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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GridContainer" inherits= "Container" version= "3.4" >
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<brief_description >
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Grid container used to arrange Control-derived children in a grid like layout.
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</brief_description>
<description >
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GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
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Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
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[b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
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</description>
<tutorials >
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<link title= "OS Test Demo" > https://godotengine.org/asset-library/asset/677</link>
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</tutorials>
<methods >
</methods>
<members >
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<member name= "columns" type= "int" setter= "set_columns" getter= "get_columns" default= "1" >
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The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout.
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</member>
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<member name= "mouse_filter" type= "int" setter= "set_mouse_filter" getter= "get_mouse_filter" override= "true" enum= "Control.MouseFilter" default= "1" />
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</members>
<constants >
</constants>
<theme_items >
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<theme_item name= "hseparation" data_type= "constant" type= "int" default= "4" >
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The horizontal separation of children nodes.
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</theme_item>
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<theme_item name= "vseparation" data_type= "constant" type= "int" default= "4" >
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The vertical separation of children nodes.
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</theme_item>
</theme_items>
</class>