2019-11-05 12:01:00 +01:00
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/*************************************************************************/
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/* rasterizer_effects_rd.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2019-08-19 00:40:52 +02:00
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#include "rasterizer_effects_rd.h"
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2019-07-27 15:23:24 +02:00
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2019-08-26 22:43:58 +02:00
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static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
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p_array[0] = p_basis.elements[0][0];
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p_array[1] = p_basis.elements[1][0];
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p_array[2] = p_basis.elements[2][0];
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p_array[3] = 0;
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p_array[4] = p_basis.elements[0][1];
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p_array[5] = p_basis.elements[1][1];
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p_array[6] = p_basis.elements[2][1];
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p_array[7] = 0;
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p_array[8] = p_basis.elements[0][2];
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p_array[9] = p_basis.elements[1][2];
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p_array[10] = p_basis.elements[2][2];
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p_array[11] = 0;
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}
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2020-01-12 02:26:52 +01:00
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RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) {
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if (image_to_uniform_set_cache.has(p_image)) {
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RID uniform_set = image_to_uniform_set_cache[p_image];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 0;
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u.ids.push_back(p_image);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
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image_to_uniform_set_cache[p_image] = uniform_set;
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return uniform_set;
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}
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2020-01-10 01:40:26 +01:00
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RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
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2019-07-27 15:23:24 +02:00
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if (texture_to_uniform_set_cache.has(p_texture)) {
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RID uniform_set = texture_to_uniform_set_cache[p_texture];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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2020-01-10 01:40:26 +01:00
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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2019-07-27 15:23:24 +02:00
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u.ids.push_back(p_texture);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blur.shader.version_get_shader(blur.shader_version, 0), 0);
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texture_to_uniform_set_cache[p_texture] = uniform_set;
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return uniform_set;
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}
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2020-01-12 02:26:52 +01:00
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RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
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if (texture_to_compute_uniform_set_cache.has(p_texture)) {
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RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.ids.push_back(p_texture);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
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texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
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return uniform_set;
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}
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2019-09-07 03:51:27 +02:00
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void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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if (p_flip_y) {
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blur.push_constant.flags |= BLUR_FLAG_FLIP_Y;
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}
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2019-10-03 22:39:08 +02:00
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
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2019-09-07 03:51:27 +02:00
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region) {
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2019-07-27 15:23:24 +02:00
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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if (p_region != Rect2()) {
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blur.push_constant.flags = BLUR_FLAG_USE_BLUR_SECTION;
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blur.push_constant.section[0] = p_region.position.x;
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blur.push_constant.section[1] = p_region.position.y;
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blur.push_constant.section[2] = p_region.size.width;
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blur.push_constant.section[3] = p_region.size.height;
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}
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2019-10-03 22:39:08 +02:00
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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2019-07-27 15:23:24 +02:00
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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2019-08-19 00:40:52 +02:00
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void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region) {
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2019-07-27 15:23:24 +02:00
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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uint32_t base_flags = 0;
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if (p_region != Rect2()) {
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base_flags = BLUR_FLAG_USE_BLUR_SECTION;
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blur.push_constant.section[0] = p_region.position.x;
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blur.push_constant.section[1] = p_region.position.y;
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blur.push_constant.section[2] = p_region.size.width;
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blur.push_constant.section[3] = p_region.size.height;
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}
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blur.push_constant.pixel_size[0] = p_pixel_size.x;
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blur.push_constant.pixel_size[1] = p_pixel_size.y;
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//HORIZONTAL
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2019-10-03 22:39:08 +02:00
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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2019-07-27 15:23:24 +02:00
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL;
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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//VERTICAL
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2019-10-03 22:39:08 +02:00
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draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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2019-07-27 15:23:24 +02:00
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags;
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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2020-01-12 02:26:52 +01:00
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void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
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2020-01-10 01:40:26 +01:00
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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BlurMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW;
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uint32_t base_flags = 0;
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blur.push_constant.pixel_size[0] = p_pixel_size.x;
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blur.push_constant.pixel_size[1] = p_pixel_size.y;
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blur.push_constant.glow_strength = p_strength;
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blur.push_constant.glow_bloom = p_bloom;
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blur.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
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blur.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
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blur.push_constant.glow_exposure = p_exposure;
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blur.push_constant.glow_white = 0; //actually unused
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blur.push_constant.glow_luminance_cap = p_luminance_cap;
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2020-01-12 02:26:52 +01:00
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blur.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
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2020-01-10 01:40:26 +01:00
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//HORIZONTAL
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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if (p_auto_exposure.is_valid() && p_first_pass) {
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_auto_exposure), 1);
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}
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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blur_mode = BLUR_MODE_GAUSSIAN_GLOW;
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//VERTICAL
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draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags;
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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2019-08-26 22:43:58 +02:00
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void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness) {
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zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
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roughness.push_constant.face_id = p_face_id;
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roughness.push_constant.roughness = p_roughness;
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roughness.push_constant.sample_count = p_sample_count;
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roughness.push_constant.use_direct_write = p_roughness == 0.0;
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//RUN
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2019-10-03 22:39:08 +02:00
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
|
2019-08-26 22:43:58 +02:00
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.pipelines[p_source_is_panorama ? CUBEMAP_ROUGHNESS_SOURCE_PANORAMA : CUBEMAP_ROUGHNESS_SOURCE_CUBEMAP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler) {
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zeromem(&sky.push_constant, sizeof(SkyPushConstant));
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sky.push_constant.proj[0] = p_camera.matrix[2][0];
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sky.push_constant.proj[1] = p_camera.matrix[0][0];
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sky.push_constant.proj[2] = p_camera.matrix[2][1];
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sky.push_constant.proj[3] = p_camera.matrix[1][1];
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sky.push_constant.alpha = p_alpha;
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sky.push_constant.depth = 1.0;
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sky.push_constant.multiplier = p_multipler;
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store_transform_3x3(p_orientation, sky.push_constant.orientation);
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RD::DrawListID draw_list = p_list;
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, sky.pipeline.get_render_pipeline(RD::INVALID_ID, p_fb_format));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_panorama), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky.push_constant, sizeof(SkyPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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}
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void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_framebuffer, const Vector2 &p_pixel_size) {
|
2019-07-27 15:23:24 +02:00
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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2019-08-26 22:43:58 +02:00
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blur.push_constant.pixel_size[0] = p_pixel_size.x;
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blur.push_constant.pixel_size[1] = p_pixel_size.y;
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|
2019-10-03 22:39:08 +02:00
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
|
2019-08-26 22:43:58 +02:00
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_MIPMAP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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|
2019-09-07 03:51:27 +02:00
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void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) {
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CopyToDPPushConstant push_constant;
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push_constant.bias = p_bias;
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push_constant.z_far = p_z_far;
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push_constant.z_near = p_z_near;
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push_constant.z_flip = p_dp_flip;
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|
2019-10-03 22:39:08 +02:00
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
|
2019-09-07 03:51:27 +02:00
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy.pipelines[COPY_MODE_CUBE_TO_DP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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|
2019-08-27 20:27:35 +02:00
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void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
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zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant));
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tonemap.push_constant.use_bcs = p_settings.use_bcs;
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tonemap.push_constant.bcs[0] = p_settings.brightness;
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tonemap.push_constant.bcs[1] = p_settings.contrast;
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tonemap.push_constant.bcs[2] = p_settings.saturation;
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tonemap.push_constant.use_glow = p_settings.use_glow;
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tonemap.push_constant.glow_intensity = p_settings.glow_intensity;
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tonemap.push_constant.glow_level_flags = p_settings.glow_level_flags;
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tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x;
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tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
|
2020-01-10 01:40:26 +01:00
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tonemap.push_constant.glow_mode = p_settings.glow_mode;
|
2019-08-27 20:27:35 +02:00
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TonemapMode mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
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tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
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tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
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tonemap.push_constant.exposure = p_settings.exposure;
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tonemap.push_constant.white = p_settings.white;
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tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;
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tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
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|
2019-10-03 22:39:08 +02:00
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|
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
|
2019-08-27 20:27:35 +02:00
|
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|
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1);
|
2020-01-10 01:40:26 +01:00
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|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.glow_texture, true), 2);
|
2019-08-27 20:27:35 +02:00
|
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|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
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|
RD::get_singleton()->draw_list_draw(draw_list, true);
|
|
|
|
RD::get_singleton()->draw_list_end();
|
|
|
|
}
|
|
|
|
|
2020-01-12 02:26:52 +01:00
|
|
|
void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
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|
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|
luminance_reduce.push_constant.source_size[0] = p_source_size.x;
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|
luminance_reduce.push_constant.source_size[1] = p_source_size.y;
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|
luminance_reduce.push_constant.max_luminance = p_max_luminance;
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|
luminance_reduce.push_constant.min_luminance = p_min_luminance;
|
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|
luminance_reduce.push_constant.exposure_adjust = p_adjust;
|
|
|
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|
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|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
|
|
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|
|
for (int i = 0; i < p_reduce.size(); i++) {
|
|
|
|
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|
|
if (i == 0) {
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
|
|
|
|
} else {
|
|
|
|
|
|
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
|
|
|
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|
|
if (i == p_reduce.size() - 1 && !p_set) {
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
|
|
|
|
} else {
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
|
|
|
|
}
|
|
|
|
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
|
|
|
|
}
|
|
|
|
|
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|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);
|
|
|
|
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));
|
|
|
|
|
|
|
|
int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1;
|
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|
|
int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1;
|
|
|
|
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
|
|
|
|
|
|
luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
|
|
|
|
luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
|
|
}
|
|
|
|
|
2019-08-26 22:43:58 +02:00
|
|
|
RasterizerEffectsRD::RasterizerEffectsRD() {
|
|
|
|
|
|
|
|
{
|
|
|
|
// Initialize blur
|
|
|
|
Vector<String> blur_modes;
|
|
|
|
blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n#define DOF_NEAR_BLUR_MERGE\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n#define DOF_NEAR_BLUR_MERGE\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n#define DOF_NEAR_BLUR_MERGE\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_LOW\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_HIGH\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_SSAO_MERGE\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
|
|
|
|
blur_modes.push_back("\n#define MODE_MIPMAP\n");
|
|
|
|
|
|
|
|
blur.shader.initialize(blur_modes);
|
|
|
|
zeromem(&blur.push_constant, sizeof(BlurPushConstant));
|
|
|
|
blur.shader_version = blur.shader.version_create();
|
|
|
|
|
|
|
|
for (int i = 0; i < BLUR_MODE_MAX; i++) {
|
|
|
|
blur.pipelines[i].setup(blur.shader.version_get_shader(blur.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
// Initialize roughness
|
|
|
|
Vector<String> cubemap_roughness_modes;
|
|
|
|
cubemap_roughness_modes.push_back("\n#define MODE_SOURCE_PANORAMA\n");
|
|
|
|
cubemap_roughness_modes.push_back("\n#define MODE_SOURCE_CUBEMAP\n");
|
|
|
|
roughness.shader.initialize(cubemap_roughness_modes);
|
|
|
|
|
|
|
|
roughness.shader_version = roughness.shader.version_create();
|
|
|
|
|
|
|
|
for (int i = 0; i < CUBEMAP_ROUGHNESS_SOURCE_MAX; i++) {
|
|
|
|
roughness.pipelines[i].setup(roughness.shader.version_get_shader(roughness.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
// Initialize sky
|
|
|
|
Vector<String> sky_modes;
|
|
|
|
sky_modes.push_back("");
|
|
|
|
sky.shader.initialize(sky_modes);
|
|
|
|
|
|
|
|
sky.shader_version = sky.shader.version_create();
|
|
|
|
|
|
|
|
RD::PipelineDepthStencilState depth_stencil_state;
|
|
|
|
|
|
|
|
depth_stencil_state.enable_depth_test = true;
|
|
|
|
depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
|
|
|
|
|
|
|
|
sky.pipeline.setup(sky.shader.version_get_shader(sky.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
|
2019-07-27 15:23:24 +02:00
|
|
|
}
|
|
|
|
|
2019-08-27 20:27:35 +02:00
|
|
|
{
|
|
|
|
// Initialize tonemapper
|
|
|
|
Vector<String> tonemap_modes;
|
|
|
|
tonemap_modes.push_back("\n");
|
|
|
|
tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
|
|
|
|
|
|
|
|
tonemap.shader.initialize(tonemap_modes);
|
|
|
|
|
|
|
|
tonemap.shader_version = tonemap.shader.version_create();
|
|
|
|
|
|
|
|
for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
|
|
|
|
tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
|
2019-09-07 03:51:27 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-01-12 02:26:52 +01:00
|
|
|
{
|
|
|
|
// Initialize luminance_reduce
|
|
|
|
Vector<String> luminance_reduce_modes;
|
|
|
|
luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
|
|
|
|
luminance_reduce_modes.push_back("\n");
|
|
|
|
luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
|
|
|
|
|
|
|
|
luminance_reduce.shader.initialize(luminance_reduce_modes);
|
|
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luminance_reduce.shader_version = luminance_reduce.shader.version_create();
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for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
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luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
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}
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}
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2019-09-07 03:51:27 +02:00
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{
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// Initialize copier
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Vector<String> copy_modes;
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copy_modes.push_back("\n#define MODE_CUBE_TO_DP\n");
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copy.shader.initialize(copy_modes);
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copy.shader_version = copy.shader.version_create();
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for (int i = 0; i < COPY_MODE_MAX; i++) {
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copy.pipelines[i].setup(copy.shader.version_get_shader(copy.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
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2019-08-27 20:27:35 +02:00
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}
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}
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2019-07-27 15:23:24 +02:00
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RD::SamplerState sampler;
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sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
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sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
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sampler.max_lod = 0;
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default_sampler = RD::get_singleton()->sampler_create(sampler);
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|
2020-01-10 01:40:26 +01:00
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sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
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sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
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sampler.max_lod = 1e20;
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default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
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2019-07-27 15:23:24 +02:00
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{ //create index array for copy shaders
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PoolVector<uint8_t> pv;
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pv.resize(6 * 4);
|
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|
|
{
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|
PoolVector<uint8_t>::Write w = pv.write();
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int *p32 = (int *)w.ptr();
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p32[0] = 0;
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p32[1] = 1;
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p32[2] = 2;
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p32[3] = 0;
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p32[4] = 2;
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p32[5] = 3;
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|
}
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index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
|
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|
|
index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-19 00:40:52 +02:00
|
|
|
RasterizerEffectsRD::~RasterizerEffectsRD() {
|
2019-07-29 23:19:31 +02:00
|
|
|
RD::get_singleton()->free(default_sampler);
|
|
|
|
blur.shader.version_free(blur.shader_version);
|
|
|
|
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
|
2019-07-27 15:23:24 +02:00
|
|
|
}
|