virtualx-engine/scene/resources/style_box.h

273 lines
8.8 KiB
C++
Raw Normal View History

2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* style_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
2014-02-10 02:10:30 +01:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2014-02-10 02:10:30 +01:00
#ifndef STYLE_BOX_H
#define STYLE_BOX_H
#include "core/io/resource.h"
2014-02-10 02:10:30 +01:00
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
2019-08-10 14:28:17 +02:00
class CanvasItem;
2014-02-10 02:10:30 +01:00
class StyleBox : public Resource {
GDCLASS(StyleBox, Resource);
RES_BASE_EXTENSION("stylebox");
OBJ_SAVE_TYPE(StyleBox);
2014-02-10 02:10:30 +01:00
float margin[4];
2016-03-09 00:00:52 +01:00
protected:
virtual float get_style_margin(Side p_side) const;
2014-02-10 02:10:30 +01:00
static void _bind_methods();
2016-03-09 00:00:52 +01:00
GDVIRTUAL1RC(float, _get_style_margin, Side)
GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2)
GDVIRTUAL0RC(Size2, _get_center_size)
GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2)
GDVIRTUAL2C(_draw, RID, Rect2)
public:
virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
2016-03-09 00:00:52 +01:00
2020-12-22 17:24:29 +01:00
void set_default_margin(Side p_side, float p_value);
void set_default_margin_all(float p_value);
void set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
2020-12-22 17:24:29 +01:00
float get_default_margin(Side p_side) const;
2020-12-22 17:24:29 +01:00
float get_margin(Side p_side) const;
2014-02-10 02:10:30 +01:00
virtual Size2 get_center_size() const;
2016-03-09 00:00:52 +01:00
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
2016-03-09 00:00:52 +01:00
CanvasItem *get_current_item_drawn() const;
2014-02-10 02:10:30 +01:00
Size2 get_minimum_size() const;
Point2 get_offset() const;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
StyleBox();
};
class StyleBoxEmpty : public StyleBox {
GDCLASS(StyleBoxEmpty, StyleBox);
2020-12-22 17:24:29 +01:00
virtual float get_style_margin(Side p_side) const override { return 0; }
2016-03-09 00:00:52 +01:00
public:
2020-07-10 12:34:39 +02:00
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {}
2014-02-10 02:10:30 +01:00
StyleBoxEmpty() {}
};
class StyleBoxTexture : public StyleBox {
GDCLASS(StyleBoxTexture, StyleBox);
2014-02-10 02:10:30 +01:00
public:
enum AxisStretchMode {
AXIS_STRETCH_MODE_STRETCH,
AXIS_STRETCH_MODE_TILE,
AXIS_STRETCH_MODE_TILE_FIT,
};
private:
float expand_margin[4] = {};
float margin[4] = {};
Rect2 region_rect;
Ref<Texture2D> texture;
bool draw_center = true;
Color modulate = Color(1, 1, 1, 1);
AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH;
AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH;
2014-02-10 02:10:30 +01:00
2016-03-09 00:00:52 +01:00
protected:
2020-12-22 17:24:29 +01:00
virtual float get_style_margin(Side p_side) const override;
2014-02-10 02:10:30 +01:00
static void _bind_methods();
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
public:
2020-12-22 17:24:29 +01:00
void set_expand_margin_size(Side p_expand_side, float p_size);
void set_expand_margin_size_all(float p_expand_margin_size);
void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
2020-12-22 17:24:29 +01:00
float get_expand_margin_size(Side p_expand_side) const;
2014-02-10 02:10:30 +01:00
2020-12-22 17:24:29 +01:00
void set_margin_size(Side p_side, float p_size);
void set_margin_size_all(float p_size);
void set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
2020-12-22 17:24:29 +01:00
float get_margin_size(Side p_side) const;
2014-02-10 02:10:30 +01:00
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
void set_texture(Ref<Texture2D> p_texture);
Ref<Texture2D> get_texture() const;
2014-02-10 02:10:30 +01:00
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
2020-07-10 12:34:39 +02:00
virtual Size2 get_center_size() const override;
2014-02-10 02:10:30 +01:00
void set_h_axis_stretch_mode(AxisStretchMode p_mode);
AxisStretchMode get_h_axis_stretch_mode() const;
void set_v_axis_stretch_mode(AxisStretchMode p_mode);
AxisStretchMode get_v_axis_stretch_mode() const;
void set_modulate(const Color &p_modulate);
Color get_modulate() const;
2020-07-10 12:34:39 +02:00
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
2016-03-09 00:00:52 +01:00
StyleBoxTexture();
2014-02-10 02:10:30 +01:00
~StyleBoxTexture();
};
VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode)
2014-02-10 02:10:30 +01:00
class StyleBoxFlat : public StyleBox {
GDCLASS(StyleBoxFlat, StyleBox);
2014-02-10 02:10:30 +01:00
Color bg_color = Color(0.6, 0.6, 0.6);
Color shadow_color = Color(0, 0, 0, 0.6);
Color border_color = Color(0.8, 0.8, 0.8);
2014-02-10 02:10:30 +01:00
real_t border_width[4] = {};
real_t expand_margin[4] = {};
real_t corner_radius[4] = {};
2014-02-10 02:10:30 +01:00
bool draw_center = true;
bool blend_border = false;
Vector2 skew;
bool anti_aliased = true;
int corner_detail = 8;
int shadow_size = 0;
2019-03-04 21:35:29 +01:00
Point2 shadow_offset;
real_t aa_size = 0.625;
2014-02-10 02:10:30 +01:00
protected:
2020-12-22 17:24:29 +01:00
virtual float get_style_margin(Side p_side) const override;
2014-02-10 02:10:30 +01:00
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
2014-02-10 02:10:30 +01:00
public:
void set_bg_color(const Color &p_color);
2014-02-10 02:10:30 +01:00
Color get_bg_color() const;
void set_border_color(const Color &p_color);
Color get_border_color() const;
2014-02-10 02:10:30 +01:00
void set_border_width_all(int p_size);
int get_border_width_min() const;
2017-05-02 22:13:12 +02:00
2020-12-22 17:24:29 +01:00
void set_border_width(Side p_side, int p_width);
int get_border_width(Side p_side) const;
2014-02-10 02:10:30 +01:00
void set_border_blend(bool p_blend);
bool get_border_blend() const;
void set_corner_radius_all(int radius);
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left);
void set_corner_radius(Corner p_corner, const int radius);
int get_corner_radius(Corner p_corner) const;
void set_corner_detail(const int &p_corner_detail);
int get_corner_detail() const;
2020-12-22 17:24:29 +01:00
void set_expand_margin_size(Side p_expand_side, float p_size);
void set_expand_margin_size_all(float p_expand_margin_size);
void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
2020-12-22 17:24:29 +01:00
float get_expand_margin_size(Side p_expand_side) const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
void set_skew(Vector2 p_skew);
Vector2 get_skew() const;
void set_shadow_color(const Color &p_color);
Color get_shadow_color() const;
void set_shadow_size(const int &p_size);
int get_shadow_size() const;
2019-03-04 21:35:29 +01:00
void set_shadow_offset(const Point2 &p_offset);
Point2 get_shadow_offset() const;
void set_anti_aliased(const bool &p_anti_aliased);
bool is_anti_aliased() const;
void set_aa_size(const real_t p_aa_size);
real_t get_aa_size() const;
2020-07-10 12:34:39 +02:00
virtual Size2 get_center_size() const override;
2014-02-10 02:10:30 +01:00
2020-07-10 12:34:39 +02:00
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
2014-02-10 02:10:30 +01:00
StyleBoxFlat();
~StyleBoxFlat();
};
// Just used to draw lines.
class StyleBoxLine : public StyleBox {
GDCLASS(StyleBoxLine, StyleBox);
Color color;
int thickness = 1;
bool vertical = false;
float grow_begin = 1.0;
float grow_end = 1.0;
protected:
2020-12-22 17:24:29 +01:00
virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
public:
void set_color(const Color &p_color);
Color get_color() const;
void set_thickness(int p_thickness);
int get_thickness() const;
void set_vertical(bool p_vertical);
bool is_vertical() const;
2018-07-14 23:15:42 +02:00
void set_grow_begin(float p_grow);
float get_grow_begin() const;
void set_grow_end(float p_grow);
float get_grow_end() const;
2020-07-10 12:34:39 +02:00
virtual Size2 get_center_size() const override;
2020-07-10 12:34:39 +02:00
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxLine();
~StyleBoxLine();
};
#endif // STYLE_BOX_H