2023-01-05 13:25:55 +01:00
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/**************************************************************************/
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/* key_mapping_windows.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-05 00:50:27 +01:00
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2015-04-18 19:38:54 +02:00
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#ifndef KEY_MAPPING_WINDOWS_H
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#define KEY_MAPPING_WINDOWS_H
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2018-09-11 18:13:45 +02:00
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#include "core/os/keyboard.h"
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2015-04-18 19:38:54 +02:00
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2021-09-23 08:56:12 +02:00
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#define WIN32_LEAN_AND_MEAN
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2015-04-18 19:38:54 +02:00
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#include <windows.h>
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#include <winuser.h>
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class KeyMappingWindows {
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2020-05-12 17:01:17 +02:00
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KeyMappingWindows() {}
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2015-04-18 19:38:54 +02:00
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2017-03-05 16:44:50 +01:00
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public:
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2022-12-11 00:21:22 +01:00
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static void initialize();
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2021-08-13 23:31:57 +02:00
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static Key get_keysym(unsigned int p_code);
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2021-09-17 03:07:59 +02:00
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static unsigned int get_scancode(Key p_keycode);
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2021-08-13 23:31:57 +02:00
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static Key get_scansym(unsigned int p_code, bool p_extended);
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2020-05-18 14:47:54 +02:00
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static bool is_extended_key(unsigned int p_code);
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2023-08-03 15:18:26 +02:00
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static KeyLocation get_location(unsigned int p_code, bool p_extended);
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2015-04-18 19:38:54 +02:00
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};
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2019-02-12 15:43:54 +01:00
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#endif // KEY_MAPPING_WINDOWS_H
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