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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeTransition" inherits= "AnimationNodeSync" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A generic animation transition node for [AnimationTree].
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</brief_description>
<description >
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Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
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</description>
<tutorials >
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<link title= "AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title= "3D Platformer Demo" > https://godotengine.org/asset-library/asset/125</link>
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
<methods >
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<method name= "find_input_caption" qualifiers= "const" >
<return type= "int" />
<param index= "0" name= "caption" type= "String" />
<description >
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Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
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</description>
</method>
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<method name= "get_input_caption" qualifiers= "const" >
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<return type= "String" />
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<param index= "0" name= "input" type= "int" />
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<description >
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Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
</method>
<method name= "is_input_set_as_auto_advance" qualifiers= "const" >
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<return type= "bool" />
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<param index= "0" name= "input" type= "int" />
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<description >
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Returns [code]true[/code] if auto-advance is enabled for the given [param input] index.
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</description>
</method>
<method name= "set_input_as_auto_advance" >
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<return type= "void" />
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<param index= "0" name= "input" type= "int" />
<param index= "1" name= "enable" type= "bool" />
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<description >
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Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
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</description>
</method>
<method name= "set_input_caption" >
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<return type= "void" />
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<param index= "0" name= "input" type= "int" />
<param index= "1" name= "caption" type= "String" />
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<description >
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Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
</method>
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</methods>
<members >
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<member name= "enabled_inputs" type= "int" setter= "set_enabled_inputs" getter= "get_enabled_inputs" default= "0" >
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The number of enabled input ports for this node. The maximum is [code]31[/code].
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</member>
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<member name= "reset" type= "bool" setter= "set_reset" getter= "is_reset" default= "true" >
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If [code]true[/code], the destination animation is played back from the beginning when switched.
</member>
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<member name= "xfade_curve" type= "Curve" setter= "set_xfade_curve" getter= "get_xfade_curve" >
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Determines how cross-fading between animations is eased. If empty, the transition will be linear.
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</member>
<member name= "xfade_time" type= "float" setter= "set_xfade_time" getter= "get_xfade_time" default= "0.0" >
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Cross-fading time (in seconds) between each animation connected to the inputs.
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</member>
</members>
</class>