2019-07-03 09:44:53 +02:00
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<?xml version="1.0" encoding="utf-8"?>
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2017-10-02 23:24:00 +02:00
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
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<OutputType>Library</OutputType>
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2019-07-03 09:44:53 +02:00
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<RootNamespace>GodotTools.ProjectEditor</RootNamespace>
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<AssemblyName>GodotTools.ProjectEditor</AssemblyName>
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2017-10-02 23:24:00 +02:00
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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2019-02-08 22:49:24 +01:00
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<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
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2019-08-25 15:49:51 +02:00
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<LangVersion>7</LangVersion>
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2017-10-02 23:24:00 +02:00
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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2018-05-17 01:26:02 +02:00
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<DebugType>portable</DebugType>
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2017-10-02 23:24:00 +02:00
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="Microsoft.Build" />
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2018-10-22 19:20:29 +02:00
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<Reference Include="DotNet.Glob, Version=2.1.1.0, Culture=neutral, PublicKeyToken=b68cc888b4f632d1, processorArchitecture=MSIL">
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2019-07-03 09:44:53 +02:00
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<!--
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When building Godot with 'mono_glue=no' SCons will build this project alone instead of the
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entire solution. $(SolutionDir) is not defined in that case, so we need to workaround that.
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We make SCons restore the NuGet packages in the project directory instead in this case.
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-->
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2019-08-29 18:19:01 +02:00
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<HintPath Condition=" '$(SolutionDir)' != '' And Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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<HintPath Condition=" '$(SolutionDir)' == '' Or !Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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2018-10-22 19:20:29 +02:00
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</Reference>
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2017-10-02 23:24:00 +02:00
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</ItemGroup>
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<ItemGroup>
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2019-07-03 09:44:53 +02:00
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<Compile Include="ApiAssembliesInfo.cs" />
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<Compile Include="ApiSolutionGenerator.cs" />
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<Compile Include="DotNetSolution.cs" />
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2017-10-02 23:24:00 +02:00
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<Compile Include="Properties\AssemblyInfo.cs" />
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2019-07-03 09:44:53 +02:00
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<Compile Include="IdentifierUtils.cs" />
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<Compile Include="ProjectExtensions.cs" />
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<Compile Include="ProjectGenerator.cs" />
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<Compile Include="ProjectUtils.cs" />
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2017-10-02 23:24:00 +02:00
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</ItemGroup>
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2018-10-22 19:20:29 +02:00
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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2019-07-03 09:44:53 +02:00
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<ItemGroup>
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj">
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<Project>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</Project>
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<Name>GodotTools.Core</Name>
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</ProjectReference>
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</ItemGroup>
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2017-10-02 23:24:00 +02:00
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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2019-07-03 09:44:53 +02:00
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</Project>
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