virtualx-engine/editor/plugins/camera_editor_plugin.h

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/*************************************************************************/
/* camera_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef CAMERA_EDITOR_PLUGIN_H
#define CAMERA_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
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#include "scene/3d/camera.h"
class CameraEditor : public Control {
GDCLASS(CameraEditor, Control);
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Panel *panel;
Button *preview;
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Node *node;
void _pressed();
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protected:
void _node_removed(Node *p_node);
static void _bind_methods();
public:
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void edit(Node *p_camera);
CameraEditor();
};
class CameraEditorPlugin : public EditorPlugin {
GDCLASS(CameraEditorPlugin, EditorPlugin);
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//CameraEditor *camera_editor;
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EditorNode *editor;
public:
virtual String get_name() const { return "Camera"; }
bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
CameraEditorPlugin(EditorNode *p_node);
~CameraEditorPlugin();
};
#endif // CAMERA_EDITOR_PLUGIN_H