2018-08-29 22:38:13 +02:00
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/*************************************************************************/
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/* visual_shader_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2021-01-01 20:13:46 +01:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2018-08-29 22:38:13 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-07-14 23:15:42 +02:00
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#ifndef VISUAL_SHADER_EDITOR_PLUGIN_H
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#define VISUAL_SHADER_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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2020-10-04 11:11:58 +02:00
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#include "editor/plugins/curve_editor_plugin.h"
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2018-07-14 23:15:42 +02:00
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#include "editor/property_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/visual_shader.h"
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2021-06-04 18:03:15 +02:00
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class VisualShaderNodePlugin : public RefCounted {
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GDCLASS(VisualShaderNodePlugin, RefCounted);
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2019-03-19 19:35:57 +01:00
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2018-07-14 23:15:42 +02:00
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protected:
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static void _bind_methods();
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2021-08-22 03:52:44 +02:00
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GDVIRTUAL2RC(Object *, _create_editor, RES, Ref<VisualShaderNode>)
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2018-07-14 23:15:42 +02:00
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public:
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2019-08-05 16:13:02 +02:00
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virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
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2018-07-14 23:15:42 +02:00
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};
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2021-06-04 18:03:15 +02:00
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class VisualShaderGraphPlugin : public RefCounted {
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GDCLASS(VisualShaderGraphPlugin, RefCounted);
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2020-09-09 16:40:27 +02:00
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private:
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2020-09-10 07:31:07 +02:00
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struct InputPort {
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2020-11-24 10:12:55 +01:00
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Button *default_input_button = nullptr;
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2020-09-10 07:31:07 +02:00
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};
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2020-09-09 16:40:27 +02:00
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struct Port {
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2020-11-24 10:12:55 +01:00
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TextureButton *preview_button = nullptr;
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2020-09-09 16:40:27 +02:00
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};
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struct Link {
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2020-11-24 10:12:55 +01:00
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VisualShader::Type type = VisualShader::Type::TYPE_MAX;
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VisualShaderNode *visual_node = nullptr;
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GraphNode *graph_node = nullptr;
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2021-04-05 13:16:16 +02:00
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bool preview_visible = false;
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2020-11-24 10:12:55 +01:00
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int preview_pos = 0;
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2020-09-10 07:31:07 +02:00
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Map<int, InputPort> input_ports;
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2020-09-09 16:40:27 +02:00
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Map<int, Port> output_ports;
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2020-11-24 10:12:55 +01:00
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VBoxContainer *preview_box = nullptr;
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LineEdit *uniform_name = nullptr;
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CodeEdit *expression_edit = nullptr;
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2021-07-04 10:56:21 +02:00
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CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr };
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2020-09-09 16:40:27 +02:00
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};
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Ref<VisualShader> visual_shader;
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Map<int, Link> links;
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2020-09-10 07:31:07 +02:00
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List<VisualShader::Connection> connections;
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2020-09-09 16:40:27 +02:00
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bool dirty = false;
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2020-12-20 16:45:53 +01:00
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Color vector_expanded_color[3];
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2020-09-09 16:40:27 +02:00
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protected:
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static void _bind_methods();
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public:
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void register_shader(VisualShader *p_visual_shader);
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2020-09-10 07:31:07 +02:00
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void set_connections(List<VisualShader::Connection> &p_connections);
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2020-09-09 16:40:27 +02:00
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void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
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void register_output_port(int p_id, int p_port, TextureButton *p_button);
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2020-09-21 13:32:59 +02:00
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void register_uniform_name(int p_id, LineEdit *p_uniform_name);
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2020-10-01 10:10:51 +02:00
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void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
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2020-10-15 13:47:27 +02:00
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void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
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2021-07-04 10:56:21 +02:00
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void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor);
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2020-09-09 16:40:27 +02:00
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void clear_links();
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void set_shader_type(VisualShader::Type p_type);
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bool is_preview_visible(int p_id) const;
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bool is_dirty() const;
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void make_dirty(bool p_enabled);
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2020-09-21 13:32:59 +02:00
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void update_node(VisualShader::Type p_type, int p_id);
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void update_node_deferred(VisualShader::Type p_type, int p_node_id);
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2020-09-10 07:31:07 +02:00
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void add_node(VisualShader::Type p_type, int p_id);
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void remove_node(VisualShader::Type p_type, int p_id);
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void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
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void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
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void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
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void refresh_node_ports(VisualShader::Type p_type, int p_node);
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void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
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2020-09-21 13:32:59 +02:00
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void update_uniform_refs();
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void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
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2020-10-04 11:11:58 +02:00
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void update_curve(int p_node_id);
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2021-07-14 00:06:44 +02:00
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void update_curve_xyz(int p_node_id);
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2020-10-15 13:47:27 +02:00
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void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
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2020-10-01 10:10:51 +02:00
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int get_constant_index(float p_constant) const;
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2020-10-01 17:19:36 +02:00
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void update_node_size(int p_node_id);
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2020-12-20 16:45:53 +01:00
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void update_theme();
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2020-09-10 07:31:07 +02:00
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VisualShader::Type get_shader_type() const;
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2020-09-09 16:40:27 +02:00
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VisualShaderGraphPlugin();
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~VisualShaderGraphPlugin();
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};
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2018-07-14 23:15:42 +02:00
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class VisualShaderEditor : public VBoxContainer {
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GDCLASS(VisualShaderEditor, VBoxContainer);
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2020-09-09 16:40:27 +02:00
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friend class VisualShaderGraphPlugin;
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2018-07-14 23:15:42 +02:00
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CustomPropertyEditor *property_editor;
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int editing_node;
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int editing_port;
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Ref<VisualShader> visual_shader;
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GraphEdit *graph;
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2020-06-19 20:49:04 +02:00
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Button *add_node;
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Button *preview_shader;
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2018-07-14 23:15:42 +02:00
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2020-09-07 09:28:13 +02:00
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OptionButton *edit_type = nullptr;
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2020-09-15 09:57:40 +02:00
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OptionButton *edit_type_standard;
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2020-09-07 09:28:13 +02:00
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OptionButton *edit_type_particles;
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2021-04-17 19:16:03 +02:00
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OptionButton *edit_type_sky;
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2020-09-15 09:57:40 +02:00
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CheckBox *custom_mode_box;
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bool custom_mode_enabled = false;
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2018-07-14 23:15:42 +02:00
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2019-08-25 08:22:09 +02:00
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bool pending_update_preview;
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2019-08-25 07:42:21 +02:00
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bool shader_error;
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2021-01-10 11:33:14 +01:00
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Window *preview_window;
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2019-08-25 07:42:21 +02:00
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VBoxContainer *preview_vbox;
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2020-07-24 16:50:35 +02:00
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CodeEdit *preview_text;
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2020-05-03 18:08:15 +02:00
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Ref<CodeHighlighter> syntax_highlighter;
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2021-06-03 09:50:13 +02:00
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PanelContainer *error_panel;
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Label *error_label;
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2019-08-18 11:29:22 +02:00
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2018-07-14 23:15:42 +02:00
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UndoRedo *undo_redo;
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2019-02-22 18:38:58 +01:00
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Point2 saved_node_pos;
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bool saved_node_pos_dirty;
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ConfirmationDialog *members_dialog;
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2021-07-13 07:52:52 +02:00
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VisualShaderNode::PortType members_input_port_type = VisualShaderNode::PORT_TYPE_MAX;
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VisualShaderNode::PortType members_output_port_type = VisualShaderNode::PORT_TYPE_MAX;
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2020-02-27 10:10:09 +01:00
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PopupMenu *popup_menu;
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2021-07-03 10:11:10 +02:00
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PopupMenu *constants_submenu = nullptr;
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2019-02-22 18:38:58 +01:00
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MenuButton *tools;
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2021-02-21 09:33:55 +01:00
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PopupPanel *comment_title_change_popup = nullptr;
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LineEdit *comment_title_change_edit = nullptr;
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PopupPanel *comment_desc_change_popup = nullptr;
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TextEdit *comment_desc_change_edit = nullptr;
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2021-01-10 11:33:14 +01:00
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bool preview_first = true;
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bool preview_showed = false;
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2021-04-17 19:16:03 +02:00
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enum ShaderModeFlags {
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MODE_FLAGS_SPATIAL_CANVASITEM = 1,
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MODE_FLAGS_SKY = 2,
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MODE_FLAGS_PARTICLES = 4
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};
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int mode = MODE_FLAGS_SPATIAL_CANVASITEM;
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2020-09-06 09:43:14 +02:00
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enum TypeFlags {
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TYPE_FLAGS_VERTEX = 1,
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TYPE_FLAGS_FRAGMENT = 2,
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TYPE_FLAGS_LIGHT = 4,
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2020-09-07 09:28:13 +02:00
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};
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enum ParticlesTypeFlags {
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TYPE_FLAGS_EMIT = 1,
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TYPE_FLAGS_PROCESS = 2,
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2020-09-15 09:57:40 +02:00
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TYPE_FLAGS_COLLIDE = 4,
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TYPE_FLAGS_EMIT_CUSTOM = 8,
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TYPE_FLAGS_PROCESS_CUSTOM = 16,
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2020-09-06 09:43:14 +02:00
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};
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2019-08-18 11:29:22 +02:00
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2021-04-17 19:16:03 +02:00
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enum SkyTypeFlags {
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TYPE_FLAGS_SKY = 1,
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};
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2019-02-22 18:38:58 +01:00
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enum ToolsMenuOptions {
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EXPAND_ALL,
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COLLAPSE_ALL
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};
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2020-02-27 10:10:09 +01:00
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enum NodeMenuOptions {
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ADD,
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SEPARATOR, // ignore
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COPY,
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2020-02-27 11:55:41 +01:00
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PASTE,
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2020-02-27 10:10:09 +01:00
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DELETE,
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DUPLICATE,
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2020-12-30 09:45:31 +01:00
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SEPARATOR2, // ignore
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2021-07-03 10:11:10 +02:00
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FLOAT_CONSTANTS,
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2020-12-30 09:45:31 +01:00
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CONVERT_CONSTANTS_TO_UNIFORMS,
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CONVERT_UNIFORMS_TO_CONSTANTS,
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2021-04-04 16:50:19 +02:00
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SEPARATOR3, // ignore
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2021-02-21 09:33:55 +01:00
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SET_COMMENT_TITLE,
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SET_COMMENT_DESCRIPTION,
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2020-02-27 10:10:09 +01:00
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};
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2019-02-22 18:38:58 +01:00
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Tree *members;
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AcceptDialog *alert;
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LineEdit *node_filter;
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RichTextLabel *node_desc;
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2020-02-12 16:39:19 +01:00
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Label *highend_label;
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2019-02-22 18:38:58 +01:00
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void _tools_menu_option(int p_idx);
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2021-07-13 07:52:52 +02:00
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void _show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type = VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PortType p_output_port_type = VisualShaderNode::PORT_TYPE_MAX);
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2018-07-14 23:15:42 +02:00
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void _update_graph();
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struct AddOption {
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String name;
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String category;
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String type;
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2019-02-22 18:38:58 +01:00
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String description;
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2020-11-24 10:12:55 +01:00
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int sub_func = 0;
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2019-02-22 18:38:58 +01:00
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String sub_func_str;
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2018-07-14 23:15:42 +02:00
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Ref<Script> script;
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2020-11-24 10:12:55 +01:00
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int mode = 0;
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int return_type = 0;
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int func = 0;
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float value = 0;
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bool highend = false;
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bool is_custom = false;
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int temp_idx = 0;
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2019-02-22 18:38:58 +01:00
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2019-07-12 16:36:23 +02:00
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AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
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2019-02-22 18:38:58 +01:00
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name = p_name;
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type = p_type;
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2020-02-14 13:11:55 +01:00
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category = p_category + "/" + p_sub_category;
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2019-02-22 18:38:58 +01:00
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description = p_description;
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sub_func = p_sub_func;
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return_type = p_return_type;
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mode = p_mode;
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2019-05-01 16:04:39 +02:00
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func = p_func;
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2019-05-19 15:27:00 +02:00
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value = p_value;
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2019-07-12 16:36:23 +02:00
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highend = p_highend;
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2019-08-09 21:51:48 +02:00
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is_custom = false;
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2019-02-22 18:38:58 +01:00
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}
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2019-07-12 16:36:23 +02:00
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AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
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2018-07-14 23:15:42 +02:00
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name = p_name;
|
|
|
|
type = p_type;
|
2020-02-14 13:11:55 +01:00
|
|
|
category = p_category + "/" + p_sub_category;
|
2019-02-22 18:38:58 +01:00
|
|
|
description = p_description;
|
2019-10-04 09:43:59 +02:00
|
|
|
sub_func = 0;
|
2019-02-22 18:38:58 +01:00
|
|
|
sub_func_str = p_sub_func;
|
|
|
|
return_type = p_return_type;
|
|
|
|
mode = p_mode;
|
2019-05-01 16:04:39 +02:00
|
|
|
func = p_func;
|
2019-05-19 15:27:00 +02:00
|
|
|
value = p_value;
|
2019-07-12 16:36:23 +02:00
|
|
|
highend = p_highend;
|
2019-08-09 21:51:48 +02:00
|
|
|
is_custom = false;
|
2018-07-14 23:15:42 +02:00
|
|
|
}
|
|
|
|
};
|
2020-02-14 13:11:55 +01:00
|
|
|
struct _OptionComparator {
|
|
|
|
_FORCE_INLINE_ bool operator()(const AddOption &a, const AddOption &b) const {
|
|
|
|
return a.category.count("/") > b.category.count("/") || (a.category + "/" + a.name).naturalnocasecmp_to(b.category + "/" + b.name) < 0;
|
|
|
|
}
|
|
|
|
};
|
2018-07-14 23:15:42 +02:00
|
|
|
|
|
|
|
Vector<AddOption> add_options;
|
2020-09-29 14:27:36 +02:00
|
|
|
int cubemap_node_option_idx;
|
|
|
|
int texture2d_node_option_idx;
|
|
|
|
int texture2d_array_node_option_idx;
|
|
|
|
int texture3d_node_option_idx;
|
2019-10-02 22:26:56 +02:00
|
|
|
int custom_node_option_idx;
|
2020-10-04 11:11:58 +02:00
|
|
|
int curve_node_option_idx;
|
2021-07-14 00:06:44 +02:00
|
|
|
int curve_xyz_node_option_idx;
|
2019-05-12 14:09:39 +02:00
|
|
|
List<String> keyword_list;
|
2018-07-14 23:15:42 +02:00
|
|
|
|
2020-09-21 13:32:59 +02:00
|
|
|
List<VisualShaderNodeUniformRef> uniform_refs;
|
|
|
|
|
2018-07-14 23:15:42 +02:00
|
|
|
void _draw_color_over_button(Object *obj, Color p_color);
|
|
|
|
|
2021-01-18 10:23:04 +01:00
|
|
|
void _setup_node(VisualShaderNode *p_node, int p_op_idx);
|
2021-05-22 05:28:24 +02:00
|
|
|
void _add_node(int p_idx, int p_op_idx = -1, String p_resource_path = "", int p_node_idx = -1);
|
2018-07-14 23:15:42 +02:00
|
|
|
void _update_options_menu();
|
2020-09-12 10:01:48 +02:00
|
|
|
void _set_mode(int p_which);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
2019-08-18 18:27:08 +02:00
|
|
|
void _show_preview_text();
|
2021-01-10 11:33:14 +01:00
|
|
|
void _preview_close_requested();
|
|
|
|
void _preview_size_changed();
|
2019-08-18 11:29:22 +02:00
|
|
|
void _update_preview();
|
2019-08-25 12:06:16 +02:00
|
|
|
String _get_description(int p_idx);
|
2019-08-18 11:29:22 +02:00
|
|
|
|
2018-07-14 23:15:42 +02:00
|
|
|
static VisualShaderEditor *singleton;
|
|
|
|
|
2020-09-27 13:05:19 +02:00
|
|
|
struct DragOp {
|
2020-11-24 10:12:55 +01:00
|
|
|
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
|
|
|
|
int node = 0;
|
2020-09-27 13:05:19 +02:00
|
|
|
Vector2 from;
|
|
|
|
Vector2 to;
|
|
|
|
};
|
|
|
|
List<DragOp> drag_buffer;
|
|
|
|
bool drag_dirty = false;
|
2018-07-14 23:15:42 +02:00
|
|
|
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
|
2020-09-27 13:05:19 +02:00
|
|
|
void _nodes_dragged();
|
2018-07-14 23:15:42 +02:00
|
|
|
bool updating;
|
|
|
|
|
|
|
|
void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
|
|
|
|
void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
|
|
|
|
|
|
|
|
void _scroll_changed(const Vector2 &p_scroll);
|
|
|
|
void _node_selected(Object *p_node);
|
|
|
|
|
2020-10-15 09:18:37 +02:00
|
|
|
void _delete_nodes(int p_type, const List<int> &p_nodes);
|
|
|
|
void _delete_node_request(int p_type, int p_node);
|
|
|
|
void _delete_nodes_request();
|
2018-07-14 23:15:42 +02:00
|
|
|
|
|
|
|
void _node_changed(int p_id);
|
|
|
|
|
|
|
|
void _edit_port_default_input(Object *p_button, int p_node, int p_port);
|
|
|
|
void _port_edited();
|
|
|
|
|
2019-06-26 20:50:38 +02:00
|
|
|
int to_node;
|
|
|
|
int to_slot;
|
|
|
|
int from_node;
|
|
|
|
int from_slot;
|
|
|
|
|
2020-12-30 09:45:31 +01:00
|
|
|
Set<int> selected_constants;
|
|
|
|
Set<int> selected_uniforms;
|
2021-02-21 09:33:55 +01:00
|
|
|
int selected_comment = -1;
|
2021-07-03 10:11:10 +02:00
|
|
|
int selected_float_constant = -1;
|
2020-12-30 09:45:31 +01:00
|
|
|
|
|
|
|
void _convert_constants_to_uniforms(bool p_vice_versa);
|
|
|
|
void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to);
|
|
|
|
void _update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
|
|
|
|
void _update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
|
|
|
|
|
2018-07-14 23:15:42 +02:00
|
|
|
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
|
2019-06-26 20:50:38 +02:00
|
|
|
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
2021-02-21 09:33:55 +01:00
|
|
|
void _comment_title_popup_show(const Point2 &p_position, int p_node_id);
|
|
|
|
void _comment_title_popup_hide();
|
|
|
|
void _comment_title_popup_focus_out();
|
|
|
|
void _comment_title_text_changed(const String &p_new_text);
|
2021-06-16 18:43:34 +02:00
|
|
|
void _comment_title_text_submitted(const String &p_new_text);
|
2021-02-21 09:33:55 +01:00
|
|
|
|
|
|
|
void _comment_desc_popup_show(const Point2 &p_position, int p_node_id);
|
|
|
|
void _comment_desc_popup_hide();
|
|
|
|
void _comment_desc_confirm();
|
|
|
|
void _comment_desc_text_changed();
|
|
|
|
|
2020-09-22 08:54:59 +02:00
|
|
|
void _uniform_line_edit_changed(const String &p_text, int p_node_id);
|
|
|
|
void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
2019-05-12 14:09:39 +02:00
|
|
|
void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
|
|
|
|
|
2019-07-12 19:36:33 +02:00
|
|
|
void _dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded);
|
|
|
|
void _dup_update_excluded(int p_type, Set<int> &r_excluded);
|
2019-08-07 15:46:47 +02:00
|
|
|
void _dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
|
2019-07-12 19:36:33 +02:00
|
|
|
|
2018-07-14 23:15:42 +02:00
|
|
|
void _duplicate_nodes();
|
|
|
|
|
2019-07-12 19:36:33 +02:00
|
|
|
Vector2 selection_center;
|
|
|
|
int copy_type; // shader type
|
|
|
|
List<int> copy_nodes_buffer;
|
|
|
|
Set<int> copy_nodes_excluded_buffer;
|
|
|
|
|
|
|
|
void _clear_buffer();
|
|
|
|
void _copy_nodes();
|
2020-02-27 10:10:09 +01:00
|
|
|
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
|
2019-07-12 19:36:33 +02:00
|
|
|
|
2020-03-17 07:33:00 +01:00
|
|
|
Vector<Ref<VisualShaderNodePlugin>> plugins;
|
2020-09-09 16:40:27 +02:00
|
|
|
Ref<VisualShaderGraphPlugin> graph_plugin;
|
2018-07-14 23:15:42 +02:00
|
|
|
|
|
|
|
void _mode_selected(int p_id);
|
2020-09-15 09:57:40 +02:00
|
|
|
void _custom_mode_toggled(bool p_enabled);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
|
|
|
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
|
2020-07-28 10:02:57 +02:00
|
|
|
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
2021-07-03 10:11:10 +02:00
|
|
|
void _float_constant_selected(int p_which);
|
2020-10-01 10:10:51 +02:00
|
|
|
|
2020-09-07 09:28:13 +02:00
|
|
|
VisualShader::Type get_current_shader_type() const;
|
|
|
|
|
2019-06-26 15:08:25 +02:00
|
|
|
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
|
2019-05-12 14:09:39 +02:00
|
|
|
void _remove_input_port(int p_node, int p_port);
|
|
|
|
void _change_input_port_type(int p_type, int p_node, int p_port);
|
2020-12-02 10:49:46 +01:00
|
|
|
void _change_input_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
|
2019-05-12 14:09:39 +02:00
|
|
|
|
2019-06-26 15:08:25 +02:00
|
|
|
void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
|
2019-05-12 14:09:39 +02:00
|
|
|
void _remove_output_port(int p_node, int p_port);
|
|
|
|
void _change_output_port_type(int p_type, int p_node, int p_port);
|
2020-12-02 10:49:46 +01:00
|
|
|
void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
|
2020-12-20 16:45:53 +01:00
|
|
|
void _expand_output_port(int p_node, int p_port, bool p_expand);
|
2019-05-12 14:09:39 +02:00
|
|
|
|
2020-07-24 16:50:35 +02:00
|
|
|
void _expression_focus_out(Object *code_edit, int p_node);
|
2019-05-12 14:09:39 +02:00
|
|
|
|
|
|
|
void _set_node_size(int p_type, int p_node, const Size2 &p_size);
|
|
|
|
void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);
|
|
|
|
|
2018-07-14 23:15:42 +02:00
|
|
|
void _preview_select_port(int p_node, int p_port);
|
2019-07-10 11:54:12 +02:00
|
|
|
void _graph_gui_input(const Ref<InputEvent> &p_event);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
2019-02-22 18:38:58 +01:00
|
|
|
void _member_filter_changed(const String &p_text);
|
2019-04-14 23:23:22 +02:00
|
|
|
void _sbox_input(const Ref<InputEvent> &p_ie);
|
2019-02-22 18:38:58 +01:00
|
|
|
void _member_selected();
|
|
|
|
void _member_unselected();
|
|
|
|
void _member_create();
|
2019-06-26 20:50:38 +02:00
|
|
|
void _member_cancel();
|
2019-02-22 18:38:58 +01:00
|
|
|
|
2020-02-27 10:10:09 +01:00
|
|
|
Vector2 menu_point;
|
|
|
|
void _node_menu_id_pressed(int p_idx);
|
|
|
|
|
2019-02-22 18:38:58 +01:00
|
|
|
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
|
|
|
|
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
|
|
|
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
|
|
|
|
2019-06-26 15:08:25 +02:00
|
|
|
bool _is_available(int p_mode);
|
2019-04-26 09:53:40 +02:00
|
|
|
void _update_created_node(GraphNode *node);
|
2020-09-21 13:32:59 +02:00
|
|
|
void _update_uniforms(bool p_update_refs);
|
|
|
|
void _update_uniform_refs(Set<String> &p_names);
|
2019-02-22 18:38:58 +01:00
|
|
|
|
2021-01-10 11:33:14 +01:00
|
|
|
void _visibility_changed();
|
|
|
|
|
2018-07-14 23:15:42 +02:00
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
2019-10-02 22:26:56 +02:00
|
|
|
void update_custom_nodes();
|
2018-07-14 23:15:42 +02:00
|
|
|
void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
|
|
|
|
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
|
|
|
|
|
|
|
|
static VisualShaderEditor *get_singleton() { return singleton; }
|
2020-09-10 07:31:07 +02:00
|
|
|
VisualShaderGraphPlugin *get_graph_plugin() { return graph_plugin.ptr(); }
|
2018-07-14 23:15:42 +02:00
|
|
|
|
2019-08-09 21:51:48 +02:00
|
|
|
void clear_custom_types();
|
2020-02-14 13:11:55 +01:00
|
|
|
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
2020-07-10 12:34:39 +02:00
|
|
|
virtual Size2 get_minimum_size() const override;
|
2018-07-14 23:15:42 +02:00
|
|
|
void edit(VisualShader *p_visual_shader);
|
|
|
|
VisualShaderEditor();
|
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS(VisualShaderEditorPlugin, EditorPlugin);
|
|
|
|
|
|
|
|
VisualShaderEditor *visual_shader_editor;
|
|
|
|
EditorNode *editor;
|
|
|
|
Button *button;
|
|
|
|
|
|
|
|
public:
|
2020-07-10 12:34:39 +02:00
|
|
|
virtual String get_name() const override { return "VisualShader"; }
|
|
|
|
bool has_main_screen() const override { return false; }
|
|
|
|
virtual void edit(Object *p_object) override;
|
|
|
|
virtual bool handles(Object *p_object) const override;
|
|
|
|
virtual void make_visible(bool p_visible) override;
|
2018-07-14 23:15:42 +02:00
|
|
|
|
|
|
|
VisualShaderEditorPlugin(EditorNode *p_node);
|
|
|
|
~VisualShaderEditorPlugin();
|
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
|
2019-03-19 19:35:57 +01:00
|
|
|
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
|
|
|
public:
|
2020-07-10 12:34:39 +02:00
|
|
|
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override;
|
2018-07-14 23:15:42 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
class EditorPropertyShaderMode : public EditorProperty {
|
2019-03-19 19:35:57 +01:00
|
|
|
GDCLASS(EditorPropertyShaderMode, EditorProperty);
|
2018-07-14 23:15:42 +02:00
|
|
|
OptionButton *options;
|
|
|
|
|
|
|
|
void _option_selected(int p_which);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
void setup(const Vector<String> &p_options);
|
2020-07-10 12:34:39 +02:00
|
|
|
virtual void update_property() override;
|
2018-07-14 23:15:42 +02:00
|
|
|
void set_option_button_clip(bool p_enable);
|
|
|
|
EditorPropertyShaderMode();
|
|
|
|
};
|
|
|
|
|
|
|
|
class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
|
2019-03-19 19:35:57 +01:00
|
|
|
GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
|
2018-07-14 23:15:42 +02:00
|
|
|
|
|
|
|
public:
|
2020-07-10 12:34:39 +02:00
|
|
|
virtual bool can_handle(Object *p_object) override;
|
|
|
|
virtual void parse_begin(Object *p_object) override;
|
2021-07-01 03:24:34 +02:00
|
|
|
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
|
2020-07-10 12:34:39 +02:00
|
|
|
virtual void parse_end() override;
|
2018-07-14 23:15:42 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderNodePortPreview : public Control {
|
2019-03-19 19:35:57 +01:00
|
|
|
GDCLASS(VisualShaderNodePortPreview, Control);
|
2018-07-14 23:15:42 +02:00
|
|
|
Ref<VisualShader> shader;
|
2020-11-24 10:12:55 +01:00
|
|
|
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
|
|
|
|
int node = 0;
|
|
|
|
int port = 0;
|
2018-07-14 23:15:42 +02:00
|
|
|
void _shader_changed(); //must regen
|
|
|
|
protected:
|
|
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void _notification(int p_what);
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static void _bind_methods();
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public:
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2020-07-10 12:34:39 +02:00
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virtual Size2 get_minimum_size() const override;
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2018-07-14 23:15:42 +02:00
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void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port);
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};
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2019-06-28 13:51:51 +02:00
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class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(VisualShaderConversionPlugin, EditorResourceConversionPlugin);
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public:
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2020-07-10 12:34:39 +02:00
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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2019-06-28 13:51:51 +02:00
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};
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2018-07-14 23:15:42 +02:00
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#endif // VISUAL_SHADER_EDITOR_PLUGIN_H
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