virtualx-engine/scene/resources/animation.cpp

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/*************************************************************************/
/* animation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "animation.h"
#include "scene/scene_string_names.h"
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#include "core/math/geometry.h"
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#define ANIM_MIN_LENGTH 0.001
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("tracks/")) {
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int track = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
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if (tracks.size() == track && what == "type") {
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String type = p_value;
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if (type == "transform") {
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add_track(TYPE_TRANSFORM);
} else if (type == "value") {
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add_track(TYPE_VALUE);
} else if (type == "method") {
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add_track(TYPE_METHOD);
} else if (type == "bezier") {
add_track(TYPE_BEZIER);
} else if (type == "audio") {
add_track(TYPE_AUDIO);
} else if (type == "animation") {
add_track(TYPE_ANIMATION);
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} else {
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return false;
}
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return true;
}
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ERR_FAIL_INDEX_V(track, tracks.size(), false);
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if (what == "path")
track_set_path(track, p_value);
else if (what == "interp")
track_set_interpolation_type(track, InterpolationType(p_value.operator int()));
else if (what == "loop_wrap")
track_set_interpolation_loop_wrap(track, p_value);
else if (what == "imported")
track_set_imported(track, p_value);
else if (what == "enabled")
track_set_enabled(track, p_value);
else if (what == "keys" || what == "key_values") {
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if (track_get_type(track) == TYPE_TRANSFORM) {
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TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
Vector<float> values = p_value;
int vcount = values.size();
ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 11
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const float *r = values.ptr();
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tt->transforms.resize(vcount / 12);
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for (int i = 0; i < (vcount / 12); i++) {
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TKey<TransformKey> &tk = tt->transforms.write[i];
const float *ofs = &r[i * 12];
tk.time = ofs[0];
tk.transition = ofs[1];
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tk.value.loc.x = ofs[2];
tk.value.loc.y = ofs[3];
tk.value.loc.z = ofs[4];
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tk.value.rot.x = ofs[5];
tk.value.rot.y = ofs[6];
tk.value.rot.z = ofs[7];
tk.value.rot.w = ofs[8];
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tk.value.scale.x = ofs[9];
tk.value.scale.y = ofs[10];
tk.value.scale.z = ofs[11];
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}
} else if (track_get_type(track) == TYPE_VALUE) {
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ValueTrack *vt = static_cast<ValueTrack *>(tracks[track]);
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Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("values"), false);
if (d.has("cont")) {
bool v = d["cont"];
vt->update_mode = v ? UPDATE_CONTINUOUS : UPDATE_DISCRETE;
}
if (d.has("update")) {
int um = d["update"];
if (um < 0)
um = 0;
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else if (um > 3)
um = 3;
vt->update_mode = UpdateMode(um);
}
Vector<float> times = d["times"];
Array values = d["values"];
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ERR_FAIL_COND_V(times.size() != values.size(), false);
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if (times.size()) {
int valcount = times.size();
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const float *rt = times.ptr();
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vt->values.resize(valcount);
for (int i = 0; i < valcount; i++) {
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vt->values.write[i].time = rt[i];
vt->values.write[i].value = values[i];
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}
if (d.has("transitions")) {
Vector<float> transitions = d["transitions"];
ERR_FAIL_COND_V(transitions.size() != valcount, false);
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const float *rtr = transitions.ptr();
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for (int i = 0; i < valcount; i++) {
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vt->values.write[i].transition = rtr[i];
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}
}
}
return true;
} else if (track_get_type(track) == TYPE_METHOD) {
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while (track_get_key_count(track))
track_remove_key(track, 0); //well shouldn't be set anyway
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Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("values"), false);
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Vector<float> times = d["times"];
Array values = d["values"];
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ERR_FAIL_COND_V(times.size() != values.size(), false);
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if (times.size()) {
int valcount = times.size();
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const float *rt = times.ptr();
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for (int i = 0; i < valcount; i++) {
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track_insert_key(track, rt[i], values[i]);
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}
if (d.has("transitions")) {
Vector<float> transitions = d["transitions"];
ERR_FAIL_COND_V(transitions.size() != valcount, false);
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const float *rtr = transitions.ptr();
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for (int i = 0; i < valcount; i++) {
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track_set_key_transition(track, i, rtr[i]);
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}
}
}
} else if (track_get_type(track) == TYPE_BEZIER) {
BezierTrack *bt = static_cast<BezierTrack *>(tracks[track]);
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("points"), false);
Vector<float> times = d["times"];
PackedFloat32Array values = d["points"];
ERR_FAIL_COND_V(times.size() * 5 != values.size(), false);
if (times.size()) {
int valcount = times.size();
const float *rt = times.ptr();
const float *rv = values.ptr();
bt->values.resize(valcount);
for (int i = 0; i < valcount; i++) {
bt->values.write[i].time = rt[i];
bt->values.write[i].transition = 0; //unused in bezier
bt->values.write[i].value.value = rv[i * 5 + 0];
bt->values.write[i].value.in_handle.x = rv[i * 5 + 1];
bt->values.write[i].value.in_handle.y = rv[i * 5 + 2];
bt->values.write[i].value.out_handle.x = rv[i * 5 + 3];
bt->values.write[i].value.out_handle.y = rv[i * 5 + 4];
}
}
return true;
} else if (track_get_type(track) == TYPE_AUDIO) {
AudioTrack *ad = static_cast<AudioTrack *>(tracks[track]);
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("clips"), false);
Vector<float> times = d["times"];
Array clips = d["clips"];
ERR_FAIL_COND_V(clips.size() != times.size(), false);
if (times.size()) {
int valcount = times.size();
const float *rt = times.ptr();
ad->values.clear();
for (int i = 0; i < valcount; i++) {
Dictionary d2 = clips[i];
if (!d2.has("start_offset"))
continue;
if (!d2.has("end_offset"))
continue;
if (!d2.has("stream"))
continue;
TKey<AudioKey> ak;
ak.time = rt[i];
ak.value.start_offset = d2["start_offset"];
ak.value.end_offset = d2["end_offset"];
ak.value.stream = d2["stream"];
ad->values.push_back(ak);
}
}
return true;
} else if (track_get_type(track) == TYPE_ANIMATION) {
AnimationTrack *an = static_cast<AnimationTrack *>(tracks[track]);
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("clips"), false);
Vector<float> times = d["times"];
Vector<String> clips = d["clips"];
ERR_FAIL_COND_V(clips.size() != times.size(), false);
if (times.size()) {
int valcount = times.size();
const float *rt = times.ptr();
const String *rc = clips.ptr();
an->values.resize(valcount);
for (int i = 0; i < valcount; i++) {
TKey<StringName> ak;
ak.time = rt[i];
ak.value = rc[i];
an->values.write[i] = ak;
}
}
return true;
} else {
return false;
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}
} else
return false;
} else
return false;
return true;
}
bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name == "length")
r_ret = length;
else if (name == "loop")
r_ret = loop;
else if (name == "step")
r_ret = step;
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else if (name.begins_with("tracks/")) {
int track = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
ERR_FAIL_INDEX_V(track, tracks.size(), false);
if (what == "type") {
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switch (track_get_type(track)) {
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case TYPE_TRANSFORM: r_ret = "transform"; break;
case TYPE_VALUE: r_ret = "value"; break;
case TYPE_METHOD: r_ret = "method"; break;
case TYPE_BEZIER: r_ret = "bezier"; break;
case TYPE_AUDIO: r_ret = "audio"; break;
case TYPE_ANIMATION: r_ret = "animation"; break;
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}
return true;
} else if (what == "path")
r_ret = track_get_path(track);
else if (what == "interp")
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r_ret = track_get_interpolation_type(track);
else if (what == "loop_wrap")
r_ret = track_get_interpolation_loop_wrap(track);
else if (what == "imported")
r_ret = track_is_imported(track);
else if (what == "enabled")
r_ret = track_is_enabled(track);
else if (what == "keys") {
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if (track_get_type(track) == TYPE_TRANSFORM) {
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Vector<float> keys;
int kk = track_get_key_count(track);
keys.resize(kk * 12);
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real_t *w = keys.ptrw();
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int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
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Vector3 loc;
Quat rot;
Vector3 scale;
transform_track_get_key(track, i, &loc, &rot, &scale);
w[idx++] = track_get_key_time(track, i);
w[idx++] = track_get_key_transition(track, i);
w[idx++] = loc.x;
w[idx++] = loc.y;
w[idx++] = loc.z;
w[idx++] = rot.x;
w[idx++] = rot.y;
w[idx++] = rot.z;
w[idx++] = rot.w;
w[idx++] = scale.x;
w[idx++] = scale.y;
w[idx++] = scale.z;
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}
r_ret = keys;
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return true;
} else if (track_get_type(track) == TYPE_VALUE) {
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const ValueTrack *vt = static_cast<const ValueTrack *>(tracks[track]);
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Dictionary d;
Vector<float> key_times;
Vector<float> key_transitions;
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Array key_values;
int kk = vt->values.size();
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key_times.resize(kk);
key_transitions.resize(kk);
key_values.resize(kk);
float *wti = key_times.ptrw();
float *wtr = key_transitions.ptrw();
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int idx = 0;
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const TKey<Variant> *vls = vt->values.ptr();
for (int i = 0; i < kk; i++) {
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wti[idx] = vls[i].time;
wtr[idx] = vls[i].transition;
key_values[idx] = vls[i].value;
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idx++;
}
d["times"] = key_times;
d["transitions"] = key_transitions;
d["values"] = key_values;
if (track_get_type(track) == TYPE_VALUE) {
d["update"] = value_track_get_update_mode(track);
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}
r_ret = d;
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return true;
} else if (track_get_type(track) == TYPE_METHOD) {
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Dictionary d;
Vector<float> key_times;
Vector<float> key_transitions;
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Array key_values;
int kk = track_get_key_count(track);
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key_times.resize(kk);
key_transitions.resize(kk);
key_values.resize(kk);
float *wti = key_times.ptrw();
float *wtr = key_transitions.ptrw();
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int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
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wti[idx] = track_get_key_time(track, i);
wtr[idx] = track_get_key_transition(track, i);
key_values[idx] = track_get_key_value(track, i);
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idx++;
}
d["times"] = key_times;
d["transitions"] = key_transitions;
d["values"] = key_values;
if (track_get_type(track) == TYPE_VALUE) {
d["update"] = value_track_get_update_mode(track);
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}
r_ret = d;
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return true;
} else if (track_get_type(track) == TYPE_BEZIER) {
const BezierTrack *bt = static_cast<const BezierTrack *>(tracks[track]);
Dictionary d;
Vector<float> key_times;
Vector<float> key_points;
int kk = bt->values.size();
key_times.resize(kk);
key_points.resize(kk * 5);
float *wti = key_times.ptrw();
float *wpo = key_points.ptrw();
int idx = 0;
const TKey<BezierKey> *vls = bt->values.ptr();
for (int i = 0; i < kk; i++) {
wti[idx] = vls[i].time;
wpo[idx * 5 + 0] = vls[i].value.value;
wpo[idx * 5 + 1] = vls[i].value.in_handle.x;
wpo[idx * 5 + 2] = vls[i].value.in_handle.y;
wpo[idx * 5 + 3] = vls[i].value.out_handle.x;
wpo[idx * 5 + 4] = vls[i].value.out_handle.y;
idx++;
}
d["times"] = key_times;
d["points"] = key_points;
r_ret = d;
return true;
} else if (track_get_type(track) == TYPE_AUDIO) {
const AudioTrack *ad = static_cast<const AudioTrack *>(tracks[track]);
Dictionary d;
Vector<float> key_times;
Array clips;
int kk = ad->values.size();
key_times.resize(kk);
float *wti = key_times.ptrw();
int idx = 0;
const TKey<AudioKey> *vls = ad->values.ptr();
for (int i = 0; i < kk; i++) {
wti[idx] = vls[i].time;
Dictionary clip;
clip["start_offset"] = vls[i].value.start_offset;
clip["end_offset"] = vls[i].value.end_offset;
clip["stream"] = vls[i].value.stream;
clips.push_back(clip);
idx++;
}
d["times"] = key_times;
d["clips"] = clips;
r_ret = d;
return true;
} else if (track_get_type(track) == TYPE_ANIMATION) {
const AnimationTrack *an = static_cast<const AnimationTrack *>(tracks[track]);
Dictionary d;
Vector<float> key_times;
Vector<String> clips;
int kk = an->values.size();
key_times.resize(kk);
clips.resize(kk);
float *wti = key_times.ptrw();
String *wcl = clips.ptrw();
const TKey<StringName> *vls = an->values.ptr();
for (int i = 0; i < kk; i++) {
wti[i] = vls[i].time;
wcl[i] = vls[i].value;
}
d["times"] = key_times;
d["clips"] = clips;
r_ret = d;
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return true;
}
} else
return false;
} else
return false;
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return true;
}
void Animation::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < tracks.size(); i++) {
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p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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}
}
int Animation::add_track(TrackType p_type, int p_at_pos) {
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if (p_at_pos < 0 || p_at_pos >= tracks.size())
p_at_pos = tracks.size();
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switch (p_type) {
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case TYPE_TRANSFORM: {
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TransformTrack *tt = memnew(TransformTrack);
tracks.insert(p_at_pos, tt);
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} break;
case TYPE_VALUE: {
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tracks.insert(p_at_pos, memnew(ValueTrack));
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} break;
case TYPE_METHOD: {
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tracks.insert(p_at_pos, memnew(MethodTrack));
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} break;
case TYPE_BEZIER: {
tracks.insert(p_at_pos, memnew(BezierTrack));
} break;
case TYPE_AUDIO: {
tracks.insert(p_at_pos, memnew(AudioTrack));
} break;
case TYPE_ANIMATION: {
tracks.insert(p_at_pos, memnew(AnimationTrack));
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} break;
default: {
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ERR_PRINT("Unknown track type");
}
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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return p_at_pos;
}
void Animation::remove_track(int p_track) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
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TransformTrack *tt = static_cast<TransformTrack *>(t);
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_clear(tt->transforms);
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} break;
case TYPE_VALUE: {
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ValueTrack *vt = static_cast<ValueTrack *>(t);
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_clear(vt->values);
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} break;
case TYPE_METHOD: {
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MethodTrack *mt = static_cast<MethodTrack *>(t);
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_clear(mt->methods);
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} break;
case TYPE_BEZIER: {
BezierTrack *bz = static_cast<BezierTrack *>(t);
_clear(bz->values);
} break;
case TYPE_AUDIO: {
AudioTrack *ad = static_cast<AudioTrack *>(t);
_clear(ad->values);
} break;
case TYPE_ANIMATION: {
AnimationTrack *an = static_cast<AnimationTrack *>(t);
_clear(an->values);
} break;
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}
memdelete(t);
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tracks.remove(p_track);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
int Animation::get_track_count() const {
return tracks.size();
}
Animation::TrackType Animation::track_get_type(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_TRANSFORM);
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return tracks[p_track]->type;
}
void Animation::track_set_path(int p_track, const NodePath &p_path) {
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ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
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emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
NodePath Animation::track_get_path(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), NodePath());
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return tracks[p_track]->path;
}
int Animation::find_track(const NodePath &p_path) const {
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for (int i = 0; i < tracks.size(); i++) {
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if (tracks[i]->path == p_path)
return i;
};
return -1;
};
void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) {
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ERR_FAIL_INDEX(p_track, tracks.size());
ERR_FAIL_INDEX(p_interp, 3);
tracks[p_track]->interpolation = p_interp;
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emit_changed();
}
Animation::InterpolationType Animation::track_get_interpolation_type(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST);
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return tracks[p_track]->interpolation;
}
void Animation::track_set_interpolation_loop_wrap(int p_track, bool p_enable) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->loop_wrap = p_enable;
emit_changed();
}
bool Animation::track_get_interpolation_loop_wrap(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST);
return tracks[p_track]->loop_wrap;
}
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// transform
/*
template<class T>
int Animation::_insert_pos(float p_time, T& p_keys) {
// simple, linear time inset that should be fast enough in reality.
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int idx=p_keys.size();
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while(true) {
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if (idx==0 || p_keys[idx-1].time < p_time) {
//condition for insertion.
p_keys.insert(idx,T());
return idx;
} else if (p_keys[idx-1].time == p_time) {
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// condition for replacing.
return idx-1;
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}
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idx--;
}
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}
*/
template <class T, class V>
int Animation::_insert(float p_time, T &p_keys, const V &p_value) {
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int idx = p_keys.size();
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while (true) {
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// Condition for replacement.
if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) {
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p_keys.write[idx - 1] = p_value;
return idx - 1;
// Condition for insert.
} else if (idx == 0 || p_keys[idx - 1].time < p_time) {
p_keys.insert(idx, p_value);
return idx;
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}
idx--;
}
return -1;
}
template <class T>
void Animation::_clear(T &p_keys) {
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p_keys.clear();
}
Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const {
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ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
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TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_key, tt->transforms.size(), ERR_INVALID_PARAMETER);
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if (r_loc)
*r_loc = tt->transforms[p_key].value.loc;
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if (r_rot)
*r_rot = tt->transforms[p_key].value.rot;
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if (r_scale)
*r_scale = tt->transforms[p_key].value.scale;
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return OK;
}
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int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot, const Vector3 &p_scale) {
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ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, -1);
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TransformTrack *tt = static_cast<TransformTrack *>(t);
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TKey<TransformKey> tkey;
tkey.time = p_time;
tkey.value.loc = p_loc;
tkey.value.rot = p_rot;
tkey.value.scale = p_scale;
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int ret = _insert(p_time, tt->transforms, tkey);
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emit_changed();
return ret;
}
void Animation::track_remove_key_at_position(int p_track, float p_pos) {
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int idx = track_find_key(p_track, p_pos, true);
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ERR_FAIL_COND(idx < 0);
track_remove_key(p_track, idx);
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}
void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_idx, tt->transforms.size());
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tt->transforms.remove(p_idx);
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_idx, vt->values.size());
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vt->values.remove(p_idx);
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_idx, mt->methods.size());
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mt->methods.remove(p_idx);
} break;
case TYPE_BEZIER: {
BezierTrack *bz = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_idx, bz->values.size());
bz->values.remove(p_idx);
} break;
case TYPE_AUDIO: {
AudioTrack *ad = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_idx, ad->values.size());
ad->values.remove(p_idx);
} break;
case TYPE_ANIMATION: {
AnimationTrack *an = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_idx, an->values.size());
an->values.remove(p_idx);
} break;
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}
emit_changed();
}
int Animation::track_find_key(int p_track, float p_time, bool p_exact) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
int k = _find(tt->transforms, p_time);
if (k < 0 || k >= tt->transforms.size())
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return -1;
if (tt->transforms[k].time != p_time && p_exact)
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return -1;
return k;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
int k = _find(vt->values, p_time);
if (k < 0 || k >= vt->values.size())
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return -1;
if (vt->values[k].time != p_time && p_exact)
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return -1;
return k;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
int k = _find(mt->methods, p_time);
if (k < 0 || k >= mt->methods.size())
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return -1;
if (mt->methods[k].time != p_time && p_exact)
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return -1;
return k;
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
int k = _find(bt->values, p_time);
if (k < 0 || k >= bt->values.size())
return -1;
if (bt->values[k].time != p_time && p_exact)
return -1;
return k;
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
int k = _find(at->values, p_time);
if (k < 0 || k >= at->values.size())
return -1;
if (at->values[k].time != p_time && p_exact)
return -1;
return k;
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
int k = _find(at->values, p_time);
if (k < 0 || k >= at->values.size())
return -1;
if (at->values[k].time != p_time && p_exact)
return -1;
return k;
} break;
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}
return -1;
}
void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition) {
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ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
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Dictionary d = p_key;
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Vector3 loc;
if (d.has("location"))
loc = d["location"];
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Quat rot;
if (d.has("rotation"))
rot = d["rotation"];
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Vector3 scale;
if (d.has("scale"))
scale = d["scale"];
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int idx = transform_track_insert_key(p_track, p_time, loc, rot, scale);
track_set_key_transition(p_track, idx, p_transition);
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} break;
case TYPE_VALUE: {
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ValueTrack *vt = static_cast<ValueTrack *>(t);
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TKey<Variant> k;
k.time = p_time;
k.transition = p_transition;
k.value = p_key;
_insert(p_time, vt->values, k);
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} break;
case TYPE_METHOD: {
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MethodTrack *mt = static_cast<MethodTrack *>(t);
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ERR_FAIL_COND(p_key.get_type() != Variant::DICTIONARY);
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Dictionary d = p_key;
ERR_FAIL_COND(!d.has("method") || (d["method"].get_type() != Variant::STRING_NAME && d["method"].get_type() != Variant::STRING));
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ERR_FAIL_COND(!d.has("args") || !d["args"].is_array());
MethodKey k;
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k.time = p_time;
k.transition = p_transition;
k.method = d["method"];
k.params = d["args"];
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_insert(p_time, mt->methods, k);
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} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
Array arr = p_key;
ERR_FAIL_COND(arr.size() != 5);
TKey<BezierKey> k;
k.time = p_time;
k.value.value = arr[0];
k.value.in_handle.x = arr[1];
k.value.in_handle.y = arr[2];
k.value.out_handle.x = arr[3];
k.value.out_handle.y = arr[4];
_insert(p_time, bt->values, k);
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
Dictionary k = p_key;
ERR_FAIL_COND(!k.has("start_offset"));
ERR_FAIL_COND(!k.has("end_offset"));
ERR_FAIL_COND(!k.has("stream"));
TKey<AudioKey> ak;
ak.time = p_time;
ak.value.start_offset = k["start_offset"];
ak.value.end_offset = k["end_offset"];
ak.value.stream = k["stream"];
_insert(p_time, at->values, ak);
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
TKey<StringName> ak;
ak.time = p_time;
ak.value = p_key;
_insert(p_time, at->values, ak);
} break;
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}
emit_changed();
}
int Animation::track_get_key_count(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
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TransformTrack *tt = static_cast<TransformTrack *>(t);
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return tt->transforms.size();
} break;
case TYPE_VALUE: {
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ValueTrack *vt = static_cast<ValueTrack *>(t);
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return vt->values.size();
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} break;
case TYPE_METHOD: {
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MethodTrack *mt = static_cast<MethodTrack *>(t);
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return mt->methods.size();
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} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
return bt->values.size();
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
return at->values.size();
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
return at->values.size();
} break;
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}
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ERR_FAIL_V(-1);
}
Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Variant());
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
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TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), Variant());
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Dictionary d;
d["location"] = tt->transforms[p_key_idx].value.loc;
d["rotation"] = tt->transforms[p_key_idx].value.rot;
d["scale"] = tt->transforms[p_key_idx].value.scale;
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return d;
} break;
case TYPE_VALUE: {
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ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), Variant());
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return vt->values[p_key_idx].value;
} break;
case TYPE_METHOD: {
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MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), Variant());
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Dictionary d;
d["method"] = mt->methods[p_key_idx].method;
d["args"] = mt->methods[p_key_idx].params;
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return d;
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant());
Array arr;
arr.resize(5);
arr[0] = bt->values[p_key_idx].value.value;
arr[1] = bt->values[p_key_idx].value.in_handle.x;
arr[2] = bt->values[p_key_idx].value.in_handle.y;
arr[3] = bt->values[p_key_idx].value.out_handle.x;
arr[4] = bt->values[p_key_idx].value.out_handle.y;
return arr;
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant());
Dictionary k;
k["start_offset"] = at->values[p_key_idx].value.start_offset;
k["end_offset"] = at->values[p_key_idx].value.end_offset;
k["stream"] = at->values[p_key_idx].value.stream;
return k;
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant());
return at->values[p_key_idx].value;
} break;
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}
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ERR_FAIL_V(Variant());
}
float Animation::track_get_key_time(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
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TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1);
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return tt->transforms[p_key_idx].time;
} break;
case TYPE_VALUE: {
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ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1);
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return vt->values[p_key_idx].time;
} break;
case TYPE_METHOD: {
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MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), -1);
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return mt->methods[p_key_idx].time;
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} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), -1);
return bt->values[p_key_idx].time;
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1);
return at->values[p_key_idx].time;
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1);
return at->values[p_key_idx].time;
} break;
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}
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ERR_FAIL_V(-1);
}
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void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
TKey<TransformKey> key = tt->transforms[p_key_idx];
key.time = p_time;
tt->transforms.remove(p_key_idx);
_insert(p_time, tt->transforms, key);
return;
}
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
TKey<Variant> key = vt->values[p_key_idx];
key.time = p_time;
vt->values.remove(p_key_idx);
_insert(p_time, vt->values, key);
return;
}
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
MethodKey key = mt->methods[p_key_idx];
key.time = p_time;
mt->methods.remove(p_key_idx);
_insert(p_time, mt->methods, key);
return;
}
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
TKey<BezierKey> key = bt->values[p_key_idx];
key.time = p_time;
bt->values.remove(p_key_idx);
_insert(p_time, bt->values, key);
return;
}
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, at->values.size());
TKey<AudioKey> key = at->values[p_key_idx];
key.time = p_time;
at->values.remove(p_key_idx);
_insert(p_time, at->values, key);
return;
}
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, at->values.size());
TKey<StringName> key = at->values[p_key_idx];
key.time = p_time;
at->values.remove(p_key_idx);
_insert(p_time, at->values, key);
return;
}
}
ERR_FAIL();
}
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float Animation::track_get_key_transition(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1);
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return tt->transforms[p_key_idx].transition;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1);
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return vt->values[p_key_idx].transition;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), -1);
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return mt->methods[p_key_idx].transition;
} break;
case TYPE_BEZIER: {
return 1; //bezier does not really use transitions
} break;
case TYPE_AUDIO: {
return 1; //audio does not really use transitions
} break;
case TYPE_ANIMATION: {
return 1; //animation does not really use transitions
} break;
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}
ERR_FAIL_V(0);
}
void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {
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ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
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Dictionary d = p_value;
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if (d.has("location"))
tt->transforms.write[p_key_idx].value.loc = d["location"];
if (d.has("rotation"))
tt->transforms.write[p_key_idx].value.rot = d["rotation"];
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if (d.has("scale"))
tt->transforms.write[p_key_idx].value.scale = d["scale"];
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} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
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vt->values.write[p_key_idx].value = p_value;
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} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
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Dictionary d = p_value;
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if (d.has("method"))
mt->methods.write[p_key_idx].method = d["method"];
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if (d.has("args"))
mt->methods.write[p_key_idx].params = d["args"];
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} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
Array arr = p_value;
ERR_FAIL_COND(arr.size() != 5);
bt->values.write[p_key_idx].value.value = arr[0];
bt->values.write[p_key_idx].value.in_handle.x = arr[1];
bt->values.write[p_key_idx].value.in_handle.y = arr[2];
bt->values.write[p_key_idx].value.out_handle.x = arr[3];
bt->values.write[p_key_idx].value.out_handle.y = arr[4];
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
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ERR_FAIL_INDEX(p_key_idx, at->values.size());
Dictionary k = p_value;
ERR_FAIL_COND(!k.has("start_offset"));
ERR_FAIL_COND(!k.has("end_offset"));
ERR_FAIL_COND(!k.has("stream"));
at->values.write[p_key_idx].value.start_offset = k["start_offset"];
at->values.write[p_key_idx].value.end_offset = k["end_offset"];
at->values.write[p_key_idx].value.stream = k["stream"];
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
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ERR_FAIL_INDEX(p_key_idx, at->values.size());
at->values.write[p_key_idx].value = p_value;
} break;
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}
emit_changed();
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}
void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) {
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ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
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switch (t->type) {
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case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
tt->transforms.write[p_key_idx].transition = p_transition;
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} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
vt->values.write[p_key_idx].transition = p_transition;
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} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
mt->methods.write[p_key_idx].transition = p_transition;
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} break;
case TYPE_BEZIER:
case TYPE_AUDIO:
case TYPE_ANIMATION: {
// they don't use transition
} break;
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}
emit_changed();
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}
template <class K>
int Animation::_find(const Vector<K> &p_keys, float p_time) const {
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int len = p_keys.size();
if (len == 0)
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return -2;
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int low = 0;
int high = len - 1;
int middle = 0;
#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
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const K *keys = &p_keys[0];
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while (low <= high) {
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middle = (low + high) / 2;
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if (Math::is_equal_approx(p_time, keys[middle].time)) { //match
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return middle;
} else if (p_time < keys[middle].time)
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high = middle - 1; //search low end of array
else
low = middle + 1; //search high end of array
}
if (keys[middle].time > p_time)
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middle--;
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return middle;
}
Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const {
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TransformKey ret;
ret.loc = _interpolate(p_a.loc, p_b.loc, p_c);
ret.rot = _interpolate(p_a.rot, p_b.rot, p_c);
ret.scale = _interpolate(p_a.scale, p_b.scale, p_c);
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return ret;
}
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const {
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return p_a.linear_interpolate(p_b, p_c);
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}
Quat Animation::_interpolate(const Quat &p_a, const Quat &p_b, float p_c) const {
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return p_a.slerp(p_b, p_c);
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}
Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, float p_c) const {
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Variant dst;
Variant::interpolate(p_a, p_b, p_c, dst);
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return dst;
}
float Animation::_interpolate(const float &p_a, const float &p_b, float p_c) const {
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return p_a * (1.0 - p_c) + p_b * p_c;
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}
Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const {
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Animation::TransformKey tk;
tk.loc = p_a.loc.cubic_interpolate(p_b.loc, p_pre_a.loc, p_post_b.loc, p_c);
tk.scale = p_a.scale.cubic_interpolate(p_b.scale, p_pre_a.scale, p_post_b.scale, p_c);
tk.rot = p_a.rot.cubic_slerp(p_b.rot, p_pre_a.rot, p_post_b.rot, p_c);
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return tk;
}
Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const {
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return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
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}
Quat Animation::_cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const {
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return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c);
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}
Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const {
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Variant::Type type_a = p_a.get_type();
Variant::Type type_b = p_b.get_type();
Variant::Type type_pa = p_pre_a.get_type();
Variant::Type type_pb = p_post_b.get_type();
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//make int and real play along
uint32_t vformat = 1 << type_a;
vformat |= 1 << type_b;
vformat |= 1 << type_pa;
vformat |= 1 << type_pb;
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if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
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//mix of real and int
real_t p0 = p_pre_a;
real_t p1 = p_a;
real_t p2 = p_b;
real_t p3 = p_post_b;
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float t = p_c;
float t2 = t * t;
float t3 = t2 * t;
return 0.5f * ((p1 * 2.0f) +
(-p0 + p2) * t +
(2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
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} else if ((vformat & (vformat - 1))) {
return p_a; //can't interpolate, mix of types
}
switch (type_a) {
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case Variant::VECTOR2: {
Vector2 a = p_a;
Vector2 b = p_b;
Vector2 pa = p_pre_a;
Vector2 pb = p_post_b;
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return a.cubic_interpolate(b, pa, pb, p_c);
}
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case Variant::RECT2: {
Rect2 a = p_a;
Rect2 b = p_b;
Rect2 pa = p_pre_a;
Rect2 pb = p_post_b;
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return Rect2(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
}
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case Variant::VECTOR3: {
Vector3 a = p_a;
Vector3 b = p_b;
Vector3 pa = p_pre_a;
Vector3 pb = p_post_b;
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return a.cubic_interpolate(b, pa, pb, p_c);
}
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case Variant::QUAT: {
Quat a = p_a;
Quat b = p_b;
Quat pa = p_pre_a;
Quat pb = p_post_b;
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return a.cubic_slerp(b, pa, pb, p_c);
}
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case Variant::AABB: {
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AABB a = p_a;
AABB b = p_b;
AABB pa = p_pre_a;
AABB pb = p_post_b;
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return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
}
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default: {
return _interpolate(p_a, p_b, p_c);
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}
}
}
float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const {
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return _interpolate(p_a, p_b, p_c);
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}
template <class T>
T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
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int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
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if (len <= 0) {
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// (-1 or -2 returned originally) (plus one above)
// meaning no keys, or only key time is larger than length
if (p_ok)
*p_ok = false;
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return T();
} else if (len == 1) { // one key found (0+1), return it
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if (p_ok)
*p_ok = true;
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return p_keys[0].value;
}
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int idx = _find(p_keys, p_time);
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ERR_FAIL_COND_V(idx == -2, T());
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bool result = true;
int next = 0;
float c = 0;
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// prepare for all cases of interpolation
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if (loop && p_loop_wrap) {
// loop
if (idx >= 0) {
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if ((idx + 1) < len) {
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next = idx + 1;
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
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if (Math::is_zero_approx(delta))
c = 0;
else
c = from / delta;
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2014-02-10 02:10:30 +01:00
} else {
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next = 0;
float delta = (length - p_keys[idx].time) + p_keys[next].time;
float from = p_time - p_keys[idx].time;
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if (Math::is_zero_approx(delta))
c = 0;
else
c = from / delta;
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}
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2014-02-10 02:10:30 +01:00
} else {
// on loop, behind first key
idx = len - 1;
next = 0;
float endtime = (length - p_keys[idx].time);
if (endtime < 0) // may be keys past the end
endtime = 0;
float delta = endtime + p_keys[next].time;
float from = endtime + p_time;
if (Math::is_zero_approx(delta))
c = 0;
else
c = from / delta;
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}
} else { // no loop
if (idx >= 0) {
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if ((idx + 1) < len) {
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next = idx + 1;
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
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if (Math::is_zero_approx(delta))
c = 0;
else
c = from / delta;
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2014-02-10 02:10:30 +01:00
} else {
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next = idx;
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}
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} else {
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// only allow extending first key to anim start if looping
if (loop)
idx = next = 0;
else
result = false;
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}
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}
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if (p_ok)
*p_ok = result;
if (!result)
return T();
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float tr = p_keys[idx].transition;
if (tr == 0 || idx == next) {
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// don't interpolate if not needed
return p_keys[idx].value;
}
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if (tr != 1.0) {
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c = Math::ease(c, tr);
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}
switch (p_interp) {
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case INTERPOLATION_NEAREST: {
return p_keys[idx].value;
} break;
case INTERPOLATION_LINEAR: {
return _interpolate(p_keys[idx].value, p_keys[next].value, c);
} break;
case INTERPOLATION_CUBIC: {
int pre = idx - 1;
if (pre < 0)
pre = 0;
int post = next + 1;
if (post >= len)
post = next;
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return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
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} break;
default: return p_keys[idx].value;
}
// do a barrel roll
}
Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const {
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ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, ERR_INVALID_PARAMETER);
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TransformTrack *tt = static_cast<TransformTrack *>(t);
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bool ok = false;
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TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok);
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if (!ok)
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return ERR_UNAVAILABLE;
if (r_loc)
*r_loc = tk.loc;
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if (r_rot)
*r_rot = tk.rot;
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if (r_scale)
*r_scale = tk.scale;
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return OK;
}
Variant Animation::value_track_interpolate(int p_track, float p_time) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant());
ValueTrack *vt = static_cast<ValueTrack *>(t);
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bool ok = false;
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Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
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if (ok) {
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return res;
}
return Variant();
}
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const {
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if (from_time != length && to_time == length)
to_time = length * 1.001; //include a little more if at the end
int to = _find(vt->values, to_time);
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2019-03-03 12:45:20 +01:00
if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) {
//find exact (0 delta), return if found
p_indices->push_back(to);
return;
}
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// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
if (to >= 0 && vt->values[to].time >= to_time)
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to--;
if (to < 0)
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return; // not bother
int from = _find(vt->values, from_time);
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// position in the right first event.+
if (from < 0 || vt->values[from].time < from_time)
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from++;
int max = vt->values.size();
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for (int i = from; i <= to; i++) {
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ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
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p_indices->push_back(i);
}
}
void Animation::value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
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ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
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ValueTrack *vt = static_cast<ValueTrack *>(t);
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float from_time = p_time - p_delta;
float to_time = p_time;
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if (from_time > to_time)
SWAP(from_time, to_time);
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if (loop) {
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from_time = Math::fposmod(from_time, length);
to_time = Math::fposmod(to_time, length);
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if (from_time > to_time) {
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// handle loop by splitting
_value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
_value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
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return;
}
} else {
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if (from_time < 0)
from_time = 0;
if (from_time > length)
from_time = length;
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if (to_time < 0)
to_time = 0;
if (to_time > length)
to_time = length;
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}
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_value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices);
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}
void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
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ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
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ERR_FAIL_INDEX((int)p_mode, 4);
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ValueTrack *vt = static_cast<ValueTrack *>(t);
vt->update_mode = p_mode;
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}
Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const {
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ERR_FAIL_INDEX_V(p_track, tracks.size(), UPDATE_CONTINUOUS);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_VALUE, UPDATE_CONTINUOUS);
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ValueTrack *vt = static_cast<ValueTrack *>(t);
return vt->update_mode;
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}
template <class T>
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length)
to_time = length * 1.01; //include a little more if at the end
int to = _find(p_array, to_time);
// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
if (to >= 0 && p_array[to].time >= to_time)
to--;
if (to < 0)
return; // not bother
int from = _find(p_array, from_time);
// position in the right first event.+
if (from < 0 || p_array[from].time < from_time)
from++;
int max = p_array.size();
for (int i = from; i <= to; i++) {
ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
p_indices->push_back(i);
}
}
void Animation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
ERR_FAIL_INDEX(p_track, tracks.size());
const Track *t = tracks[p_track];
float from_time = p_time - p_delta;
float to_time = p_time;
if (from_time > to_time)
SWAP(from_time, to_time);
if (loop) {
if (from_time > length || from_time < 0)
from_time = Math::fposmod(from_time, length);
if (to_time > length || to_time < 0)
to_time = Math::fposmod(to_time, length);
if (from_time > to_time) {
// handle loop by splitting
switch (t->type) {
case TYPE_TRANSFORM: {
const TransformTrack *tt = static_cast<const TransformTrack *>(t);
_track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices);
_track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices);
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
_track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
_track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
_track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
_track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, length, p_indices);
_track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
} break;
}
return;
}
} else {
if (from_time < 0)
from_time = 0;
if (from_time > length)
from_time = length;
if (to_time < 0)
to_time = 0;
if (to_time > length)
to_time = length;
}
switch (t->type) {
case TYPE_TRANSFORM: {
const TransformTrack *tt = static_cast<const TransformTrack *>(t);
_track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices);
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices);
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices);
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices);
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices);
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, to_time, p_indices);
} break;
}
}
void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length)
to_time = length * 1.01; //include a little more if at the end
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int to = _find(mt->methods, to_time);
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// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
if (to >= 0 && mt->methods[to].time >= to_time)
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to--;
if (to < 0)
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return; // not bother
int from = _find(mt->methods, from_time);
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// position in the right first event.+
if (from < 0 || mt->methods[from].time < from_time)
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from++;
int max = mt->methods.size();
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for (int i = from; i <= to; i++) {
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ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
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p_indices->push_back(i);
}
}
void Animation::method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
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ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_METHOD);
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MethodTrack *mt = static_cast<MethodTrack *>(t);
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float from_time = p_time - p_delta;
float to_time = p_time;
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if (from_time > to_time)
SWAP(from_time, to_time);
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if (loop) {
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if (from_time > length || from_time < 0)
from_time = Math::fposmod(from_time, length);
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if (to_time > length || to_time < 0)
to_time = Math::fposmod(to_time, length);
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if (from_time > to_time) {
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// handle loop by splitting
_method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
_method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
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return;
}
} else {
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if (from_time < 0)
from_time = 0;
if (from_time > length)
from_time = length;
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if (to_time < 0)
to_time = 0;
if (to_time > length)
to_time = length;
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}
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_method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices);
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}
Vector<Variant> Animation::method_track_get_params(int p_track, int p_key_idx) const {
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ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector<Variant>());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_METHOD, Vector<Variant>());
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MethodTrack *pm = static_cast<MethodTrack *>(t);
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ERR_FAIL_INDEX_V(p_key_idx, pm->methods.size(), Vector<Variant>());
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const MethodKey &mk = pm->methods[p_key_idx];
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return mk.params;
}
StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
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ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_METHOD, StringName());
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MethodTrack *pm = static_cast<MethodTrack *>(t);
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ERR_FAIL_INDEX_V(p_key_idx, pm->methods.size(), StringName());
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return pm->methods[p_key_idx].method;
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}
int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
BezierTrack *bt = static_cast<BezierTrack *>(t);
TKey<BezierKey> k;
k.time = p_time;
k.value.value = p_value;
k.value.in_handle = p_in_handle;
if (k.value.in_handle.x > 0) {
k.value.in_handle.x = 0;
}
k.value.out_handle = p_out_handle;
if (k.value.out_handle.x < 0) {
k.value.out_handle.x = 0;
}
int key = _insert(p_time, bt->values, k);
emit_changed();
return key;
}
void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_value) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.value = p_value;
emit_changed();
}
void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.in_handle = p_handle;
if (bt->values[p_index].value.in_handle.x > 0) {
bt->values.write[p_index].value.in_handle.x = 0;
}
emit_changed();
}
void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.out_handle = p_handle;
if (bt->values[p_index].value.out_handle.x < 0) {
bt->values.write[p_index].value.out_handle.x = 0;
}
emit_changed();
}
float Animation::bezier_track_get_key_value(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0);
return bt->values[p_index].value.value;
}
Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2());
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_index, bt->values.size(), Vector2());
return bt->values[p_index].value.in_handle;
}
Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2());
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_index, bt->values.size(), Vector2());
return bt->values[p_index].value.out_handle;
}
static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) {
/* Formula from Wikipedia article on Bezier curves. */
real_t omt = (1.0 - t);
real_t omt2 = omt * omt;
real_t omt3 = omt2 * omt;
real_t t2 = t * t;
real_t t3 = t2 * t;
return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
}
float Animation::bezier_track_interpolate(int p_track, float p_time) const {
//this uses a different interpolation scheme
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *track = tracks[p_track];
ERR_FAIL_COND_V(track->type != TYPE_BEZIER, 0);
BezierTrack *bt = static_cast<BezierTrack *>(track);
int len = _find(bt->values, length) + 1; // try to find last key (there may be more past the end)
if (len <= 0) {
// (-1 or -2 returned originally) (plus one above)
return 0;
} else if (len == 1) { // one key found (0+1), return it
return bt->values[0].value.value;
}
int idx = _find(bt->values, p_time);
ERR_FAIL_COND_V(idx == -2, 0);
//there really is no looping interpolation on bezier
if (idx < 0) {
return bt->values[0].value.value;
}
if (idx >= bt->values.size() - 1) {
return bt->values[bt->values.size() - 1].value.value;
}
float t = p_time - bt->values[idx].time;
int iterations = 10;
float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
float low = 0; // 0% of the current animation segment
float high = 1; // 100% of the current animation segment
float middle;
Vector2 start(0, bt->values[idx].value.value);
Vector2 start_out = start + bt->values[idx].value.out_handle;
Vector2 end(duration, bt->values[idx + 1].value.value);
Vector2 end_in = end + bt->values[idx + 1].value.in_handle;
//narrow high and low as much as possible
for (int i = 0; i < iterations; i++) {
middle = (low + high) / 2;
Vector2 interp = _bezier_interp(middle, start, start_out, end_in, end);
if (interp.x < t) {
low = middle;
} else {
high = middle;
}
}
//interpolate the result:
Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end);
Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end);
float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
return low_pos.linear_interpolate(high_pos, c).y;
}
int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1);
AudioTrack *at = static_cast<AudioTrack *>(t);
TKey<AudioKey> k;
k.time = p_time;
k.value.stream = p_stream;
k.value.start_offset = p_start_offset;
if (k.value.start_offset < 0)
k.value.start_offset = 0;
k.value.end_offset = p_end_offset;
if (k.value.end_offset < 0)
k.value.end_offset = 0;
int key = _insert(p_time, at->values, k);
emit_changed();
return key;
}
void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key, at->values.size());
at->values.write[p_key].value.stream = p_stream;
emit_changed();
}
void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p_offset) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key, at->values.size());
if (p_offset < 0)
p_offset = 0;
at->values.write[p_key].value.start_offset = p_offset;
emit_changed();
}
void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_offset) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key, at->values.size());
if (p_offset < 0)
p_offset = 0;
at->values.write[p_key].value.end_offset = p_offset;
emit_changed();
}
RES Animation::audio_track_get_key_stream(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), RES());
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, RES());
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), RES());
return at->values[p_key].value.stream;
}
float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), 0);
return at->values[p_key].value.start_offset;
}
float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), 0);
return at->values[p_key].value.end_offset;
}
//
int Animation::animation_track_insert_key(int p_track, float p_time, const StringName &p_animation) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, -1);
AnimationTrack *at = static_cast<AnimationTrack *>(t);
TKey<StringName> k;
k.time = p_time;
k.value = p_animation;
int key = _insert(p_time, at->values, k);
emit_changed();
return key;
}
void Animation::animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_ANIMATION);
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_key, at->values.size());
at->values.write[p_key].value = p_animation;
emit_changed();
}
StringName Animation::animation_track_get_key_animation(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName());
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, StringName());
const AnimationTrack *at = static_cast<const AnimationTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), StringName());
return at->values[p_key].value;
}
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void Animation::set_length(float p_length) {
if (p_length < ANIM_MIN_LENGTH) {
p_length = ANIM_MIN_LENGTH;
}
length = p_length;
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emit_changed();
}
float Animation::get_length() const {
return length;
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}
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void Animation::set_loop(bool p_enabled) {
loop = p_enabled;
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emit_changed();
}
bool Animation::has_loop() const {
return loop;
}
void Animation::track_set_imported(int p_track, bool p_imported) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->imported = p_imported;
}
bool Animation::track_is_imported(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
return tracks[p_track]->imported;
}
void Animation::track_set_enabled(int p_track, bool p_enabled) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->enabled = p_enabled;
emit_changed();
}
bool Animation::track_is_enabled(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
return tracks[p_track]->enabled;
}
void Animation::track_move_up(int p_track) {
if (p_track >= 0 && p_track < (tracks.size() - 1)) {
SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
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void Animation::track_move_down(int p_track) {
if (p_track > 0 && p_track < tracks.size()) {
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SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
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}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_move_to(int p_track, int p_to_index) {
ERR_FAIL_INDEX(p_track, tracks.size());
ERR_FAIL_INDEX(p_to_index, tracks.size() + 1);
if (p_track == p_to_index || p_track == p_to_index - 1)
return;
Track *track = tracks.get(p_track);
tracks.remove(p_track);
// Take into account that the position of the tracks that come after the one removed will change.
tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
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emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
void Animation::track_swap(int p_track, int p_with_track) {
ERR_FAIL_INDEX(p_track, tracks.size());
ERR_FAIL_INDEX(p_with_track, tracks.size());
if (p_track == p_with_track)
return;
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
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void Animation::set_step(float p_step) {
step = p_step;
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emit_changed();
}
float Animation::get_step() const {
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return step;
}
void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
ERR_FAIL_COND(p_to_animation.is_null());
ERR_FAIL_INDEX(p_track, get_track_count());
int dst_track = p_to_animation->get_track_count();
p_to_animation->add_track(track_get_type(p_track));
p_to_animation->track_set_path(dst_track, track_get_path(p_track));
p_to_animation->track_set_imported(dst_track, track_is_imported(p_track));
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}
}
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void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_track", "track_idx"), &Animation::remove_track);
ClassDB::bind_method(D_METHOD("get_track_count"), &Animation::get_track_count);
ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type);
ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path);
ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path);
ClassDB::bind_method(D_METHOD("find_track", "path"), &Animation::find_track);
ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up);
ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down);
ClassDB::bind_method(D_METHOD("track_move_to", "track_idx", "to_idx"), &Animation::track_move_to);
ClassDB::bind_method(D_METHOD("track_swap", "track_idx", "with_idx"), &Animation::track_swap);
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ClassDB::bind_method(D_METHOD("track_set_imported", "track_idx", "imported"), &Animation::track_set_imported);
ClassDB::bind_method(D_METHOD("track_is_imported", "track_idx"), &Animation::track_is_imported);
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ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled);
ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled);
ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key);
ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key);
ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "track_idx", "position"), &Animation::track_remove_key_at_position);
ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value);
ClassDB::bind_method(D_METHOD("track_set_key_transition", "track_idx", "key_idx", "transition"), &Animation::track_set_key_transition);
ClassDB::bind_method(D_METHOD("track_set_key_time", "track_idx", "key_idx", "time"), &Animation::track_set_key_time);
ClassDB::bind_method(D_METHOD("track_get_key_transition", "track_idx", "key_idx"), &Animation::track_get_key_transition);
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ClassDB::bind_method(D_METHOD("track_get_key_count", "track_idx"), &Animation::track_get_key_count);
ClassDB::bind_method(D_METHOD("track_get_key_value", "track_idx", "key_idx"), &Animation::track_get_key_value);
ClassDB::bind_method(D_METHOD("track_get_key_time", "track_idx", "key_idx"), &Animation::track_get_key_time);
ClassDB::bind_method(D_METHOD("track_find_key", "track_idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "track_idx", "interpolation"), &Animation::track_set_interpolation_type);
ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "track_idx"), &Animation::track_get_interpolation_type);
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ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap);
ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap);
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ClassDB::bind_method(D_METHOD("transform_track_interpolate", "track_idx", "time_sec"), &Animation::_transform_track_interpolate);
ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode);
ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode);
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ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices);
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ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices);
ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params);
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ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value);
ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle);
ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle);
ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "track_idx", "key_idx"), &Animation::bezier_track_get_key_value);
ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_in_handle);
ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_out_handle);
ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track_idx", "time"), &Animation::bezier_track_interpolate);
ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track_idx", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "track_idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream);
ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset);
ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset);
ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "track_idx", "key_idx"), &Animation::audio_track_get_key_stream);
ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key);
ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation);
ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length);
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ClassDB::bind_method(D_METHOD("set_loop", "enabled"), &Animation::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &Animation::has_loop);
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ClassDB::bind_method(D_METHOD("set_step", "size_sec"), &Animation::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
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ClassDB::bind_method(D_METHOD("clear"), &Animation::clear);
ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(TYPE_METHOD);
BIND_ENUM_CONSTANT(TYPE_BEZIER);
BIND_ENUM_CONSTANT(TYPE_AUDIO);
BIND_ENUM_CONSTANT(TYPE_ANIMATION);
BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
BIND_ENUM_CONSTANT(UPDATE_TRIGGER);
BIND_ENUM_CONSTANT(UPDATE_CAPTURE);
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}
void Animation::clear() {
for (int i = 0; i < tracks.size(); i++)
memdelete(tracks[i]);
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tracks.clear();
loop = false;
length = 1;
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) {
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real_t c = (t1.time - t0.time) / (t2.time - t0.time);
real_t t[3] = { -1, -1, -1 };
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{ //translation
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const Vector3 &v0 = t0.value.loc;
const Vector3 &v1 = t1.value.loc;
const Vector3 &v2 = t2.value.loc;
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if (v0.is_equal_approx(v2)) {
//0 and 2 are close, let's see if 1 is close
if (!v0.is_equal_approx(v1)) {
//not close, not optimizable
return false;
}
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} else {
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Vector3 pd = (v2 - v0);
float d0 = pd.dot(v0);
float d1 = pd.dot(v1);
float d2 = pd.dot(v2);
if (d1 < d0 || d1 > d2) {
return false;
}
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Vector3 s[2] = { v0, v2 };
real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
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if (d > pd.length() * p_alowed_linear_err) {
return false; //beyond allowed error for colinearity
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}
if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err)
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return false;
t[0] = (d1 - d0) / (d2 - d0);
}
}
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{ //rotation
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const Quat &q0 = t0.value.rot;
const Quat &q1 = t1.value.rot;
const Quat &q2 = t2.value.rot;
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//localize both to rotation from q0
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if (q0.is_equal_approx(q2)) {
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if (!q0.is_equal_approx(q1))
return false;
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} else {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
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Quat r02 = (q0.inverse() * q2).normalized();
Quat r01 = (q0.inverse() * q1).normalized();
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Vector3 v02, v01;
real_t a02, a01;
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r02.get_axis_angle(v02, a02);
r01.get_axis_angle(v01, a01);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
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if (Math::abs(a02) > p_max_optimizable_angle)
return false;
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if (v01.dot(v02) < 0) {
//make sure both rotations go the same way to compare
v02 = -v02;
a02 = -a02;
}
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real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI;
if (err_01 > p_alowed_angular_err) {
//not rotating in the same axis
return false;
}
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if (a01 * a02 < 0) {
//not rotating in the same direction
return false;
}
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real_t tr = a01 / a02;
if (tr < 0 || tr > 1)
return false; //rotating too much or too less
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t[1] = tr;
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}
}
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{ //scale
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const Vector3 &v0 = t0.value.scale;
const Vector3 &v1 = t1.value.scale;
const Vector3 &v2 = t2.value.scale;
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if (v0.is_equal_approx(v2)) {
//0 and 2 are close, let's see if 1 is close
if (!v0.is_equal_approx(v1)) {
//not close, not optimizable
return false;
}
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} else {
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Vector3 pd = (v2 - v0);
float d0 = pd.dot(v0);
float d1 = pd.dot(v1);
float d2 = pd.dot(v2);
if (d1 < d0 || d1 > d2) {
return false; //beyond segment range
}
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Vector3 s[2] = { v0, v2 };
real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
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if (d > pd.length() * p_alowed_linear_err) {
return false; //beyond allowed error for colinearity
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}
t[2] = (d1 - d0) / (d2 - d0);
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}
}
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bool erase = false;
if (t[0] == -1 && t[1] == -1 && t[2] == -1) {
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erase = true;
} else {
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erase = true;
real_t lt = -1;
for (int j = 0; j < 3; j++) {
//search for t on first, one must be it
if (t[j] != -1) {
lt = t[j]; //official t
//validate rest
for (int k = j + 1; k < 3; k++) {
if (t[k] == -1)
continue;
if (Math::abs(lt - t[k]) > p_alowed_linear_err) {
erase = false;
break;
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}
}
break;
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}
}
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ERR_FAIL_COND_V(lt == -1, false);
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if (erase) {
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if (Math::abs(lt - c) > p_alowed_linear_err) {
//todo, evaluate changing the transition if this fails?
//this could be done as a second pass and would be
//able to optimize more
erase = false;
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}
}
}
return erase;
}
void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) {
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ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM);
TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]);
bool prev_erased = false;
TKey<TransformKey> first_erased;
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Vector3 norm;
for (int i = 1; i < tt->transforms.size() - 1; i++) {
TKey<TransformKey> &t0 = tt->transforms.write[i - 1];
TKey<TransformKey> &t1 = tt->transforms.write[i];
TKey<TransformKey> &t2 = tt->transforms.write[i + 1];
bool erase = _transform_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm);
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if (erase && !prev_erased) {
norm = (t2.value.loc - t1.value.loc).normalized();
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}
if (prev_erased && !_transform_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm)) {
//avoid error to go beyond first erased key
erase = false;
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}
if (erase) {
if (!prev_erased) {
first_erased = t1;
prev_erased = true;
}
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tt->transforms.remove(i);
i--;
} else {
prev_erased = false;
norm = Vector3();
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}
}
}
void Animation::optimize(float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) {
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for (int i = 0; i < tracks.size(); i++) {
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if (tracks[i]->type == TYPE_TRANSFORM)
_transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle);
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}
}
Animation::Animation() {
step = 0.1;
loop = false;
length = 1;
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}
Animation::~Animation() {
for (int i = 0; i < tracks.size(); i++)
memdelete(tracks[i]);
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}