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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Semaphore" inherits= "RefCounted" version= "4.0" >
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<brief_description >
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A synchronization semaphore.
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</brief_description>
<description >
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A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex].
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</description>
<tutorials >
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<link title= "Using multiple threads" > https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
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</tutorials>
<methods >
<method name= "post" >
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<return type= "void" >
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</return>
<description >
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Lowers the [Semaphore], allowing one more thread in.
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</description>
</method>
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<method name= "try_wait" >
<return type= "int" enum= "Error" >
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</return>
<description >
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Like [method wait], but won't block, so if the value is zero, fails immediately and returns [constant ERR_BUSY]. If non-zero, it returns [constant OK] to report success.
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</description>
</method>
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<method name= "wait" >
<return type= "void" >
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</return>
<description >
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Waits for the [Semaphore], if its value is zero, blocks until non-zero.
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</description>
</method>
</methods>
<constants >
</constants>
</class>