virtualx-engine/tools/editor/plugins/sprite_frames_editor_plugin.cpp

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/*************************************************************************/
/* sprite_frames_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite_frames_editor_plugin.h"
#include "io/resource_loader.h"
#include "globals.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
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void SpriteFramesEditor::_gui_input(InputEvent p_event) {
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}
void SpriteFramesEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
}
if (p_what==NOTIFICATION_ENTER_TREE) {
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load->set_icon( get_icon("Folder","EditorIcons") );
_delete->set_icon( get_icon("Del","EditorIcons") );
new_anim->set_icon( get_icon("New","EditorIcons") );
remove_anim->set_icon( get_icon("Del","EditorIcons") );
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}
if (p_what==NOTIFICATION_READY) {
//NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
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}
if (p_what==NOTIFICATION_DRAW) {
}
}
void SpriteFramesEditor::_file_load_request(const PoolVector<String>& p_path,int p_at_pos) {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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List< Ref<Texture> > resources;
for(int i=0;i<p_path.size();i++) {
Ref<Texture> resource;
resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
}
resources.push_back(resource);
}
if (resources.empty()) {
//print_line("added frames!");
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return;
}
undo_redo->create_action(TTR("Add Frame"));
int fc=frames->get_frame_count(edited_anim);
int count=0;
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for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) {
undo_redo->add_do_method(frames,"add_frame",edited_anim,E->get(),p_at_pos==-1?-1:p_at_pos+count);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,p_at_pos==-1?fc:p_at_pos);
count++;
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}
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
//print_line("added frames!");
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}
void SpriteFramesEditor::_load_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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loading_scene=false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions);
for(int i=0;i<extensions.size();i++)
file->add_filter("*."+extensions[i]);
file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
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file->popup_centered_ratio();
}
void SpriteFramesEditor::_item_edited() {
#if 0
if (!tree->get_selected())
return;
TreeItem *s = tree->get_selected();
if (tree->get_selected_column()==0) {
// renamed
String old_name=s->get_metadata(0);
String new_name=s->get_text(0);
if (old_name==new_name)
return;
if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) {
s->set_text(0,old_name);
return;
}
RES samp = frames->get_resource(old_name);
undo_redo->create_action("Rename Resource");
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undo_redo->add_do_method(frames,"remove_resource",old_name);
undo_redo->add_do_method(frames,"add_resource",new_name,samp);
undo_redo->add_undo_method(frames,"remove_resource",new_name);
undo_redo->add_undo_method(frames,"add_resource",old_name,samp);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
#endif
}
void SpriteFramesEditor::_delete_confirm_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current()<0)
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return;
sel-=1;
if (sel<0 && frames->get_frame_count(edited_anim))
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sel=0;
int to_remove = tree->get_current();
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sel=to_remove;
Ref<Texture> r = frames->get_frame(edited_anim,to_remove);
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames,"remove_frame",edited_anim,to_remove);
undo_redo->add_undo_method(frames,"add_frame",edited_anim,r,to_remove);
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undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
}
undo_redo->create_action(TTR("Paste Frame"));
undo_redo->add_do_method(frames,"add_frame",edited_anim,r);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,frames->get_frame_count(edited_anim));
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undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_empty_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from=-1;
if (tree->get_current()>=0) {
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from = tree->get_current();
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sel=from;
} else {
from=frames->get_frame_count(edited_anim);
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}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from);
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undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
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void SpriteFramesEditor::_empty2_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from=-1;
if (tree->get_current()>=0) {
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from = tree->get_current();
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sel=from;
} else {
from=frames->get_frame_count(edited_anim);
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}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from+1);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from+1);
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undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
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void SpriteFramesEditor::_up_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current()<0)
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return;
int to_move = tree->get_current();
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if (to_move<1)
return;
sel=to_move;
sel-=1;
Ref<Texture> r = frames->get_frame(edited_anim,to_move);
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move-1));
undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move));
undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move-1));
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undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_down_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current()<0)
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return;
int to_move = tree->get_current();
if (to_move<0 || to_move>=frames->get_frame_count(edited_anim)-1)
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return;
sel=to_move;
sel+=1;
Ref<Texture> r = frames->get_frame(edited_anim,to_move);
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move+1));
undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move));
undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move+1));
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undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {
if (tree->get_current()<0)
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return;
_delete_confirm_pressed(); //it has undo.. why bother with a dialog..
/*
dialog->set_title("Confirm...");
dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?");
//dialog->get_cancel()->set_text("Cancel");
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//dialog->get_ok()->show();
dialog->get_ok()->set_text("Remove");
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dialog->popup_centered(Size2(300,60));*/
}
void SpriteFramesEditor::_animation_select() {
if (updating)
return;
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim=selected->get_text(0);
_update_library(true);
}
static void _find_anim_sprites(Node* p_node,List<Node*> *r_nodes,Ref<SpriteFrames> p_sfames) {
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (!edited)
return;
if (p_node!=edited && p_node->get_owner()!=edited)
return;
{
AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
if (as && as->get_sprite_frames()==p_sfames) {
r_nodes->push_back(p_node);
}
}
{
AnimatedSprite3D *as = p_node->cast_to<AnimatedSprite3D>();
if (as && as->get_sprite_frames()==p_sfames) {
r_nodes->push_back(p_node);
}
}
for(int i=0;i<p_node->get_child_count();i++) {
_find_anim_sprites(p_node->get_child(i),r_nodes,p_sfames);
}
}
void SpriteFramesEditor::_animation_name_edited(){
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
TreeItem *edited = animations->get_edited();
if (!edited)
return;
String new_name = edited->get_text(0);
if (new_name==String(edited_anim))
return;
new_name=new_name.replace("/","_").replace(","," ");
String name=new_name;
int counter=0;
while(frames->has_animation(name)) {
counter++;
name=new_name+" "+itos(counter);
}
List<Node*> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(frames,"rename_animation",edited_anim,name);
undo_redo->add_undo_method(frames,"rename_animation",name,edited_anim);
for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
String current = E->get()->call("get_animation");
if (current!=edited_anim)
continue;
undo_redo->add_do_method(E->get(),"set_animation",name);
undo_redo->add_undo_method(E->get(),"set_animation",edited_anim);
}
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
edited_anim=new_name;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_add(){
String new_name = "New Anim";
String name=new_name;
int counter=0;
while(frames->has_animation(name)) {
counter++;
name=new_name+" "+itos(counter);
}
List<Node*> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(frames,"add_animation",name);
undo_redo->add_undo_method(frames,"remove_animation",name);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
String current = E->get()->call("get_animation");
if (frames->has_animation(current))
continue;
undo_redo->add_do_method(E->get(),"set_animation",name);
undo_redo->add_undo_method(E->get(),"set_animation",current);
}
edited_anim=new_name;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_remove(){
//fuck everything
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames,"remove_animation",edited_anim);
undo_redo->add_undo_method(frames,"add_animation",edited_anim);
undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for(int i=0;i<fc;i++) {
Ref<Texture> frame = frames->get_frame(edited_anim,i);
undo_redo->add_undo_method(frames,"add_frame",edited_anim,frame);
}
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_loop_changed() {
if (updating)
return;
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(frames,"set_animation_loop",edited_anim,anim_loop->is_pressed());
undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this,"_update_library",true);
undo_redo->add_undo_method(this,"_update_library",true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_fps_changed(double p_value) {
if (updating)
return;
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undo_redo->create_action(TTR("Change Animation FPS"),UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(frames,"set_animation_speed",edited_anim,p_value);
undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this,"_update_library",true);
undo_redo->add_undo_method(this,"_update_library",true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating=true;
if (!p_skip_selector) {
animations->clear();
TreeItem *anim_root=animations->create_item();
List<StringName> anim_names;
anim_names.sort_custom<StringName::AlphCompare>();
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
String name = E->get();
TreeItem *it = animations->create_item(anim_root);
it->set_metadata(0,name);
it->set_text(0,name);
it->set_editable(0,true);
if (E->get()==edited_anim) {
it->select(0);
}
}
}
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tree->clear();
if (!frames->has_animation(edited_anim)) {
updating=false;
return;
}
if (sel>=frames->get_frame_count(edited_anim))
sel=frames->get_frame_count(edited_anim)-1;
else if (sel<0 && frames->get_frame_count(edited_anim))
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sel=0;
for(int i=0;i<frames->get_frame_count(edited_anim);i++) {
String name;
Ref<Texture> icon;
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if (frames->get_frame(edited_anim,i).is_null()) {
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name=itos(i)+": "+TTR("(empty)");
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} else {
name=itos(i)+": "+frames->get_frame(edited_anim,i)->get_name();
icon=frames->get_frame(edited_anim,i);
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}
tree->add_item(name,icon);
if (frames->get_frame(edited_anim,i).is_valid())
tree->set_item_tooltip(tree->get_item_count()-1,frames->get_frame(edited_anim,i)->get_path());
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if (sel==i)
tree->select(tree->get_item_count()-1);
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}
anim_speed->set_value(frames->get_animation_speed(edited_anim));
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
updating=false;
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//player->add_resource("default",resource);
}
void SpriteFramesEditor::edit(SpriteFrames* p_frames) {
if (frames==p_frames)
return;
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frames=p_frames;
if (p_frames) {
if (!p_frames->has_animation(edited_anim)) {
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (anim_names.size()) {
edited_anim=anim_names.front()->get();
} else {
edited_anim=StringName();
}
}
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_update_library();
} else {
hide();
//set_fixed_process(false);
}
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
if (!frames->has_animation(edited_anim))
return false;
int idx = tree->get_item_at_pos(p_point,true);
if (idx<0 || idx>=frames->get_frame_count(edited_anim))
return Variant();
RES frame = frames->get_frame(edited_anim,idx);
if (frame.is_null())
return Variant();
return EditorNode::get_singleton()->drag_resource(frame,p_from);
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{
Dictionary d = p_data;
if (!d.has("type"))
return false;
if (d.has("from") && (Object*)(d["from"])==tree)
return false;
if (String(d["type"])=="resource" && d.has("resource")) {
RES r=d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
return true;
}
}
if (String(d["type"])=="files") {
Vector<String> files = d["files"];
if (files.size()==0)
return false;
for(int i=0;i<files.size();i++) {
String file = files[0];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
if (!ClassDB::is_parent_class(ftype,"Texture")) {
return false;
}
}
return true;
}
return false;
}
void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){
if (!can_drop_data_fw(p_point,p_data,p_from))
return;
Dictionary d = p_data;
if (!d.has("type"))
return;
int at_pos = tree->get_item_at_pos(p_point,true);
if (String(d["type"])=="resource" && d.has("resource")) {
RES r=d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
undo_redo->create_action(TTR("Add Frame"));
undo_redo->add_do_method(frames,"add_frame",edited_anim,texture,at_pos==-1?-1:at_pos);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,at_pos==-1?frames->get_frame_count(edited_anim):at_pos);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
}
if (String(d["type"])=="files") {
PoolVector<String> files = d["files"];
_file_load_request(files,at_pos);
}
}
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void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(_MD("_gui_input"),&SpriteFramesEditor::_gui_input);
ClassDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
ClassDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
ClassDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
ClassDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited);
ClassDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
ClassDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
ClassDB::bind_method(_MD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
ClassDB::bind_method(_MD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1));
ClassDB::bind_method(_MD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false));
ClassDB::bind_method(_MD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
ClassDB::bind_method(_MD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
ClassDB::bind_method(_MD("_animation_select"),&SpriteFramesEditor::_animation_select);
ClassDB::bind_method(_MD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited);
ClassDB::bind_method(_MD("_animation_add"),&SpriteFramesEditor::_animation_add);
ClassDB::bind_method(_MD("_animation_remove"),&SpriteFramesEditor::_animation_remove);
ClassDB::bind_method(_MD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed);
ClassDB::bind_method(_MD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed);
ClassDB::bind_method(_MD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
ClassDB::bind_method(_MD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
ClassDB::bind_method(_MD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
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}
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SpriteFramesEditor::SpriteFramesEditor() {
//add_style_override("panel", get_stylebox("panel","Panel"));
split = memnew( HSplitContainer );
add_child(split);
VBoxContainer *vbc_animlist = memnew( VBoxContainer );
split->add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150,0));
//vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *sub_vb = memnew( VBoxContainer );
vbc_animlist->add_margin_child(TTR("Animations"),sub_vb,true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew( HBoxContainer );
sub_vb->add_child(hbc_animlist);
new_anim = memnew( Button );
hbc_animlist->add_child(new_anim);
new_anim->connect("pressed",this,"_animation_add");
hbc_animlist->add_spacer();
remove_anim = memnew( Button );
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed",this,"_animation_remove");
animations = memnew( Tree );
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
animations->connect("cell_selected",this,"_animation_select");
animations->connect("item_edited",this,"_animation_name_edited");
animations->set_single_select_cell_editing_only_when_already_selected(true);
anim_speed = memnew( SpinBox);
vbc_animlist->add_margin_child(TTR("Speed (FPS):"),anim_speed);
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
anim_speed->connect("value_changed",this,"_animation_fps_changed");
anim_loop = memnew( CheckButton );
anim_loop->set_text(TTR("Loop"));
vbc_animlist->add_child(anim_loop);
anim_loop->connect("pressed",this,"_animation_loop_changed");
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VBoxContainer *vbc = memnew( VBoxContainer );
split->add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew( VBoxContainer );
vbc->add_margin_child(TTR("Animation Frames"),sub_vb,true);
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HBoxContainer *hbc = memnew( HBoxContainer );
sub_vb->add_child(hbc);
//animations = memnew( ItemList );
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load = memnew( Button );
load->set_tooltip(TTR("Load Resource"));
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hbc->add_child(load);
paste = memnew( Button );
paste->set_text(TTR("Paste"));
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hbc->add_child(paste);
empty = memnew( Button );
empty->set_text(TTR("Insert Empty (Before)"));
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hbc->add_child(empty);
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empty2 = memnew( Button );
empty2->set_text(TTR("Insert Empty (After)"));
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hbc->add_child(empty2);
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move_up = memnew( Button );
move_up->set_text(TTR("Up"));
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hbc->add_child(move_up);
move_down = memnew( Button );
move_down->set_text(TTR("Down"));
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hbc->add_child(move_down);
_delete = memnew( Button );
hbc->add_child(_delete);
file = memnew( EditorFileDialog );
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add_child(file);
tree = memnew( ItemList );
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
int thumbnail_size = 96;
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
tree->set_fixed_column_width(thumbnail_size*3/2);
tree->set_max_text_lines(2);
tree->set_fixed_icon_size(Size2(thumbnail_size,thumbnail_size));
//tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
tree->set_drag_forwarding(this);
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sub_vb->add_child(tree);
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dialog = memnew( AcceptDialog );
add_child( dialog );
load->connect("pressed", this,"_load_pressed");
_delete->connect("pressed", this,"_delete_pressed");
paste->connect("pressed", this,"_paste_pressed");
empty->connect("pressed", this,"_empty_pressed");
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empty2->connect("pressed", this,"_empty2_pressed");
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move_up->connect("pressed", this,"_up_pressed");
move_down->connect("pressed", this,"_down_pressed");
file->connect("files_selected", this,"_file_load_request");
//dialog->connect("confirmed", this,"_delete_confirm_pressed");
//tree->connect("item_selected", this,"_item_edited");
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loading_scene=false;
sel=-1;
updating=false;
edited_anim="default";
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}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
frames_editor->set_undo_redo(&get_undo_redo());
SpriteFrames * s = p_object->cast_to<SpriteFrames>();
if (!s)
return;
frames_editor->edit(s);
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("SpriteFrames");
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}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(frames_editor);
//frames_editor->set_process(true);
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} else {
button->hide();
if (frames_editor->is_visible_in_tree())
editor->hide_bottom_panel();
//frames_editor->set_process(false);
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}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor=p_node;
frames_editor = memnew( SpriteFramesEditor );
frames_editor->set_custom_minimum_size(Size2(0,300));
button=editor->add_bottom_panel_item("SpriteFrames",frames_editor);
button->hide();
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}
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin()
{
}