virtualx-engine/editor/plugins/packed_scene_translation_parser_plugin.cpp

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/**************************************************************************/
/* packed_scene_translation_parser_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "packed_scene_translation_parser_plugin.h"
#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
#include "scene/gui/option_button.h"
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#include "scene/resources/packed_scene.h"
void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
}
Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
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// Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
// These properties are translated with the tr() function in the C++ code when being set or updated.
Error err;
Ref<Resource> loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
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if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;
}
Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
Vector<String> parsed_strings;
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Vector<Pair<NodePath, bool>> atr_owners;
Vector<String> tabcontainer_paths;
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for (int i = 0; i < state->get_node_count(); i++) {
String node_type = state->get_node_type(i);
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String parent_path = state->get_node_path(i, true);
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// Handle instanced scenes.
if (node_type.is_empty()) {
Ref<PackedScene> instance = state->get_node_instance(i);
if (instance.is_valid()) {
Ref<SceneState> _state = instance->get_state();
node_type = _state->get_node_type(0);
}
}
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// Find the `auto_translate_mode` property.
bool auto_translating = true;
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bool auto_translate_mode_found = false;
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for (int j = 0; j < state->get_node_property_count(i); j++) {
String property = state->get_node_property_name(i, j);
// If an old scene wasn't saved in the new version, the `auto_translate` property won't be converted into `auto_translate_mode`,
// so the deprecated property still needs to be checked as well.
// TODO: Remove the check for "auto_translate" once the property if fully removed.
if (property != "auto_translate_mode" && property != "auto_translate") {
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continue;
}
auto_translate_mode_found = true;
int idx_last = atr_owners.size() - 1;
if (idx_last > 0 && !parent_path.begins_with(atr_owners[idx_last].first)) {
// Exit from the current owner nesting into the previous one.
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atr_owners.remove_at(idx_last);
}
if (property == "auto_translate_mode") {
int auto_translate_mode = (int)state->get_node_property_value(i, j);
if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
auto_translating = false;
}
} else {
// TODO: Remove this once `auto_translate` is fully removed.
auto_translating = (bool)state->get_node_property_value(i, j);
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}
atr_owners.push_back(Pair(state->get_node_path(i), auto_translating));
break;
}
// If `auto_translate_mode` wasn't found, that means it is set to its default value (`AUTO_TRANSLATE_MODE_INHERIT`).
if (!auto_translate_mode_found) {
int idx_last = atr_owners.size() - 1;
if (idx_last > 0 && parent_path.begins_with(atr_owners[idx_last].first)) {
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auto_translating = atr_owners[idx_last].second;
} else {
atr_owners.push_back(Pair(state->get_node_path(i), true));
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}
}
// Parse the names of children of `TabContainer`s, as they are used for tab titles.
if (!tabcontainer_paths.is_empty()) {
if (!parent_path.begins_with(tabcontainer_paths[tabcontainer_paths.size() - 1])) {
// Switch to the previous `TabContainer` this was nested in, if that was the case.
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tabcontainer_paths.remove_at(tabcontainer_paths.size() - 1);
}
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if (auto_translating && !tabcontainer_paths.is_empty() && ClassDB::is_parent_class(node_type, "Control") &&
parent_path == tabcontainer_paths[tabcontainer_paths.size() - 1]) {
parsed_strings.push_back(state->get_node_name(i));
}
}
if (!auto_translating) {
continue;
}
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if (node_type == "TabContainer") {
tabcontainer_paths.push_back(state->get_node_path(i));
}
for (int j = 0; j < state->get_node_property_count(i); j++) {
String property_name = state->get_node_property_name(i, j);
if (!match_property(property_name, node_type)) {
continue;
}
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Variant property_value = state->get_node_property_value(i, j);
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if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
// Parse built-in script.
Ref<Script> s = Object::cast_to<Script>(property_value);
if (!s->is_built_in()) {
continue;
}
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String extension = s->get_language()->get_extension();
if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
Vector<String> temp;
Vector<Vector<String>> ids_context_plural;
EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
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parsed_strings.append_array(temp);
r_ids_ctx_plural->append_array(ids_context_plural);
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}
} else if (node_type == "FileDialog" && property_name == "filters") {
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// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
Vector<String> str_values = property_value;
for (int k = 0; k < str_values.size(); k++) {
String desc = str_values[k].get_slice(";", 1).strip_edges();
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if (!desc.is_empty()) {
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parsed_strings.push_back(desc);
}
}
} else if (property_value.get_type() == Variant::STRING) {
String str_value = String(property_value);
// Prevent reading text containing only spaces.
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if (!str_value.strip_edges().is_empty()) {
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parsed_strings.push_back(str_value);
}
}
}
}
r_ids->append_array(parsed_strings);
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return OK;
}
bool PackedSceneEditorTranslationParserPlugin::match_property(const String &p_property_name, const String &p_node_type) {
for (const KeyValue<String, Vector<String>> &exception : exception_list) {
const String &exception_node_type = exception.key;
if (ClassDB::is_parent_class(p_node_type, exception_node_type)) {
const Vector<String> &exception_properties = exception.value;
for (const String &exception_property : exception_properties) {
if (p_property_name.match(exception_property)) {
return false;
}
}
}
}
for (const String &lookup_property : lookup_properties) {
if (p_property_name.match(lookup_property)) {
return true;
}
}
return false;
}
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PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
// Scene Node's properties containing strings that will be fetched for translation.
lookup_properties.insert("text");
lookup_properties.insert("*_text");
lookup_properties.insert("popup/*/text");
lookup_properties.insert("title");
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lookup_properties.insert("filters");
lookup_properties.insert("script");
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lookup_properties.insert("item_*/text");
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// Exception list (to prevent false positives).
exception_list.insert("LineEdit", { "text" });
exception_list.insert("TextEdit", { "text" });
exception_list.insert("CodeEdit", { "text" });
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}