virtualx-engine/misc/dist/macos_tools.app/Contents/Info.plist

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>Godot</string>
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.godot</string>
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<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>4.0</string>
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<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<string>4.0</string>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone access is required to capture audio.</string>
<key>NSCameraUsageDescription</key>
<string>Camera access is required to capture video.</string>
<key>NSRequiresAquaSystemAppearance</key>
<false/>
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<key>NSHumanReadableCopyright</key>
<string>© 2007-2022 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.developer-tools</string>
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<key>LSMinimumSystemVersion</key>
<string>10.12</string>
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<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
<string>10.12</string>
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</dict>
<key>NSHighResolutionCapable</key>
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<true/>
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<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSItemContentTypes</key>
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<array>
<string>public.tscn</string>
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</array>
<key>NSExportableTypes</key>
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<array>
<string>public.tscn</string>
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</array>
</dict>
<dict>
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<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSItemContentTypes</key>
<array>
<string>public.godot</string>
</array>
<key>NSExportableTypes</key>
<array>
<string>public.godot</string>
</array>
</dict>
</array>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeIdentifier</key>
<string>public.tscn</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Engine scene</string>
<key>UTTypeIconFile</key>
<string>Scene.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>scn</string>
<string>tscn</string>
<string>escn</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-scene</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.gd</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>GDScript script</string>
<key>UTTypeIconFile</key>
<string>GDScript.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.script</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>gd</string>
</array>
<key>public.mime-type</key>
<string>application/x-gdscript</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.res</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Engine resource</string>
<key>UTTypeIconFile</key>
<string>Resource.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>res</string>
<string>tres</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-resource</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.gdshader</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Engine shader</string>
<key>UTTypeIconFile</key>
<string>Shader.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.script</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>gdshader</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-shader</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.godot</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Engine project</string>
<key>UTTypeIconFile</key>
<string>Project.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
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</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>godot</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-project</string>
</dict>
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</dict>
</array>
</dict>
</plist>