glad.sh/):
- `KHR/khrplatform.h`
- `gl.c`
- `glad/gl.h`
- `glx.c`
- `glad/glx.h`
See the permalinks in `glad/gl.h` and `glad/glx.h` to regenrate the files with
a new version of the web instance.
## glslang
- Upstream: https://github.com/KhronosGroup/glslang
- Version: 12.2.0 / sdk-1.3.250.0 (d1517d64cfca91f573af1bf7341dc3a5113349c0, 2023)
- License: glslang
Version should be kept in sync with the one of the used Vulkan SDK (see `vulkan`
section). Check Vulkan-ValidationLayers at the matching SDK tag for the known
good glslang commit: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/scripts/known_good.json
When updating, also review that our `modules/glslang/glslang_resource_limits.h`
copy of `DefaultTBuiltInResource` is in sync with the one defined upstream in
`StandAlone/ResourceLimits.cpp`.
Files extracted from upstream source:
- `glslang` (except `glslang/HLSL` and `glslang/ExtensionHeaders`),
`OGLCompilersDLL`, `SPIRV`, w/o `CInterface` folders (depend on `StandAlone`)
- Run `cmake . && make` and copy generated `include/glslang/build_info.h`
to `glslang/build_info.h`
- `LICENSE.txt`
- Unnecessary files like `CMakeLists.txt`, `*.m4` and `updateGrammar` removed.
## graphite
- Upstream: https://github.com/silnrsi/graphite
- Version: 1.3.14 (27572742003b93dc53dc02c01c237b72c6c25f54, 2022)
- License: MIT
Files extracted from upstream source:
- the `include` folder
- the `src` folder (minus `CMakeLists.txt` and `files.mk`)
- `COPYING`
## harfbuzz
- Upstream: https://github.com/harfbuzz/harfbuzz
- Version: 7.3.0 (4584bcdc326564829d3cee3572386c90e4fd1974, 2023)
- License: MIT
Files extracted from upstream source:
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- `AUTHORS`, `COPYING`, `THANKS`
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- from the `src` folder, recursively
- all the `*.c`, `*.cc`, `*.h`, `*.hh` files
- _except_ `main.cc`, `harfbuzz*.cc`, `failing-alloc.c`, `test*.cc`
## icu4c
- Upstream: https://github.com/unicode-org/icu
- Version: 73.1 (5861e1fd52f1d7673eee38bc3c965aa18b336062, 2023)
- License: Unicode
Files extracted from upstream source:
- the `common` folder
- `scriptset.*`, `ucln_in.*`, `uspoof.cpp"` and `uspoof_impl.cpp` from the `i18n` folder
- `uspoof.h` from the `i18n/unicode` folder
- `LICENSE`
Files generated from upstream source:
- the `icudt73l.dat` built with the provided `godot_data.json` config file (see
https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md
2021-10-28 08:15:28 +02:00
for instructions).
- Step 1: Build ICU with default options - `./runConfigureICU {PLATFORM} && make`.
- Step 2: Reconfigure ICU with custom data config - `ICU_DATA_FILTER_FILE={GODOT_SOURCE}/thirdparty/icu4c/godot_data.json ./runConfigureICU {PLATFORM} --with-data-packaging=common`.
- Step 3: Delete `data/out` folder and rebuild data - `cd data && rm -rf ./out && make`.
- Step 4: Copy `source/data/out/icudt73l.dat` to the `{GODOT_SOURCE}/thirdparty/icu4c/icudt73l.dat`.
## jpeg-compressor
- Upstream: https://github.com/richgel999/jpeg-compressor
- Version: 2.00 (aeb7d3b463aa8228b87a28013c15ee50a7e6fcf3, 2020)
- License: Public domain or MIT
Files extracted from upstream source:
- `jpgd*.{c,h}`
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-17 00:55:19 +02:00
- `jpge*.{c,h}`
## libogg
- Upstream: https://www.xiph.org/ogg
- Version: 1.3.5 (e1774cd77f471443541596e09078e78fdc342e4f, 2021)
- License: BSD-3-Clause
Files extracted from upstream source:
2019-10-31 23:30:36 +01:00
- `src/*.{c,h}`
- `include/ogg/*.h` in `ogg/` (run `configure` to generate `config_types.h`)
- `COPYING`
## libpng
- Upstream: http://libpng.org/pub/png/libpng.html
2022-09-16 21:09:44 +02:00
- Version: 1.6.38 (0a158f3506502dfa23edfc42790dfaed82efba17, 2022)
- License: libpng/zlib
Files extracted from upstream source:
- all .c and .h files of the main directory, except from
`example.c` and `pngtest.c`
- the arm/ folder
- `scripts/pnglibconf.h.prebuilt` as `pnglibconf.h`
- `LICENSE`
## libtheora
- Upstream: https://www.theora.org
2022-09-28 02:18:11 +02:00
- Version: git (7180717276af1ebc7da15c83162d6c5d6203aabf, 2020)
- License: BSD-3-Clause
Files extracted from upstream source:
2022-09-28 02:18:11 +02:00
- all .c, .h in lib/, except arm/ and c64x/ folders
- all .h files in include/theora/ as theora/
- COPYING and LICENSE
## libvorbis
- Upstream: https://www.xiph.org/vorbis
- Version: 1.3.7 (0657aee69dec8508a0011f47f3b69d7538e9d262, 2020)
- License: BSD-3-Clause
Files extracted from upstream source:
- `lib/*` except from: `lookups.pl`, `Makefile.*`
- `include/vorbis/*.h` as `vorbis/`
- `COPYING`
## libwebp
- Upstream: https://chromium.googlesource.com/webm/libwebp/
2023-01-25 14:24:01 +01:00
- Version: 1.3.0 (b557776962a3dcc985d83bd4ed94e1e2e50d0fa2, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- `src/` and `sharpyuv/` except from: `.am`, `.rc` and `.in` files
- `AUTHORS`, `COPYING`, `PATENTS`
Patch `godot-node-debug-fix.patch` workarounds shadowing of godot's Node class in the MSVC debugger.
## mbedtls
- Upstream: https://github.com/Mbed-TLS/mbedtls
- Version: 2.18.3 (981743de6fcdbe672e482b6fd724d31d0a0d2476, 2023)
- License: Apache 2.0
2020-07-02 15:13:55 +02:00
File extracted from upstream release tarball:
- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/` except `config_psa.h` and `psa_util.h`.
- All `*.c` and `*.h` from `library/` to `thirdparty/mbedtls/library/` except those starting with `psa_*`.
- The `LICENSE` file.
- Applied the patch in `patches/1453.diff` to fix UWP build (upstream PR:
https://github.com/ARMmbed/mbedtls/pull/1453).
Applied the patch in `patches/windows-arm64-hardclock.diff`
- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
providing configuration for light bundling with core.
- Added the file `godot_module_mbedtls_config.h` to customize the build configuration when bundling the full library.
## meshoptimizer
- Upstream: https://github.com/zeux/meshoptimizer
- Version: git (4a287848fd664ae1c3fc8e5e008560534ceeb526, 2022)
- License: MIT
Files extracted from upstream repository:
- All files in `src/`.
- `LICENSE.md`.
An [experimental upstream feature](https://github.com/zeux/meshoptimizer/tree/simplify-attr),
has been backported. On top of that, it was modified to report only distance error metrics
instead of a combination of distance and attribute errors. Patches for both changes can be
found in the `patches` directory.
## minimp3
- Upstream: https://github.com/lieff/minimp3
- Version: git (afb604c06bc8beb145fecd42c0ceb5bda8795144, 2021)
- License: CC0 1.0
Files extracted from upstream repository:
- `minimp3.h`
- `minimp3_ex.h`
- `LICENSE`
Some changes have been made in order to fix Windows on ARM build errors, and
to solve some MSVC warnings. See the patches in the `patches` directory.
## miniupnpc
2021-03-14 12:07:28 +01:00
- Upstream: https://github.com/miniupnp/miniupnp
2022-11-30 14:22:02 +01:00
- Version: 2.2.4 (7d1d8bc3868b08ad003bad235eee57562b95b76d, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- Copy `miniupnpc/src` and `miniupnpc/include` to `thirdparty/miniupnpc`
2021-03-14 12:07:28 +01:00
- Remove the following test or sample files:
`listdevices.c minihttptestserver.c miniupnpcmodule.c upnpc.c upnperrors.* test*`
2021-03-14 12:07:28 +01:00
- `LICENSE`
The only modified file is `src/miniupnpcstrings.h`, which was created for Godot
(it is usually autogenerated by cmake). Bump the version number for miniupnpc in
that file when upgrading.
## minizip
- Upstream: https://www.zlib.net
- Version: 1.2.13 (zlib contrib, 2022)
- License: zlib
Files extracted from the upstream source:
- From `contrib/minizip`:
`{crypt.h,ioapi.{c,h},unzip.{c,h},zip.{c,h}}`
`MiniZip64_info.txt`
Important: Some files have Godot-made changes for use in core/io.
They are marked with `/* GODOT start */` and `/* GODOT end */`
comments and a patch is provided in the `patches` folder.
## misc
Collection of single-file libraries used in Godot components.
- `clipper.{cpp,hpp}`
* Upstream: https://sourceforge.net/projects/polyclipping
* Version: 6.4.2 (2017) + Godot changes (added optional exceptions handling)
* License: BSL-1.0
- `cubemap_coeffs.h`
* Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes
File coeffs_const_8.txt (retrieved April 2020)
* License: MIT
- `fastlz.{c,h}`
* Upstream: https://github.com/ariya/FastLZ
* Version: 0.5.0 (4f20f54d46f5a6dd4fae4def134933369b7602d2, 2020)
* License: MIT
- `hq2x.{cpp,h}`
* Upstream: https://github.com/brunexgeek/hqx
* Version: TBD, file structure differs
* License: Apache 2.0
- `ifaddrs-android.{cc,h}`
* Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h
* Version: git (5976650443d68ccfadf1dea24999ee459dd2819d, 2013)
* License: BSD-3-Clause
- `mikktspace.{c,h}`
* Upstream: https://archive.blender.org/wiki/index.php/Dev:Shading/Tangent_Space_Normal_Maps/
* Version: 1.0 (2011)
* License: zlib
- `FastNoiseLite.h}`
* Upstream: https://github.com/Auburn/FastNoiseLite
* Version: git (6be3d6bf7fb408de341285f9ee8a29b67fd953f1, 2022) + custom changes
* License: MIT
- `ok_color.h`
* Upstream: https://github.com/bottosson/bottosson.github.io/blob/master/misc/ok_color.h
* Version: git (d69831edb90ffdcd08b7e64da3c5405acd48ad2c, 2022)
* License: MIT
* Modifications: License included in header.
- `ok_color_shader.h`
* https://www.shadertoy.com/view/7sK3D1
* Version: 2021-09-13
* License: MIT
- `pcg.{cpp,h}`
* Upstream: http://www.pcg-random.org
2017-11-28 16:18:22 +01:00
* Version: minimal C implementation, http://www.pcg-random.org/download.html
* License: Apache 2.0
- `polypartition.{cpp,h}`
* Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.{cpp,h}`)
* Version: git (7bdffb428b2b19ad1c43aa44c714dcc104177e84, 2021)
* Modifications: Change from STL to Godot types (see provided patch).
* License: MIT
- `r128.h`
* Upstream: https://github.com/fahickman/r128
* Version: 1.4.4 (cf2e88fc3e7d7dfe99189686f914874cd0bda15e, 2020)
* License: Public Domain or Unlicense
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 19:00:11 +02:00
- `smaz.{c,h}`
* Upstream: https://github.com/antirez/smaz
* Version: git (2f625846a775501fb69456567409a8b12f10ea25, 2012)
* License: BSD-3-Clause
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 19:00:11 +02:00
* Modifications: use `const char*` instead of `char*` for input string
- `smolv.h`
* Upstream: https://github.com/aras-p/smol-v
* Version: git (4b52c165c13763051a18e80ffbc2ee436314ceb2, 2020)
* License: Public Domain or MIT
- `stb_rect_pack.h`
* Upstream: https://github.com/nothings/stb
* Version: 1.01 (af1a5bc352164740c1cc1354942b1c6b72eacb8a, 2021)
* License: Public Domain or Unlicense or MIT
- `yuv2rgb.h`
* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
* Version: ?
* License: BSD
2017-12-15 08:04:51 +01:00
## msdfgen
- Upstream: https://github.com/Chlumsky/msdfgen
2023-06-07 15:36:35 +02:00
- Version: 1.10 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021)
- License: MIT
Files extracted from the upstream source:
- `msdfgen.h`
- Files in `core/` folder.
2023-06-07 15:36:35 +02:00
- `LICENSE.txt`
## nvapi
- Upstream: http://download.nvidia.com/XFree86/nvapi-open-source-sdk
- Version: R525
- License: MIT
- `nvapi_minimal.h` was created by using `nvapi.h` from upstream and removing unnecessary code.
## oidn
- Upstream: https://github.com/OpenImageDenoise/oidn
- Version: 1.1.0 (c58c5216db05ceef4cde5a096862f2eeffd14c06, 2019)
- License: Apache 2.0
Files extracted from upstream source:
- common/* (except tasking.* and CMakeLists.txt)
- core/*
- include/OpenImageDenoise/* (except version.h.in)
- LICENSE.txt
- mkl-dnn/include/*
- mkl-dnn/src/* (except CMakeLists.txt)
- weights/rtlightmap_hdr.tza
- scripts/resource_to_cpp.py
Modified files:
Modifications are marked with `// -- GODOT start --` and `// -- GODOT end --`.
Patch files are provided in `oidn/patches/`.
- core/autoencoder.cpp
- core/autoencoder.h
- core/common.h
- core/device.cpp
- core/device.h
- core/transfer_function.cpp
- scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py)
## openxr
- Upstream: https://github.com/KhronosGroup/OpenXR-SDK
2022-12-13 02:11:36 +01:00
- Version: 1.0.26 (e2da9ce83a4388c9622da328bf48548471261290, 2022)
- License: Apache 2.0
Files extracted from upstream source:
- include/
- src/common/
- src/loader/
- src/*.{c,h}
- src/external/jsoncpp/include/
- src/external/jsoncpp/src/lib_json/
- LICENSE and COPYING.adoc
Exclude:
- src/external/android-jni-wrappers and src/external/jnipp (not used yet)
- All CMake stuff: cmake/, CMakeLists.txt and *.cmake
- All Gradle stuff: *gradle*, AndroidManifest.xml
- All following files (and their .license files): *.{def,in,json,map,pom,rc}
## pcre2
- Upstream: http://www.pcre.org
- Version: 10.42 (52c08847921a324c804cabf2814549f50bce1265, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- Files listed in the file NON-AUTOTOOLS-BUILD steps 1-4
2019-03-04 14:25:49 +01:00
- All .h files in src/ apart from pcre2posix.h
- src/pcre2_jit_match.c
- src/pcre2_jit_misc.c
- src/sljit/
- AUTHORS and LICENCE
A sljit patch from upstream was backported to fix macOS < 11.0 compilation
in 10.40, it can be found in the `patches` folder.
2017-09-13 19:24:43 +02:00
## recastnavigation
2017-02-28 13:10:29 +01:00
- Upstream: https://github.com/recastnavigation/recastnavigation
- Version: 1.6.0 (6dc1667f580357e8a2154c28b7867bea7e8ad3a7, 2023)
2017-09-13 19:24:43 +02:00
- License: zlib
Files extracted from upstream source:
- `Recast/` folder without `CMakeLists.txt`
- License.txt
## rvo2
For 2D in `rvo2_2d` folder
- Upstream: https://github.com/snape/RVO2
2023-06-11 00:56:21 +02:00
- Version: git (5961f05ed310f3a5e902aa70ad54e010ba6dcdfd, 2022)
- License: Apache 2.0
For 3D in `rvo2_3d` folder
- Upstream: https://github.com/snape/RVO2-3D
2023-06-11 00:56:21 +02:00
- Version: git (8be355eb84dc763267b5acf7070d6d623d752e51, 2022)
- License: Apache 2.0
Files extracted from upstream source:
- All .cpp and .h files in the `src/` folder except for Export.h and RVO.h
- LICENSE
Important: Nearly all files have Godot-made changes and renames
to make the 2D and 3D rvo libraries compatible with each other
and solve conflicts and also enrich the feature set originally
proposed by these libraries and better integrate them with Godot.
## spirv-reflect
- Upstream: https://github.com/KhronosGroup/SPIRV-Reflect
- Version: sdk-1.3.250.0 (1fd43331f0bd77cc0f421745781f79a14d8f2bb1, 2023)
- License: Apache 2.0
Now tracks Vulkan SDK releases, so keep it in sync with volk / vulkan.
Files extracted from upstream source:
- `spirv_reflect.{c,h}`
- `include` folder
- `LICENSE`
Some downstream changes have been made and are identified by
`// -- GODOT begin --` and `// -- GODOT end --` comments.
They can be reapplied using the patches included in the `patches`
folder.
## squish
- Upstream: https://sourceforge.net/projects/libsquish
- Version: 1.15 (r104, 2017)
- License: MIT
Files extracted from upstream source:
- all .cpp, .h and .inl files
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments and a patch is provided in the squish/ folder.
## tinyexr
- Upstream: https://github.com/syoyo/tinyexr
2023-06-07 15:33:34 +02:00
- Version: 1.0.5 (3627ab3060592468d49547b4cdf5353e9e2b50dc, 2023)
- License: BSD-3-Clause
Files extracted from upstream source:
- `tinyexr.{cc,h}`
The `tinyexr.cc` file was modified to include `zlib.h` which we provide,
instead of `miniz.h` as an external dependency.
## thorvg
- Upstream: https://github.com/thorvg/thorvg
- Version: 0.9.0 (a744006aa1edb918bacf0a415d0a57ca058e25f4, 2023)
- License: MIT
Files extracted from upstream source:
See `thorvg/update-thorvg.sh` for extraction instructions. Set the version
number and run the script.
## vhacd
- Upstream: https://github.com/kmammou/v-hacd
- Version: git (1a49edf29c69039df15286181f2f27e17ceb9aef, 2020)
- License: BSD-3-Clause
Files extracted from upstream source:
- From `src/VHACD_Lib/`: `inc`, `public` and `src`
- `LICENSE`
Some downstream changes have been made and are identified by
`// -- GODOT start --` and `// -- GODOT end --` comments.
They can be reapplied using the patches included in the `vhacd`
folder.
## volk
- Upstream: https://github.com/zeux/volk
- Version: sdk-1.3.250.0 (b3bc21e584f97400b6884cb2a541a56c6a5ddba3, 2023)
- License: MIT
Unless there is a specific reason to package a more recent version, please stick
to tagged releases. All Vulkan libraries and headers should be kept in sync so:
- Update Vulkan SDK components to the matching tag (see "vulkan").
- Update glslang (see "glslang").
- Update spirv-reflect (see "spirv-reflect").
Files extracted from upstream source:
- `volk.h`, `volk.c`
- `LICENSE.md`
## vulkan
- Upstream: https://github.com/KhronosGroup/Vulkan-Headers
- Version: sdk-1.3.250 (bae9700cd9425541a0f6029957f005e5ad3ef660, 2023)
- License: Apache 2.0
The vendored version should be kept in sync with volk, see above.
Files extracted from upstream source:
- `include/`
- `LICENSE.txt`
`vk_enum_string_helper.h` is taken from the matching `Vulkan-ValidationLayers`
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/layers/vulkan/generated/vk_enum_string_helper.h
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Version: 3.0.1 (2022-06-10), commit `cfdc0f8775ab3258a3b9c4e47d8ce4b6f52a5441`
2021-08-13 00:02:20 +02:00
`vk_mem_alloc.cpp` is a Godot file and should be preserved on updates.
Patches in the `patches` directory should be re-applied after updates.
2019-07-20 20:47:07 +02:00
## wslay
- Upstream: https://github.com/tatsuhiro-t/wslay
- Version: 1.1.1+git (0e7d106ff89ad6638090fd811a9b2e4c5dda8d40, 2022)
2019-07-20 20:47:07 +02:00
- License: MIT
File extracted from upstream release tarball:
- Run `cmake .` to generate `config.h` and `wslayver.h`.
Contents might need tweaking for Godot, review diff.
- All `*.c` and `*.h` files from `lib/`
- All `*.h` in `lib/includes/wslay/` as `wslay/`
- `wslay/wslay.h` has a small Godot addition to fix MSVC build.
See `patches/msvcfix.diff`
- `COPYING`
2019-07-20 20:47:07 +02:00
## xatlas
- Upstream: https://github.com/jpcy/xatlas
- Version: git (f700c7790aaa030e794b52ba7791a05c085faf0c, 2022)
- License: MIT
Files extracted from upstream source:
- `source/xatlas/xatlas.{cpp,h}`
2019-12-22 11:23:44 +01:00
- `LICENSE`
## zlib
- Upstream: https://www.zlib.net
- Version: 1.2.13 (2022)
- License: zlib
Files extracted from upstream source:
- All `*.c` and `*.h` files
- `LICENSE`
## zstd
- Upstream: https://github.com/facebook/zstd
- Version: 1.5.5 (63779c798237346c2b245c546c40b72a5a5913fe, 2023)
- License: BSD-3-Clause
Files extracted from upstream source:
- `lib/{common/,compress/,decompress/,zstd.h,zstd_errors.h}`
- `LICENSE`