Virtualx Game Engine. Forked from Godot 3.6
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2015-04-02 07:22:17 -03:00
bin Correctly halt on error in sprintf parsing (fixes #1393) 2015-02-19 15:45:49 +00:00
core merging okam changes 2015-04-02 07:22:17 -03:00
demos Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
doc Merge pull request #1407 from NateWardawg/documentation 2015-03-22 15:02:00 -03:00
drivers fix shadow attenuation 2015-04-01 12:23:13 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules Merge pull request #1396 from Spooner/fix_sprintf_errors 2015-03-22 15:03:32 -03:00
platform Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-02 01:35:12 -03:00
scene merging okam changes 2015-04-02 07:22:17 -03:00
servers read depth fixes 2015-03-31 17:57:16 -03:00
tools merging okam changes 2015-04-02 07:22:17 -03:00
.gitignore ignore make.bat 2015-02-10 19:18:00 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct merges from okam repo 2015-03-03 14:39:13 -03:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced