merging okam changes
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ebd743f7c2
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1572238adb
9 changed files with 84 additions and 31 deletions
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@ -56,28 +56,36 @@ Error EventQueue::push_call(uint32_t p_instance_ID, const StringName& p_method,
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buffer_end+=sizeof(Event);
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if (args==1) {
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if (args>=1) {
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Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
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buffer_end+=sizeof(Variant);
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*v=p_arg1;
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} else if (args==2) {
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}
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if (args>=2) {
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Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
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buffer_end+=sizeof(Variant);
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*v=p_arg2;
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} else if (args==3) {
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}
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if (args>=3) {
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Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
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buffer_end+=sizeof(Variant);
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*v=p_arg3;
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} else if (args==4) {
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}
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if (args>=4) {
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Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
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buffer_end+=sizeof(Variant);
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*v=p_arg4;
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} else if (args==5) {
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}
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if (args>=5) {
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Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
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buffer_end+=sizeof(Variant);
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@ -1198,7 +1198,7 @@ void KinematicBody2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move);
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ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
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ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody2D::can_move_to);
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ObjectTypeDB::bind_method(_MD("can_move_to","position","discrete"),&KinematicBody2D::can_move_to,DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding);
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@ -65,8 +65,13 @@ void VisibilityNotifier2D::_exit_viewport(Viewport* p_viewport){
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void VisibilityNotifier2D::set_rect(const Rect2& p_rect){
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rect=p_rect;
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if (is_inside_tree())
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if (is_inside_tree()) {
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get_world_2d()->_update_notifier(this,get_global_transform().xform(rect));
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if (get_tree()->is_editor_hint()) {
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update();
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item_rect_changed();
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}
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}
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_change_notify("rect");
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}
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@ -490,10 +490,10 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector
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}
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Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to) {
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Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision) {
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bool use_collision=false;
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bool use_collision=p_use_collision;
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Vector3 closest_point;
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float closest_point_d=1e20;
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NavMesh *closest_navmesh=NULL;
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@ -633,7 +633,7 @@ void Navigation::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove);
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ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true));
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ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end"),&Navigation::get_closest_point_to_segment);
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ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point);
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ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal);
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@ -135,7 +135,7 @@ public:
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void navmesh_remove(int p_id);
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Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true);
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Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to);
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Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false);
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Vector3 get_closest_point(const Vector3& p_point);
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Vector3 get_closest_point_normal(const Vector3& p_point);
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@ -2869,7 +2869,7 @@ void Control::_bind_methods() {
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BIND_CONSTANT( SIZE_EXPAND_FILL );
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ADD_SIGNAL( MethodInfo("resized") );
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ADD_SIGNAL( MethodInfo("input_event") );
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ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::INPUT_EVENT,"ev")) );
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ADD_SIGNAL( MethodInfo("mouse_enter") );
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ADD_SIGNAL( MethodInfo("mouse_exit") );
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ADD_SIGNAL( MethodInfo("focus_enter") );
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@ -229,6 +229,33 @@ void SpriteFramesEditor::_empty_pressed() {
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}
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void SpriteFramesEditor::_empty2_pressed() {
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int from=-1;
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if (tree->get_selected()) {
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from = tree->get_selected()->get_metadata(0);
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sel=from;
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} else {
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from=frames->get_frame_count();
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}
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Ref<Texture> r;
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undo_redo->create_action("Add Empty");
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undo_redo->add_do_method(frames,"add_frame",r,from+1);
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undo_redo->add_undo_method(frames,"remove_frame",from+1);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_up_pressed() {
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if (!tree->get_selected())
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@ -322,6 +349,8 @@ void SpriteFramesEditor::_update_library() {
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ti->set_text(0,"Frame "+itos(i));
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ti->set_icon(0,frames->get_frame(i));
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}
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if (frames->get_frame(i).is_valid())
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ti->set_tooltip(0,frames->get_frame(i)->get_path());
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ti->set_metadata(0,i);
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ti->set_icon_max_width(0,96);
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if (sel==i)
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@ -355,6 +384,7 @@ void SpriteFramesEditor::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event);
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ObjectTypeDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
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ObjectTypeDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
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ObjectTypeDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
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ObjectTypeDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited);
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ObjectTypeDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
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ObjectTypeDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
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@ -387,9 +417,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
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hbc->add_child(paste);
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empty = memnew( Button );
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empty->set_text("Insert Empty");
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empty->set_text("Insert Empty (Before)");
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hbc->add_child(empty);
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empty2 = memnew( Button );
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empty2->set_text("Insert Empty (After)");
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hbc->add_child(empty2);
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move_up = memnew( Button );
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move_up->set_text("Up");
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hbc->add_child(move_up);
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@ -422,6 +456,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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_delete->connect("pressed", this,"_delete_pressed");
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paste->connect("pressed", this,"_paste_pressed");
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empty->connect("pressed", this,"_empty_pressed");
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empty2->connect("pressed", this,"_empty2_pressed");
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move_up->connect("pressed", this,"_up_pressed");
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move_down->connect("pressed", this,"_down_pressed");
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file->connect("files_selected", this,"_file_load_request");
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@ -46,6 +46,7 @@ class SpriteFramesEditor : public PanelContainer {
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Button *_delete;
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Button *paste;
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Button *empty;
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Button *empty2;
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Button *move_up;
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Button *move_down;
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Tree *tree;
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@ -65,6 +66,7 @@ class SpriteFramesEditor : public PanelContainer {
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void _file_load_request(const DVector<String>& p_path);
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void _paste_pressed();
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void _empty_pressed();
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void _empty2_pressed();
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void _delete_pressed();
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void _delete_confirm_pressed();
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void _up_pressed();
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@ -208,13 +208,16 @@ class DaeExporter:
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imgid = self.new_id("image")
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print("FOR: "+imgpath)
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if (not os.path.isfile(imgpath)):
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if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
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imgpath="images/"+os.path.basename(imgpath)
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else:
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imgpath="images/"+image.name+".png"
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# if (not os.path.isfile(imgpath)):
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# print("NOT FILE?")
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# if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
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# imgpath="images/"+os.path.basename(imgpath)
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# else:
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# imgpath="images/"+image.name+".png"
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self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">')
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self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>"/>')
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self.writel(S_IMGS,1,'</image>')
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@ -529,8 +532,8 @@ class DaeExporter:
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if (not (f.material_index in surface_indices)):
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surface_indices[f.material_index]=[]
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print("Type: "+str(type(f.material_index)))
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print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials)))
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#print("Type: "+str(type(f.material_index)))
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#print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials)))
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try:
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#Bizarre blender behavior i don't understand, so catching exception
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@ -914,14 +917,14 @@ class DaeExporter:
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if (node.data.shape_keys!=None):
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sk = node.data.shape_keys
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if (sk.animation_data):
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print("HAS ANIM")
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print("DRIVERS: "+str(len(sk.animation_data.drivers)))
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#print("HAS ANIM")
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#print("DRIVERS: "+str(len(sk.animation_data.drivers)))
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for d in sk.animation_data.drivers:
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if (d.driver):
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for v in d.driver.variables:
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for t in v.targets:
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if (t.id!=None and t.id.name in self.scene.objects):
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print("LINKING "+str(node)+" WITH "+str(t.id.name))
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#print("LINKING "+str(node)+" WITH "+str(t.id.name))
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self.armature_for_morph[node]=self.scene.objects[t.id.name]
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@ -1234,7 +1237,7 @@ class DaeExporter:
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il+=1
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self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>')
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print("NODE TYPE: "+node.type+" NAME: "+node.name)
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#print("NODE TYPE: "+node.type+" NAME: "+node.name)
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if (node.type=="MESH"):
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self.export_mesh_node(node,il)
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elif (node.type=="CURVE"):
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@ -1258,7 +1261,7 @@ class DaeExporter:
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return False
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if (self.config["use_active_layers"]):
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valid=False
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print("NAME: "+node.name)
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#print("NAME: "+node.name)
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for i in range(20):
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if (node.layers[i] and self.scene.layers[i]):
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valid=True
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@ -1408,7 +1411,7 @@ class DaeExporter:
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# Change frames first, export objects last
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# This improves performance enormously
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print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed))
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#print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed))
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for t in range(start,end+1):
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self.scene.frame_set(t)
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key = t * frame_len - frame_sub
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@ -1462,7 +1465,7 @@ class DaeExporter:
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bone_name=self.skeleton_info[node]["bone_ids"][bone]
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if (not (bone_name in xform_cache)):
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print("has bone: "+bone_name)
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#print("has bone: "+bone_name)
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xform_cache[bone_name]=[]
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posebone = node.pose.bones[bone.name]
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@ -1548,15 +1551,15 @@ class DaeExporter:
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bone.matrix_basis = Matrix()
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print("allowed skeletons "+str(allowed_skeletons))
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#print("allowed skeletons "+str(allowed_skeletons))
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print(str(x))
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#print(str(x))
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tcn = self.export_animation(int(x.frame_range[0]),int(x.frame_range[1]+0.5),allowed_skeletons)
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framelen=(1.0/self.scene.render.fps)
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start = x.frame_range[0]*framelen
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end = x.frame_range[1]*framelen
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print("Export anim: "+x.name)
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#print("Export anim: "+x.name)
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self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">')
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for z in tcn:
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self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'"/>')
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