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/*************************************************************************/
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/* editor_scene_exporter_gltf_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-13 09:45:09 +01:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2021-03-03 05:20:20 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
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#define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_plugin.h"
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#include "packed_scene_gltf.h"
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class SceneExporterGLTFPlugin : public EditorPlugin {
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GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
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Ref<PackedSceneGLTF> convert_gltf2;
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EditorNode *editor = nullptr;
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EditorFileDialog *file_export_lib = nullptr;
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void _gltf2_dialog_action(String p_file);
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void convert_scene_to_gltf2(Variant p_null);
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const;
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bool has_main_screen() const;
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SceneExporterGLTFPlugin(class EditorNode *p_node);
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};
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#endif // EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
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