191 lines
5.3 KiB
C++
191 lines
5.3 KiB
C++
|
/*************************************************************************/
|
||
|
/* ray_cast.cpp */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* http://www.godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
#include "ray_cast.h"
|
||
|
|
||
|
#include "servers/physics_server.h"
|
||
|
#include "collision_object.h"
|
||
|
void RayCast::set_cast_to(const Vector3& p_point) {
|
||
|
|
||
|
cast_to=p_point;
|
||
|
if (is_inside_scene() && get_scene()->is_editor_hint())
|
||
|
update_gizmo();
|
||
|
|
||
|
}
|
||
|
|
||
|
Vector3 RayCast::get_cast_to() const{
|
||
|
|
||
|
return cast_to;
|
||
|
}
|
||
|
|
||
|
bool RayCast::is_colliding() const{
|
||
|
|
||
|
return collided;
|
||
|
}
|
||
|
Object *RayCast::get_collider() const{
|
||
|
|
||
|
if (against==0)
|
||
|
return NULL;
|
||
|
|
||
|
return ObjectDB::get_instance(against);
|
||
|
}
|
||
|
|
||
|
int RayCast::get_collider_shape() const {
|
||
|
|
||
|
return against_shape;
|
||
|
}
|
||
|
Vector3 RayCast::get_collision_point() const{
|
||
|
|
||
|
return collision_point;
|
||
|
}
|
||
|
Vector3 RayCast::get_collision_normal() const{
|
||
|
|
||
|
return collision_normal;
|
||
|
}
|
||
|
|
||
|
|
||
|
void RayCast::set_enabled(bool p_enabled) {
|
||
|
|
||
|
enabled=p_enabled;
|
||
|
if (is_inside_scene() && !get_scene()->is_editor_hint())
|
||
|
set_fixed_process(p_enabled);
|
||
|
if (!p_enabled)
|
||
|
collided=false;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
bool RayCast::is_enabled() const {
|
||
|
|
||
|
|
||
|
return enabled;
|
||
|
}
|
||
|
|
||
|
|
||
|
void RayCast::_notification(int p_what) {
|
||
|
|
||
|
switch(p_what) {
|
||
|
|
||
|
case NOTIFICATION_ENTER_SCENE: {
|
||
|
|
||
|
if (enabled && !get_scene()->is_editor_hint()) {
|
||
|
set_fixed_process(true);
|
||
|
Node *p = get_parent();
|
||
|
while( p && p->cast_to<Spatial>() ) {
|
||
|
|
||
|
CollisionObject *co = p->cast_to<CollisionObject>();
|
||
|
if (co) {
|
||
|
|
||
|
exception=co->get_rid();
|
||
|
exceptions.insert(exception);
|
||
|
}
|
||
|
|
||
|
p=p->get_parent();
|
||
|
}
|
||
|
} else
|
||
|
set_fixed_process(false);
|
||
|
|
||
|
|
||
|
|
||
|
} break;
|
||
|
case NOTIFICATION_EXIT_SCENE: {
|
||
|
|
||
|
if (enabled) {
|
||
|
set_fixed_process(false);
|
||
|
}
|
||
|
|
||
|
exceptions.erase(exception);
|
||
|
|
||
|
} break;
|
||
|
case NOTIFICATION_FIXED_PROCESS: {
|
||
|
|
||
|
if (!enabled)
|
||
|
break;
|
||
|
|
||
|
|
||
|
|
||
|
Ref<World> w3d = get_world();
|
||
|
ERR_BREAK( w3d.is_null() );
|
||
|
|
||
|
PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
|
||
|
ERR_BREAK( !dss );
|
||
|
|
||
|
Transform gt = get_global_transform();
|
||
|
|
||
|
Vector3 to = cast_to;
|
||
|
if (to==Vector3())
|
||
|
to=Vector3(0,0.01,0);
|
||
|
|
||
|
PhysicsDirectSpaceState::RayResult rr;
|
||
|
|
||
|
if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exceptions)) {
|
||
|
|
||
|
collided=true;
|
||
|
against=rr.collider_id;
|
||
|
collision_point=rr.position;
|
||
|
collision_normal=rr.normal;
|
||
|
against_shape=rr.shape;
|
||
|
} else {
|
||
|
collided=false;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
} break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RayCast::_bind_methods() {
|
||
|
|
||
|
|
||
|
ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&RayCast::set_enabled);
|
||
|
ObjectTypeDB::bind_method(_MD("is_enabled"),&RayCast::is_enabled);
|
||
|
|
||
|
ObjectTypeDB::bind_method(_MD("set_cast_to","local_point"),&RayCast::set_cast_to);
|
||
|
ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast::get_cast_to);
|
||
|
|
||
|
ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast::is_colliding);
|
||
|
|
||
|
ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast::get_collider);
|
||
|
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast::get_collider_shape);
|
||
|
ObjectTypeDB::bind_method(_MD("get_collision_point"),&RayCast::get_collision_point);
|
||
|
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&RayCast::get_collision_normal);
|
||
|
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
|
||
|
}
|
||
|
|
||
|
RayCast::RayCast() {
|
||
|
|
||
|
enabled=false;
|
||
|
against=0;
|
||
|
collided=false;
|
||
|
against_shape=0;
|
||
|
cast_to=Vector3(0,-1,0);
|
||
|
}
|